data.raw ["map-gen-presets"] ["default"] ["slyd"] = { -- default = false, order = "z", basic_settings = { peaceful_mode = true, width = 1600, height = 900, mapseed = 12345678, starting_area = "very-low", terrain_segmentation = "low", water = "medium", replay_enabled = true, -- Want = Frequency = low, Size = small -- cliff_settings = -- { -- ["cliff"] = { cliff_elevation_0 = 5, cliff_elevation_interval = 10 } -- }, autoplace_controls = { ["grass"] = { frequency = "normal", size = "normal", richness = "normal" }, ["dirt"] = { frequency = "normal", size = "normal", richness = "normal" }, ["sand"] = { frequency = "normal", size = "normal", richness = "normal" }, ["desert"] = { frequency = "normal", size = "normal", richness = "normal" }, ["trees"] = { frequency = "normal", size = "normal", richness = "normal" }, ["stone"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["coal"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["copper-ore"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["iron-ore"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["uranium-ore"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["crude-oil"] = { frequency = "very-low", size = "normal", richness = "very-high" }, ["enemy-base"] = { frequency = "very-low", size = "normal", richness = "very-high" }, } }, advanced_settings = { pollution = { enabled = true, diffusion_ratio = 0.24, ageing = 500, min_pollution_to_damage_trees = 5000, pollution_restored_per_tree_damage = 5000, min_to_diffuse = 15, expected_max_per_chunk = 7000, min_to_show_per_chunk = 700, pollution_with_max_forest_damage = 10000, pollution_per_tree_damage = 2000, max_pollution_to_restore_trees = 1000 }, enemy_evolution = { enabled = true, time_factor = 0.00005, destroy_factor = 0.005, pollution_factor = 0.00005 }, enemy_expansion = { enabled = true, max_expansion_distance = 10, settler_group_min_size = 10, settler_group_max_size = 25, min_expansion_cooldown = 30 * 3600, max_expansion_cooldown = 90 * 3600, friendly_base_influence_radius = 2, enemy_building_influence_radius = 2, building_coefficient = 0.1, other_base_coefficient = 2.0, neighbouring_chunk_coefficient = 0.5, neighbouring_base_chunk_coefficient = 0.4 }, difficulty_settings = { recipe_difficulty = defines.difficulty_settings.recipe_difficulty.normal, technology_difficulty = defines.difficulty_settings.recipe_difficulty.normal, technology_price_multiplier = 1 } } }