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Version: 0.16.15
Date: 1. 29. 2018
  Bugfixes:
    - Fixed NE and bobs integration
  Tweaks:
    - Increased base processing passes from every 5 to 2 seconds

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Version: 0.16.14
Date: 1. 28. 2018
  Bugfixes:
    - Fixed inverted check for bobs and ne (https://mods.factorio.com/mod/Rampant/discussion/5a6ec83c1650e7000ee173b2)

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Version: 0.16.13
Date: 1. 28. 2018
  Bugfixes:
    - Fixed load error for mod dependencies (https://github.com/veden/Rampant/issues/15)

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Version: 0.16.12
Date: 1. 28. 2018
  Bugfixes:
    - Fixed an error where item could be nil (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p339033)
  Improvements:
    - Added support for bobs and NE artifacts
    - Added options to include Bobs or NE as factions

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Version: 0.16.11
Date: 1. 27. 2018
  Bugfixes:
    - A a null check for nil'ed squad groups (https://mods.factorio.com/mod/Rampant/discussion/5a6d09cb9a95f7000b165865)
  Improvements:
    - Added setting options for changing tiers and variations to allow for a smaller memory footprint

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Version: 0.16.10
Date: 1. 27. 2018
  Bugfixes:
    - Fixed missing function in surfaceTileChange call (https://mods.factorio.com/mod/Rampant/discussion/5a6cf2ff68436500096b638b)

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Version: 0.16.9
Date: 1. 27. 2018
  Bugfixes:
    - Fixed uninitialized kamikazeThreshold
    - Fixed that deadzones wouldn't expire allowing for resettling

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Version: 0.16.8
Date: 1. 26. 2018
  Bugfixes:
    - Fixed on_tick empty interval (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220#p338531)

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Version: 0.16.7
Date: 1. 26. 2018
  Improvements:
    - Reduced the number of trivial smoke created to 4 from ~20
  Tweaks:
    - Turned off new enemies by default
    - Set default number of enemy variations per tier to 1

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Version: 0.16.6
Date: 1. 25. 2018
  Features:
    - Generated enemies for a large variety of things to battle
    - Evolving bases now get stronger over time and specialize their units
    - Creates areas clear of biters
  Bugfixes:
    - Fixed a cause where squads could get stuck on hard to pass terrain
  Tweaks:
    - Increased squad movement penalty before removal from 8000 to 10000

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Version: 0.16.5
Date: 1. 24. 2018
  Bugfixes:
    - Fix from Pxanych for calculatekamikazethreshold passing table instead of a number

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Version: 0.16.4
Date: 1. 23. 2018
  Bugfixes:
    - Fix for invalid ai max squad variable reference

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Version: 0.16.3
Date: 1. 13. 2018
  Bugfixes:
    - Fixed creative mode tile wand robot error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220&hilit=rampant#p335574)
    - Fix from CyaNox for build tile positions to array of tiles change in factorio 0.16.17
  Improvements:
    - Removed squad limit
    - Squads converted from vanilla control receive immediate kamikaze roll
    - Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
  Optimizations:
    - Reworked squad regrouping to be surrounding chunks instead comparing against master list
  Framework:
    - Add squads to chunk map for faster location sensitive lookups

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Version: 0.16.2
Date: 1. 2. 2018
  Bugfixes:
    - Fixed invalid function call due to a function renaming

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Version: 0.16.1
Date: 1. 1. 2018
  Features:
    - Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
    - Unit spawners now rally troops when they die
  Improvements:
    - Cliffs and impassable areas due to object density have been added to the pathfinder
    - Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
    - Added artillery turret to buildings that emit pheromones
    - Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
  Optimizations:
    - Switch scanning for cliffs, resources, and tiles to event based instead of polling
    - Reduced number of table allocations when working with squads
  Bugfixes:
    - fixed changelog so it shows up in-game interface
    - Added checks for correct surface before processing build events
  Framework:
    - Created visualler for viewing internal Rampant ai game state

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Version: 0.16.0
Date: 13. 12. 2017
  Tweaks:
    - Updated info.json
  Bugfixes:
    - Fixed broken icon size prototypes
    - Fixed create-smoke calls
    - Fixed perimeter to radius
    - Fixed smoke
    - Fixed missing fire tile properties
