0.0.4

- Rearranged data files a lot. Made categories and locations of data more consistent with vanilla.
- Added option to use vanilla ammo and personal weapons or BT equivalents.
- Disabled ammo/packaging factories for the time being.
- Most recipes exclusive to ammo factories can only be made in assemblers now, and their construction time has been adjusted accordingly.
- Refactored code to not clobber the player's crafting categories or the unlockable recipes for Military and Military 2 techs.
- Recipe changes to 7.62mm cartridge boxes and 100mm HEAT shell.
- Added support for Bob's Ores/MCI and Bob's Warfare, including additional steps to produce ammo boxes for 7.62 mm turrets.
- Re-enabled vanilla weapons/ammo/turrets if vanilla weapons option is set true the first time you load 0.0.4 on an existing map.
- Standard turrets are available again. 7.62mm turrets act as an upgrade, with higher HP and significant resistance to common damage types.

0.0.3

- Added an option in config.lua to start a new game with extended inventory (default false)
- Reduced wolframite hardness
- Change HP of all turrets
- Change inventory size of all turrets
- Reduced 7.62 mm turret range
- Reduced 30 mm turret folding and rotation speed
- Increased 100 mm turret cooldown and range
- Changes turrets projectiles creation distance (visual)
- Removed gun-turrets and laser damage upgrade technologies
- Removed bullet-damage and bullet-speed upgrade technologies
- Removed laser-turret speed upgrade technologies

0.0.2 

- Change .45 machinegun range from 25 to 30
- Change .45 pistol movement_slow_down_factor from 0.7 to 0.1
- Change 100 mm turret recipe ingredients from 1 processing unit to 15 advanced circuits
- Added Dytech metallurgy resources compatibility

0.0.1 initial release