0.000 2019-02-27 17:27:13; Factorio 0.17.1 (build 43001, win64, steam) 0.000 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Natan/AppData/Roaming/Factorio [45910/120260MB] 0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.009 System info: [CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 8 cores, RAM: 4243/8064 MB, page: 6928/15488 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB] 0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.017 Available displays: 1 0.017 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.111 Display: 0 -> Adapter: 0, Output: 0 0.957 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060; driver: nvldumdx.dll 25.21.14.1735 0.957 D3D Feature Level: 11.1, DXGI 1.5+ 0.957 [Local Video Memory] Budget: 2538MB, CurrentUsage: 2MB, Reservation: 0/1344MB 0.957 [Non-Local Vid.Mem.] Budget: 3628MB, CurrentUsage: 0MB, Reservation: 0/1915MB 0.957 Tiled resources: Tier 2 0.957 Unified Memory Architecture: No 0.957 BGR 565 Supported: Yes 0.957 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.008 Desktop composition is active. 1.008 Graphics settings preset: very-high 1.008 Dedicated video memory size 2987 MB 1.008 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] 1.008 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0] 1.044 DSound: Starting _dsound_update thread 1.044 DSound: Enter _dsound_update; tid=9504 1.179 Razer Chroma Controller initialized. 1.262 Loading mod settings LogisticTrainNetwork 1.10.0 (settings.lua) 1.263 Loading mod settings boblogistics 0.17.1 (settings.lua) 1.267 Loading mod core 0.0.0 (data.lua) 1.386 Loading mod base 0.17.1 (data.lua) 1.656 Loading mod boblibrary 0.17.0 (data.lua) 1.797 Loading mod LogisticTrainNetwork 1.10.0 (data.lua) 1.947 Loading mod MaxRateCalculator 3.0.20 (data.lua) 2.074 Loading mod boblogistics 0.17.1 (data.lua) 2.248 Loading mod base 0.17.1 (data-updates.lua) 2.404 Loading mod boblogistics 0.17.1 (data-updates.lua) 2.410 Script @__boblibrary__/technology-functions.lua:155: Technology aluminium-processing does not exist. 2.410 Script @__boblibrary__/technology-functions.lua:155: Technology titanium-processing does not exist. 2.410 Script @__boblibrary__/technology-functions.lua:155: Technology advanced-electronics-3 does not exist. 2.410 Script @__boblibrary__/technology-functions.lua:155: Technology ceramics does not exist. 2.530 Loading mod LogisticTrainNetwork 1.10.0 (data-final-fixes.lua) 2.535 Script @__LogisticTrainNetwork__/data-final-fixes.lua:99: [LTN] found 345 items, 8 fluids, 5 locomotives, 11 wagons 2.657 Checksum for core: 1014885620 2.657 Checksum of base: 819815259 2.657 Checksum of boblibrary: 1591833824 2.657 Checksum of LogisticTrainNetwork: 983849668 2.657 Checksum of MaxRateCalculator: 3560268594 2.657 Checksum of boblogistics: 1631979076 3.285 Loading sounds... 3.363 Info PlayerData.cpp:69: Local player-data.json unavailable 3.363 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551282153 3.544 Initial atlas bitmap size is 16384 3.587 Created atlas bitmap 16384x16384 [none] 3.625 Created atlas bitmap 16384x16384 [none] 3.626 Created atlas bitmap 16384x180 [none] 3.626 Created atlas bitmap 16384x2116 [decal] 3.628 Created atlas bitmap 16384x4640 [low-object] 3.628 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.629 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 3.630 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification] 3.631 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 3.631 Created atlas bitmap 16384x748 [alpha-mask] 3.634 Created atlas bitmap 16384x14836 [shadow, linear-magnification, alpha-mask] 3.635 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask] 4.714 Parallel Sprite Loader initialized (threads: 5) 18.754 Sprites loaded 18.895 Generated mipmaps for atlas of size 16384x4640 18.928 Generated mipmaps for atlas of size 16384x1888 18.950 Generated mipmaps for atlas of size 16384x6592 18.961 Generated mipmaps for atlas of size 16384x480 18.972 Generated mipmaps for atlas of size 16384x456 18.983 Generated mipmaps for atlas of size 16384x1264 18.988 Custom inputs active: 3 19.064 Factorio initialised 43.095 Loading map C:\Users\Natan\AppData\Roaming\Factorio\saves\Developping world 0.17.zip: 7303092 bytes. 