   0.028 2015-04-09 21:16:22; Factorio 0.11.21 (Build 13994, linux64)
   0.028 Operating system: Linux
   0.028 Read data path: /home/ivosh/factorio/data
   0.028 Write data path: /home/ivosh/factorio
   0.028 Binaries path: /home/ivosh/factorio/bin
   0.698 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.844 Loading mod core 0.0.0 (data.lua)
   0.919 Loading mod base 0.11.21 (data.lua)
   1.445 Loading mod base 0.11.21 (data-updates.lua)
   2.359 Initial atlas bitmap size is 8192
   2.375 Created atlas bitmap 8192x8180
   2.376 Created atlas bitmap 8192x4939
  26.040 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=ivosh&token=<private>&apiVersion=2
  27.221 0 packages available to download (experimental updates enabled).
  27.292 Factorio initialised
  36.871 Info Router.cpp:397: Router peerID(0) shutting down.
  36.871 Info Router.cpp:422: Router state -> Disconnected
  36.871 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  36.871 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  36.871 Loading map /home/ivosh/factorio/saves/mp.zip
  36.891 Info Scenario.cpp:158: Map version 0.11.19-0
  37.371 Info PosixUDPSocket.cpp:33: Opening socket at port 34197
  37.371 Info Router.cpp:422: Router state -> Connected
  37.371 Info Synchronizer.cpp:61: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  37.371 Hosting game at port 34197, peerID 0, session magic 39310
  37.371 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(3578702) changing state from(CreatingGame) to(InGame)
  37.371 Info NetworkInputHandler.cpp:37: mapTick(3578702) networkTick(0) initialized NetworkInputHandler local peer(0).
  37.477 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
  37.477 Info MultiplayerManager.cpp:914: networkTick(6) mapTick(3578709) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  37.477 Info MultiplayerManager.cpp:914: networkTick(6) mapTick(3578709) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  37.494 Info NetworkInputHandler.cpp:569: mapTick(3578711) networkTick(8) connecting to player(ivosh).
  37.494 Info NetworkInputHandler.cpp:427: assigning playerIndex(2) to peer(0)
  37.494 Info GameActionHandler.cpp:1587: MapTick(3578711) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
  42.215 Info Router.cpp:470: NetworkTick(290) replying to connectionRequest for address(176.222.228.221:56754).
  42.310 Info Router.cpp:620: networkTick(296) adding peer(1) address(176.222.228.221:56754) sending connectionAccept(true)
  42.310 Info Router.cpp:492: networkTick(296) sending connectionAccept to address(176.222.228.221:56754) newPeerID(1)
  42.310 Info Synchronizer.cpp:494: networkTick(296) adding peer(1) success(true).
  42.499 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
  42.499 Info MultiplayerManager.cpp:914: networkTick(302) mapTick(3578991) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  42.499 Info MultiplayerManager.cpp:1221: Received peer info for peer(1) username(Yenn).
  42.499 Info MultiplayerManager.cpp:914: networkTick(302) mapTick(3578991) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  42.499 Info NetworkInputHandler.cpp:348: expectedMapTick(3578991) adding peer(1).
  42.499 Info MultiplayerManager.cpp:1221: Received peer info for peer(1) username(Yenn).
  42.499 Info MultiplayerManager.cpp:914: networkTick(302) mapTick(3578991) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  42.499 Info MultiplayerManager.cpp:914: networkTick(302) mapTick(3578991) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  42.724 Info MultiplayerManager.cpp:914: networkTick(315) mapTick(3578992) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  42.724 Info MultiplayerManager.cpp:778: networkTick(315) mapTick(3578992) changing state from(InGame) to(InGameAligning)
  42.724 Info MultiplayerManager.cpp:1492: networkTick(315) mapTick(3578992) starting mapAlign
  42.810 Info MultiplayerManager.cpp:914: networkTick(321) mapTick(3578992) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42.810 Info MultiplayerManager.cpp:1426: networkTick(321) mapTick(3578992) sending mapAlignAction
  42.916 Info MultiplayerManager.cpp:1127: networkTick(327) mapTick(3578992) received MapAlignAction from peer(0), mapAlignTick(3578993) appliedTickClosuresCount(0)
  42.916 Info MultiplayerManager.cpp:1508: networkTick(328) mapTick(3578992) mapAlign finished targetTick(3578993) updating map and running the tasks ...
  42.916 Info MultiplayerManager.cpp:1380: networkTick(328) mapTick(3578992) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3578993))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
  42.919 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3578993) lastTickApplied(3578982) referenceMapTick(3578993) networkTick(328)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578983) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578984) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578985) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578986) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578987) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578988) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578989) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578990) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3578991) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  42.919 Info MultiplayerManager.cpp:778: networkTick(328) mapTick(3578993) changing state from(InGameAligning) to(InGameAligned)
  42.919 Info MultiplayerManager.cpp:778: networkTick(328) mapTick(3578993) changing state from(InGameAligned) to(InGameSavingMap)
  43.044 Info MultiplayerManager.cpp:914: networkTick(334) mapTick(3578993) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  43.044 Info MultiplayerManager.cpp:914: networkTick(334) mapTick(3578993) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  43.711 Info MultiplayerManager.cpp:778: networkTick(375) mapTick(3578993) changing state from(InGameSavingMap) to(InGameSendingMap)
  43.730 Info MultiplayerManager.cpp:1013: MapTick(3578993) Serving map(/home/ivosh/factorio/temp/mp-download.zip) for peer(1) size(4316328) crc(-622321528)
  43.820 Info MultiplayerManager.cpp:914: networkTick(381) mapTick(3578993) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  43.911 Info MultiplayerManager.cpp:914: networkTick(387) mapTick(3578993) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  54.117 Info MultiplayerManager.cpp:914: networkTick(984) mapTick(3578993) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  54.117 Canceling serving for peer 1
  54.118 Info MultiplayerManager.cpp:778: networkTick(984) mapTick(3578993) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  54.227 Info MultiplayerManager.cpp:914: networkTick(990) mapTick(3578993) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  54.591 Info MultiplayerManager.cpp:914: networkTick(1012) mapTick(3578993) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  54.592 Info MultiplayerManager.cpp:1083: networkTick(1012) mapTick(3578993) stopping mapAlign
  54.592 Info MultiplayerManager.cpp:778: networkTick(1012) mapTick(3578993) changing state from(InGameWaitingForOthers) to(InGame)
  54.592 Info MultiplayerManager.cpp:1380: networkTick(1012) mapTick(3578993) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  54.686 Info MultiplayerManager.cpp:914: networkTick(1018) mapTick(3578998) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  54.686 Info MultiplayerManager.cpp:914: networkTick(1018) mapTick(3578998) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  54.736 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578993) by peer(1)
  54.736 Info NetworkInputHandler.cpp:427: assigning playerIndex(4) to peer(1)
  54.736 Info GameActionHandler.cpp:1587: MapTick(3579002) processed PlayerJoinGame peerID(1) playerIndex(4) mode(connect)
  54.760 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578994) by peer(1)
  54.783 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578995) by peer(1)
  54.788 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578996) by peer(1)
  54.807 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578997) by peer(1)
  54.827 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578998) by peer(1)
  54.850 Info NetworkInputHandler.cpp:242: no crc for mapTick(3578999) by peer(1)
  54.855 Info NetworkInputHandler.cpp:242: no crc for mapTick(3579000) by peer(1)
  54.869 Info NetworkInputHandler.cpp:242: no crc for mapTick(3579001) by peer(1)
 198.034 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8953) from peer(1). Drop detection state(100/600).
 198.034 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8954) from peer(1). Drop detection state(100/600).
 198.034 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8955) from peer(1). Drop detection state(100/600).
 198.034 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8956) from peer(1). Drop detection state(100/600).
 198.132 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8953) from peer(1). Drop detection state(100/600).
 198.132 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8954) from peer(1). Drop detection state(100/600).
 198.132 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8955) from peer(1). Drop detection state(100/600).
 198.132 Info Synchronizer.cpp:458: NetworkTick(8959) Requesting heartbeat for networkTick(8956) from peer(1). Drop detection state(100/600).
 336.858 Info MultiplayerManager.cpp:1380: networkTick(16538) mapTick(3593631) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
 636.873 Info MultiplayerManager.cpp:1380: networkTick(34294) mapTick(3610456) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
 936.889 Info MultiplayerManager.cpp:1380: networkTick(52274) mapTick(3627440) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
1236.885 Info MultiplayerManager.cpp:1380: networkTick(67769) mapTick(3642313) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
1536.903 Info MultiplayerManager.cpp:1380: networkTick(85691) mapTick(3659497) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
1836.906 Info MultiplayerManager.cpp:1380: networkTick(101851) mapTick(3675101) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
2136.911 Info MultiplayerManager.cpp:1380: networkTick(119675) mapTick(3691953) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
2436.914 Info MultiplayerManager.cpp:1380: networkTick(137625) mapTick(3708898) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
2736.927 Info MultiplayerManager.cpp:1380: networkTick(155594) mapTick(3725992) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
2812.914 Info Router.cpp:470: NetworkTick(160141) replying to connectionRequest for address(94.113.93.236:34197).
2812.914 Info Router.cpp:470: NetworkTick(160141) replying to connectionRequest for address(94.113.93.236:34197).
2813.002 Info Router.cpp:620: networkTick(160147) adding peer(2) address(94.113.93.236:34197) sending connectionAccept(true)
2813.002 Info Router.cpp:492: networkTick(160147) sending connectionAccept to address(94.113.93.236:34197) newPeerID(2)
2813.003 Info Synchronizer.cpp:494: networkTick(160147) adding peer(2) success(true).
2813.003 Info Router.cpp:598: Received onPeerConnected for already connected peer(2)
2824.702 Info Synchronizer.cpp:458: NetworkTick(160153) Requesting heartbeat for networkTick(160147) from peer(2). Drop detection state(100/600).
