   0.001 2018-01-26 22:48:16; Factorio 0.16.19 (build 35204, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "5936" 
   0.002 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/schedar/AppData/Roaming/Factorio [45120/113905MB]
   0.002 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16333MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.010 Available display adapters: 1
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.110 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 23.21.13.9065
   0.110 D3DFMT_A8 is not supported format for surfaces.
   0.110 D3DFMT_L8 is not supported format for surfaces.
   0.115   Video memory size (dedicated video/dedicated system/shared system/available): 8092/0/8166/4088 MB
   0.147 DSound: Starting _dsound_update thread
   0.147 DSound: Enter _dsound_update; tid=4168
   0.147 Device reset internal.
   0.151 Desktop composition is active.
   0.151 Graphics settings preset: extreme
   0.151 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.151                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.219 Loading mod core 0.0.0 (data.lua)
   0.234 Loading mod base 0.16.19 (data.lua)
   0.352 Loading mod base 0.16.19 (data-updates.lua)
   0.390 Checksum for core: 1372761519
   0.390 Checksum of base: 799049222
   0.482 Loading sounds...
   0.545 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.545 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1517003297
   0.669 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.670 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.670 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.689 Initial atlas bitmap size is 16384
   0.722 Created atlas bitmap 16384x16383 [none]
   1.174 Created atlas bitmap 16384x4293 [none]
   1.282 Created atlas bitmap 16384x6918 [shadow]
   1.460 Created atlas bitmap 16384x2104 [decal]
   1.514 Created atlas bitmap 8192x5576 [mipmap]
   1.583 Created atlas bitmap 8192x800 [mipmap, smoke]
   1.596 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
   1.702 Created atlas bitmap 2544x528 [linear-minification, mipmap, terrain]
   1.704 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
   1.731 Created atlas bitmap 8192x924 [alpha-mask]
   8.625 Sprites loaded
   8.625 Convert atlas 8192x5576 to: mipmap 
   8.792 Convert atlas 8192x800 to: mipmap 
   8.817 Convert atlas 8192x8192 to: min-linear 
   9.067 Convert atlas 2544x528 to: min-linear 
   9.073 Convert atlas 8192x2068 to: trilinear-filtering 
   9.135 Convert atlas 8192x924 to: alpha-mask
   9.602 Custom inputs active: 0
   9.638 Factorio initialised
  13.369 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  15.446 Error Pinger.cpp:150: Ping sendto failed: Sendto (0.0.0.0:34197) failed (10049: The requested address is not valid in its context.
)
  20.401 Info UDPSocket.cpp:206: Closing socket
  20.401 Info UDPSocket.cpp:236: Socket closed
  20.401 Info UDPSocket.cpp:206: Closing socket
  20.402 Joining game 151.80.42.17:34197
  20.402 Info UDPSocket.cpp:33: Opening socket
  20.403 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  20.526 Connection refused
  20.526 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  20.526 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  20.527 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  21.135 Info HttpSharedState.cpp:127: Status code: 200
  21.135 Info AuthServerConnector.cpp:139: Received key(apVI0D7b3iFxEOAsjYt4xg==) for username(PaszaVonPomiot) from auth server.
  21.159 Info UDPSocket.cpp:206: Closing socket
  21.159 Info UDPSocket.cpp:236: Socket closed
  21.159 Joining game 151.80.42.17:34197
  21.159 Info UDPSocket.cpp:33: Opening socket
  21.160 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  21.274 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  21.274 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  21.274 Info ClientRouter.cpp:238: ConnectionAccepted
  21.792 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  21.792 Downloading file C:\Users\schedar\AppData\Roaming\Factorio\temp\mp-download.zip (6328355 B, 12582 blocks)
  21.795 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  25.051 Finished download (3 s, 6.3 MB, 1.9 MB/s)
  25.066 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  25.066 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  25.067 Loading map C:\Users\schedar\AppData\Roaming\Factorio\temp\mp-download.zip: 6328355 bytes.
  25.088 Info TransferTarget.cpp:159: Received transfer block while not downloading
  25.106 Loading Level.dat: 13755434 bytes.
  25.110 Info Scenario.cpp:135: Map version 0.16.19-3
  25.618 Loading script.dat: 175 bytes.
  25.649 Checksum for script C:/Users/schedar/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
  25.659 Info ClientMultiplayerManager.cpp:573: MapTick(2757567) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  25.711 Info ClientMultiplayerManager.cpp:573: MapTick(2757599) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  25.841 Info ClientMultiplayerManager.cpp:573: MapTick(2757599) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  25.941 Info GameActionHandler.cpp:3384: MapTick (2757605) processed PlayerJoinGame peerID(6) playerIndex(8) mode(create ) 
  35.724 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 22 (nextTickToSend: 2758217, ticksClientWillJumpOver: 0 {})
  40.726 Info ClientSynchronizer.cpp:279: Changing local latency from 22 to 21 (nextTickToSend: 2758513, ticksClientWillJumpOver: 0 {})
  45.725 Info ClientSynchronizer.cpp:279: Changing local latency from 21 to 16 (nextTickToSend: 2758812, ticksClientWillJumpOver: 0 {})
  48.840 Error GameActionHandler.cpp:2603: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(2758979) serverCRC(1577858908) localCRC(1450602645)
  48.840 Info ClientMultiplayerManager.cpp:573: MapTick(2758980) changing state from(InGame) to(DesyncedWaitingForMap)
  48.942 Info ClientMultiplayerManager.cpp:739: mapTick(2758986) received player (6) desynced
  50.824 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  50.824 Info ClientMultiplayerManager.cpp:573: MapTick(2758993) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
  50.826 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
  51.997 Info BlueprintShelf.cpp:628: Saving blueprint storage.
  52.457 Downloading file C:\Users\schedar\AppData\Roaming\Factorio\temp\mp-download.zip (22383926 B, 44501 blocks)
  52.464 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
  61.739 Finished download (9 s, 22.3 MB, 2.4 MB/s)
  66.080 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  66.080 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
