   0.001 2018-02-11 14:28:17; Factorio 0.16.22 (build 35382, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.001 Program arguments: "Q:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: Q:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/LivingRoom/AppData/Roaming/Factorio [80/60554MB]
   0.001 Binaries path: Q:/Steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz, 4 cores, RAM: 2513/15313 MB, page: 2614/15313 MB, virtual: 223/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (80.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.008 Available display adapters: 1
   0.008  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000005, [0,0], 1920x1080, 32bit, 59Hz}
   0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.083 Initialised Direct3D:[0] Intel(R) HD Graphics 4600; driver: igdumdim64.dll 20.19.15.4835
   0.092   Video memory size (dedicated video/dedicated system/shared system/available): 112/0/2048/2152 MB
   0.131 DSound: Starting _dsound_update thread
   0.131 DSound: Enter _dsound_update; tid=3204
   0.131 Device reset internal.
   0.134 Desktop composition is active.
   0.134 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.134 Graphics settings preset: medium-with-low-vram
   0.134 Graphics options: [Graphics quality: low] [Video memory usage: low] [Light scale: 25%] [DXT: auto] [Shader: 1]
   0.135                   [Parallel sprite loading: 1] [Max texture size: 2048/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
   0.209 Loading mod core 0.0.0 (data.lua)
   0.238 Loading mod base 0.16.22 (data.lua)
   0.385 Loading mod base 0.16.22 (data-updates.lua)
   0.458 Checksum for core: 1699148251
   0.458 Checksum of base: 3270565495
   0.567 Loading sounds...
   0.627 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.627 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1518387600
   0.713 Loaded shader file Q:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.714 Loaded shader file Q:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.714 Loaded shader file Q:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.730 Initial atlas bitmap size is 2048