2824.703 Info Synchronizer.cpp:458: NetworkTick(160153) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(100/600).
2824.703 Info Synchronizer.cpp:458: NetworkTick(160153) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(100/600).
2824.703 Info Synchronizer.cpp:458: NetworkTick(160153) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(100/600).
2825.424 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
2825.424 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(0) oldState(InGame) newState(InGame)
2825.424 Info MultiplayerManager.cpp:1221: Received peer info for peer(1) username(Yenn).
2825.424 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(1) oldState(InGame) newState(InGame)
2825.424 Info MultiplayerManager.cpp:1221: Received peer info for peer(2) username(Thoron).
2825.424 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
2825.424 Info NetworkInputHandler.cpp:348: expectedMapTick(3730232) adding peer(2).
2825.424 Info MultiplayerManager.cpp:1221: Received peer info for peer(2) username(Thoron).
2825.424 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
2825.425 Info MultiplayerManager.cpp:1221: Received peer info for peer(2) username(Thoron).
2825.425 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
2825.425 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
2825.425 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(VerifyingConnection) newState(Failed)
2825.425 Info MultiplayerManager.cpp:1272: Peer dropout for peer (1) by peer (2) -- removing now
2825.426 Info MultiplayerManager.cpp:865: networkTick(160153) mapTick(3730232) removing peer(1) dropout(true)
2825.426 Info Synchronizer.cpp:510: networkTick(160153) removing peer(1) success(true).
2825.426 Info MultiplayerManager.cpp:778: networkTick(160153) mapTick(3730232) changing state from(InGame) to(InGameAligning)
2825.426 Info MultiplayerManager.cpp:1492: networkTick(160153) mapTick(3730232) starting mapAlign
2825.426 Info MultiplayerManager.cpp:1406: networkTick(160153) mapTick(3730232) adding mapAlignTask(RemovePlayerAlignTask)
2825.426 Info MultiplayerManager.cpp:914: networkTick(160153) mapTick(3730232) received stateChanged peerID(2) oldState(Failed) newState(Disconnected)
2825.426 Info MultiplayerManager.cpp:1254: Disconnect notification for peer (2)
2825.426 Info MultiplayerManager.cpp:865: networkTick(160153) mapTick(3730232) removing peer(2) dropout(false)
2825.426 Info MultiplayerManager.cpp:1406: networkTick(160153) mapTick(3730232) adding mapAlignTask(RemovePlayerAlignTask)
2826.376 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(200/900).
2826.376 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(200/900).
2826.376 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(200/900).
2826.376 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(200/900).
2828.057 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(300/900).
2828.057 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(300/900).
2828.057 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(300/900).
2828.057 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(300/900).
2829.728 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(400/900).
2829.728 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(400/900).
2829.728 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(400/900).
2829.728 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(400/900).
2831.374 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(500/900).
2831.374 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(500/900).
2831.374 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(500/900).
2831.374 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(500/900).
2833.059 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(600/900).
2833.059 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(600/900).
2833.059 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(600/900).
2833.059 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(600/900).
2834.719 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(700/900).
2834.719 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(700/900).
2834.719 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(700/900).
2834.719 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(700/900).
2836.370 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(800/900).
2836.370 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(800/900).
2836.370 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(800/900).
2836.370 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(800/900).
2838.037 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160148) from peer(2). Drop detection state(900/900).
2838.037 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160149) from peer(2). Drop detection state(900/900).
2838.037 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160150) from peer(2). Drop detection state(900/900).
2838.037 Info Synchronizer.cpp:458: NetworkTick(160154) Requesting heartbeat for networkTick(160151) from peer(2). Drop detection state(900/900).
2838.059 Info Synchronizer.cpp:588: NetworkTick(160154) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
2838.159 Info MultiplayerManager.cpp:914: networkTick(160159) mapTick(3730232) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
2838.186 Info MultiplayerManager.cpp:1272: Peer dropout for peer (2) by peer (0) -- removing now
2838.187 Info MultiplayerManager.cpp:865: networkTick(160160) mapTick(3730232) removing peer(2) dropout(true)
2838.187 Info Synchronizer.cpp:510: networkTick(160160) removing peer(2) success(false).
2838.187 Info MultiplayerManager.cpp:1406: networkTick(160160) mapTick(3730232) adding mapAlignTask(RemovePlayerAlignTask)
2838.187 Info MultiplayerManager.cpp:1426: networkTick(160161) mapTick(3730232) sending mapAlignAction
2838.306 Info MultiplayerManager.cpp:1127: networkTick(160167) mapTick(3730232) received MapAlignAction from peer(0), mapAlignTick(3730233) appliedTickClosuresCount(0)
2838.306 Info MultiplayerManager.cpp:1508: networkTick(160168) mapTick(3730232) mapAlign finished targetTick(3730233) updating map and running the tasks ...
2838.306 Info MultiplayerManager.cpp:1380: networkTick(160168) mapTick(3730232) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3730233))
)
2838.314 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3730233) lastTickApplied(3730222) referenceMapTick(3730233) networkTick(160168)
2838.314 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730223) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.314 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730223) inputActions((CheckCRCHeuristic) ) ) for peer(1)
2838.314 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730224) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.314 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730225) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.314 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730226) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730227) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730228) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730229) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730230) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3730231) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2838.315 Info MultiplayerManager.cpp:778: networkTick(160168) mapTick(3730233) changing state from(InGameAligning) to(InGameAligned)
2838.409 Info MultiplayerManager.cpp:914: networkTick(160174) mapTick(3730233) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
2838.410 Info MultiplayerManager.cpp:778: networkTick(160174) mapTick(3730233) changing state from(InGameAligned) to(InGameWaitingForOthers)
2838.508 Info MultiplayerManager.cpp:914: networkTick(160180) mapTick(3730233) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
2838.508 Info MultiplayerManager.cpp:1083: networkTick(160180) mapTick(3730233) stopping mapAlign
2838.508 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2838.508 Info MultiplayerManager.cpp:1575: networkTick(160180) mapTick(3730233) finishing removing peer(1) hasPeer(false)
2838.508 Info MultiplayerManager.cpp:1846: NetworkTick(160180) MapTick(3730233) disconnecting player(4) from the user.
2838.508 Info NetworkInputHandler.cpp:372: expectedMapTick(3730233) removing peer(1) success(true).
2838.508 Info Synchronizer.cpp:510: networkTick(160180) removing peer(1) success(false).
2838.508 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2838.508 Info MultiplayerManager.cpp:1575: networkTick(160180) mapTick(3730233) finishing removing peer(2) hasPeer(false)
2838.508 Info NetworkInputHandler.cpp:372: expectedMapTick(3730233) removing peer(2) success(true).
2838.508 Info Synchronizer.cpp:510: networkTick(160180) removing peer(2) success(false).
2838.508 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2838.508 Info MultiplayerManager.cpp:1575: networkTick(160180) mapTick(3730233) finishing removing peer(2) hasPeer(false)
2838.508 Info NetworkInputHandler.cpp:372: expectedMapTick(3730233) removing peer(2) success(false).
2838.508 Info Synchronizer.cpp:510: networkTick(160180) removing peer(2) success(false).
2838.508 Info MultiplayerManager.cpp:778: networkTick(160180) mapTick(3730233) changing state from(InGameWaitingForOthers) to(InGame)
2838.508 Info MultiplayerManager.cpp:1380: networkTick(160180) mapTick(3730233) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
2838.611 Info MultiplayerManager.cpp:914: networkTick(160186) mapTick(3730239) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
2853.854 Info Router.cpp:470: NetworkTick(161100) replying to connectionRequest for address(176.222.228.221:56754).
2853.950 Info Router.cpp:620: networkTick(161106) adding peer(3) address(176.222.228.221:56754) sending connectionAccept(true)
2853.950 Info Router.cpp:492: networkTick(161106) sending connectionAccept to address(176.222.228.221:56754) newPeerID(3)
2853.950 Info Synchronizer.cpp:494: networkTick(161106) adding peer(3) success(true).
2854.206 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
2854.206 Info MultiplayerManager.cpp:914: networkTick(161112) mapTick(3731171) received stateChanged peerID(0) oldState(InGame) newState(InGame)
2854.206 Info MultiplayerManager.cpp:1221: Received peer info for peer(3) username(Yenn).
2854.206 Info MultiplayerManager.cpp:914: networkTick(161112) mapTick(3731171) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
2854.206 Info NetworkInputHandler.cpp:348: expectedMapTick(3731171) adding peer(3).
2854.206 Info MultiplayerManager.cpp:1221: Received peer info for peer(3) username(Yenn).
2854.206 Info MultiplayerManager.cpp:914: networkTick(161112) mapTick(3731171) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
2854.206 Info MultiplayerManager.cpp:914: networkTick(161112) mapTick(3731171) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
2854.431 Info MultiplayerManager.cpp:914: networkTick(161125) mapTick(3731172) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
2854.431 Info MultiplayerManager.cpp:778: networkTick(161125) mapTick(3731172) changing state from(InGame) to(InGameAligning)
2854.431 Info MultiplayerManager.cpp:1492: networkTick(161125) mapTick(3731172) starting mapAlign
2854.541 Info MultiplayerManager.cpp:914: networkTick(161131) mapTick(3731172) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
2854.541 Info MultiplayerManager.cpp:1426: networkTick(161131) mapTick(3731172) sending mapAlignAction
2854.632 Info MultiplayerManager.cpp:1127: networkTick(161137) mapTick(3731172) received MapAlignAction from peer(0), mapAlignTick(3731173) appliedTickClosuresCount(0)
2854.632 Info MultiplayerManager.cpp:1508: networkTick(161138) mapTick(3731172) mapAlign finished targetTick(3731173) updating map and running the tasks ...
