   0.001 2018-12-08 20:00:53; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/DeCe/AppData/Roaming/Factorio [148113/228320MB]
   0.001 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 6981/16348 MB, page: 10966/19036 MB, virtual: 4325/134217727 MB, extended virtual: 0 MB]
   0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.012 Available display adapters: 2
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.013 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.203 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070 Ti; driver: nvldumdx.dll 25.21.14.1722
   0.216   Video memory size (dedicated video/dedicated system/shared system/available): 8080/0/8174/4088 MB
   0.278 DSound: Starting _dsound_update thread
   0.278 DSound: Enter _dsound_update; tid=2296
   0.278 Device reset internal.
   0.282 Desktop composition is active.
   0.282 Graphics settings preset: extreme
   0.282 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.283                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.364 Loading mod core 0.0.0 (data.lua)
   0.387 Loading mod base 0.16.51 (data.lua)
   0.561 Loading mod base 0.16.51 (data-updates.lua)
   0.622 Checksum for core: 840319042
   0.622 Checksum of base: 3323233190
   0.745 Loading sounds...
   0.909 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.909 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1544312891
   1.093 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.094 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.095 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.142 Initial atlas bitmap size is 16384
   1.197 Created atlas bitmap 16384x16383 [none]
   1.868 Created atlas bitmap 16384x4290 [none]
   2.023 Created atlas bitmap 16384x6916 [shadow]
   2.297 Created atlas bitmap 16384x2104 [decal]
   2.367 Created atlas bitmap 8192x5572 [mipmap]
   2.474 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.490 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
   2.624 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
   2.645 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   2.678 Created atlas bitmap 8192x924 [alpha-mask]
  16.687 Sprites loaded
  16.687 Convert atlas 8192x5572 to: mipmap 
  16.915 Convert atlas 8192x800 to: mipmap 
  16.946 Convert atlas 8192x8172 to: min-linear 
  17.230 Convert atlas 8192x1360 to: min-linear 
  17.319 Convert atlas 8192x2092 to: trilinear-filtering 
  17.395 Convert atlas 8192x924 to: alpha-mask
  18.353 Custom inputs active: 0
  18.413 Factorio initialised
 174.761 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 174.761 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 174.762 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 174.763 Loading Level.dat: 989467 bytes.
 174.763 Info Scenario.cpp:136: Map version 0.16.51-0
 174.820 Checksum for script C:/Users/DeCe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 174.821 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 174.822 Hosting game at IP ADDR:({0.0.0.0:34197})
 174.822 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
 174.940 Info HttpSharedState.cpp:145: Status code: 200
 174.940 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (NpvvrPaB7EzuuIdEqaMgZhiOrDZHOI52) from the auth server.
 174.940 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 174.941 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 233.525 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 233.525 Info ServerMultiplayerManager.cpp:699: mapTick(3490) changing state from(InGame) to(DisconnectingScheduled)
 233.556 Info ServerMultiplayerManager.cpp:699: mapTick(3490) changing state from(DisconnectingScheduled) to(Disconnecting)
 233.572 Info ServerMultiplayerManager.cpp:699: mapTick(3490) changing state from(Disconnecting) to(Disconnected)
 233.574 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 233.574 Info ServerMultiplayerManager.cpp:699: mapTick(3490) changing state from(Disconnected) to(Closed)
 233.574 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 233.772 Info UDPSocket.cpp:206: Closing socket
 233.772 Info UDPSocket.cpp:236: Socket closed
 248.825 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 248.825 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 248.825 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 248.826 Loading Level.dat: 1166453 bytes.
 248.828 Info Scenario.cpp:136: Map version 0.16.51-0
 248.874 Checksum for script C:/Users/DeCe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 248.877 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 248.878 Hosting game at IP ADDR:({0.0.0.0:34197})
 248.878 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
 248.955 Info HttpSharedState.cpp:145: Status code: 200
 248.955 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (Rrt7qQLobtbzgjI12srlucjmGNh1jB83) from the auth server.