   0.732 Created atlas bitmap 2048x2026 [none]
   0.732 Created atlas bitmap 2048x1638 [none]
   0.732 Created atlas bitmap 2048x1071 [decal]
   0.740 Created atlas bitmap 2048x2048 [compressed, mask]
   0.746 Created atlas bitmap 2048x2044 [compressed, mask]
   0.747 Created atlas bitmap 2048x492 [compressed, mask]
   0.753 Created atlas bitmap 2048x2044 [compressed, mask, shadow]
   0.760 Created atlas bitmap 2048x2032 [compressed, mask, shadow]
   0.767 Created atlas bitmap 2048x2048 [compressed, mask, shadow]
   0.771 Created atlas bitmap 2048x1536 [compressed, mask, shadow]
   0.771 Created atlas bitmap 2048x1656 [mipmap]
   0.776 Created atlas bitmap 2048x1976 [compressed, mipmap, mask, smoke]
   0.779 Created atlas bitmap 2048x1064 [compressed, mipmap, mask, smoke]
   0.781 Created atlas bitmap 2048x2048 [linear-minification, mipmap, terrain]
   0.781 Created atlas bitmap 2048x2036 [linear-minification, mipmap, terrain]
   0.782 Created atlas bitmap 2048x2032 [linear-minification, mipmap, terrain]
   0.782 Created atlas bitmap 2048x2024 [linear-minification, mipmap, terrain]
   0.782 Created atlas bitmap 2048x552 [linear-minification, mipmap, terrain]
   0.782 Created atlas bitmap 2048x2024 [no-crop, trilinear-filtering, icon, light]
   0.782 Created atlas bitmap 2048x1772 [no-crop, trilinear-filtering, icon, light]
   0.782 Created atlas bitmap 2048x952 [alpha-mask]
  13.332 Sprites loaded
  13.332 Convert atlas 2048x2048 to: compressed 
  13.568 Convert atlas 2048x2044 to: compressed 
  13.775 Convert atlas 2048x492 to: compressed 
  13.823 Convert atlas 2048x2044 to: compressed 
  13.939 Convert atlas 2048x2032 to: compressed 
  14.066 Convert atlas 2048x2048 to: compressed 
  14.192 Convert atlas 2048x1536 to: compressed 
  14.278 Convert atlas 2048x1656 to: mipmap 
  14.295 Convert atlas 2048x1976 to: mipmap compressed 
  14.471 Convert atlas 2048x1064 to: mipmap compressed 
  14.565 Convert atlas 2048x2048 to: min-linear 
  14.587 Convert atlas 2048x2036 to: min-linear 
  14.605 Convert atlas 2048x2032 to: min-linear 
  14.623 Convert atlas 2048x2024 to: min-linear 
  14.641 Convert atlas 2048x552 to: min-linear 
  14.647 Convert atlas 2048x2024 to: trilinear-filtering 
  14.665 Convert atlas 2048x1772 to: trilinear-filtering 
  14.681 Convert atlas 2048x952 to: alpha-mask
  15.075 Custom inputs active: 0
  15.115 Factorio initialised
  15.127 Game is running on selected version branch on Steam.
  26.299 Joining game 71.198.195.30:34197
  26.299 Info UDPSocket.cpp:33: Opening socket
  26.300 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  26.383 Connection refused
  26.383 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  26.384 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  26.384 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  26.887 Info HttpSharedState.cpp:127: Status code: 200
  26.888 Info AuthServerConnector.cpp:139: Received key(Kk9TKulbUmXsJCnl9SHGGg==) for username(Beau_) from auth server.
  26.907 Info UDPSocket.cpp:206: Closing socket
  26.907 Info UDPSocket.cpp:236: Socket closed
  26.907 Joining game 71.198.195.30:34197
  26.907 Info UDPSocket.cpp:33: Opening socket
  26.908 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  26.966 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
  26.999 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
  26.999 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
  26.999 Connection refused
  26.999 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  26.999 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  27.091 Info UDPSocket.cpp:206: Closing socket
  27.091 Info UDPSocket.cpp:236: Socket closed
  29.518 Joining game 71.198.195.30:34197
  29.518 Info UDPSocket.cpp:33: Opening socket
  29.518 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  29.601 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  29.601 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  29.601 Info ClientRouter.cpp:238: ConnectionAccepted
  29.903 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  29.903 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1058546 B, 2105 blocks)
  29.906 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  30.758 Finished download (0 s, 1.0 MB, 1.2 MB/s)
  30.781 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  30.781 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  30.781 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1058546 bytes.
  30.908 Loading Level.dat: 2122234 bytes.
  30.915 Info Scenario.cpp:135: Map version 0.16.22-1
  30.990 Loading script.dat: 175 bytes.
  30.992 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
  31.003 Info ClientMultiplayerManager.cpp:573: MapTick(5105) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  31.120 Info ClientMultiplayerManager.cpp:573: MapTick(5179) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  31.221 Info ClientMultiplayerManager.cpp:573: MapTick(5179) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  31.289 Info GameActionHandler.cpp:3400: MapTick (5183) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create ) 
  39.813 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 15 (nextTickToSend: 5726, ticksClientWillJumpOver: 0 {})
  44.817 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 52 (nextTickToSend: 6010, ticksClientWillJumpOver: 0 {})
  44.851 Info ClientSynchronizer.cpp:279: Changing local latency from 52 to 57 (nextTickToSend: 6049, ticksClientWillJumpOver: 0 {})
  59.818 Info ClientSynchronizer.cpp:279: Changing local latency from 57 to 15 (nextTickToSend: 6952, ticksClientWillJumpOver: 0 {})