2854.632 Info MultiplayerManager.cpp:1380: networkTick(161138) mapTick(3731172) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3731173))
((peerID(3) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
2854.640 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3731173) lastTickApplied(3731162) referenceMapTick(3731173) networkTick(161138)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731163) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731164) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731165) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731166) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731167) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.640 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731168) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.641 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731169) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.641 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731170) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.641 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3731171) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2854.641 Info MultiplayerManager.cpp:778: networkTick(161138) mapTick(3731173) changing state from(InGameAligning) to(InGameAligned)
2854.642 Info MultiplayerManager.cpp:778: networkTick(161138) mapTick(3731173) changing state from(InGameAligned) to(InGameSavingMap)
2854.742 Info MultiplayerManager.cpp:914: networkTick(161144) mapTick(3731173) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
2854.742 Info MultiplayerManager.cpp:914: networkTick(161144) mapTick(3731173) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
2855.548 Info MultiplayerManager.cpp:778: networkTick(161193) mapTick(3731173) changing state from(InGameSavingMap) to(InGameSendingMap)
2855.568 Info MultiplayerManager.cpp:1013: MapTick(3731173) Serving map(/home/ivosh/factorio/temp/mp-download.zip) for peer(3) size(4371671) crc(-2118591116)
2855.661 Info MultiplayerManager.cpp:914: networkTick(161199) mapTick(3731173) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
2855.754 Info MultiplayerManager.cpp:914: networkTick(161205) mapTick(3731173) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2866.076 Info MultiplayerManager.cpp:914: networkTick(161818) mapTick(3731173) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2866.076 Canceling serving for peer 3
2866.077 Info MultiplayerManager.cpp:778: networkTick(161818) mapTick(3731173) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
2866.161 Info MultiplayerManager.cpp:914: networkTick(161824) mapTick(3731173) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
2866.541 Info MultiplayerManager.cpp:914: networkTick(161846) mapTick(3731173) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
2866.541 Info MultiplayerManager.cpp:1083: networkTick(161846) mapTick(3731173) stopping mapAlign
2866.541 Info MultiplayerManager.cpp:778: networkTick(161846) mapTick(3731173) changing state from(InGameWaitingForOthers) to(InGame)
2866.541 Info MultiplayerManager.cpp:1380: networkTick(161846) mapTick(3731173) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(3) state(InGameWaitingForOthers) mapAlignTick(-1))
)
2866.645 Info MultiplayerManager.cpp:914: networkTick(161852) mapTick(3731180) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
2866.645 Info MultiplayerManager.cpp:914: networkTick(161852) mapTick(3731180) received stateChanged peerID(3) oldState(InGameWaitingForOthers) newState(InGame)
2866.682 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731173) by peer(3)
2866.682 Info NetworkInputHandler.cpp:427: assigning playerIndex(4) to peer(3)
2866.682 Info GameActionHandler.cpp:1587: MapTick(3731182) processed PlayerJoinGame peerID(3) playerIndex(4) mode(connect)
2866.705 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731174) by peer(3)
2866.767 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731175) by peer(3)
2866.772 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731176) by peer(3)
2866.778 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731177) by peer(3)
2866.788 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731178) by peer(3)
2866.821 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731179) by peer(3)
2866.833 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731180) by peer(3)
2866.843 Info NetworkInputHandler.cpp:242: no crc for mapTick(3731181) by peer(3)
2943.905 Info Router.cpp:470: NetworkTick(166486) replying to connectionRequest for address(94.113.93.236:34197).
2944.008 Info Router.cpp:620: networkTick(166492) adding peer(4) address(94.113.93.236:34197) sending connectionAccept(true)
2944.008 Info Router.cpp:492: networkTick(166492) sending connectionAccept to address(94.113.93.236:34197) newPeerID(4)
2944.008 Info Synchronizer.cpp:494: networkTick(166492) adding peer(4) success(true).
2955.238 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
2955.238 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(0) oldState(InGame) newState(InGame)
2955.238 Info MultiplayerManager.cpp:1221: Received peer info for peer(3) username(Yenn).
2955.238 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(3) oldState(InGame) newState(InGame)
2955.239 Info MultiplayerManager.cpp:1221: Received peer info for peer(4) username(Thoron).
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(Ready) newState(Connecting)
2955.239 Info NetworkInputHandler.cpp:348: expectedMapTick(3735644) adding peer(4).
2955.239 Info MultiplayerManager.cpp:1221: Received peer info for peer(4) username(Thoron).
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
2955.239 Info MultiplayerManager.cpp:1221: Received peer info for peer(4) username(Thoron).
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(Connecting) newState(VerifyingConnection)
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(VerifyingConnection) newState(Failed)
2955.239 Info MultiplayerManager.cpp:1272: Peer dropout for peer (3) by peer (4) -- removing now
2955.239 Info MultiplayerManager.cpp:865: networkTick(166498) mapTick(3735644) removing peer(3) dropout(true)
2955.239 Info Synchronizer.cpp:510: networkTick(166498) removing peer(3) success(true).
2955.239 Info MultiplayerManager.cpp:778: networkTick(166498) mapTick(3735644) changing state from(InGame) to(InGameAligning)
2955.239 Info MultiplayerManager.cpp:1492: networkTick(166498) mapTick(3735644) starting mapAlign
2955.239 Info MultiplayerManager.cpp:1406: networkTick(166498) mapTick(3735644) adding mapAlignTask(RemovePlayerAlignTask)
2955.239 Info MultiplayerManager.cpp:914: networkTick(166498) mapTick(3735644) received stateChanged peerID(4) oldState(Failed) newState(Disconnected)
2955.239 Info MultiplayerManager.cpp:1254: Disconnect notification for peer (4)
2955.239 Info MultiplayerManager.cpp:865: networkTick(166498) mapTick(3735644) removing peer(4) dropout(false)
2955.239 Info MultiplayerManager.cpp:1406: networkTick(166498) mapTick(3735644) adding mapAlignTask(RemovePlayerAlignTask)
2955.262 Info Router.cpp:138: Received message(type(Heartbeat) heartbeat(networkTick(166504) closedTick(false)  ) requestsForHeartbeats((requestPeerID(0) requestNetworkTick(166498) ) (requestPeerID(0) requestNetworkTick(166499) ) (requestPeerID(0) requestNetworkTick(166500) ) (requestPeerID(0) requestNetworkTick(166501) ) ) ) from address(176.222.228.221:56754) peer(3) that no longer exists
2955.725 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(100/900).
2955.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(100/900).
2955.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(100/900).
2955.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(100/900).
2957.392 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(200/900).
2957.392 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(200/900).
2957.392 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(200/900).
2957.392 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(200/900).
2959.059 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(300/900).
2959.059 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(300/900).
2959.059 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(300/900).
2959.059 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(300/900).
2960.742 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(400/900).
2960.742 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(400/900).
2960.742 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(400/900).
2960.742 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(400/900).
2962.404 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(500/900).
2962.404 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(500/900).
2962.404 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(500/900).
2962.404 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(500/900).
2964.082 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(600/900).
2964.083 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(600/900).
2964.083 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(600/900).
2964.083 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(600/900).
2965.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(700/900).
2965.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(700/900).
2965.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(700/900).
2965.726 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(700/900).
2967.386 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(800/900).
2967.386 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(800/900).
2967.386 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(800/900).
2967.386 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(800/900).
2969.084 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166493) from peer(4). Drop detection state(900/900).
2969.084 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166494) from peer(4). Drop detection state(900/900).
2969.084 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166495) from peer(4). Drop detection state(900/900).
2969.084 Info Synchronizer.cpp:458: NetworkTick(166499) Requesting heartbeat for networkTick(166496) from peer(4). Drop detection state(900/900).
2969.084 Info Synchronizer.cpp:588: NetworkTick(166499) peer(4) peerHeartbeatsEmpty(true) is not responding, dropping.
2969.187 Info MultiplayerManager.cpp:914: networkTick(166504) mapTick(3735644) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
2969.187 Info MultiplayerManager.cpp:1272: Peer dropout for peer (4) by peer (0) -- removing now
2969.187 Info MultiplayerManager.cpp:865: networkTick(166505) mapTick(3735644) removing peer(4) dropout(true)
2969.187 Info Synchronizer.cpp:510: networkTick(166505) removing peer(4) success(false).
2969.187 Info MultiplayerManager.cpp:1406: networkTick(166505) mapTick(3735644) adding mapAlignTask(RemovePlayerAlignTask)
2969.187 Info MultiplayerManager.cpp:1426: networkTick(166506) mapTick(3735644) sending mapAlignAction
2969.326 Info MultiplayerManager.cpp:1127: networkTick(166512) mapTick(3735644) received MapAlignAction from peer(0), mapAlignTick(3735645) appliedTickClosuresCount(0)
2969.326 Info MultiplayerManager.cpp:1508: networkTick(166513) mapTick(3735644) mapAlign finished targetTick(3735645) updating map and running the tasks ...
