   0.024 2018-01-07 03:59:08; Factorio 0.16.15 (build 34841, linux64, alpha)
   0.138 Operating system: Linux (Ubuntu 17.10)
   0.138 Program arguments: "/antonfries/data/personal/private/factorio/factorio_external/bin/x64/factorio" 
   0.138 Read data path: /antonfries/data/personal/private/factorio/factorio_external/data
   0.138 Write data path: /antonfries/data/personal/private/factorio/factorio_external [13624/50140MB]
   0.138 Binaries path: /antonfries/data/personal/private/factorio/factorio_external/bin
   0.211 System info: [CPU: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz, 8 cores, RAM: 7870MB]
   0.236 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: de]
   0.260 Available display adapters: 1
   0.260  [0]: resolution 1920x1080px at [0,0]
   0.260 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.609 Initialised OpenGL:[0] GeForce GT 740M/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.90
   0.610   Video memory size (dedicated/total available/current available): 2048/2048/1810 MB
   0.754 Graphics settings preset: high
   0.754 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.754                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.374 Loading mod core 0.0.0 (data.lua)
   1.511 Loading mod base 0.16.15 (data.lua)
   2.239 Loading mod base 0.16.15 (data-updates.lua)
   2.370 Checksum for core: 2242385247
   2.370 Checksum of base: 2600059353
   2.618 Loading sounds...
   2.929 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1515276682
   2.929 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   3.148 Loaded shader file /antonfries/data/personal/private/factorio/factorio_external/data/core/graphics/shaders/game.glsl
   3.148 Loaded shader file /antonfries/data/personal/private/factorio/factorio_external/data/core/graphics/shaders/zoom-to-world.glsl
   3.157 Loaded shader file /antonfries/data/personal/private/factorio/factorio_external/data/core/graphics/shaders/alpha-mask.glsl
   3.174 Initial atlas bitmap size is 16384
   3.181 Created atlas bitmap 16384x13055 [none]
   3.183 Created atlas bitmap 16384x3203 [shadow]
   3.184 Created atlas bitmap 16384x2104 [decal]
   3.186 Created atlas bitmap 8192x5596 [mipmap]
   3.186 Created atlas bitmap 8192x800 [mipmap, smoke]
   3.309 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
   3.310 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
   3.310 Created atlas bitmap 8192x924 [alpha-mask]
  46.441 Sprites loaded
  46.441 Convert atlas 8192x5596 to: mipmap 
  47.032 Convert atlas 8192x800 to: mipmap 
  47.126 Convert atlas 8192x8168 to: min-linear 
  48.141 Convert atlas 8192x2068 to: trilinear-filtering 
  48.610 Convert atlas 8192x924 to: alpha-mask
  48.702 Custom inputs active: 0
  48.704 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Anzhion&token=<private>&apiVersion=2
  50.356 0 packages available to download (experimental updates enabled).
  50.434 Factorio initialised
  55.375 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  63.659 Info UDPSocket.cpp:206: Closing socket
  63.659 Info UDPSocket.cpp:236: Socket closed
  63.659 Info UDPSocket.cpp:206: Closing socket
  63.663 Joining game 84.174.34.80:34197
  63.663 Info UDPSocket.cpp:33: Opening socket
  63.666 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  64.518 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
  65.419 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  65.420 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  67.902 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  67.902 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  67.971 Info UDPSocket.cpp:206: Closing socket
  67.971 Info UDPSocket.cpp:236: Socket closed
  68.966 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  72.691 Info UDPSocket.cpp:206: Closing socket
  72.691 Info UDPSocket.cpp:236: Socket closed
  72.691 Info UDPSocket.cpp:206: Closing socket
  72.695 Joining game 84.174.34.80:34197
  72.695 Info UDPSocket.cpp:33: Opening socket
  72.697 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  73.552 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
  74.402 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  74.402 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  75.202 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  75.202 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  75.300 Info UDPSocket.cpp:206: Closing socket
  75.300 Info UDPSocket.cpp:236: Socket closed
  76.278 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 100.073 Info UDPSocket.cpp:206: Closing socket
 100.074 Info UDPSocket.cpp:236: Socket closed
 100.074 Info UDPSocket.cpp:206: Closing socket
 100.078 Joining game 93.189.5.178:34197
 100.078 Info UDPSocket.cpp:33: Opening socket
 100.080 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 100.186 Connection refused
 100.188 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 100.188 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 100.188 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 100.776 Info HttpSharedState.cpp:127: Status code: 200
