   0.002 2018-03-09 20:37:19; Factorio 0.15.40 (build 30950, win64, steam)
   0.002 Operating system: Windows 10 (version 1709) 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/damon/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz, 8 cores, RAM: 8190MB]
   0.016 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.019 Available display adapters: 2
   0.020  [0]: \\.\DISPLAY1 - Radeon(TM) RX 460 Graphics {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
   0.020  [1]: \\.\DISPLAY2 - Radeon(TM) RX 460 Graphics {0x8000005, [0,0], 1920x1080, 32bit, 59Hz}
   0.020 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.211 Initialised Direct3D:[0] Radeon(TM) RX 460 Graphics; driver: aticfx64.dll 22.19.171.1024
   0.220     Video memory size (dedicated video/dedicated system/shared system/available): 1996/0/4095/4088 MB
   0.287 DSound: Starting _dsound_update thread
   0.287 DSound: Enter _dsound_update; tid=13380
   0.288 Device reset internal.
   0.292 Desktop composition is active.
   0.292 Graphics settings preset: high
   0.293 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   1.635 Razer Chroma Controller initialized.
   1.685 Loading mod core 0.0.0 (data.lua)
   1.700 Loading mod base 0.15.40 (data.lua)
   1.886 Loading mod base 0.15.40 (data-updates.lua)
   1.934 Checksum for core: 3865022077
   1.934 Checksum of base: 1503927233
   2.395 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1520578707
   2.396 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1520574581
   2.669 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.669 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.697 Initial atlas bitmap size is 16384
   2.740 Created atlas bitmap 16384x16381
   2.741 Created atlas bitmap 16384x1262
   2.743 Created atlas bitmap 16384x3181
   2.746 Created atlas bitmap 16384x4758
   2.747 Created atlas bitmap 8192x1912
   2.748 Created atlas bitmap 8192x800
   2.748 Created atlas bitmap 8192x2028
  64.988 Sprites loaded
  64.988 Convert atlas 8192x1912 to: mipmap 
  65.440 Convert atlas 8192x800 to: mipmap 
  65.534 Convert atlas 8192x2028 to: trilinear-filtering 
  72.174 Loading sounds...
  88.093 Custom inputs active: 0
  88.381 Factorio initialised
 105.091 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 121.280 Info UDPSocket.cpp:206: Closing socket
 121.280 Info UDPSocket.cpp:236: Socket closed
 121.280 Info UDPSocket.cpp:206: Closing socket
 121.280 Joining game 123.255.54.247:34197
 121.281 Info UDPSocket.cpp:33: Opening socket
 121.281 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 121.911 Connection refused
 121.946 Info ClientMultiplayerManager.cpp:181: Quitting multiplayer connection.
 121.946 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(Disconnected)
 121.956 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
 122.988 Info HttpSharedState.cpp:111: Status code: 200
 122.988 Info AuthServerConnector.cpp:138: Received key(zQ/3e0J+Bk8HDhC2w6W+0w==) for username(amrslyfox) from auth server.
 123.047 Info UDPSocket.cpp:206: Closing socket
 123.047 Info UDPSocket.cpp:236: Socket closed
 123.047 Joining game 123.255.54.247:34197
 123.047 Info UDPSocket.cpp:33: Opening socket
 123.048 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 123.695 Connection refused
 123.695 Info ClientMultiplayerManager.cpp:181: Quitting multiplayer connection.
 123.695 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(Disconnected)
 123.779 Info UDPSocket.cpp:206: Closing socket
 123.779 Info UDPSocket.cpp:236: Socket closed
 125.165 Joining game 123.255.54.247:34197
 125.165 Info UDPSocket.cpp:33: Opening socket
 125.165 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 125.810 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 125.810 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 125.811 Info ClientRouter.cpp:221: ConnectionAccepted
 126.845 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 126.845 Downloading file C:\Users\damon\AppData\Roaming\Factorio\temp\mp-download.zip (10160097 B, 20199 blocks)
 126.850 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 132.933 Finished download (6 s, 10 MB, 1.6 MB/s)
 132.980 Info ClientMultiplayerManager.cpp:712: mapTick(-1) map download finished creating scenario
 132.980 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 132.980 Loading map C:\Users\damon\AppData\Roaming\Factorio\temp\mp-download.zip: 10160097 bytes.