 248.955 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 248.956 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 248.988 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 249.106 Info ServerRouter.cpp:491: Own address is IP ADDR:({100.36.245.63:34197})
 249.262 Info MatchingServer.cpp:86: Matching server game `3790105` has been created.
 249.273 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 269.605 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({108.44.197.252:60512}))
 269.605 Refusing connection for address (IP ADDR:({108.44.197.252:60512})), username (GabrielRayven). UserVerificationMissing
 270.005 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({108.44.197.252:60602}))
 270.007 Refusing connection for address (IP ADDR:({108.44.197.252:60602})), username (GabrielRayven). PasswordMissing
 270.505 Warning TransmissionControlHelper.cpp:176: Fragment 0002 failed too many times
 270.905 Warning TransmissionControlHelper.cpp:176: Fragment 0005 failed too many times
 278.705 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({108.44.197.252:60603}))
 278.707 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({108.44.197.252:60603})).
 278.707 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(893) adding peer(1)
 278.794 Info ServerMultiplayerManager.cpp:699: mapTick(1786) changing state from(InGame) to(InGameSavingMap)
 278.795 Info ServerMultiplayerManager.cpp:795: mapTick(1786) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 279.026 Info ServerMultiplayerManager.cpp:855: MapTick(1786) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(1042158) crc(1067202542)
 279.026 Info ServerMultiplayerManager.cpp:699: mapTick(1786) changing state from(InGameSavingMap) to(InGame)
 279.089 Info ServerMultiplayerManager.cpp:795: mapTick(1789) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 279.489 Info ServerMultiplayerManager.cpp:795: mapTick(1813) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 279.821 Info ServerMultiplayerManager.cpp:795: mapTick(1833) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 279.888 Info ServerMultiplayerManager.cpp:795: mapTick(1837) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 279.888 Info GameActionHandler.cpp:3476: MapTick (1837) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create ) 
 279.955 Info ServerMultiplayerManager.cpp:795: mapTick(1841) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 372.788 Info ServerMultiplayerManager.cpp:795: mapTick(7392) received stateChanged peerID(1) oldState(InGame) newState(DesyncedWaitingForMap)
 372.788 Info ServerMultiplayerManager.cpp:872: mapTick(7392) received playerDesynced peer (1)
 373.353 Info ServerMultiplayerManager.cpp:699: mapTick(7392) changing state from(InGame) to(InGameSavingMapForDesyncReport)
 373.829 Info ServerMultiplayerManager.cpp:855: MapTick(7392) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(1) size(3586309) crc(2129348952)
 373.829 Info ServerMultiplayerManager.cpp:699: mapTick(7392) changing state from(InGameSavingMapForDesyncReport) to(InGame)
 373.889 Info ServerMultiplayerManager.cpp:795: mapTick(7395) received stateChanged peerID(1) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
 373.921 Info ServerMultiplayerManager.cpp:795: mapTick(7397) received stateChanged peerID(1) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
 374.523 Info ServerMultiplayerManager.cpp:795: mapTick(7433) received stateChanged peerID(1) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
 376.589 Info ServerMultiplayerManager.cpp:795: mapTick(7557) received stateChanged peerID(1) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
 376.889 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (1)
 376.889 Info ServerMultiplayerManager.cpp:795: mapTick(7575) received stateChanged peerID(1) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
 376.889 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(3804) removing peer(1).
 382.372 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({108.44.197.252:58380}))
 382.373 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({108.44.197.252:58380})).