 100.776 Info AuthServerConnector.cpp:139: Received key(j0weLinPjVNdSOlm/cZqnw==) for username(Anzhion) from auth server.
 100.808 Info UDPSocket.cpp:206: Closing socket
 100.808 Info UDPSocket.cpp:236: Socket closed
 100.808 Joining game 93.189.5.178:34197
 100.808 Info UDPSocket.cpp:33: Opening socket
 100.810 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 100.903 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 100.903 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 100.903 Info ClientRouter.cpp:238: ConnectionAccepted
 103.202 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 103.202 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (36172718 B, 71914 blocks)
 103.221 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 115.926 Finished download (12 s, 36.1 MB, 2.8 MB/s)
 115.998 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 115.998 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 115.999 Loading map /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip: 36172718 bytes.
 116.058 Loading Level.dat: 112632207 bytes.
 116.071 Info Scenario.cpp:135: Map version 0.16.15-0
 118.937 Loading script.dat: 175 bytes.
 118.940 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 2309010108
 118.991 Info ClientMultiplayerManager.cpp:573: MapTick(11460659) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 132.341 Info ClientMultiplayerManager.cpp:573: MapTick(11462401) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 132.452 Info ClientMultiplayerManager.cpp:573: MapTick(11462401) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 134.252 Info GameActionHandler.cpp:3371: MapTick (11462401) processed PlayerJoinGame peerID(115) playerIndex(213) mode(connect ) 
 150.538 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 150.538 Info ClientMultiplayerManager.cpp:573: MapTick(11463243) changing state from(InGame) to(DisconnectScheduled)
 150.540 Info ClientMultiplayerManager.cpp:573: MapTick(11463243) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 150.603 Info ClientMultiplayerManager.cpp:573: MapTick(11463243) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 150.603 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (115)
 150.633 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 151.190 Info UDPSocket.cpp:206: Closing socket
 151.190 Info UDPSocket.cpp:236: Socket closed
 154.426 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 173.584 Info UDPSocket.cpp:206: Closing socket
 173.584 Info UDPSocket.cpp:236: Socket closed
 173.585 Info UDPSocket.cpp:206: Closing socket
 173.588 Joining game 176.31.106.185:34198
 173.588 Info UDPSocket.cpp:33: Opening socket
 173.589 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 173.704 Connection refused
 173.704 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 173.704 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 173.704 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 174.303 Info HttpSharedState.cpp:127: Status code: 200
 174.303 Info AuthServerConnector.cpp:139: Received key(BlaBjuT9QCn/s72ajaZ14A==) for username(Anzhion) from auth server.
 174.382 Info UDPSocket.cpp:206: Closing socket
 174.382 Info UDPSocket.cpp:236: Socket closed
 174.382 Joining game 176.31.106.185:34198
 174.382 Info UDPSocket.cpp:33: Opening socket
 174.384 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 174.470 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 174.470 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 174.470 Info ClientRouter.cpp:238: ConnectionAccepted
 175.968 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 175.969 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (28179350 B, 56023 blocks)
 175.987 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 187.659 Finished download (11 s, 28.1 MB, 2.4 MB/s)
 187.719 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 187.719 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 187.719 Loading map /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip: 28179350 bytes.