2969.326 Info MultiplayerManager.cpp:1380: networkTick(166513) mapTick(3735644) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3735645))
)
2969.339 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3735645) lastTickApplied(3735634) referenceMapTick(3735645) networkTick(166513)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735635) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735636) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735637) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735638) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735639) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735640) inputActions((ChangeRidingState) (CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735641) inputActions((ChangeRidingState) (CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735642) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.339 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3735643) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2969.340 Info MultiplayerManager.cpp:778: networkTick(166513) mapTick(3735645) changing state from(InGameAligning) to(InGameAligned)
2969.433 Info MultiplayerManager.cpp:914: networkTick(166519) mapTick(3735645) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
2969.434 Info MultiplayerManager.cpp:778: networkTick(166519) mapTick(3735645) changing state from(InGameAligned) to(InGameWaitingForOthers)
2969.540 Info MultiplayerManager.cpp:914: networkTick(166525) mapTick(3735645) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
2969.540 Info MultiplayerManager.cpp:1083: networkTick(166525) mapTick(3735645) stopping mapAlign
2969.540 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2969.540 Info MultiplayerManager.cpp:1575: networkTick(166525) mapTick(3735645) finishing removing peer(3) hasPeer(false)
2969.540 Info MultiplayerManager.cpp:1846: NetworkTick(166525) MapTick(3735645) disconnecting player(4) from the user.
2969.540 Info NetworkInputHandler.cpp:372: expectedMapTick(3735645) removing peer(3) success(true).
2969.540 Info Synchronizer.cpp:510: networkTick(166525) removing peer(3) success(false).
2969.540 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2969.540 Info MultiplayerManager.cpp:1575: networkTick(166525) mapTick(3735645) finishing removing peer(4) hasPeer(false)
2969.540 Info NetworkInputHandler.cpp:372: expectedMapTick(3735645) removing peer(4) success(true).
2969.541 Info Synchronizer.cpp:510: networkTick(166525) removing peer(4) success(false).
2969.541 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
2969.541 Info MultiplayerManager.cpp:1575: networkTick(166525) mapTick(3735645) finishing removing peer(4) hasPeer(false)
2969.541 Info NetworkInputHandler.cpp:372: expectedMapTick(3735645) removing peer(4) success(false).
2969.541 Info Synchronizer.cpp:510: networkTick(166525) removing peer(4) success(false).
2969.541 Info MultiplayerManager.cpp:778: networkTick(166525) mapTick(3735645) changing state from(InGameWaitingForOthers) to(InGame)
2969.541 Info MultiplayerManager.cpp:1380: networkTick(166525) mapTick(3735645) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
2969.618 Info MultiplayerManager.cpp:914: networkTick(166531) mapTick(3735651) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
2995.724 Info Router.cpp:470: NetworkTick(168097) replying to connectionRequest for address(94.113.93.236:34197).
2995.830 Info Router.cpp:620: networkTick(168103) adding peer(5) address(94.113.93.236:34197) sending connectionAccept(true)
2995.830 Info Router.cpp:492: networkTick(168103) sending connectionAccept to address(94.113.93.236:34197) newPeerID(5)
2995.830 Info Synchronizer.cpp:494: networkTick(168103) adding peer(5) success(true).
2996.052 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
2996.052 Info MultiplayerManager.cpp:914: networkTick(168109) mapTick(3737119) received stateChanged peerID(0) oldState(InGame) newState(InGame)
2996.052 Info MultiplayerManager.cpp:1221: Received peer info for peer(5) username(Thoron).
2996.052 Info MultiplayerManager.cpp:914: networkTick(168109) mapTick(3737119) received stateChanged peerID(5) oldState(Ready) newState(Connecting)
2996.052 Info NetworkInputHandler.cpp:348: expectedMapTick(3737119) adding peer(5).
2996.052 Info MultiplayerManager.cpp:1221: Received peer info for peer(5) username(Thoron).
2996.052 Info MultiplayerManager.cpp:914: networkTick(168109) mapTick(3737119) received stateChanged peerID(5) oldState(Connecting) newState(Connecting)
2996.052 Info MultiplayerManager.cpp:914: networkTick(168109) mapTick(3737119) received stateChanged peerID(5) oldState(Connecting) newState(VerifyingConnection)
2996.276 Info MultiplayerManager.cpp:914: networkTick(168122) mapTick(3737120) received stateChanged peerID(5) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
2996.276 Info MultiplayerManager.cpp:778: networkTick(168122) mapTick(3737120) changing state from(InGame) to(InGameAligning)
2996.276 Info MultiplayerManager.cpp:1492: networkTick(168122) mapTick(3737120) starting mapAlign
2996.378 Info MultiplayerManager.cpp:914: networkTick(168128) mapTick(3737120) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
2996.378 Info MultiplayerManager.cpp:1426: networkTick(168128) mapTick(3737120) sending mapAlignAction
2996.481 Info MultiplayerManager.cpp:1127: networkTick(168134) mapTick(3737120) received MapAlignAction from peer(0), mapAlignTick(3737121) appliedTickClosuresCount(0)
2996.481 Info MultiplayerManager.cpp:1508: networkTick(168135) mapTick(3737120) mapAlign finished targetTick(3737121) updating map and running the tasks ...
2996.481 Info MultiplayerManager.cpp:1380: networkTick(168135) mapTick(3737120) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3737121))
((peerID(5) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
2996.487 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3737121) lastTickApplied(3737110) referenceMapTick(3737121) networkTick(168135)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737111) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737112) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737113) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737114) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737115) inputActions((CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737116) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737117) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737118) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737119) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
2996.487 Info MultiplayerManager.cpp:778: networkTick(168135) mapTick(3737121) changing state from(InGameAligning) to(InGameAligned)
2996.489 Info MultiplayerManager.cpp:778: networkTick(168135) mapTick(3737121) changing state from(InGameAligned) to(InGameSavingMap)
2996.595 Info MultiplayerManager.cpp:914: networkTick(168141) mapTick(3737121) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
2996.595 Info MultiplayerManager.cpp:914: networkTick(168141) mapTick(3737121) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
2997.285 Info MultiplayerManager.cpp:778: networkTick(168184) mapTick(3737121) changing state from(InGameSavingMap) to(InGameSendingMap)
2997.304 Info MultiplayerManager.cpp:1013: MapTick(3737121) Serving map(/home/ivosh/factorio/temp/mp-download.zip) for peer(5) size(4375933) crc(-1469163358)
2997.411 Info MultiplayerManager.cpp:914: networkTick(168190) mapTick(3737121) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
2997.506 Info MultiplayerManager.cpp:914: networkTick(168196) mapTick(3737121) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3008.399 Info MultiplayerManager.cpp:914: networkTick(168826) mapTick(3737121) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3008.400 Canceling serving for peer 5
3008.400 Info MultiplayerManager.cpp:778: networkTick(168826) mapTick(3737121) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
3008.492 Info MultiplayerManager.cpp:914: networkTick(168832) mapTick(3737121) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
3009.333 Info MultiplayerManager.cpp:914: networkTick(168870) mapTick(3737121) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
3009.333 Info MultiplayerManager.cpp:1083: networkTick(168870) mapTick(3737121) stopping mapAlign
3009.333 Info MultiplayerManager.cpp:778: networkTick(168870) mapTick(3737121) changing state from(InGameWaitingForOthers) to(InGame)
3009.334 Info MultiplayerManager.cpp:1380: networkTick(168870) mapTick(3737121) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(5) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3009.420 Info MultiplayerManager.cpp:914: networkTick(168876) mapTick(3737126) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3009.420 Info MultiplayerManager.cpp:914: networkTick(168876) mapTick(3737126) received stateChanged peerID(5) oldState(InGameWaitingForOthers) newState(InGame)
3009.542 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737121) by peer(5)
3009.559 Info NetworkInputHandler.cpp:427: assigning playerIndex(5) to peer(5)
3009.559 Info GameActionHandler.cpp:1587: MapTick(3737130) processed PlayerJoinGame peerID(5) playerIndex(5) mode(create)
3009.562 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737122) by peer(5)
3009.584 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737123) by peer(5)
3009.606 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737124) by peer(5)
3009.621 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737125) by peer(5)
3009.637 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737126) by peer(5)
3009.654 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737127) by peer(5)
3009.674 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737128) by peer(5)
3009.678 Info NetworkInputHandler.cpp:242: no crc for mapTick(3737129) by peer(5)
3023.730 Info Router.cpp:470: NetworkTick(169734) replying to connectionRequest for address(176.222.228.221:56754).
3023.817 Info Router.cpp:620: networkTick(169740) adding peer(6) address(176.222.228.221:56754) sending connectionAccept(true)
3023.817 Info Router.cpp:492: networkTick(169740) sending connectionAccept to address(176.222.228.221:56754) newPeerID(6)
3023.817 Info Synchronizer.cpp:494: networkTick(169740) adding peer(6) success(true).
3035.498 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(100/600).
3035.498 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(100/600).
3035.498 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(100/600).
3035.498 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(100/600).
3036.933 Info MultiplayerManager.cpp:1380: networkTick(169746) mapTick(3737944) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(5) state(InGame) mapAlignTick(-1))
((peerID(6) state(Ready) mapAlignTick(-1))
)
3037.180 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(200/600).
3037.180 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(200/600).
3037.180 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(200/600).
3037.180 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(200/600).
3038.842 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(300/600).
3038.842 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(300/600).
3038.842 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(300/600).
3038.842 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(300/600).
3040.510 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(400/600).
3040.510 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(400/600).
3040.510 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(400/600).
3040.510 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(400/600).
3042.171 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(500/600).
3042.171 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(500/600).
3042.171 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(500/600).
3042.171 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(500/600).
3043.851 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169740) from peer(6). Drop detection state(600/600).
3043.851 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169741) from peer(6). Drop detection state(600/600).
3043.851 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169742) from peer(6). Drop detection state(600/600).
3043.851 Info Synchronizer.cpp:458: NetworkTick(169746) Requesting heartbeat for networkTick(169743) from peer(6). Drop detection state(600/600).
3043.851 Info Synchronizer.cpp:588: NetworkTick(169746) peer(6) peerHeartbeatsEmpty(false) is not responding, dropping.
3043.880 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
3043.880 Info MultiplayerManager.cpp:914: networkTick(169746) mapTick(3737944) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3043.880 Info MultiplayerManager.cpp:1221: Received peer info for peer(5) username(Thoron).