 133.388 Loading Level.dat: 15991873 bytes.
 133.394 Info Scenario.cpp:135: Map version 0.15.40-0
 134.115 Info BlueprintLibrary.cpp:226: Loaded library shelves:
 134.115 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1520407706; records:
 134.115 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1520561950; records:
 134.115 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1520574905; records:
 134.115 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2, nextRecordID = 0; timestamp = 1520562889; records:
 134.258 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 1, nextRecordID = 0; timestamp = 1520578706; records:
 134.258 Loading script.dat: 190 bytes.
 134.293 Checksum for script C:/Users/damon/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 134.310 Info ClientMultiplayerManager.cpp:560: MapTick(2745559) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 135.080 Info ClientMultiplayerManager.cpp:560: MapTick(2746057) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 135.194 Info ClientMultiplayerManager.cpp:560: MapTick(2746057) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 135.263 Info GameActionHandler.cpp:3320: MapTick (2746061) processed PlayerJoinGame peerID(6) playerIndex(1) mode(connect ) 
 137.495 Info ClientSynchronizer.cpp:268: Changing local latency from 32 to 56 (nextTickToSend: 2746226, ticksClientWillJumpOver: 0 {})
 152.495 Info ClientSynchronizer.cpp:268: Changing local latency from 56 to 26 (nextTickToSend: 2747137, ticksClientWillJumpOver: 0 {})
 157.494 Info ClientSynchronizer.cpp:268: Changing local latency from 26 to 23 (nextTickToSend: 2747414, ticksClientWillJumpOver: 0 {})
 162.494 Info ClientSynchronizer.cpp:268: Changing local latency from 23 to 40 (nextTickToSend: 2747713, ticksClientWillJumpOver: 0 {})
 172.495 Info ClientSynchronizer.cpp:268: Changing local latency from 40 to 27 (nextTickToSend: 2748322, ticksClientWillJumpOver: 0 {})
 182.510 Info ClientSynchronizer.cpp:268: Changing local latency from 27 to 42 (nextTickToSend: 2748916, ticksClientWillJumpOver: 0 {})
 192.581 Info ClientSynchronizer.cpp:268: Changing local latency from 42 to 23 (nextTickToSend: 2749531, ticksClientWillJumpOver: 0 {})
 197.495 Info ClientSynchronizer.cpp:268: Changing local latency from 23 to 18 (nextTickToSend: 2749817, ticksClientWillJumpOver: 0 {})
 197.528 Info ClientSynchronizer.cpp:268: Changing local latency from 18 to 20 (nextTickToSend: 2749817, ticksClientWillJumpOver: 0 {})
 217.494 Info ClientSynchronizer.cpp:268: Changing local latency from 20 to 34 (nextTickToSend: 2751011, ticksClientWillJumpOver: 0 {})
 227.494 Info ClientSynchronizer.cpp:268: Changing local latency from 34 to 65 (nextTickToSend: 2751618, ticksClientWillJumpOver: 0 {})
 237.494 Info ClientSynchronizer.cpp:268: Changing local latency from 65 to 34 (nextTickToSend: 2752248, ticksClientWillJumpOver: 0 {})
 242.495 Info ClientSynchronizer.cpp:268: Changing local latency from 34 to 28 (nextTickToSend: 2752518, ticksClientWillJumpOver: 0 {})
 247.511 Info ClientSynchronizer.cpp:268: Changing local latency from 28 to 74 (nextTickToSend: 2752816, ticksClientWillJumpOver: 0 {})
 257.494 Info ClientSynchronizer.cpp:268: Changing local latency from 74 to 47 (nextTickToSend: 2753462, ticksClientWillJumpOver: 0 {})
 262.495 Info ClientSynchronizer.cpp:268: Changing local latency from 47 to 44 (nextTickToSend: 2753733, ticksClientWillJumpOver: 0 {})
 267.495 Info ClientSynchronizer.cpp:268: Changing local latency from 44 to 46 (nextTickToSend: 2754027, ticksClientWillJumpOver: 0 {})
 278.460 Info ClientSynchronizer.cpp:268: Changing local latency from 46 to 20 (nextTickToSend: 2754635, ticksClientWillJumpOver: 0 {})
 288.461 Info ClientSynchronizer.cpp:268: Changing local latency from 20 to 48 (nextTickToSend: 2755211, ticksClientWillJumpOver: 2 {2755211, 2755212})