 187.735 Loading Level.dat: 75451119 bytes.
 187.742 Info Scenario.cpp:135: Map version 0.16.15-0
 189.499 Loading script.dat: 30961 bytes.
 189.516 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 3949374761
 189.642 Info ClientMultiplayerManager.cpp:573: MapTick(2330979) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 215.449 Info ClientMultiplayerManager.cpp:573: MapTick(2333349) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 215.552 Info ClientMultiplayerManager.cpp:573: MapTick(2333349) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 215.619 Info GameActionHandler.cpp:3371: MapTick (2333353) processed PlayerJoinGame peerID(181) playerIndex(117) mode(create ) 
 221.302 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 21 (nextTickToSend: 2333725, ticksClientWillJumpOver: 0 {})
 226.285 Info ClientSynchronizer.cpp:279: Changing local latency from 21 to 13 (nextTickToSend: 2334013, ticksClientWillJumpOver: 0 {})
 229.019 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (180)
 231.285 Info ClientSynchronizer.cpp:279: Changing local latency from 13 to 12 (nextTickToSend: 2334307, ticksClientWillJumpOver: 0 {})
 241.303 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 2334907, ticksClientWillJumpOver: 0 {})
 256.315 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 12 (nextTickToSend: 2335806, ticksClientWillJumpOver: 0 {})
 266.287 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 13 (nextTickToSend: 2336403, ticksClientWillJumpOver: 1 {2336403})
 286.304 Info ClientSynchronizer.cpp:279: Changing local latency from 13 to 20 (nextTickToSend: 2337606, ticksClientWillJumpOver: 0 {})
 301.319 Info ClientSynchronizer.cpp:279: Changing local latency from 20 to 21 (nextTickToSend: 2338511, ticksClientWillJumpOver: 0 {})
 321.310 Info ClientSynchronizer.cpp:279: Changing local latency from 21 to 18 (nextTickToSend: 2339710, ticksClientWillJumpOver: 0 {})
 326.284 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 17 (nextTickToSend: 2340007, ticksClientWillJumpOver: 0 {})
 331.301 Info ClientSynchronizer.cpp:279: Changing local latency from 17 to 16 (nextTickToSend: 2340308, ticksClientWillJumpOver: 0 {})
 366.311 Info ClientSynchronizer.cpp:279: Changing local latency from 16 to 15 (nextTickToSend: 2342409, ticksClientWillJumpOver: 0 {})
 371.315 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 14 (nextTickToSend: 2342710, ticksClientWillJumpOver: 0 {})
 373.486 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (176)
 373.486 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (176)
 373.486 Info ClientMultiplayerManager.cpp:889: Disconnect notification for not connected peer (176)
 376.299 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 19 (nextTickToSend: 2343008, ticksClientWillJumpOver: 0 {})
 386.313 Info ClientSynchronizer.cpp:279: Changing local latency from 19 to 20 (nextTickToSend: 2343610, ticksClientWillJumpOver: 0 {})
 396.287 Info ClientSynchronizer.cpp:279: Changing local latency from 20 to 17 (nextTickToSend: 2344209, ticksClientWillJumpOver: 0 {})
 402.741 Info ClientSynchronizer.cpp:279: Changing local latency from 17 to 19 (nextTickToSend: 2344510, ticksClientWillJumpOver: 0 {})
 412.731 Info ClientSynchronizer.cpp:279: Changing local latency from 19 to 16 (nextTickToSend: 2345111, ticksClientWillJumpOver: 0 {})
 417.713 Info ClientSynchronizer.cpp:279: Changing local latency from 16 to 15 (nextTickToSend: 2345407, ticksClientWillJumpOver: 0 {})
 421.128 Info GameActionHandler.cpp:3371: MapTick (2345596) processed PlayerJoinGame peerID(182) playerIndex(27) mode(connect ) 
 422.742 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 14 (nextTickToSend: 2345709, ticksClientWillJumpOver: 0 {})
 447.728 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 16 (nextTickToSend: 2347206, ticksClientWillJumpOver: 0 {})