3043.880 Info MultiplayerManager.cpp:914: networkTick(169746) mapTick(3737944) received stateChanged peerID(5) oldState(InGame) newState(InGame)
3043.903 Info MultiplayerManager.cpp:1272: Peer dropout for peer (6) by peer (5) -- removing now
3043.903 Info MultiplayerManager.cpp:865: networkTick(169747) mapTick(3737944) removing peer(6) dropout(true)
3043.903 Info Synchronizer.cpp:510: networkTick(169747) removing peer(6) success(false).
3043.903 Info MultiplayerManager.cpp:778: networkTick(169747) mapTick(3737944) changing state from(InGame) to(InGameAligning)
3043.903 Info MultiplayerManager.cpp:1492: networkTick(169747) mapTick(3737944) starting mapAlign
3043.903 Info MultiplayerManager.cpp:1406: networkTick(169747) mapTick(3737944) adding mapAlignTask(RemovePlayerAlignTask)
3043.987 Info MultiplayerManager.cpp:1272: Peer dropout for peer (6) by peer (0) -- removing now
3043.987 Info MultiplayerManager.cpp:1275: Peer dropout detected for not connected peer
3043.987 Info MultiplayerManager.cpp:914: networkTick(169753) mapTick(3737944) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3043.987 Info MultiplayerManager.cpp:914: networkTick(169753) mapTick(3737944) received stateChanged peerID(5) oldState(InGame) newState(InGameAligning)
3043.987 Info MultiplayerManager.cpp:1426: networkTick(169753) mapTick(3737944) sending mapAlignAction
3044.111 Info MultiplayerManager.cpp:1127: networkTick(169759) mapTick(3737944) received MapAlignAction from peer(0), mapAlignTick(3737945) appliedTickClosuresCount(0)
3044.111 Info MultiplayerManager.cpp:1127: networkTick(169759) mapTick(3737944) received MapAlignAction from peer(5), mapAlignTick(3737946) appliedTickClosuresCount(16)
3044.111 Info MultiplayerManager.cpp:1508: networkTick(169760) mapTick(3737944) mapAlign finished targetTick(3737946) updating map and running the tasks ...
3044.111 Info MultiplayerManager.cpp:1380: networkTick(169760) mapTick(3737944) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3737945))
((peerID(5) state(InGameAligning) mapAlignTick(3737946))
)
3044.126 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3737946) lastTickApplied(3737934) referenceMapTick(3737946) networkTick(169760)
3044.126 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737935) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.126 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737935) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.126 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737936) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.126 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737936) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737937) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737937) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737938) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737938) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737939) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737939) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737940) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737940) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737941) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737941) inputActions((ChangeWalkingState) (CheckCRCHeuristic) ) ) for peer(5)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737942) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.127 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737942) inputActions((ChangeWalkingState) (CheckCRCHeuristic) ) ) for peer(5)
3044.132 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737943) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3044.132 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737943) inputActions((ChangeWalkingState) (CheckCRCHeuristic) ) ) for peer(5)
3044.132 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3737944) inputActions((ChangeWalkingState) (CheckCRCHeuristic) ) ) for peer(5)
3044.132 Info MultiplayerManager.cpp:778: networkTick(169760) mapTick(3737946) changing state from(InGameAligning) to(InGameAligned)
3044.200 Info MultiplayerManager.cpp:914: networkTick(169766) mapTick(3737946) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3044.201 Info MultiplayerManager.cpp:914: networkTick(169766) mapTick(3737946) received stateChanged peerID(5) oldState(InGameAligning) newState(InGameAligned)
3044.201 Info MultiplayerManager.cpp:778: networkTick(169766) mapTick(3737946) changing state from(InGameAligned) to(InGameWaitingForOthers)
3044.317 Info MultiplayerManager.cpp:914: networkTick(169772) mapTick(3737946) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3044.317 Info MultiplayerManager.cpp:914: networkTick(169772) mapTick(3737946) received stateChanged peerID(5) oldState(InGameAligned) newState(InGameWaitingForOthers)
3044.318 Info MultiplayerManager.cpp:1083: networkTick(169772) mapTick(3737946) stopping mapAlign
3044.318 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3044.318 Info MultiplayerManager.cpp:1575: networkTick(169772) mapTick(3737946) finishing removing peer(6) hasPeer(false)
3044.318 Info NetworkInputHandler.cpp:372: expectedMapTick(3737946) removing peer(6) success(false).
3044.318 Info Synchronizer.cpp:510: networkTick(169772) removing peer(6) success(false).
3044.318 Info MultiplayerManager.cpp:778: networkTick(169772) mapTick(3737946) changing state from(InGameWaitingForOthers) to(InGame)
3044.318 Info MultiplayerManager.cpp:1380: networkTick(169772) mapTick(3737946) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(5) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3044.427 Info MultiplayerManager.cpp:914: networkTick(169778) mapTick(3737952) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3044.427 Info MultiplayerManager.cpp:914: networkTick(169778) mapTick(3737952) received stateChanged peerID(5) oldState(InGameWaitingForOthers) newState(InGame)
3049.046 Info Router.cpp:470: NetworkTick(170056) replying to connectionRequest for address(176.222.228.221:56754).
3049.147 Info Router.cpp:620: networkTick(170062) adding peer(7) address(176.222.228.221:56754) sending connectionAccept(true)
3049.147 Info Router.cpp:492: networkTick(170062) sending connectionAccept to address(176.222.228.221:56754) newPeerID(7)
3049.147 Info Synchronizer.cpp:494: networkTick(170062) adding peer(7) success(true).
3060.736 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
3060.736 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3060.736 Info MultiplayerManager.cpp:1221: Received peer info for peer(5) username(Thoron).
3060.736 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(5) oldState(InGame) newState(InGame)
3060.736 Info MultiplayerManager.cpp:1221: Received peer info for peer(7) username(Yenn).
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(Ready) newState(Connecting)
3060.737 Info NetworkInputHandler.cpp:348: expectedMapTick(3738225) adding peer(7).
3060.737 Info MultiplayerManager.cpp:1221: Received peer info for peer(7) username(Yenn).
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(Connecting) newState(Connecting)
3060.737 Info MultiplayerManager.cpp:1221: Received peer info for peer(7) username(Yenn).
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(Connecting) newState(Connecting)
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(Connecting) newState(VerifyingConnection)
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(VerifyingConnection) newState(Failed)
3060.737 Info MultiplayerManager.cpp:1272: Peer dropout for peer (5) by peer (7) -- removing now
3060.737 Info MultiplayerManager.cpp:865: networkTick(170068) mapTick(3738225) removing peer(5) dropout(true)
3060.737 Info Synchronizer.cpp:510: networkTick(170068) removing peer(5) success(true).
3060.737 Info MultiplayerManager.cpp:778: networkTick(170068) mapTick(3738225) changing state from(InGame) to(InGameAligning)
3060.737 Info MultiplayerManager.cpp:1492: networkTick(170068) mapTick(3738225) starting mapAlign
3060.737 Info MultiplayerManager.cpp:1406: networkTick(170068) mapTick(3738225) adding mapAlignTask(RemovePlayerAlignTask)
3060.737 Info MultiplayerManager.cpp:914: networkTick(170068) mapTick(3738225) received stateChanged peerID(7) oldState(Failed) newState(Disconnected)
3060.737 Info MultiplayerManager.cpp:1254: Disconnect notification for peer (7)
3060.737 Info MultiplayerManager.cpp:865: networkTick(170068) mapTick(3738225) removing peer(7) dropout(false)
3060.737 Info MultiplayerManager.cpp:1406: networkTick(170068) mapTick(3738225) adding mapAlignTask(RemovePlayerAlignTask)
3060.856 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(100/900).
3060.856 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(100/900).
3060.857 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(100/900).
3060.857 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(100/900).
3062.519 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(200/900).
3062.519 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(200/900).
3062.519 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(200/900).
3062.519 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(200/900).
3064.176 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(300/900).
3064.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(300/900).
3064.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(300/900).
3064.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(300/900).
3064.518 Info Router.cpp:470: NetworkTick(170069) replying to connectionRequest for address(176.222.228.221:56754).
3065.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(400/900).
3065.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(400/900).
3065.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(400/900).
3065.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(400/900).
3067.509 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(500/900).
3067.509 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(500/900).
3067.509 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(500/900).
3067.509 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(500/900).
3069.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(600/900).
3069.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(600/900).
3069.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(600/900).
3069.177 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(600/900).
3070.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(700/900).
3070.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(700/900).
3070.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(700/900).
3070.839 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(700/900).
3072.512 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(800/900).
3072.513 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(800/900).
3072.513 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(800/900).
3072.513 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(800/900).
3074.178 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170063) from peer(7). Drop detection state(900/900).
3074.178 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170064) from peer(7). Drop detection state(900/900).
3074.178 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170065) from peer(7). Drop detection state(900/900).
3074.178 Info Synchronizer.cpp:458: NetworkTick(170069) Requesting heartbeat for networkTick(170066) from peer(7). Drop detection state(900/900).
3074.193 Info Synchronizer.cpp:588: NetworkTick(170069) peer(7) peerHeartbeatsEmpty(true) is not responding, dropping.
3074.281 Info MultiplayerManager.cpp:914: networkTick(170074) mapTick(3738225) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3074.314 Info Router.cpp:598: Received onPeerConnected for already connected peer(7)
3074.314 Info MultiplayerManager.cpp:1272: Peer dropout for peer (7) by peer (0) -- removing now
3074.314 Info MultiplayerManager.cpp:865: networkTick(170075) mapTick(3738225) removing peer(7) dropout(true)
3074.314 Info Synchronizer.cpp:510: networkTick(170075) removing peer(7) success(false).
3074.314 Info MultiplayerManager.cpp:1406: networkTick(170075) mapTick(3738225) adding mapAlignTask(RemovePlayerAlignTask)
3074.314 Info MultiplayerManager.cpp:1426: networkTick(170076) mapTick(3738225) sending mapAlignAction
3074.416 Info MultiplayerManager.cpp:1127: networkTick(170082) mapTick(3738225) received MapAlignAction from peer(0), mapAlignTick(3738226) appliedTickClosuresCount(0)
3074.416 Info MultiplayerManager.cpp:1508: networkTick(170083) mapTick(3738225) mapAlign finished targetTick(3738226) updating map and running the tasks ...
