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Version: 1.1.7
Date: 18. 2. 2018
  Fixed:
    - Fixed case where items were created caster than the game would assign bots to pick them up.  Now the mod raises the maximum construction job rate to keep up.
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Version: 1.1.6
Date: 23. 1. 2018
  Fixed:
    - Fixed another bug with ores with variable outputs (e.g. Hard Crafting)
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Version: 1.1.5
Date: 4. 1. 2018
  Fixed:
    - Fixed a bug with ores with variable outputs
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Version: 1.1.4
Date: 30. 12. 2017
  Fixed:
    - Fixed a bug related to the use_worker_cargo switch.
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Version: 1.1.3
Date: 29. 12. 2017
  Fixed:
    - Fixed a bug when depleting an ore before peppermint mining had been started.
    - Mining now adds output to production stats.  For reals this time.
  Balance:
    - Construction bots no longer use worker cargo.  It was too OP.  Can be re-enabled by changing line 12 in the control.lua
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Version: 1.1.2
Date: 25. 12. 2017
  Features:
    - Mining now adds output to production stats.
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Version: 1.1.1
Date: 25. 12. 2017
  Fixed:
    - Fixed a bug with ore depletion
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Version: 1.1.1
Date: 21. 12. 2017
  Fixed:
    - Fixed a bug with how the ore list is managed.
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Version: 1.1.0
Date: 17. 12. 2017
  Features:
    - Now stops when the closest roboport is low on energy to reduce the impact of this on blackouts.
  Changed:
    - Changed the ore selection logic considerably.  Adding ores should be much more responsive!
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Version: 1.0.0
Date: 15. 12. 2017
  Features:
    - Select ore with a deconstruction planner to mark it for mining. Tip: Set Decon planner filter to tree and rocks only to mark ore without deconstructing buildings like miners.
	- Alt-select ore with a deconstruction planner to unmark it for mining.
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