local silo_script = require("silo-script") local version = 1 script.on_event(defines.events.on_player_created, function(event) local player = game.players[event.player_index] player.insert{name="iron-plate", count=8} player.insert{name="pistol", count=1} player.insert{name="firearm-magazine", count=10} player.insert{name="burner-mining-drill", count = 1} player.insert{name="stone-furnace", count = 1} player.force.chart(player.surface, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y + 200}}) if (#game.players <= 1) then game.show_message_dialog{text = {"msg-intro"}} else player.print({"msg-intro"}) end silo_script.on_player_created(event) end) script.on_event(defines.events.on_player_respawned, function(event) local player = game.players[event.player_index] player.insert{name="pistol", count=1} player.insert{name="firearm-magazine", count=10} end) script.on_event(defines.events.on_gui_click, function(event) silo_script.on_gui_click(event) end) script.on_init(function() global.version = version silo_script.on_init() end) script.on_event(defines.events.on_rocket_launched, function(event) silo_script.on_rocket_launched(event) end) script.on_configuration_changed(function(event) if global.version ~= version then global.version = version end silo_script.on_configuration_changed(event) end) silo_script.add_remote_interface() silo_script.add_commands()