3074.416 Info MultiplayerManager.cpp:1380: networkTick(170083) mapTick(3738225) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3738226))
)
3074.420 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3738226) lastTickApplied(3738215) referenceMapTick(3738226) networkTick(170083)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738216) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738216) inputActions((CheckCRCHeuristic) ) ) for peer(5)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738217) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738218) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738219) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738220) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738221) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738222) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738223) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738224) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3074.421 Info MultiplayerManager.cpp:778: networkTick(170083) mapTick(3738226) changing state from(InGameAligning) to(InGameAligned)
3074.533 Info MultiplayerManager.cpp:914: networkTick(170089) mapTick(3738226) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3074.533 Info MultiplayerManager.cpp:778: networkTick(170089) mapTick(3738226) changing state from(InGameAligned) to(InGameWaitingForOthers)
3074.635 Info MultiplayerManager.cpp:914: networkTick(170095) mapTick(3738226) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3074.635 Info MultiplayerManager.cpp:1083: networkTick(170095) mapTick(3738226) stopping mapAlign
3074.635 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3074.635 Info MultiplayerManager.cpp:1575: networkTick(170095) mapTick(3738226) finishing removing peer(5) hasPeer(false)
3074.636 Info MultiplayerManager.cpp:1846: NetworkTick(170095) MapTick(3738226) disconnecting player(5) from the user.
3074.636 Info NetworkInputHandler.cpp:372: expectedMapTick(3738226) removing peer(5) success(true).
3074.636 Info Synchronizer.cpp:510: networkTick(170095) removing peer(5) success(false).
3074.636 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3074.636 Info MultiplayerManager.cpp:1575: networkTick(170095) mapTick(3738226) finishing removing peer(7) hasPeer(false)
3074.636 Info NetworkInputHandler.cpp:372: expectedMapTick(3738226) removing peer(7) success(true).
3074.636 Info Synchronizer.cpp:510: networkTick(170095) removing peer(7) success(false).
3074.636 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3074.636 Info MultiplayerManager.cpp:1575: networkTick(170095) mapTick(3738226) finishing removing peer(7) hasPeer(false)
3074.636 Info NetworkInputHandler.cpp:372: expectedMapTick(3738226) removing peer(7) success(false).
3074.636 Info Synchronizer.cpp:510: networkTick(170095) removing peer(7) success(false).
3074.636 Info MultiplayerManager.cpp:778: networkTick(170095) mapTick(3738226) changing state from(InGameWaitingForOthers) to(InGame)
3074.636 Info MultiplayerManager.cpp:1380: networkTick(170095) mapTick(3738226) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3074.742 Info MultiplayerManager.cpp:914: networkTick(170101) mapTick(3738226) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3084.808 Info Router.cpp:470: NetworkTick(170704) replying to connectionRequest for address(176.222.228.221:56754).
3084.892 Info Router.cpp:620: networkTick(170710) adding peer(8) address(176.222.228.221:56754) sending connectionAccept(true)
3084.892 Info Router.cpp:492: networkTick(170710) sending connectionAccept to address(176.222.228.221:56754) newPeerID(8)
3084.892 Info Synchronizer.cpp:494: networkTick(170710) adding peer(8) success(true).
3085.092 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
3085.092 Info MultiplayerManager.cpp:914: networkTick(170716) mapTick(3738412) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3085.092 Info MultiplayerManager.cpp:1221: Received peer info for peer(8) username(Yenn).
3085.092 Info MultiplayerManager.cpp:914: networkTick(170716) mapTick(3738412) received stateChanged peerID(8) oldState(Ready) newState(Connecting)
3085.092 Info NetworkInputHandler.cpp:348: expectedMapTick(3738412) adding peer(8).
3085.092 Info MultiplayerManager.cpp:1221: Received peer info for peer(8) username(Yenn).
3085.092 Info MultiplayerManager.cpp:914: networkTick(170716) mapTick(3738412) received stateChanged peerID(8) oldState(Connecting) newState(Connecting)
3085.092 Info MultiplayerManager.cpp:914: networkTick(170716) mapTick(3738412) received stateChanged peerID(8) oldState(Connecting) newState(VerifyingConnection)
3085.318 Info MultiplayerManager.cpp:914: networkTick(170729) mapTick(3738412) received stateChanged peerID(8) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
3085.318 Info MultiplayerManager.cpp:778: networkTick(170729) mapTick(3738412) changing state from(InGame) to(InGameAligning)
3085.319 Info MultiplayerManager.cpp:1492: networkTick(170729) mapTick(3738412) starting mapAlign
3085.402 Info MultiplayerManager.cpp:914: networkTick(170735) mapTick(3738412) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3085.403 Info MultiplayerManager.cpp:1426: networkTick(170735) mapTick(3738412) sending mapAlignAction
3085.517 Info MultiplayerManager.cpp:1127: networkTick(170741) mapTick(3738412) received MapAlignAction from peer(0), mapAlignTick(3738413) appliedTickClosuresCount(0)
3085.517 Info MultiplayerManager.cpp:1508: networkTick(170742) mapTick(3738412) mapAlign finished targetTick(3738413) updating map and running the tasks ...
3085.517 Info MultiplayerManager.cpp:1380: networkTick(170742) mapTick(3738412) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3738413))
((peerID(8) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
3085.527 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3738413) lastTickApplied(3738403) referenceMapTick(3738413) networkTick(170742)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738404) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738405) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738406) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738407) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738408) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738409) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738410) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(3738411) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3085.528 Info MultiplayerManager.cpp:778: networkTick(170742) mapTick(3738413) changing state from(InGameAligning) to(InGameAligned)
3085.529 Info MultiplayerManager.cpp:778: networkTick(170742) mapTick(3738413) changing state from(InGameAligned) to(InGameSavingMap)
3085.619 Info MultiplayerManager.cpp:914: networkTick(170748) mapTick(3738413) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3085.619 Info MultiplayerManager.cpp:914: networkTick(170748) mapTick(3738413) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
3086.890 Info MultiplayerManager.cpp:778: networkTick(170825) mapTick(3738413) changing state from(InGameSavingMap) to(InGameSendingMap)
3086.909 Info MultiplayerManager.cpp:1013: MapTick(3738413) Serving map(/home/ivosh/factorio/temp/mp-download.zip) for peer(8) size(4403395) crc(947365919)
3087.010 Info MultiplayerManager.cpp:914: networkTick(170831) mapTick(3738413) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
3087.114 Info MultiplayerManager.cpp:914: networkTick(170837) mapTick(3738413) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3097.606 Info MultiplayerManager.cpp:914: networkTick(171462) mapTick(3738413) received stateChanged peerID(8) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3097.606 Canceling serving for peer 8
3097.606 Info MultiplayerManager.cpp:778: networkTick(171462) mapTick(3738413) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
3097.692 Info MultiplayerManager.cpp:914: networkTick(171468) mapTick(3738413) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
3098.009 Info MultiplayerManager.cpp:914: networkTick(171486) mapTick(3738413) received stateChanged peerID(8) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
3098.009 Info MultiplayerManager.cpp:1083: networkTick(171486) mapTick(3738413) stopping mapAlign
3098.009 Info MultiplayerManager.cpp:778: networkTick(171486) mapTick(3738413) changing state from(InGameWaitingForOthers) to(InGame)
3098.010 Info MultiplayerManager.cpp:1380: networkTick(171486) mapTick(3738413) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(8) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3098.099 Info MultiplayerManager.cpp:914: networkTick(171492) mapTick(3738413) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3098.099 Info MultiplayerManager.cpp:914: networkTick(171492) mapTick(3738413) received stateChanged peerID(8) oldState(InGameWaitingForOthers) newState(InGame)
3124.862 Info Router.cpp:470: NetworkTick(173097) replying to connectionRequest for address(94.113.93.236:34197).
3124.946 Info Router.cpp:620: networkTick(173103) adding peer(9) address(94.113.93.236:34197) sending connectionAccept(true)
3124.946 Info Router.cpp:492: networkTick(173103) sending connectionAccept to address(94.113.93.236:34197) newPeerID(9)
3124.946 Info Synchronizer.cpp:494: networkTick(173103) adding peer(9) success(true).
3136.652 Info Synchronizer.cpp:458: NetworkTick(173109) Requesting heartbeat for networkTick(173103) from peer(9). Drop detection state(100/600).
3136.652 Info Synchronizer.cpp:458: NetworkTick(173109) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(100/600).
3136.652 Info Synchronizer.cpp:458: NetworkTick(173109) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(100/600).
3136.652 Info Synchronizer.cpp:458: NetworkTick(173109) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(100/600).
3136.787 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3136.787 Info MultiplayerManager.cpp:1221: Received peer info for peer(8) username(Yenn).
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(8) oldState(InGame) newState(InGame)
3136.787 Info MultiplayerManager.cpp:1221: Received peer info for peer(9) username(Thoron).
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(Ready) newState(Connecting)
3136.787 Info NetworkInputHandler.cpp:348: expectedMapTick(3738413) adding peer(9).
3136.787 Info MultiplayerManager.cpp:1221: Received peer info for peer(9) username(Thoron).
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
3136.787 Info MultiplayerManager.cpp:1221: Received peer info for peer(9) username(Thoron).
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(Connecting) newState(VerifyingConnection)
3136.787 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(VerifyingConnection) newState(Failed)
3136.788 Info MultiplayerManager.cpp:1272: Peer dropout for peer (8) by peer (9) -- removing now
3136.788 Info MultiplayerManager.cpp:865: networkTick(173109) mapTick(3738413) removing peer(8) dropout(true)
3136.788 Info Synchronizer.cpp:510: networkTick(173109) removing peer(8) success(true).
3136.788 Info MultiplayerManager.cpp:778: networkTick(173109) mapTick(3738413) changing state from(InGame) to(InGameAligning)
3136.788 Info MultiplayerManager.cpp:1492: networkTick(173109) mapTick(3738413) starting mapAlign
3136.788 Info MultiplayerManager.cpp:1406: networkTick(173109) mapTick(3738413) adding mapAlignTask(RemovePlayerAlignTask)
3136.788 Info MultiplayerManager.cpp:914: networkTick(173109) mapTick(3738413) received stateChanged peerID(9) oldState(Failed) newState(Disconnected)
3136.788 Info MultiplayerManager.cpp:1254: Disconnect notification for peer (9)
3136.788 Info MultiplayerManager.cpp:865: networkTick(173109) mapTick(3738413) removing peer(9) dropout(false)
3136.788 Info MultiplayerManager.cpp:1406: networkTick(173109) mapTick(3738413) adding mapAlignTask(RemovePlayerAlignTask)
3138.344 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(200/900).