 477.720 Info ClientSynchronizer.cpp:279: Changing local latency from 16 to 15 (nextTickToSend: 2349008, ticksClientWillJumpOver: 0 {})
 482.717 Info ClientSynchronizer.cpp:279: Changing local latency from 15 to 14 (nextTickToSend: 2349308, ticksClientWillJumpOver: 0 {})
 492.737 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 13 (nextTickToSend: 2349910, ticksClientWillJumpOver: 0 {})
 497.735 Info ClientSynchronizer.cpp:279: Changing local latency from 13 to 10 (nextTickToSend: 2350209, ticksClientWillJumpOver: 0 {})
 507.404 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (178)
 517.737 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 9 (nextTickToSend: 2351407, ticksClientWillJumpOver: 0 {})
 522.735 Info ClientSynchronizer.cpp:279: Changing local latency from 9 to 18 (nextTickToSend: 2351706, ticksClientWillJumpOver: 0 {})
 532.735 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 9 (nextTickToSend: 2352315, ticksClientWillJumpOver: 0 {})
 552.649 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 552.649 Info ClientMultiplayerManager.cpp:573: MapTick(2353491) changing state from(InGame) to(DisconnectScheduled)
 552.667 Info ClientMultiplayerManager.cpp:573: MapTick(2353491) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 552.728 Info ClientSynchronizer.cpp:279: Changing local latency from 9 to 16 (nextTickToSend: 2353500, ticksClientWillJumpOver: 0 {})
 552.764 Info ClientMultiplayerManager.cpp:573: MapTick(2353491) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 552.764 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (181)
 552.764 Info ClientSynchronizer.cpp:206: nextHeartbeatSequenceNumber(2133300804) cannot process synchronizer action(SkippedTickClosure)
 552.764 Info ClientSynchronizer.cpp:206: nextHeartbeatSequenceNumber(2133300804) cannot process synchronizer action(SkippedTickClosure)
 552.800 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 553.234 Info UDPSocket.cpp:206: Closing socket
 553.234 Info UDPSocket.cpp:236: Socket closed
 555.270 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 577.217 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 577.217 Info HttpSharedState.cpp:125: Downloading https://multiplayer.factorio.com/get-game-details/740022
 577.217 Info HttpSharedState.cpp:127: Status code: 0
 583.185 Info UDPSocket.cpp:206: Closing socket
 583.185 Info UDPSocket.cpp:236: Socket closed
 583.185 Info UDPSocket.cpp:206: Closing socket
 583.189 Joining game 137.229.248.46:34197
 583.189 Info UDPSocket.cpp:33: Opening socket
 583.191 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 583.669 Connection refused
 583.670 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 583.670 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 583.670 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 584.143 Info HttpSharedState.cpp:127: Status code: 200
 584.143 Info AuthServerConnector.cpp:139: Received key(3eWvqQllsCeKuMgEEzEvRQ==) for username(Anzhion) from auth server.
 584.185 Info UDPSocket.cpp:206: Closing socket
 584.185 Info UDPSocket.cpp:236: Socket closed
 584.185 Joining game 137.229.248.46:34197
 584.185 Info UDPSocket.cpp:33: Opening socket
 584.188 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 584.637 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 584.637 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 584.637 Info ClientRouter.cpp:238: ConnectionAccepted
 585.002 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 585.002 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (5277874 B, 10493 blocks)
 585.005 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 588.878 Finished download (3 s, 5.2 MB, 1.3 MB/s)
 588.902 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 588.902 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 588.902 Loading map /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip: 5277874 bytes.