  64.805 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 12 (nextTickToSend: 7209, ticksClientWillJumpOver: 0 {})
  74.800 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 10 (nextTickToSend: 7809, ticksClientWillJumpOver: 0 {})
  89.815 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 12 (nextTickToSend: 8707, ticksClientWillJumpOver: 0 {})
 104.813 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 9609, ticksClientWillJumpOver: 0 {})
 109.817 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 10 (nextTickToSend: 9908, ticksClientWillJumpOver: 0 {})
 119.827 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 12 (nextTickToSend: 10507, ticksClientWillJumpOver: 0 {})
 129.786 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 11108, ticksClientWillJumpOver: 0 {})
 134.808 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 10 (nextTickToSend: 11408, ticksClientWillJumpOver: 0 {})
 145.735 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (1)
 154.810 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 19 (nextTickToSend: 12606, ticksClientWillJumpOver: 0 {})
 154.846 Info ClientSynchronizer.cpp:279: Changing local latency from 19 to 21 (nextTickToSend: 12618, ticksClientWillJumpOver: 0 {})
 162.751 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 162.751 Info ClientMultiplayerManager.cpp:573: MapTick(13073) changing state from(InGame) to(DisconnectScheduled)
 162.770 Info ClientMultiplayerManager.cpp:573: MapTick(13073) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 162.871 Info ClientMultiplayerManager.cpp:573: MapTick(13073) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 162.871 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (2)
 162.942 Info UDPSocket.cpp:206: Closing socket
 162.942 Info UDPSocket.cpp:236: Socket closed
 166.748 Joining game 71.198.195.30:34197
 166.748 Info UDPSocket.cpp:33: Opening socket
 166.749 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 166.813 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 166.847 Connection refused
 166.847 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 166.847 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 166.848 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 167.489 Info HttpSharedState.cpp:127: Status code: 200
 167.489 Info AuthServerConnector.cpp:139: Received key(X2VVgiAiG1Rd2EQugWi/Fg==) for username(Beau_) from auth server.
 167.501 Info UDPSocket.cpp:206: Closing socket
 167.501 Info UDPSocket.cpp:236: Socket closed
 167.501 Joining game 71.198.195.30:34197
 167.501 Info UDPSocket.cpp:33: Opening socket
 167.502 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 167.574 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 167.574 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 167.591 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 167.607 Connection refused
 167.608 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 167.608 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 167.703 Info UDPSocket.cpp:206: Closing socket
 167.703 Info UDPSocket.cpp:236: Socket closed
 169.558 Joining game 71.198.195.30:34197
 169.558 Info UDPSocket.cpp:33: Opening socket
 169.558 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 169.642 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 169.642 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 169.642 Info ClientRouter.cpp:238: ConnectionAccepted
 169.960 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 169.960 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1511505 B, 3005 blocks)
 169.963 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 171.177 Finished download (1 s, 1.5 MB, 1.2 MB/s)
 171.191 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 171.192 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 171.192 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1511505 bytes.
 171.272 Loading Level.dat: 3091009 bytes.
 171.277 Info Scenario.cpp:135: Map version 0.16.22-1
 171.366 Loading script.dat: 175 bytes.
 171.368 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
 171.377 Info ClientMultiplayerManager.cpp:573: MapTick(13084) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 171.391 Info ClientMultiplayerManager.cpp:573: MapTick(13092) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 171.493 Info ClientMultiplayerManager.cpp:573: MapTick(13092) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 171.577 Info GameActionHandler.cpp:3400: MapTick (13097) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect ) 
 174.446 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 174.446 Info ClientMultiplayerManager.cpp:573: MapTick(13270) changing state from(InGame) to(DisconnectScheduled)
 174.449 Info ClientMultiplayerManager.cpp:573: MapTick(13270) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 174.532 Info ClientMultiplayerManager.cpp:573: MapTick(13270) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 174.532 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (3)
 174.608 Info UDPSocket.cpp:206: Closing socket
 174.608 Info UDPSocket.cpp:236: Socket closed
 179.151 Joining game 71.198.195.30:34197
 179.151 Info UDPSocket.cpp:33: Opening socket
 179.152 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 179.235 Connection refused
 179.235 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 179.235 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 179.236 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 179.335 Info HttpSharedState.cpp:127: Status code: 200