43.131 Loading Level.dat: 21432544 bytes. 43.135 Info Scenario.cpp:147: Map version 0.17.1-1 44.941 Loading script.dat: 9054 bytes. 44.947 Checksum for script C:/Users/Natan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471 44.951 Checksum for script __LogisticTrainNetwork__/control.lua: 3925305265 44.957 Checksum for script __MaxRateCalculator__/control.lua: 2311498805 44.961 Checksum for script __boblogistics__/control.lua: 3110647072 410.651 Time travel logging: 125.693 Player 0 ran command: game.player.insert{name="iron-ore", count=5000} 410.651 Error CrashHandler.cpp:515: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-j6o5ie\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (405): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (515): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7867AADB8) 00007FF7867AADB8 (Factorio): (filename not available): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBB1CF7DD) 00007FFEBB1CF7DD (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBB13D856) 00007FFEBB13D856 (ntdll): (filename not available): RtlWalkFrameChain ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBB1CE70E) 00007FFEBB1CE70E (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-j6o5ie\src\entity\lamp.cpp (187): Lamp::calculatePerformance c:\cygwin64\tmp\factorio-build-j6o5ie\src\entity\lamp.cpp (108): Lamp::draw c:\cygwin64\tmp\factorio-build-j6o5ie\src\blueprint\blueprintentities.cpp (1120): BlueprintEntities::drawEntity c:\cygwin64\tmp\factorio-build-j6o5ie\src\blueprint\blueprintentities.cpp (802): BlueprintEntities::draw c:\cygwin64\tmp\factorio-build-j6o5ie\src\blueprint\blueprint.cpp (710): Blueprint::draw c:\cygwin64\tmp\factorio-build-j6o5ie\src\gui\blueprintwidget.cpp (176): BlueprintWidget::updateBlueprint c:\cygwin64\tmp\factorio-build-j6o5ie\src\gui\blueprintwidget.cpp (161): BlueprintWidget::BlueprintWidget c:\cygwin64\tmp\factorio-build-j6o5ie\src\gui\blueprintsetupgui.cpp (475): BlueprintPreviewGui::BlueprintPreviewGui c:\cygwin64\tmp\factorio-build-j6o5ie\src\gui\blueprintsetupgui.cpp (66): BlueprintSetupGui::BlueprintSetupGui c:\cygwin64\tmp\factorio-build-j6o5ie\src\input\commonmapinteraction.cpp (214): CommonMapInteraction::openItemGui c:\cygwin64\tmp\factorio-build-j6o5ie\src\input\commonmapinteraction.cpp (136): CommonMapInteraction::openGuiInternal c:\cygwin64\tmp\factorio-build-j6o5ie\src\gameview.cpp (554): GameView::loadGuiForController c:\cygwin64\tmp\factorio-build-j6o5ie\src\gameview.cpp (392): GameView::executeAction c:\cygwin64\tmp\factorio-build-j6o5ie\src\gameview.cpp (320): GameView::executeActions c:\cygwin64\tmp\factorio-build-j6o5ie\src\game.cpp (254): Game::postAllegroActionProcessed c:\cygwin64\tmp\factorio-build-j6o5ie\src\game.cpp (227): Game::postUpdate c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (823): MainLoop::prepare c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (555): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (349): MainLoop::run c:\cygwin64\tmp\factorio-build-j6o5ie\src\main.cpp (1244): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB8B53034) 00007FFEB8B53034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBB1A3691) 00007FFEBB1A3691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 413.144 Error CrashHandler.cpp:174: Map tick at moment of crash: 10186918 413.144 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 417.650 Uploading log file 417.656 Error CrashHandler.cpp:221: Heap validation: success. 417.658 Creating crash dump. 417.973 CrashDump success