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Version: 0.16.2
Date: 1. 2. 2018
  Bugfixes:
    - Fixed invalid function call due to a function renaming

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Version: 0.16.1
Date: 1. 1. 2018
  Features:
    - Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
    - Unit spawners now rally troops when they die
  Improvements:
    - Cliffs and impassable areas due to object density have been added to the pathfinder
    - Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
    - Added artillery turret to buildings that emit pheromones
  Optimizations:
    - Switch scanning for cliffs, resources, and tiles to event based instead of polling
    - Reduced number of table allocations when working with squads
  Bugfixes:
    - fixed changelog so it shows up in-game interface
    - Added checks for correct surface before processing build events
  Balance:
    - Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
  Framework:
    - Created visualler for viewing internal Rampant ai game state

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Version: 0.16.0
Date: 13. 12. 2017
  Changes:
    - Updated info.json
  Bugfixes:
    - Fixed broken icon size prototypes
    - Fixed create-smoke calls
    - Fixed perimeter to radius
    - Fixed smoke
    - Fixed missing fire tile properties