 382.373 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(3968) adding peer(2)
 382.394 Info ServerMultiplayerManager.cpp:699: mapTick(7905) changing state from(InGame) to(InGameSavingMap)
 382.422 Info ServerMultiplayerManager.cpp:795: mapTick(7905) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 382.591 Info ServerMultiplayerManager.cpp:855: MapTick(7905) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-2.zip) for peer(2) size(1293918) crc(64608082)
 382.591 Info ServerMultiplayerManager.cpp:699: mapTick(7905) changing state from(InGameSavingMap) to(InGame)
 382.672 Info ServerMultiplayerManager.cpp:795: mapTick(7909) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 383.222 Info ServerMultiplayerManager.cpp:795: mapTick(7942) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 383.423 Info ServerMultiplayerManager.cpp:795: mapTick(7954) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 383.489 Info ServerMultiplayerManager.cpp:795: mapTick(7958) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 383.489 Info GameActionHandler.cpp:3476: MapTick (7958) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect ) 
 383.588 Info ServerMultiplayerManager.cpp:795: mapTick(7964) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 383.621 Info ServerMultiplayerManager.cpp:795: mapTick(7966) received stateChanged peerID(2) oldState(InGame) newState(DesyncedWaitingForMap)
 383.621 Info ServerMultiplayerManager.cpp:872: mapTick(7966) received playerDesynced peer (2)
 383.626 Info ServerMultiplayerManager.cpp:699: mapTick(7966) changing state from(InGame) to(InGameSavingMapForDesyncReport)
 384.112 Info ServerMultiplayerManager.cpp:855: MapTick(7966) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-3.zip) for peer(2) size(3642390) crc(2357201547)
 384.112 Info ServerMultiplayerManager.cpp:699: mapTick(7966) changing state from(InGameSavingMapForDesyncReport) to(InGame)
 384.188 Info ServerMultiplayerManager.cpp:795: mapTick(7970) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
 384.188 Info ServerMultiplayerManager.cpp:795: mapTick(7970) received stateChanged peerID(2) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
 384.755 Info ServerMultiplayerManager.cpp:795: mapTick(8004) received stateChanged peerID(2) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
 386.389 Info ServerMultiplayerManager.cpp:795: mapTick(8102) received stateChanged peerID(2) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
 386.689 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (2)
 386.689 Info ServerMultiplayerManager.cpp:795: mapTick(8120) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
 386.689 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(4098) removing peer(2).
 388.422 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({108.44.197.252:58381}))
 388.423 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({108.44.197.252:58381})).
 388.423 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(4149) adding peer(3)
 388.445 Info ServerMultiplayerManager.cpp:699: mapTick(8225) changing state from(InGame) to(InGameSavingMap)
 388.456 Info ServerMultiplayerManager.cpp:795: mapTick(8225) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
 388.658 Info ServerMultiplayerManager.cpp:855: MapTick(8225) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-4.zip) for peer(3) size(1312909) crc(162984920)
 388.658 Info ServerMultiplayerManager.cpp:699: mapTick(8225) changing state from(InGameSavingMap) to(InGame)
 388.738 Info ServerMultiplayerManager.cpp:795: mapTick(8229) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 389.205 Info ServerMultiplayerManager.cpp:795: mapTick(8257) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 389.389 Info ServerMultiplayerManager.cpp:795: mapTick(8268) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 389.438 Info ServerMultiplayerManager.cpp:795: mapTick(8271) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 389.438 Info GameActionHandler.cpp:3476: MapTick (8271) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect ) 
 389.539 Info ServerMultiplayerManager.cpp:795: mapTick(8277) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 391.139 Info ServerMultiplayerManager.cpp:795: mapTick(8373) received stateChanged peerID(3) oldState(InGame) newState(DesyncedWaitingForMap)
 391.139 Info ServerMultiplayerManager.cpp:872: mapTick(8373) received playerDesynced peer (3)
 391.145 Info ServerMultiplayerManager.cpp:699: mapTick(8373) changing state from(InGame) to(InGameSavingMapForDesyncReport)
 391.647 Info ServerMultiplayerManager.cpp:855: MapTick(8373) Serving map(C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-save-5.zip) for peer(3) size(3747382) crc(504479981)
 391.647 Info ServerMultiplayerManager.cpp:699: mapTick(8373) changing state from(InGameSavingMapForDesyncReport) to(InGame)
 391.706 Info ServerMultiplayerManager.cpp:795: mapTick(8376) received stateChanged peerID(3) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
 391.738 Info ServerMultiplayerManager.cpp:795: mapTick(8378) received stateChanged peerID(3) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
 392.289 Info ServerMultiplayerManager.cpp:795: mapTick(8411) received stateChanged peerID(3) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
 394.038 Info ServerMultiplayerManager.cpp:795: mapTick(8516) received stateChanged peerID(3) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
 394.355 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (3)
 394.355 Info ServerMultiplayerManager.cpp:795: mapTick(8535) received stateChanged peerID(3) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
 394.355 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(4328) removing peer(3).