 179.336 Info AuthServerConnector.cpp:139: Received key(yA2NOFzxlr/t7+aRw8FTXw==) for username(Beau_) from auth server.
 179.391 Info UDPSocket.cpp:206: Closing socket
 179.391 Info UDPSocket.cpp:236: Socket closed
 179.391 Joining game 71.198.195.30:34197
 179.392 Info UDPSocket.cpp:33: Opening socket
 179.392 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 179.469 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 179.470 Connection refused
 179.470 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 179.470 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 179.559 Info UDPSocket.cpp:206: Closing socket
 179.559 Info UDPSocket.cpp:236: Socket closed
 181.588 Joining game 71.198.195.30:34197
 181.588 Info UDPSocket.cpp:33: Opening socket
 181.589 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 181.671 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 181.671 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 181.671 Info ClientRouter.cpp:238: ConnectionAccepted
 181.955 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 181.955 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1533282 B, 3049 blocks)
 181.958 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 183.300 Finished download (1 s, 1.5 MB, 1.1 MB/s)
 183.329 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 183.330 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 183.330 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1533282 bytes.
 183.434 Loading Level.dat: 3149802 bytes.
 183.439 Info Scenario.cpp:135: Map version 0.16.22-1
 183.530 Loading script.dat: 175 bytes.
 183.532 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
 183.547 Info ClientMultiplayerManager.cpp:573: MapTick(13280) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 183.564 Info ClientMultiplayerManager.cpp:573: MapTick(13289) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 183.647 Info ClientMultiplayerManager.cpp:573: MapTick(13289) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 183.697 Info GameActionHandler.cpp:3400: MapTick (13292) processed PlayerJoinGame peerID(4) playerIndex(1) mode(connect ) 
 192.082 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 18 (nextTickToSend: 13822, ticksClientWillJumpOver: 0 {})
 197.072 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 16 (nextTickToSend: 14109, ticksClientWillJumpOver: 0 {})
 202.091 Info ClientSynchronizer.cpp:279: Changing local latency from 16 to 14 (nextTickToSend: 14409, ticksClientWillJumpOver: 0 {})
 203.496 Info GameActionHandler.cpp:3400: MapTick (14463) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect ) 
 207.398 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 12 (nextTickToSend: 14710, ticksClientWillJumpOver: 0 {})
 224.246 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 224.246 Info ClientMultiplayerManager.cpp:573: MapTick(15707) changing state from(InGame) to(DisconnectScheduled)
 224.265 Info ClientMultiplayerManager.cpp:573: MapTick(15707) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 224.331 Info ClientMultiplayerManager.cpp:573: MapTick(15707) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 224.331 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
 224.405 Info UDPSocket.cpp:206: Closing socket
 224.405 Info UDPSocket.cpp:236: Socket closed
 227.782 Joining game 71.198.195.30:34197
 227.782 Info UDPSocket.cpp:33: Opening socket
 227.782 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 227.847 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 227.880 Connection refused
 227.880 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 227.880 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 227.882 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 227.979 Info HttpSharedState.cpp:127: Status code: 200
 227.979 Info AuthServerConnector.cpp:139: Received key(PK7oPep84Sq1iArjma6/2g==) for username(Beau_) from auth server.
 227.988 Info UDPSocket.cpp:206: Closing socket
 227.988 Info UDPSocket.cpp:236: Socket closed
 227.988 Joining game 71.198.195.30:34197
 227.988 Info UDPSocket.cpp:33: Opening socket
 227.989 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 228.085 Connection refused
 228.085 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 228.085 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 228.173 Info UDPSocket.cpp:206: Closing socket
 228.173 Info UDPSocket.cpp:236: Socket closed
 229.903 Joining game 71.198.195.30:34197
 229.903 Info UDPSocket.cpp:33: Opening socket
 229.904 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 229.986 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 229.987 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 229.987 Info ClientRouter.cpp:238: ConnectionAccepted
 230.303 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 230.303 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1624620 B, 3230 blocks)
 230.307 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 231.538 Finished download (1 s, 1.6 MB, 1.3 MB/s)
 231.579 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 231.580 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 231.580 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1624620 bytes.
