Roadmap:
	0.7.10 - Graphical Polish
		Make it so that replicators have shadows
		Make it so that the replicators go dark when they turn off
		Make a series of color masks which can be used for replicators, the replication lab and the repltech borders
		Create a new graphic for the replication recipes category
		Create a function for automatically creating a replication variable for a crafting category based on a machine
		Add a text file containing instructions on how to add replications as part of another mod
		Add replication of Darkstar Utilities ores and items (if it's updated for 0.16)
	0.7.11 - Replication-based Scenario
		Create a scenario in which no ores are generated but the player starts with some electrical gear, replicators and the appropriate technologies
		Create a series of five dark energy reactors which produce energy (and pollution) from nothing (and whose techs are disabled by default)
		Create a mod settings file for the scenario and include a message at the start of the scenario stating that it is meant to be played with those settings
	0.7.x+
		Fix a bug where the non-ore repltechs appear at the beginning of the technology list instead of at the end
		Make complex chemicals into their own category for the sake of mod stuff
		Add a configuration setting which causes the five replicator research technologies to take regular science packs and merges the three tenemut technologies into them
		Have the cost calculator calculate costs for every crafting difficulty instead of just normal and give replications different costs for different difficulties
		Make replication cost calculations use the new recipes from Angels mods when those mods are enabled