 435.399 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 435.399 Info ServerMultiplayerManager.cpp:699: mapTick(10998) changing state from(InGame) to(DisconnectingScheduled)
 435.422 Info ServerMultiplayerManager.cpp:699: mapTick(10998) changing state from(DisconnectingScheduled) to(Disconnecting)
 435.438 Info ServerMultiplayerManager.cpp:699: mapTick(10998) changing state from(Disconnecting) to(Disconnected)
 435.440 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 435.440 Info ServerMultiplayerManager.cpp:699: mapTick(10998) changing state from(Disconnected) to(Closed)
 435.488 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/3790105
 435.593 Info HttpSharedState.cpp:145: Status code: 200
 435.688 Info UDPSocket.cpp:206: Closing socket
 435.688 Info UDPSocket.cpp:236: Socket closed
 472.546 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 501.659 Info UDPSocket.cpp:206: Closing socket
 501.659 Info UDPSocket.cpp:236: Socket closed
 501.659 Info UDPSocket.cpp:206: Closing socket
 501.660 Joining game IP ADDR:({108.44.197.252:34197})
 501.660 Info UDPSocket.cpp:33: Opening socket
 501.661 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 501.889 Connection refused
 501.889 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 501.889 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 501.891 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 501.958 Info HttpSharedState.cpp:145: Status code: 200
 501.958 Info AuthServerConnector.cpp:139: Received key(XDFsTGflsF787NLMism3LQ==) for username(DCook) from auth server.
 501.975 Info UDPSocket.cpp:206: Closing socket
 501.975 Info UDPSocket.cpp:236: Socket closed
 501.976 Joining game IP ADDR:({108.44.197.252:34197})
 501.976 Info UDPSocket.cpp:33: Opening socket
 501.976 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 502.138 Connection refused
 502.138 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 502.138 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 502.237 Info UDPSocket.cpp:206: Closing socket
 502.237 Info UDPSocket.cpp:236: Socket closed
 506.452 Joining game IP ADDR:({108.44.197.252:34197})
 506.452 Info UDPSocket.cpp:33: Opening socket
 506.455 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 506.673 Connection refused
 506.673 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 506.673 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 506.758 Info UDPSocket.cpp:206: Closing socket
 506.758 Info UDPSocket.cpp:236: Socket closed
 510.268 Joining game IP ADDR:({108.44.197.252:34197})
 510.268 Info UDPSocket.cpp:33: Opening socket
 510.270 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 510.489 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 510.489 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 510.489 Info ClientRouter.cpp:238: ConnectionAccepted
 510.839 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 510.839 Downloading file C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip (801090 B, 1593 blocks)
 510.840 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 511.155 Finished download (0 s, 801 kB, 2.5 MB/s)
 511.164 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 511.164 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 511.164 Loading map C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip: 801090 bytes.