 231.700 Loading Level.dat: 3330218 bytes.
 231.706 Info Scenario.cpp:135: Map version 0.16.22-1
 231.800 Loading script.dat: 175 bytes.
 231.802 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
 231.814 Info ClientMultiplayerManager.cpp:573: MapTick(16058) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 231.980 Info ClientMultiplayerManager.cpp:573: MapTick(16161) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 232.080 Info ClientMultiplayerManager.cpp:573: MapTick(16161) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 232.130 Info GameActionHandler.cpp:3400: MapTick (16164) processed PlayerJoinGame peerID(6) playerIndex(1) mode(connect ) 
 237.630 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 13 (nextTickToSend: 16526, ticksClientWillJumpOver: 0 {})
 242.667 Info ClientSynchronizer.cpp:279: Changing local latency from 13 to 12 (nextTickToSend: 16809, ticksClientWillJumpOver: 0 {})
 252.776 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (5)
 252.841 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 252.841 Info ClientMultiplayerManager.cpp:573: MapTick(17406) changing state from(InGame) to(DisconnectScheduled)
 252.859 Info ClientMultiplayerManager.cpp:573: MapTick(17406) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 252.942 Info ClientMultiplayerManager.cpp:573: MapTick(17406) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 252.942 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (6)
 253.020 Info UDPSocket.cpp:206: Closing socket
 253.020 Info UDPSocket.cpp:236: Socket closed
 255.881 Joining game 71.198.195.30:34197
 255.881 Info UDPSocket.cpp:33: Opening socket
 255.882 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 255.962 Connection refused
 255.963 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 255.963 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 255.964 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 256.071 Info HttpSharedState.cpp:127: Status code: 200
 256.071 Info AuthServerConnector.cpp:139: Received key(IMSzN3lVqn5h7FXXb6ZPVA==) for username(Beau_) from auth server.
 256.129 Info UDPSocket.cpp:206: Closing socket
 256.129 Info UDPSocket.cpp:236: Socket closed
 256.129 Joining game 71.198.195.30:34197
 256.129 Info UDPSocket.cpp:33: Opening socket
 256.130 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 256.196 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 256.229 Connection refused
 256.230 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 256.230 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 256.314 Info UDPSocket.cpp:206: Closing socket
 256.314 Info UDPSocket.cpp:236: Socket closed
 258.081 Joining game 71.198.195.30:34197
 258.081 Info UDPSocket.cpp:33: Opening socket
 258.081 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 258.164 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 258.164 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 258.164 Info ClientRouter.cpp:238: ConnectionAccepted
 258.465 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 258.465 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1606503 B, 3194 blocks)
 258.468 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 259.681 Finished download (1 s, 1.6 MB, 1.3 MB/s)
 259.705 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 259.705 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 259.705 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1606503 bytes.
 259.767 Loading Level.dat: 3163600 bytes.
 259.772 Info Scenario.cpp:135: Map version 0.16.22-1
 259.864 Loading script.dat: 175 bytes.
 259.866 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
 259.883 Info ClientMultiplayerManager.cpp:573: MapTick(17450) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 260.035 Info ClientMultiplayerManager.cpp:573: MapTick(17545) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 260.133 Info ClientMultiplayerManager.cpp:573: MapTick(17545) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 260.217 Info GameActionHandler.cpp:3400: MapTick (17550) processed PlayerJoinGame peerID(8) playerIndex(1) mode(connect ) 
 267.624 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 15 (nextTickToSend: 18026, ticksClientWillJumpOver: 0 {})
 272.530 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (7)
 272.630 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 13 (nextTickToSend: 18310, ticksClientWillJumpOver: 0 {})
 277.670 Info GameActionHandler.cpp:3400: MapTick (18584) processed PlayerJoinGame peerID(9) playerIndex(0) mode(connect ) 
 277.936 Info ClientSynchronizer.cpp:279: Changing local latency from 13 to 12 (nextTickToSend: 18613, ticksClientWillJumpOver: 0 {})
 282.906 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 10 (nextTickToSend: 18909, ticksClientWillJumpOver: 0 {})
 290.079 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 290.079 Info ClientMultiplayerManager.cpp:573: MapTick(19328) changing state from(InGame) to(DisconnectScheduled)
 290.082 Info ClientMultiplayerManager.cpp:573: MapTick(19328) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 290.147 Info ClientMultiplayerManager.cpp:573: MapTick(19328) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 290.148 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (8)
 290.218 Info UDPSocket.cpp:206: Closing socket
 290.218 Info UDPSocket.cpp:236: Socket closed
 433.266 Joining game 71.198.195.30:34197
 433.266 Info UDPSocket.cpp:33: Opening socket
 433.267 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 433.363 Connection refused
 433.363 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 433.363 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 433.364 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 433.848 Info HttpSharedState.cpp:127: Status code: 200
