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Version: 0.6.0
Date: 07.01.2018
  Added:
    - Display that points towards the target roboport (doesn't replace the arrow-on-hover, just a quicker indicator at a glance)
    - Charging beams! UPS demanding but cool (can be toggled off)
    - Overtaxed icon now also shows up in the map/as alert
  Changed:
    - UPS optimizations with new charging algorithm (with settings to tweak UPS demand)
    - Charger is now a beacon base, can use effectivity modules (configurable, on by default)
    - New graphics for charger (still a place-holder but a prettier one)
    - en localization word capitalization
  Fixed:
    - Blurred overtaxed icon
    - Debug mode wasn't logged if triggered
    - Charger base had the wrong render order for subcomponents
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Version: 0.5.0
Date: 18.12.2017
  Added:
    - In-game changelog
  Fixed:
    - Ported to 0.16
---------------------------------------------------------------------------------------------------
Version: 0.4.4
Date: 08.10.2017
  Fixed:
    - Chargeless robots workaround no longer crashes the game
---------------------------------------------------------------------------------------------------
Version: 0.4.3
Date: 07.10.2017
  Fixed:
    - Chargers are disassembled on pre_mined event now for mod compatibility
---------------------------------------------------------------------------------------------------
Version: 0.4.2
Date: 03.10.2017
  Fixed:
    - Ensure valid unpaired index before iterating (could cause desync)
---------------------------------------------------------------------------------------------------
Version: 0.4.1
Date: 03.10.2017
  Added:
    - (Proper) Picker dolly support
---------------------------------------------------------------------------------------------------
Version: 0.4.0
Date: 29.09.2017
  Added:
    - Description on bot charger, to hint at rotating mechanic
  Changed:
    - Remade the overtaxed graphic to be more intuitive and in line with the new warning base-game design
    - Bots can be charged more than once a second (less than successful optimization removed)
    - Buffed chargers so they can accept up to 24MW (previously 10MW)
    - Made bot chargers respect `worker_robots_battery_modifier`
  Fixed:
    - Fixed crash if node was added to a roboport with a 0-width construction area
    - Overtaxing now uses the transmitter's power drain limit, not the base's
---------------------------------------------------------------------------------------------------
Version: 0.3.2
Date: 25.06.2017
  Changed:
    - More referrals in README (issue reporters and forum thread)
  Fixed:
    - Disabled debug world creation
  Deprecated:
    - Backwards compatibility with v0.1 closed beta
---------------------------------------------------------------------------------------------------
Version: 0.3.1
Date: 20.06.2017
  Added:
    - Changelog
    - Referral in README for KoS
  Changed:
    - Reworked README for better compatibility with Factorio's mod portal
    - .gitignore ignores mod portal images (including icon)
    - Mod metadata points at forum thread
  Fixed:
    - Backwards compatibility established with v0.1 (closed beta)
---------------------------------------------------------------------------------------------------
Version: 0.3.0 
Date: 16.06.2017
  Added:
    - Bot charger (entity + tech)
    - Custom overtaxing
    - README as mod documentation