 298.461 Info ClientSynchronizer.cpp:268: Changing local latency from 48 to 136 (nextTickToSend: 2755833, ticksClientWillJumpOver: 0 {})
 308.461 Info ClientSynchronizer.cpp:268: Changing local latency from 136 to 33 (nextTickToSend: 2756512, ticksClientWillJumpOver: 0 {})
 313.460 Info ClientSynchronizer.cpp:268: Changing local latency from 33 to 55 (nextTickToSend: 2756722, ticksClientWillJumpOver: 0 {})
 323.462 Info ClientSynchronizer.cpp:268: Changing local latency from 55 to 46 (nextTickToSend: 2757343, ticksClientWillJumpOver: 0 {})
 338.462 Info ClientSynchronizer.cpp:268: Changing local latency from 46 to 38 (nextTickToSend: 2758228, ticksClientWillJumpOver: 0 {})
 343.462 Info ClientSynchronizer.cpp:268: Changing local latency from 38 to 116 (nextTickToSend: 2758520, ticksClientWillJumpOver: 0 {})
 353.461 Info ClientSynchronizer.cpp:268: Changing local latency from 116 to 30 (nextTickToSend: 2759197, ticksClientWillJumpOver: 0 {})
 358.461 Info ClientSynchronizer.cpp:268: Changing local latency from 30 to 49 (nextTickToSend: 2759418, ticksClientWillJumpOver: 0 {})
 368.460 Info ClientSynchronizer.cpp:268: Changing local latency from 49 to 22 (nextTickToSend: 2760037, ticksClientWillJumpOver: 0 {})
 378.460 Info ClientSynchronizer.cpp:268: Changing local latency from 22 to 18 (nextTickToSend: 2760614, ticksClientWillJumpOver: 0 {})
 383.461 Info ClientSynchronizer.cpp:268: Changing local latency from 18 to 20 (nextTickToSend: 2760911, ticksClientWillJumpOver: 0 {})
 398.461 Info ClientSynchronizer.cpp:268: Changing local latency from 20 to 37 (nextTickToSend: 2761811, ticksClientWillJumpOver: 0 {})
 408.461 Info ClientSynchronizer.cpp:268: Changing local latency from 37 to 24 (nextTickToSend: 2762421, ticksClientWillJumpOver: 0 {})
 413.461 Info ClientSynchronizer.cpp:268: Changing local latency from 24 to 22 (nextTickToSend: 2762716, ticksClientWillJumpOver: 0 {})
 418.462 Info ClientSynchronizer.cpp:268: Changing local latency from 22 to 18 (nextTickToSend: 2763013, ticksClientWillJumpOver: 0 {})
 423.461 Info ClientSynchronizer.cpp:268: Changing local latency from 18 to 21 (nextTickToSend: 2763311, ticksClientWillJumpOver: 2 {2763311, 2763312})
 428.462 Info ClientSynchronizer.cpp:268: Changing local latency from 21 to 33 (nextTickToSend: 2763613, ticksClientWillJumpOver: 0 {})
 443.461 Info ClientSynchronizer.cpp:268: Changing local latency from 33 to 23 (nextTickToSend: 2764520, ticksClientWillJumpOver: 0 {})
 448.461 Info ClientSynchronizer.cpp:268: Changing local latency from 23 to 20 (nextTickToSend: 2764814, ticksClientWillJumpOver: 0 {})
 453.461 Info ClientSynchronizer.cpp:268: Changing local latency from 20 to 19 (nextTickToSend: 2765113, ticksClientWillJumpOver: 0 {})
 458.461 Info ClientSynchronizer.cpp:268: Changing local latency from 19 to 15 (nextTickToSend: 2765413, ticksClientWillJumpOver: 0 {})
 463.461 Info ClientSynchronizer.cpp:268: Changing local latency from 15 to 17 (nextTickToSend: 2765710, ticksClientWillJumpOver: 0 {})
 473.460 Info ClientSynchronizer.cpp:268: Changing local latency from 17 to 22 (nextTickToSend: 2766312, ticksClientWillJumpOver: 0 {})
 478.461 Info ClientSynchronizer.cpp:268: Changing local latency from 22 to 33 (nextTickToSend: 2766613, ticksClientWillJumpOver: 0 {})
 493.430 Info ClientSynchronizer.cpp:268: Changing local latency from 33 to 24 (nextTickToSend: 2767517, ticksClientWillJumpOver: 0 {})
 498.485 Info ClientSynchronizer.cpp:268: Changing local latency from 24 to 21 (nextTickToSend: 2767812, ticksClientWillJumpOver: 0 {})
 503.461 Info ClientSynchronizer.cpp:268: Changing local latency from 21 to 19 (nextTickToSend: 2768113, ticksClientWillJumpOver: 0 {})
 518.461 Info ClientSynchronizer.cpp:268: Changing local latency from 19 to 29 (nextTickToSend: 2769016, ticksClientWillJumpOver: 0 {})