 433.848 Info AuthServerConnector.cpp:139: Received key(4MEOWVwFqkpF+s4jdSzyTA==) for username(Beau_) from auth server.
 433.866 Info UDPSocket.cpp:206: Closing socket
 433.866 Info UDPSocket.cpp:236: Socket closed
 433.866 Joining game 71.198.195.30:34197
 433.866 Info UDPSocket.cpp:33: Opening socket
 433.867 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 433.924 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 433.940 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 71.198.195.30:34197: invalid state (WaitingForAccept) for packet type
 433.957 Connection refused
 433.957 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 433.958 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 434.051 Info UDPSocket.cpp:206: Closing socket
 434.051 Info UDPSocket.cpp:236: Socket closed
 435.208 Joining game 71.198.195.30:34197
 435.208 Info UDPSocket.cpp:33: Opening socket
 435.209 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 435.292 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 435.292 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 435.292 Info ClientRouter.cpp:238: ConnectionAccepted
 435.592 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 435.592 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (1810639 B, 3600 blocks)
 435.596 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 436.957 Finished download (1 s, 1.8 MB, 1.3 MB/s)
 436.986 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 436.986 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 436.987 Loading map C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip: 1810639 bytes.
 437.078 Loading Level.dat: 3544264 bytes.
 437.083 Info Scenario.cpp:135: Map version 0.16.22-1
 437.185 Loading script.dat: 175 bytes.
 437.187 Checksum for script C:/Users/LivingRoom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
 437.197 Info ClientMultiplayerManager.cpp:573: MapTick(23612) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 437.367 Info ClientMultiplayerManager.cpp:573: MapTick(23720) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 437.464 Info ClientMultiplayerManager.cpp:573: MapTick(23720) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 437.497 Info GameActionHandler.cpp:3400: MapTick (23722) processed PlayerJoinGame peerID(24) playerIndex(1) mode(connect ) 
 447.053 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 10 (nextTickToSend: 24327, ticksClientWillJumpOver: 0 {})
 450.149 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24480) serverCRC(2774861486) localCRC(4265776590)
 450.149 Info ClientMultiplayerManager.cpp:573: MapTick(24481) changing state from(InGame) to(DesyncedWaitingForMap)
 450.166 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24481) serverCRC(2716469830) localCRC(1838163335)
 450.190 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24482) serverCRC(1805465561) localCRC(2816940056)
 450.207 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24483) serverCRC(3550638247) localCRC(1502532650)
 450.223 Info ClientMultiplayerManager.cpp:739: mapTick(24485) received player (24) desynced
 450.223 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24484) serverCRC(3424384325) localCRC(1178030536)
 450.239 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24485) serverCRC(1698542043) localCRC(4010874198)
 450.256 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24486) serverCRC(2646684588) localCRC(1098609645)
 450.274 Error GameActionHandler.cpp:2617: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(24487) serverCRC(3122116735) localCRC(1722677310)
 451.358 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 451.358 Info ClientMultiplayerManager.cpp:573: MapTick(24489) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 451.364 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 452.174 Downloading file C:\Users\LivingRoom\AppData\Roaming\Factorio\temp\mp-download.zip (6288580 B, 12503 blocks)
 452.177 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 456.786 Finished download (4 s, 6.2 MB, 1.3 MB/s)
 456.813 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 456.813 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
