0000000000000000000000000000000000000000 591d4884c68269d0a09f9ad68c3bab4597e83212 Mark Sanders <mark.something@gmail.com> 1495574225 +0200	commit (initial): First release version.
591d4884c68269d0a09f9ad68c3bab4597e83212 eb590ef72677d392d7e58186f366a7dcb35008f3 Mark Sanders <mark.something@gmail.com> 1495717017 +0200	commit: Dirt is no longer considered fertile and dark dirt's fertility is brought down a lot.
eb590ef72677d392d7e58186f366a7dcb35008f3 62a6ac7dd43990886d1cca2769d10819909100d3 Mark Sanders <mark.something@gmail.com> 1495719068 +0200	commit: Made trees spawned in neighboring chunks now also offset from the grid.
62a6ac7dd43990886d1cca2769d10819909100d3 cb3c0ce775b82abee06b2ae3be3cf8bcb28c48a8 Mark Sanders <mark.something@gmail.com> 1495726910 +0200	commit: Fixed a bug where more than one entity was checked instead of more than zero.
cb3c0ce775b82abee06b2ae3be3cf8bcb28c48a8 55c92e4c9534c3af0bf530002bef228abc3a240a Mark Sanders <mark.something@gmail.com> 1495730436 +0200	commit: Made trees "die" and "fall over" before just disappearing.
55c92e4c9534c3af0bf530002bef228abc3a240a 2c18d9382ece944bfb69da1f915efd6df6afd7bf Mark Sanders <mark.something@gmail.com> 1495738301 +0200	commit: Fixed a bug where trees in certain positions where completely skipped.
2c18d9382ece944bfb69da1f915efd6df6afd7bf 10a86cf0c15eebce6f631d07f737365fec70dca7 Mark Sanders <mark.something@gmail.com> 1495738554 +0200	commit: Added fertility levels for the red desert tiles.
10a86cf0c15eebce6f631d07f737365fec70dca7 dcce8c68f8282dec74265e65a241e690d678e3f2 Mark Sanders <mark.something@gmail.com> 1495739313 +0200	commit: Tweaking some of the setting descriptions and changing the pollution default value.
dcce8c68f8282dec74265e65a241e690d678e3f2 bef685e5c7034343b2367fe14d64d7bdf0024390 Mark Sanders <mark.something@gmail.com> 1495810490 +0200	commit: Added fertility levels to the "Alien biomes" mod ground tiles.
bef685e5c7034343b2367fe14d64d7bdf0024390 db68320bbe18dcf2155a65d9aa8c4fd73e78e37a Mark Sanders <mark.something@gmail.com> 1495929448 +0200	commit: Removed the extra info in the descriptions of the settings since I now have a mod that does it better.
db68320bbe18dcf2155a65d9aa8c4fd73e78e37a 12dc2b8deecfdebe6f8ba5db21b9a781c44c333e Mark Sanders <mark.something@gmail.com> 1495933145 +0200	commit: Added readme file.
12dc2b8deecfdebe6f8ba5db21b9a781c44c333e 39e220d00868e96f5c4c6396166967110df74b2e Mark Sanders <mark.something@gmail.com> 1496174571 +0200	commit: Removed the neighboring chunk logic since in most situations it creates trees or degrades tiles way too far away from the originating tree/chunk. Also the issues that this tried to solve is no longer an issue with tree deaths being much more common.
39e220d00868e96f5c4c6396166967110df74b2e 893281f47221216f04e6fe5ce0b79cb678706957 Mark Sanders <mark.something@gmail.com> 1496188257 +0200	commit: Changed the "Fire leaves no trees" boolean setting into a numeral "Tree dying factor from fire" setting.
893281f47221216f04e6fe5ce0b79cb678706957 a8fff6b5b8c8f2b52eab6dc8300046b64ef783a9 Mark Sanders <mark.something@gmail.com> 1496206698 +0200	commit: Version bump.
a8fff6b5b8c8f2b52eab6dc8300046b64ef783a9 7b78b189ad9cc4ec3a598f389b5f2b24a488e14f Mark Sanders <mark.something@gmail.com> 1514992217 +0100	commit: Update to 0.16.
7b78b189ad9cc4ec3a598f389b5f2b24a488e14f 0a14443ca3b3374910e9dbf37398d2521c8db4cb Mark Sanders <mark.something@gmail.com> 1514996515 +0100	commit: Added fertility values for the new ground tiles.
0a14443ca3b3374910e9dbf37398d2521c8db4cb 0b00c9991a887de02d9afc70140c1d4dfe62ccc7 Mark Sanders <mark.something@gmail.com> 1516047323 +0100	commit: Dead trees no longer spread.
0b00c9991a887de02d9afc70140c1d4dfe62ccc7 1e30f645e72251fa3466ae2a43a04387217fb5f3 Mark Sanders <mark.something@gmail.com> 1516061420 +0100	commit: Updating support for Alien Biomes and Dectorio.
1e30f645e72251fa3466ae2a43a04387217fb5f3 8e99a60b2a505a77d0fd361501762a95a95b5ff1 Mark Sanders <mark.something@gmail.com> 1516064021 +0100	commit: Rearranged code so that it would actually work now that I've made everything a local function.
8e99a60b2a505a77d0fd361501762a95a95b5ff1 ab19973b809c58dbff0fb9f34fc0cbcc852ba179 Mark Sanders <mark.something@gmail.com> 1516085082 +0100	commit: Added support for resurrecting mod added trees.
ab19973b809c58dbff0fb9f34fc0cbcc852ba179 089977c096bab0757913c3b0852eaa52a0b093a8 Mark Sanders <mark.something@gmail.com> 1516089144 +0100	commit: Updated Asphalt road support with the new tiles and also make it degrade into nothing as it looks kinda weird in 0.16 with it degrading to concrete.
089977c096bab0757913c3b0852eaa52a0b093a8 cb414de090221895b57a73bcf3c6f1a95420c31e Mark Sanders <mark.something@gmail.com> 1517258666 +0100	commit: More optimizations. Changed chunk iteration to be linear instead of random since table.remove is really slow.
cb414de090221895b57a73bcf3c6f1a95420c31e f3bc45239c736e1a4f49773aae62d25d0b7318bc Mark Sanders <mark.something@gmail.com> 1517259222 +0100	commit: Indentation change.
f3bc45239c736e1a4f49773aae62d25d0b7318bc 712c5e363b3941d043a5224f074c1ff265de5b6a Mark Sanders <mark.something@gmail.com> 1518314987 +0100	commit: Minor optimization.
712c5e363b3941d043a5224f074c1ff265de5b6a bf4d05655efe4b504846245fb3b9e3d7702aee64 Mark Sanders <mark.something@gmail.com> 1518315096 +0100	commit: Version bump.
bf4d05655efe4b504846245fb3b9e3d7702aee64 e7f1a85b6fdde2cde47c3d9ce89a2666e6603f53 Mark Sanders <mark.something@gmail.com> 1519749360 +0100	commit: Added an option to tweak the emission rates of trees.