 528.444 Info ClientSynchronizer.cpp:268: Changing local latency from 29 to 22 (nextTickToSend: 2769616, ticksClientWillJumpOver: 0 {})
 538.444 Info ClientSynchronizer.cpp:268: Changing local latency from 22 to 18 (nextTickToSend: 2770214, ticksClientWillJumpOver: 0 {})
 548.444 Info ClientSynchronizer.cpp:268: Changing local latency from 18 to 29 (nextTickToSend: 2770810, ticksClientWillJumpOver: 0 {})
 554.661 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771159) serverCRC(864201637) localCRC(-125883768)
 554.661 Info ClientMultiplayerManager.cpp:560: MapTick(2771160) changing state from(InGame) to(DesyncedWaitingForMap)
 554.679 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771160) serverCRC(-1885883459) localCRC(-859783784)
 554.693 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771161) serverCRC(-1705866378) localCRC(1156097695)
 554.711 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771162) serverCRC(1658105946) localCRC(1842224284)
 554.727 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771163) serverCRC(304757314) localCRC(-1842928100)
 554.745 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771164) serverCRC(-1761161866) localCRC(-22210992)
 554.761 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771165) serverCRC(1142192470) localCRC(-405382097)
 554.777 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771166) serverCRC(432636614) localCRC(-890067019)
 554.795 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771167) serverCRC(-908153777) localCRC(-1009103352)
 554.811 Info ClientMultiplayerManager.cpp:725: mapTick(2771169) received player (6) desynced
 554.811 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771168) serverCRC(1396879140) localCRC(1863010861)
 554.827 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771169) serverCRC(1043561294) localCRC(-145805012)
 554.845 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771170) serverCRC(-1025692965) localCRC(1677063128)
 554.860 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771171) serverCRC(-899683742) localCRC(421473728)
 554.878 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771172) serverCRC(-504921671) localCRC(-549805854)
 554.894 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771173) serverCRC(-1617801505) localCRC(1881777901)
 554.912 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771174) serverCRC(2045231589) localCRC(430713536)
 554.928 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771175) serverCRC(1560230000) localCRC(1833853468)
 554.945 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771176) serverCRC(-1913680310) localCRC(-1777409525)
 554.961 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771177) serverCRC(2077949030) localCRC(1421037668)
 554.978 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771178) serverCRC(1510725642) localCRC(859606474)
 554.994 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771179) serverCRC(2008462688) localCRC(1880234060)
 555.011 Error GameActionHandler.cpp:2541: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2771180) serverCRC(1364028595) localCRC(-1813044876)
 563.727 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 563.742 Info ClientMultiplayerManager.cpp:560: MapTick(2771182) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 563.750 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 575.371 Info BlueprintShelf.cpp:683: Saving blueprint storage.
 576.177 Downloading file C:\Users\damon\AppData\Roaming\Factorio\temp\mp-download.zip (45830193 B, 91114 blocks)
 576.197 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 601.007 Finished download (24 s, 45 MB, 1.8 MB/s)
 602.490 Info ClientMultiplayerManager.cpp:712: mapTick(-1) map download finished creating scenario
 602.491 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
