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Version: 1.2.0
Date: 08. 03. 2018
  Changes:
    - Added a new Technology: "Roboport power field". Allows roboports to power nearby structures.
  Bugfixes:
    - Fixed an issue occuring when upgrading roboports connected to entities with more than one
	  circuit connectione (like combinators)
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Version: 1.1.1
Date: 27. 02. 2018
  Bugfixes:
    - Fixed a small issue that could have happened after researching the Roboport sensor array tech
	(error in on_nth_tick)
	- Fixed a migration problem from version 1.0 to version 1.1 spawning unknown entities when
	destroying roboports
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Version: 1.1.0
Date: 26. 02. 2018
  Changes:
    - Added a new Technology: "Wired Roboports". Allows roboports to be wired directly to nearby power poles and roboports.
	- Added a new Technology: "Roboport sensor array". Allows roboports to scan and reveal nearby sectors on the minimap.
	- Added a scheduler to any upgrade or reset operation on roboports to prevent the game from freezing in
	maps with a very high number of roboports. This scheduler comes with its own interface for monitoring the
	process of queued tasks. There are also two settings in the "Mod settings" section to enable or disable the GUI
	and to change the number of tasks to be processed per in-game tick.
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Version: 1.0.3
Date: 23. 02. 2018
  Bugfixes:
    - Improved compatibility with other mods that create new entities based on roboports
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Version: 1.0.2
Date: 22. 02. 2018
  Bugfixes:
    - Fixed the wrong signaling when upgrading or resetting roboports
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Version: 1.0.1
Date: 22. 02. 2018
  Bugfixes:
    - Researching the roboport charge pads technology won't disconnect them from the circuit
	  network anymore
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Version: 1.0.0 - First public release
Date: 21. 02. 2018
  Major Features:
    - Initial release
