## 0.9.8 ##
* Added compatibility for base game version 0.16

## 0.9.7 ##
* Added compatibility for [Quarry](https://mods.factorio.com/mods/FuzzCat927/quarry)

## 0.9.6 ##
* Fixed crash with [Bottleneck](https://mods.factorio.com/mods/trold/Bottleneck)

## 0.9.5 ##
* Added compatibility for [Omnicompression](https://mods.factorio.com/mods/EmperorZelos/omnimatter_compression) and [Compressed Materials](https://mods.factorio.com/mods/Nexela/compressor) ([18161](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/18161))
* Removed the flashing logistic network warning ([17387](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/17387))
* Added compatibility for [New Game+](https://mods.factorio.com/mods/Bilka/NewGamePlus)

## 0.9.4 ##
* Fixed that Bottleneck read mode would get disabled when not appropriate ([34](https://github.com/theRustyKnife/CraftingCombinator/issues/34))

## 0.9.3 ##
* Fixed settings being lost when reviving combinators using [Picker Extended](https://mods.factorio.com/mods/Nexela/PickerExtended)
* Fixed that the data entities could get placed in large numbers when dragging a blueprint while placing it ([31](https://github.com/theRustyKnife/CraftingCombinator/issues/31))

## 0.9.2 ##
* Fixed a crash in the migration script

## 0.9.1 ##
* Fixed crash when loading without Bottleneck installed ([14118](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/14118), [28](https://github.com/theRustyKnife/CraftingCombinator/issues/28))
* Added [Omnimatter](https://mods.factorio.com/mods/EmperorZelos/omnimatter) compatibility ([14039](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/14039))

## 0.9.0 ##
+ Crafting combinator can read Bottleneck status (requires [Bottleneck](https://mods.factorio.com/mods/trold/Bottleneck) 0.7.3 or higher)

## 0.8.1 ##
* Multiply by input count can now be used with find recipes
* Negative values are handled properly (not ignored as before)

## 0.8.0 ##
+ Added an option to read crafting speed to crafting combinator
+ Added an option to multiply results by input count to recipe combinator
+ Added a mode to recipe combinator for finding recipes that produce a given item
* Fixed modules being carried back to storage in certain cases

## 0.7.2 ##
* Moved the refresh rate configuration to mod settings

## 0.7.1 ##
* Fixed wrong icon scale for virtual recipe group
* Fixed recipes that defined complexities would get a virtual signal even if not necessary ([11640](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/11640))
* Fixed broken localization
* Enabled sorting virtual recipes into groups

## 0.7.0 ##
* Updated for Factorio 0.15

## 0.6.2 ##
* Fixed a crash when the root GUI element was clicked ([9454](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/9454))

## 0.6.1 ##
* Fixed recipes not being enabled again ([4438](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4438))

## 0.6.0 ##
+ Settings are saved in blueprints
+ Modules that have been removed due to recipe change can now be requested back into the assembler
* The multiplier for time in recipe combinator can now be changed to any number
* Refresh rate is now configurable from in-game, individually for crafting and recipe combinators

## 0.5.2 ##
* Removed rocket part signal and made the rocket part item not hidden to fix [251643](https://forums.factorio.com/viewtopic.php?f=93&t=34405&start=40#p251643) and prevent flickering issues

## 0.5.1 ##
* Fixed that module would be moved even when not necessary which caused duplication ([251542](https://forums.factorio.com/viewtopic.php?f=93&t=34405&start=20#p251542))

## 0.5.0 ##
+ Added configuration GUIs for combinators
+ Added product mode to recipe combinator
+ Added an option to crafting combinator to read recipes from assemblers
+ Added settings copy/paste
+ Added an option to crafting combinator to empty inserters' hands to prevent jamming
+ Added a way to specify what type of chest to use for overflow items and modules
* Modules are now moved to overflow if they can't be used with the new recipe
* Half-finished crafting should now return the ingredients into overflow
* Crafting and recipe combinators now have seperate refresh rates specifiable in config (GUI coming later)
* Many minor changes

## 0.4.2 ##
+ Added [Recycling Machines](https://mods.factorio.com/mods/DRY411S/ZRecycling) compatibility

## 0.4.1 ##
* Fixed a crash when loading with AAI Programmable Vehicles
* Fixed some virtual recipes would get the default icon when not necessary

## 0.4.0 ##
* Changed the way virtual recipes are generated which should increase compatibilty (thanks to [Nexela](https://github.com/theRustyKnife/CraftingCombinator/pull/4))
* Combinators are color coded now (by [Nexela](https://github.com/theRustyKnife/CraftingCombinator/pull/4))
+ Added automatic locale generation (thanks to [Nexela](https://github.com/theRustyKnife/CraftingCombinator/pull/4) again)
+ Added a subgroup for virtual recipes (once more by [Nexela](https://github.com/theRustyKnife/CraftingCombinator/pull/4))

## 0.3.3 ##
* Fixed a crash caused by a rounding error in recipe combinator

## 0.3.2 ##
* Fixed crash when placing a combinator after reloading a game ([5908](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/5908))

## 0.3.1 ##
* Fixed wrong path for no-icon icon and an error in migration script ([5869](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/5869))

## 0.3.0 ##
* Completely rewritten code
* Moved special cases to the locale mod
+ Added support for external special case and icon definitions
+ Added an invisible active provider chest where the items from the assembler are put when recipe changes

## 0.2.2 ##
+ Added crafting time to recipe combinator output (thanks to [LuziferSenpai](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4654))

## 0.2.1 ##
* Fixed a crash when removing a recipe combinator in a new game ([4644](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4644))

## 0.2.0 ##
* Moved localisation into another mod
+ Added recipe combinator (thanks to [Igie](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4421))

## 0.1.4 ##
* Changed to work with any and all (hopefully) crafting machine (chemplants, refineries too)
+ Added locale for some mods

## 0.1.3 ##
* Recipe for combinator is enabled when the mod is added to the game

## 0.1.2 ##
+ Added a special case system to solve a recipe naming problem
+ Translations for vanilla virtual recipes

## 0.1.1 ##
+ Initial release