3138.344 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(200/900).
3138.344 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(200/900).
3138.344 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(200/900).
3140.022 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(300/900).
3140.022 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(300/900).
3140.023 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(300/900).
3140.023 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(300/900).
3141.662 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(400/900).
3141.663 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(400/900).
3141.663 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(400/900).
3141.663 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(400/900).
3143.346 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(500/900).
3143.346 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(500/900).
3143.346 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(500/900).
3143.346 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(500/900).
3144.999 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(600/900).
3144.999 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(600/900).
3144.999 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(600/900).
3144.999 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(600/900).
3146.666 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(700/900).
3146.666 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(700/900).
3146.666 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(700/900).
3146.666 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(700/900).
3148.348 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(800/900).
3148.348 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(800/900).
3148.348 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(800/900).
3148.348 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(800/900).
3149.997 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173104) from peer(9). Drop detection state(900/900).
3149.997 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173105) from peer(9). Drop detection state(900/900).
3149.997 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173106) from peer(9). Drop detection state(900/900).
3149.997 Info Synchronizer.cpp:458: NetworkTick(173110) Requesting heartbeat for networkTick(173107) from peer(9). Drop detection state(900/900).
3150.015 Info Synchronizer.cpp:588: NetworkTick(173110) peer(9) peerHeartbeatsEmpty(true) is not responding, dropping.
3150.119 Info MultiplayerManager.cpp:914: networkTick(173115) mapTick(3738413) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3150.133 Info MultiplayerManager.cpp:1272: Peer dropout for peer (9) by peer (0) -- removing now
3150.133 Info MultiplayerManager.cpp:865: networkTick(173116) mapTick(3738413) removing peer(9) dropout(true)
3150.133 Info Synchronizer.cpp:510: networkTick(173116) removing peer(9) success(false).
3150.133 Info MultiplayerManager.cpp:1406: networkTick(173116) mapTick(3738413) adding mapAlignTask(RemovePlayerAlignTask)
3150.133 Info MultiplayerManager.cpp:1426: networkTick(173117) mapTick(3738413) sending mapAlignAction
3150.254 Info MultiplayerManager.cpp:1127: networkTick(173123) mapTick(3738413) received MapAlignAction from peer(0), mapAlignTick(3738414) appliedTickClosuresCount(0)
3150.254 Info MultiplayerManager.cpp:1508: networkTick(173124) mapTick(3738413) mapAlign finished targetTick(3738414) updating map and running the tasks ...
3150.254 Info MultiplayerManager.cpp:1380: networkTick(173124) mapTick(3738413) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3738414))
)
3150.259 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3738414) lastTickApplied(3738412) referenceMapTick(3738414) networkTick(173124)
3150.260 Info MultiplayerManager.cpp:778: networkTick(173124) mapTick(3738414) changing state from(InGameAligning) to(InGameAligned)
3150.372 Info MultiplayerManager.cpp:914: networkTick(173130) mapTick(3738414) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3150.373 Info MultiplayerManager.cpp:778: networkTick(173130) mapTick(3738414) changing state from(InGameAligned) to(InGameWaitingForOthers)
3150.475 Info MultiplayerManager.cpp:914: networkTick(173136) mapTick(3738414) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3150.475 Info MultiplayerManager.cpp:1083: networkTick(173136) mapTick(3738414) stopping mapAlign
3150.475 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3150.475 Info MultiplayerManager.cpp:1575: networkTick(173136) mapTick(3738414) finishing removing peer(8) hasPeer(false)
3150.475 Info NetworkInputHandler.cpp:372: expectedMapTick(3738414) removing peer(8) success(true).
3150.475 Info Synchronizer.cpp:510: networkTick(173136) removing peer(8) success(false).
3150.475 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3150.475 Info MultiplayerManager.cpp:1575: networkTick(173136) mapTick(3738414) finishing removing peer(9) hasPeer(false)
3150.475 Info NetworkInputHandler.cpp:372: expectedMapTick(3738414) removing peer(9) success(true).
3150.475 Info Synchronizer.cpp:510: networkTick(173136) removing peer(9) success(false).
3150.475 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
3150.475 Info MultiplayerManager.cpp:1575: networkTick(173136) mapTick(3738414) finishing removing peer(9) hasPeer(false)
3150.475 Info NetworkInputHandler.cpp:372: expectedMapTick(3738414) removing peer(9) success(false).
3150.475 Info Synchronizer.cpp:510: networkTick(173136) removing peer(9) success(false).
3150.475 Info MultiplayerManager.cpp:778: networkTick(173136) mapTick(3738414) changing state from(InGameWaitingForOthers) to(InGame)
3150.475 Info MultiplayerManager.cpp:1380: networkTick(173136) mapTick(3738414) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3150.562 Info MultiplayerManager.cpp:914: networkTick(173142) mapTick(3738414) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3217.242 Info Router.cpp:470: NetworkTick(177142) replying to connectionRequest for address(176.222.228.221:56123).
3217.327 Info Router.cpp:620: networkTick(177148) adding peer(10) address(176.222.228.221:56123) sending connectionAccept(true)
3217.327 Info Router.cpp:492: networkTick(177148) sending connectionAccept to address(176.222.228.221:56123) newPeerID(10)
3217.327 Info Synchronizer.cpp:494: networkTick(177148) adding peer(10) success(true).
3217.549 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(ivosh).
3217.550 Info MultiplayerManager.cpp:914: networkTick(177154) mapTick(3738414) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3217.550 Info MultiplayerManager.cpp:1221: Received peer info for peer(10) username(Yenn).
3217.550 Info MultiplayerManager.cpp:914: networkTick(177154) mapTick(3738414) received stateChanged peerID(10) oldState(Ready) newState(Connecting)
3217.550 Info NetworkInputHandler.cpp:348: expectedMapTick(3738414) adding peer(10).
3217.550 Info MultiplayerManager.cpp:1221: Received peer info for peer(10) username(Yenn).
3217.550 Info MultiplayerManager.cpp:914: networkTick(177154) mapTick(3738414) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
3217.550 Info MultiplayerManager.cpp:914: networkTick(177154) mapTick(3738414) received stateChanged peerID(10) oldState(Connecting) newState(VerifyingConnection)
3217.769 Info MultiplayerManager.cpp:914: networkTick(177167) mapTick(3738414) received stateChanged peerID(10) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
3217.769 Info MultiplayerManager.cpp:778: networkTick(177167) mapTick(3738414) changing state from(InGame) to(InGameAligning)
3217.769 Info MultiplayerManager.cpp:1492: networkTick(177167) mapTick(3738414) starting mapAlign
3217.872 Info MultiplayerManager.cpp:914: networkTick(177173) mapTick(3738414) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3217.873 Info MultiplayerManager.cpp:1426: networkTick(177173) mapTick(3738414) sending mapAlignAction
3217.972 Info MultiplayerManager.cpp:1127: networkTick(177179) mapTick(3738414) received MapAlignAction from peer(0), mapAlignTick(3738415) appliedTickClosuresCount(0)
3217.972 Info MultiplayerManager.cpp:1508: networkTick(177180) mapTick(3738414) mapAlign finished targetTick(3738415) updating map and running the tasks ...
3217.972 Info MultiplayerManager.cpp:1380: networkTick(177180) mapTick(3738414) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3738415))
((peerID(10) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
3217.975 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(3738415) lastTickApplied(3738413) referenceMapTick(3738415) networkTick(177180)
3217.975 Info MultiplayerManager.cpp:778: networkTick(177180) mapTick(3738415) changing state from(InGameAligning) to(InGameAligned)
3217.976 Info MultiplayerManager.cpp:778: networkTick(177180) mapTick(3738415) changing state from(InGameAligned) to(InGameSavingMap)
3218.100 Info MultiplayerManager.cpp:914: networkTick(177186) mapTick(3738415) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3218.100 Info MultiplayerManager.cpp:914: networkTick(177186) mapTick(3738415) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
3219.817 Info MultiplayerManager.cpp:778: networkTick(177291) mapTick(3738415) changing state from(InGameSavingMap) to(InGameSendingMap)
3219.836 Info MultiplayerManager.cpp:1013: MapTick(3738415) Serving map(/home/ivosh/factorio/temp/mp-download.zip) for peer(10) size(4403394) crc(149921497)
3219.933 Info MultiplayerManager.cpp:914: networkTick(177297) mapTick(3738415) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
3220.035 Info MultiplayerManager.cpp:914: networkTick(177303) mapTick(3738415) received stateChanged peerID(10) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3232.858 Info MultiplayerManager.cpp:914: networkTick(178017) mapTick(3738415) received stateChanged peerID(10) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3232.859 Canceling serving for peer 10
3232.859 Info MultiplayerManager.cpp:778: networkTick(178017) mapTick(3738415) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
3232.943 Info MultiplayerManager.cpp:914: networkTick(178023) mapTick(3738415) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
3233.252 Info MultiplayerManager.cpp:914: networkTick(178041) mapTick(3738415) received stateChanged peerID(10) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
3233.252 Info MultiplayerManager.cpp:1083: networkTick(178041) mapTick(3738415) stopping mapAlign
3233.252 Info MultiplayerManager.cpp:778: networkTick(178041) mapTick(3738415) changing state from(InGameWaitingForOthers) to(InGame)
3233.252 Info MultiplayerManager.cpp:1380: networkTick(178041) mapTick(3738415) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(10) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3233.355 Info MultiplayerManager.cpp:914: networkTick(178047) mapTick(3738415) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3233.355 Info MultiplayerManager.cpp:914: networkTick(178047) mapTick(3738415) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
3236.645 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738415) by peer(10)
3236.645 Info NetworkInputHandler.cpp:427: assigning playerIndex(4) to peer(10)
3236.645 Info GameActionHandler.cpp:1587: MapTick(3738424) processed PlayerJoinGame peerID(10) playerIndex(4) mode(connect)
3236.659 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738416) by peer(10)
3236.680 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738417) by peer(10)
3236.692 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738418) by peer(10)
3236.708 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738419) by peer(10)
3236.732 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738420) by peer(10)
3236.746 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738421) by peer(10)
3236.762 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738422) by peer(10)
3236.784 Info NetworkInputHandler.cpp:242: no crc for mapTick(3738423) by peer(10)
3336.963 Info MultiplayerManager.cpp:1380: networkTick(183797) mapTick(3743852) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
3636.959 Info MultiplayerManager.cpp:1380: networkTick(200822) mapTick(3760048) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
3936.970 Info MultiplayerManager.cpp:1380: networkTick(217691) mapTick(3776193) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
4236.965 Info MultiplayerManager.cpp:1380: networkTick(235194) mapTick(3792853) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
4536.977 Info MultiplayerManager.cpp:1380: networkTick(253065) mapTick(3809910) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
4836.987 Info MultiplayerManager.cpp:1380: networkTick(271003) mapTick(3826849) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
5074.152 Info Synchronizer.cpp:458: NetworkTick(284352) Requesting heartbeat for networkTick(284346) from peer(10). Drop detection state(100/600).