 511.271 Loading Level.dat: 1203512 bytes.
 511.276 Info Scenario.cpp:136: Map version 0.16.51-0
 511.307 Loading script.dat: 176 bytes.
 511.313 Checksum for script C:/Users/DeCe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 511.322 Info ClientMultiplayerManager.cpp:573: MapTick(1196) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 511.373 Info ClientMultiplayerManager.cpp:573: MapTick(1228) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 511.473 Info ClientMultiplayerManager.cpp:573: MapTick(1228) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 511.539 Info GameActionHandler.cpp:3476: MapTick (1232) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create ) 
 534.673 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2618) serverCRC(3109877194) localCRC(1895627752)
 534.673 Info ClientMultiplayerManager.cpp:573: MapTick(2619) changing state from(InGame) to(DesyncedWaitingForMap)
 534.688 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2619) serverCRC(3644807770) localCRC(278877304)
 534.705 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2620) serverCRC(1027567096) localCRC(4104086490)
 534.723 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2621) serverCRC(64384994) localCRC(3396755904)
 534.739 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2622) serverCRC(3798632641) localCRC(734693091)
 534.756 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2623) serverCRC(2540363606) localCRC(1590350196)
 534.772 Info ClientMultiplayerManager.cpp:739: mapTick(2625) received player (1) desynced
 534.773 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2624) serverCRC(2522981024) localCRC(1606528130)
 534.789 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2625) serverCRC(1708497617) localCRC(2893386995)
 534.805 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2626) serverCRC(57802246) localCRC(3402756132)
 534.821 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2627) serverCRC(3137033318) localCRC(1935366724)
 534.839 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2628) serverCRC(1428876675) localCRC(2626347937)
 534.855 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2629) serverCRC(3099999208) localCRC(1902523850)
 535.156 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 535.156 Info ClientMultiplayerManager.cpp:573: MapTick(2631) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 535.163 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 535.347 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 535.606 Downloading file C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip (2123331 B, 4222 blocks)
 535.607 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 536.230 Finished download (0 s, 2.1 MB, 3.4 MB/s)
 536.251 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 536.251 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 536.417 Info ParallelDesyncReportCreator.cpp:65: Created desync report
 536.421 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 536.421 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
 536.439 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 536.506 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Desynced."
 536.506 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 536.506 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (1)
 545.343 Info UDPSocket.cpp:206: Closing socket
 545.343 Info UDPSocket.cpp:236: Socket closed
 545.343 Joining game IP ADDR:({108.44.197.252:34197})
 545.343 Info UDPSocket.cpp:33: Opening socket
 545.344 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 545.506 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 545.506 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 545.506 Info ClientRouter.cpp:238: ConnectionAccepted
 545.756 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 545.756 Downloading file C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip (867362 B, 1725 blocks)
 545.757 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 545.757 Warning ClientMultiplayerManager.cpp:767: receivedScriptChecksums isn't empty when download starting.
 546.469 Finished download (0 s, 867 kB, 1.2 MB/s)
 546.480 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 546.480 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 546.481 Loading map C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip: 867362 bytes.
 546.610 Loading Level.dat: 1333381 bytes.
 546.614 Info Scenario.cpp:136: Map version 0.16.51-0
 546.647 Loading script.dat: 176 bytes.
 546.652 Checksum for script C:/Users/DeCe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 546.655 Info ClientMultiplayerManager.cpp:573: MapTick(3253) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 546.756 Info ClientMultiplayerManager.cpp:573: MapTick(3315) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 546.839 Info ClientMultiplayerManager.cpp:573: MapTick(3315) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 546.888 Info GameActionHandler.cpp:3476: MapTick (3318) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect ) 
 558.838 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4030) serverCRC(1525627696) localCRC(1443186573)
 558.839 Info ClientMultiplayerManager.cpp:573: MapTick(4031) changing state from(InGame) to(DesyncedWaitingForMap)
 558.855 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4031) serverCRC(3883184223) localCRC(762364233)
 558.871 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4032) serverCRC(270245941) localCRC(368495064)
 558.888 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4033) serverCRC(3356811000) localCRC(280388048)
 558.906 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4034) serverCRC(3015359846) localCRC(2226148327)
 558.923 Info ClientMultiplayerManager.cpp:739: mapTick(4036) received player (2) desynced
 558.923 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4035) serverCRC(2815307980) localCRC(3355944773)
 558.939 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4036) serverCRC(3948825688) localCRC(1629678695)
 558.955 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4037) serverCRC(422845735) localCRC(275392630)
 558.972 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4038) serverCRC(3435053728) localCRC(1481953757)
 558.988 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4039) serverCRC(2744517065) localCRC(1117618817)
 559.006 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(4040) serverCRC(474039067) localCRC(220980084)
 559.321 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 559.321 Info ClientMultiplayerManager.cpp:573: MapTick(4042) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 559.326 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 559.738 Downloading file C:\Users\DeCe\AppData\Roaming\Factorio\temp\mp-download.zip (2235075 B, 4444 blocks)
 559.739 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 560.707 Finished download (0 s, 2.2 MB, 2.3 MB/s)
 560.735 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 560.735 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
