; version=3 ; This is INI file: https://en.wikipedia.org/wiki/INI_file#Format ; Semicolons (;) at the beginning of the line indicate a comment. Comment lines are ignored. [path] read-data=__PATH__system-read-data__ write-data=__PATH__system-write-data__ [general] locale= [other] ; Options: true, false ; verbose-logging=false ; Options: true, false ; log-saving-statistics=false autosave-interval=36 ; autosave-slots=3 ; minimum-latency-in-multiplayer=0 ; port=34197 ; max-map-preview-chunk-side=64 ; proxy= ; proxy-username= ; proxy-password= ; Options: true, false ; enable-new-mods=true ; Options: true, false ; use-mod-settings-per-save=true ; Options: true, false ; disable-minimal-mode=false ; Options: true, false ; enable-razer-chroma-support=true ; Options: true, false ; enable-crash-log-uploading=true ; Options: true, false ; enable-heap-validation=true ; Options: true, false ; non-blocking-saving=false ; Options: fast, maximum ; multiplayer-compression-level=fast ; Options: none, fast, maximum ; autosave-compression-level=fast [controls] ; move-up=W ; move-right=D ; move-left=A ; move-down=S ; open-character-gui=E ; open-technology-gui=T ; close-gui=E ; mine=mouse-button-2 ; build=mouse-button-1 ; build-ghost=SHIFT + mouse-button-1 ; remove-pole-cables=SHIFT + mouse-button-1 ; copy-entity-settings=SHIFT + mouse-button-2 ; paste-entity-settings=SHIFT + mouse-button-1 ; select-for-blueprint=mouse-button-1 ; select-for-cancel-deconstruct=SHIFT + mouse-button-1 ; open-gui=mouse-button-1 show-info=F ; next-weapon=TAB ; pick-item=mouse-button-1 ; stack-transfer=SHIFT + mouse-button-1 ; inventory-transfer=CONTROL + mouse-button-1 ; fast-entity-transfer=CONTROL + mouse-button-1 ; toggle-filter=mouse-button-3 ; quickbar-1=1 ; quickbar-2=2 ; quickbar-3=3 ; quickbar-4=4 ; quickbar-5=5 ; cursor-split=mouse-button-2 ; stack-split=SHIFT + mouse-button-2 ; inventory-split=CONTROL + mouse-button-2 ; fast-entity-split=CONTROL + mouse-button-2 ; change-active-quickbar=X ; open-item=mouse-button-2 ; quickbar-6=SHIFT + 1 ; quickbar-7=SHIFT + 2 ; quickbar-8=SHIFT + 3 ; quickbar-9=SHIFT + 4 ; quickbar-10=SHIFT + 5 ; clean-cursor=Q ; smart-pipette=Q ; drop-cursor=Z ; rotate=R ; reverse-rotate=SHIFT + R pick-items=ALT ; shoot-enemy=SPACE shoot-selected=mouse-button-5 ; toggle-driving=ENTER ; cycle-blueprint-forwards=SHIFT + mouse-wheel-up ; cycle-blueprint-backwards=SHIFT + mouse-wheel-down ; zoom-in=mouse-wheel-up ; zoom-out=mouse-wheel-down ; alt-zoom-in=mouse-wheel-up ; alt-zoom-out=mouse-wheel-down ; toggle-menu=ESCAPE ; production-statistics=P ; kill-statistics=K ; logistic-networks=L ; toggle-map=M ; toggle-blueprint-library=B ; confirm-message=TAB ; connect-train=G ; disconnect-train=V ; pause-game=SHIFT + SPACE ; larger-terrain-building-area=PAD + ; smaller-terrain-building-area=PAD - ; focus-search=CONTROL + F ; previous-technology=BACKSPACE ; toggle-console=GRAVE ; drag-map=mouse-button-1 ; place-tag=mouse-button-2 ; toggle-tips-and-tricks=SHIFT + SLASH ; craft=mouse-button-1 ; craft-5=mouse-button-2 ; craft-all=SHIFT + mouse-button-1 ; cancel-craft=mouse-button-1 ; cancel-craft-5=mouse-button-2 ; cancel-craft-all=SHIFT + mouse-button-1 ; editor-tool-primary-action=mouse-button-1 ; editor-tool-secondary-action=mouse-button-2 ; editor-remove-entity=X ; editor-edit-entity-details=T ; editor-show-all-difficulties=F8 ; editor-show-easy-difficulty=F9 ; editor-show-normal-difficulty=F10 ; editor-show-hard-difficulty=F11 ; debug-toggle-atlas-gui=F3 ; debug-toggle-autoplace-gui=F2 ; debug-toggle-debug-settings=F4 ; debug-toggle-basic=F5 ; debug-toggle-detailed=F6 ; debug-toggle-full=F7 ; debug-reset-zoom=F9 ; toggle-gui-debug=CONTROL + F5 [sound] master-volume=0.268657 music-volume=0.000000 ; game-effects-volume=0.700000 ; gui-effects-volume=0.700000 ; walking-sound-volume=0.300000 ; environment-sounds-volume=0.450000 ; alerts-volume=0.550000 ; audible-distance=40.000000 ; environment-audible-distance=15.000000 ; maximum-environment-sounds=15 ; active-gui-volume-modifier=1.300000 ; active-gui-environment-volume-modifier=0.600000 ; ambient-music-pause-mean-seconds=45.000000 ; ambient-music-pause-variance-seconds=30.000000 ; Options: main-tracks-only, interleave-main-tracks-with-interludes, randomize-all ; ambient-music-mode=interleave-main-tracks-with-interludes [map-view] ; Options: true, false ; show-logistic-network=false ; Options: true, false ; show-electric-network=false ; Options: true, false ; show-turret-range=false ; Options: true, false show-pollution=false ; Options: true, false show-train-station-names=false ; Options: true, false ; show-player-names=true ; Options: true, false ; show-networkless-logistic-members=false ; Options: true, false show-non-standard-map-info=true [debug] ; force=enemy ; Options: always, basic, detailed, full, never show-fps=always ; Options: always, basic, detailed, full, never ; show-detailed-info=basic ; Options: always, basic, detailed, full, never ; show-tile-properties-in-detailed-info=basic ; Options: always, basic, detailed, full, never ; show-time-usage=basic ; Options: always, basic, detailed, full, never ; show-sprite-counts=detailed ; Options: always, basic, detailed, full, never ; show-multiplayer-waiting-icon=basic ; Options: always, basic, detailed, full, never ; show-multiplayer-statistics=basic ; Options: always, basic, detailed, full, never ; show-multiplayer-selection-rectangles=detailed ; Options: always, basic, detailed, full, never ; show-tile-grid=full ; Options: always, basic, detailed, full, never ; show-collision-rectangles=detailed ; Options: always, basic, detailed, full, never ; show-selection-rectangles=detailed ; Options: always, basic, detailed, full, never show-paths=basic ; Options: always, basic, detailed, full, never ; show-path-requests=full ; Options: always, basic, detailed, full, never ; show-next-waypoint-bb=full ; Options: always, basic, detailed, full, never ; show-target=full ; Options: always, basic, detailed, full, never ; show-unit-group-info=full ; Options: always, basic, detailed, full, never ; show-unit-behavior-info=full ; Options: always, basic, detailed, full, never show-last-path-detail=basic ; Options: always, basic, detailed, full, never show-path-cache=basic ; Options: always, basic, detailed, full, never show-path-cache-paths=basic ; Options: always, basic, detailed, full, never show-rail-paths=basic ; Options: always, basic, detailed, full, never ; show-rolling-stock-count=full ; Options: always, basic, detailed, full, never ; show-rail-connections=detailed ; Options: always, basic, detailed, full, never ; show-rail-joints=detailed ; Options: always, basic, detailed, full, never ; show-rail-signal-states=full ; Options: always, basic, detailed, full, never show-train-stop-point=basic ; Options: always, basic, detailed, full, never ; show-train-braking-distance=full ; Options: always, basic, detailed, full, never ; show-train-signals=full ; Options: always, basic, detailed, full, never ; show-network-connected-entities=detailed ; Options: always, basic, detailed, full, never show-circuit-network-numbers=basic ; Options: always, basic, detailed, full, never show-energy-sources-networks=basic ; Options: always, basic, detailed, full, never ; show-active-state=detailed ; Options: always, basic, detailed, full, never ; show-wakeup-lists=detailed ; Options: always, basic, detailed, full, never ; show-transport-lines=detailed ; Options: always, basic, detailed, full, never ; show-transport-line-gaps=detailed ; Options: always, basic, detailed, full, never ; show-pollution-values=full ; Options: always, basic, detailed, full, never ; show-active-entities-on-chunk-counts=full ; Options: always, basic, detailed, full, never ; show-active-chunks=full ; Options: always, basic, detailed, full, never ; show-polluted-chunks=full ; Options: always, basic, detailed, full, never ; show-enemy-expansion-candidate-chunks=full ; Options: always, basic, detailed, full, never ; show-enemy-expansion-candidate-chunk-values=full ; Options: always, basic, detailed, full, never ; show-bad-attack-chunks=full ; Options: always, basic, detailed, full, never ; show-tile-variations=full ; Options: always, basic, detailed, full, never ; show-raw-tile-transitions=never ; Options: always, basic, detailed, full, never ; show-tile-correction-previews=never ; Options: always, basic, detailed, full, never ; show-fluid-box-fluid-info=detailed ; Options: always, basic, detailed, full, never ; show-environment-sound-info=detailed ; Options: always, basic, detailed, full, never ; show-logistic-robot-targets=full ; Options: always, basic, detailed, full, never ; show-player-robots=never ; Options: always, basic, detailed, full, never ; show-fire-info=full ; Options: always, basic, detailed, full, never ; show-sticker-info=full ; Options: always, basic, detailed, full, never ; show-map-generator-info=full ; Options: always, basic, detailed, full, never ; show-decorative-names=full ; Options: always, basic, detailed, full, never ; allow-increased-zoom=full [multiplayer-lobby] ; name= ; description= ; Options: true, false ; visibility-public=true ; Options: true, false ; visibility-lan=true ; max-players=0 ; Options: true, false ; ignore-player-limit-when-returning=false ; max-upload-in-kilobytes-per-second=0 ; password= ; tag-list= ; afk-auto-kick=0 ; Options: true, false, admins-only ; allowed-commands=admins-only ; Options: true, false ; only-admins-can-pause=true ; Options: true, false ; autosave-only-on-server=true ; Options: true, false ; non-blocking-saving=false ; Options: true, false ; verify-user-identity=true [interface] ; Options: true, false ; system-ui-scale=true ; custom-ui-scale=1.000000 ; tooltip-delay=0.040000 ; output-console-delay=1200 ; train-stop-label-angle=0.085526 ; Options: true, false ; force-default-logistic-filter-count-to-one=false ; Options: true, false ; autosort-inventory=true ; Options: true, false research-finished-stops-game=false ; Options: true, false ; use-item-groups=true ; Options: true, false ; use-item-subgroups=true ; Options: true, false ; use-version-filter-in-browse-games-gui=true ; Options: true, false ; play-sound-for-chat-messages=true ; Options: true, false ; fuzzy-search-enabled=false ; Options: true, false ; show-minimap=true ; Options: true, false show-tips-and-tricks=false ; Options: true, false ; show-tutorial-notifications=true ; Options: true, false show-turret-radius-when-blueprinting=true ; Options: true, false ; show-item-labels-in-cursor=true ; Options: true, false ; show-mod-owners-in-tooltips=true ; Options: true, false ; show-rail-block-visualization=true ; Options: true, false ; show-missing-logistic-network-icon=true ; Options: true, false ; show-grid-when-paused=true ; Options: true, false ; show-inserter-arrows-when-selected=true ; Options: true, false ; show-inserter-arrows-when-detailed-info-is-on=false ; Options: true, false ; show-pump-arrows-when-detailed-info-is-on=true ; Options: true, false ; show-mining-drill-arrows-when-detailed-info-is-on=true ; Options: true, false ; show-combinator-settings-when-detailed-info-is-on=false ; debug-font-size=18 [graphics] ; lights-render-quality=0.250000 multisampling-level=0 preferred-screen-index=1 ; screenshots-queue-size=10 ; screenshots-threads-count=1 ; cache-sprite-atlas-count=1 max-texture-size=0 ; max-secondary-texture-size=8192 ; max-threads=4 ; Options: high, normal, low, very-low ; graphics-quality=high ; Options: true, false full-screen=true ; Options: true, false ; show-smoke=true ; Options: true, false ; show-clouds=true ; Options: true, false ; show-decoratives=true ; Options: true, false ; show-item-shadows=true ; Options: true, false ; show-inserter-shadows=true ; Options: true, false force-opengl=false ; Options: true, false cache-sprite-atlas=false ; Options: true, false ; texture-streaming=false ; Options: true, false ; thread-sprite-loading=true ; Options: true, false v-sync=false ; Options: true, false ; tree-sprite-mipmaps=true ; Options: true, false ; trilinear-filtering=true ; Options: true, false ; shader-enabled=true ; Options: true, false ; atlas-specialization=true ; Options: true, false ; separate-lower-object-atlas=false ; Options: true, false ; atlas-packing-optimization=true ; Options: true, false ; low-quality-sprite-rotation=false ; Options: true, false skip-vram-detection=false ; Alpha masks are loaded as single channel textures. This may cause problems on some configurations. ; ; Options: true, false ; single-channel-textures=true ; Options: true, false ; halting-rending-when-minimized=true ; Options: true, false ; runtime-sprite-reload=false ; Options: all, high, medium, low video-memory-usage=high ; Options: false, true, auto texture-compression=false