5074.152 Info Synchronizer.cpp:458: NetworkTick(284352) Requesting heartbeat for networkTick(284347) from peer(10). Drop detection state(100/600).
5074.152 Info Synchronizer.cpp:458: NetworkTick(284352) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(100/600).
5074.152 Info Synchronizer.cpp:458: NetworkTick(284352) Requesting heartbeat for networkTick(284349) from peer(10). Drop detection state(100/600).
5076.127 Info Synchronizer.cpp:458: NetworkTick(284354) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(200/600).
5076.257 Info Synchronizer.cpp:458: NetworkTick(284354) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(200/600).
5076.795 Info Synchronizer.cpp:458: NetworkTick(284354) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(200/600).
5077.220 Info Synchronizer.cpp:458: NetworkTick(284354) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(200/600).
5077.785 Info Synchronizer.cpp:458: NetworkTick(284354) Requesting heartbeat for networkTick(284348) from peer(10). Drop detection state(200/600).
5136.999 Info MultiplayerManager.cpp:1380: networkTick(287104) mapTick(3842128) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
5436.999 Info MultiplayerManager.cpp:1380: networkTick(304458) mapTick(3858668) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
5737.007 Info MultiplayerManager.cpp:1380: networkTick(321746) mapTick(3875068) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
6037.011 Info MultiplayerManager.cpp:1380: networkTick(339492) mapTick(3891796) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
6337.023 Info MultiplayerManager.cpp:1380: networkTick(357368) mapTick(3908715) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
6637.045 Info MultiplayerManager.cpp:1380: networkTick(375304) mapTick(3925715) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
6937.073 Info MultiplayerManager.cpp:1380: networkTick(393216) mapTick(3942743) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
7237.055 Info MultiplayerManager.cpp:1380: networkTick(411172) mapTick(3959774) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
7537.068 Info MultiplayerManager.cpp:1380: networkTick(429089) mapTick(3976537) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
7837.067 Info MultiplayerManager.cpp:1380: networkTick(447033) mapTick(3993355) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
8137.372 Info MultiplayerManager.cpp:1380: networkTick(464990) mapTick(4010401) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
8437.113 Info MultiplayerManager.cpp:1380: networkTick(482957) mapTick(4027343) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
8737.097 Info MultiplayerManager.cpp:1380: networkTick(500923) mapTick(4044515) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9037.099 Info MultiplayerManager.cpp:1380: networkTick(518836) mapTick(4061452) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9337.107 Info MultiplayerManager.cpp:1380: networkTick(536780) mapTick(4078431) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9637.122 Info MultiplayerManager.cpp:1380: networkTick(554679) mapTick(4095458) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9937.124 Info MultiplayerManager.cpp:1380: networkTick(572595) mapTick(4112519) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10237.134 Info MultiplayerManager.cpp:1380: networkTick(590560) mapTick(4129585) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10537.148 Info MultiplayerManager.cpp:1380: networkTick(608536) mapTick(4146571) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10837.168 Info MultiplayerManager.cpp:1380: networkTick(626449) mapTick(4163494) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
11137.168 Info MultiplayerManager.cpp:1380: networkTick(644406) mapTick(4180567) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
11437.170 Info MultiplayerManager.cpp:1380: networkTick(662296) mapTick(4197249) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
11737.180 Info MultiplayerManager.cpp:1380: networkTick(680205) mapTick(4213933) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
12037.193 Info MultiplayerManager.cpp:1380: networkTick(698157) mapTick(4230960) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
12214.740 Info MultiplayerManager.cpp:104: NetworkTick(708743) disconnecting multiplayer connection.
12214.740 Info NetworkInputHandler.cpp:56: expectedMapTick(4240891) sending PlayerLeaveGame
12214.833 Info MultiplayerManager.cpp:1254: Disconnect notification for peer (0)
12214.833 Info MultiplayerManager.cpp:865: networkTick(708749) mapTick(4240895) removing peer(0) dropout(false)
12214.834 Info MultiplayerManager.cpp:778: networkTick(708749) mapTick(4240895) changing state from(InGame) to(InGameAligning)
12214.834 Info MultiplayerManager.cpp:1492: networkTick(708749) mapTick(4240895) starting mapAlign
12214.834 Info MultiplayerManager.cpp:1406: networkTick(708749) mapTick(4240895) adding mapAlignTask(RemovePlayerAlignTask)
12214.913 Info MultiplayerManager.cpp:914: networkTick(708755) mapTick(4240895) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
12214.913 Info MultiplayerManager.cpp:914: networkTick(708755) mapTick(4240895) received stateChanged peerID(10) oldState(InGame) newState(InGameAligning)
12214.913 Info MultiplayerManager.cpp:1426: networkTick(708755) mapTick(4240895) sending mapAlignAction
12215.043 Info MultiplayerManager.cpp:1127: networkTick(708761) mapTick(4240895) received MapAlignAction from peer(0), mapAlignTick(4240896) appliedTickClosuresCount(0)
12215.043 Info MultiplayerManager.cpp:1127: networkTick(708761) mapTick(4240895) received MapAlignAction from peer(10), mapAlignTick(4240897) appliedTickClosuresCount(16)
12215.043 Info MultiplayerManager.cpp:1508: networkTick(708762) mapTick(4240895) mapAlign finished targetTick(4240897) updating map and running the tasks ...
12215.043 Info MultiplayerManager.cpp:1380: networkTick(708762) mapTick(4240895) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4240896))
((peerID(10) state(InGameAligning) mapAlignTick(4240897))
)
12215.061 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(4240897) lastTickApplied(4240886) referenceMapTick(4240897) networkTick(708762)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240887) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240887) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240888) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240888) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240889) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240889) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240890) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.061 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240890) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240891) inputActions((PlayerLeaveGame) (CheckCRCHeuristic) ) ) for peer(0)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240891) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240892) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240892) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240893) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240893) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240894) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240894) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(4240895) inputActions((CheckCRCHeuristic) ) ) for peer(10)
12215.062 Info NetworkInputHandler.cpp:372: expectedMapTick(-1) removing peer(0) success(true).
12215.062 Info GameActionHandler.cpp:1601: MapTick(4240897) processed PlayerLeaveGame peerID(0) playerIndex(2)
12215.062 Info MultiplayerManager.cpp:778: networkTick(708762) mapTick(4240897) changing state from(InGameAligning) to(InGameAligned)
12215.142 Info MultiplayerManager.cpp:914: networkTick(708768) mapTick(4240897) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
12215.142 Info NetworkInputHandler.cpp:348: expectedMapTick(-1) adding peer(0).
12215.142 Info MultiplayerManager.cpp:914: networkTick(708768) mapTick(4240897) received stateChanged peerID(10) oldState(InGameAligning) newState(InGameAligned)
12215.143 Info MultiplayerManager.cpp:778: networkTick(708768) mapTick(4240897) changing state from(InGameAligned) to(InGameWaitingForOthers)
12215.243 Info MultiplayerManager.cpp:914: networkTick(708774) mapTick(4240897) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
12215.243 Info MultiplayerManager.cpp:914: networkTick(708774) mapTick(4240897) received stateChanged peerID(10) oldState(InGameAligned) newState(InGameWaitingForOthers)
12215.243 Info MultiplayerManager.cpp:1083: networkTick(708774) mapTick(4240897) stopping mapAlign
12215.243 Info MultiplayerManager.cpp:1550: performing map align task (RemovePlayerAlignTask)
12215.243 Info MultiplayerManager.cpp:778: networkTick(708774) mapTick(4240897) changing state from(InGameWaitingForOthers) to(Disconnecting)
12215.243 Info MultiplayerManager.cpp:1380: networkTick(708774) mapTick(4240897) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(10) state(InGameWaitingForOthers) mapAlignTick(-1))
)
12215.567 Info MultiplayerManager.cpp:778: networkTick(708780) mapTick(4240897) changing state from(Disconnecting) to(QuitScheduled)
12215.582 Info MultiplayerManager.cpp:131: NetworkTick(708780) quitting multiplayer connection.
12215.582 Info MultiplayerManager.cpp:778: networkTick(708780) mapTick(4240897) changing state from(QuitScheduled) to(Disconnected)
12215.584 Info NetworkInputHandler.cpp:586: mapTick(-1) networkTick(708780) disconnecting from player.
12215.850 Info Router.cpp:397: Router peerID(0) shutting down.
12215.850 Info PosixUDPSocket.cpp:84: Socket closed
12215.850 Info Router.cpp:422: Router state -> Disconnected
12217.694 Goodbye