 588.915 Loading Level.dat: 11148833 bytes.
 588.919 Info Scenario.cpp:135: Map version 0.16.15-0
 589.263 Loading script.dat: 175 bytes.
 589.265 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 2309010108
 589.270 Info ClientMultiplayerManager.cpp:573: MapTick(284907) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 589.705 Info ClientMultiplayerManager.cpp:573: MapTick(285190) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 589.986 Info ClientMultiplayerManager.cpp:573: MapTick(285190) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 590.235 Info GameActionHandler.cpp:3371: MapTick (285206) processed PlayerJoinGame peerID(3) playerIndex(3) mode(create ) 
 591.560 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 34 (nextTickToSend: 285315, ticksClientWillJumpOver: 0 {})
 591.560 Info ClientSynchronizer.cpp:279: Changing local latency from 34 to 46 (nextTickToSend: 285317, ticksClientWillJumpOver: 0 {})
 606.524 Info ClientSynchronizer.cpp:279: Changing local latency from 46 to 37 (nextTickToSend: 286227, ticksClientWillJumpOver: 0 {})
 626.549 Info ClientSynchronizer.cpp:279: Changing local latency from 37 to 31 (nextTickToSend: 287425, ticksClientWillJumpOver: 0 {})
 641.909 Info ClientSynchronizer.cpp:279: Changing local latency from 31 to 30 (nextTickToSend: 288322, ticksClientWillJumpOver: 0 {})
 646.924 Info ClientSynchronizer.cpp:279: Changing local latency from 30 to 32 (nextTickToSend: 288622, ticksClientWillJumpOver: 0 {})
 656.911 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 26 (nextTickToSend: 289223, ticksClientWillJumpOver: 0 {})
 661.938 Info ClientSynchronizer.cpp:279: Changing local latency from 26 to 30 (nextTickToSend: 289518, ticksClientWillJumpOver: 0 {})
 676.919 Info ClientSynchronizer.cpp:279: Changing local latency from 30 to 28 (nextTickToSend: 290424, ticksClientWillJumpOver: 0 {})
 681.902 Info ClientSynchronizer.cpp:279: Changing local latency from 28 to 25 (nextTickToSend: 290721, ticksClientWillJumpOver: 0 {})
 686.923 Info ClientSynchronizer.cpp:279: Changing local latency from 25 to 24 (nextTickToSend: 291019, ticksClientWillJumpOver: 0 {})
 696.939 Info ClientSynchronizer.cpp:279: Changing local latency from 24 to 23 (nextTickToSend: 291622, ticksClientWillJumpOver: 0 {})
 701.920 Info ClientSynchronizer.cpp:279: Changing local latency from 23 to 22 (nextTickToSend: 291920, ticksClientWillJumpOver: 0 {})
 716.903 Info ClientSynchronizer.cpp:279: Changing local latency from 22 to 25 (nextTickToSend: 292817, ticksClientWillJumpOver: 0 {})
 726.934 Info ClientSynchronizer.cpp:279: Changing local latency from 25 to 22 (nextTickToSend: 293421, ticksClientWillJumpOver: 0 {})
 761.924 Info ClientSynchronizer.cpp:279: Changing local latency from 22 to 26 (nextTickToSend: 295513, ticksClientWillJumpOver: 2 {295513, 295514})
 766.935 Info ClientSynchronizer.cpp:279: Changing local latency from 26 to 28 (nextTickToSend: 295818, ticksClientWillJumpOver: 0 {})
 781.918 Info ClientSynchronizer.cpp:279: Changing local latency from 28 to 25 (nextTickToSend: 296720, ticksClientWillJumpOver: 0 {})
 796.918 Info ClientSynchronizer.cpp:279: Changing local latency from 25 to 26 (nextTickToSend: 297617, ticksClientWillJumpOver: 0 {})
 806.926 Info ClientSynchronizer.cpp:279: Changing local latency from 26 to 31 (nextTickToSend: 298218, ticksClientWillJumpOver: 0 {})
 816.008 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 816.008 Info ClientMultiplayerManager.cpp:573: MapTick(298737) changing state from(InGame) to(DisconnectScheduled)
 816.010 Info ClientMultiplayerManager.cpp:573: MapTick(298737) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 816.274 Info ClientMultiplayerManager.cpp:573: MapTick(298737) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 816.274 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (3)
 816.297 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 816.465 Info UDPSocket.cpp:206: Closing socket
 816.465 Info UDPSocket.cpp:236: Socket closed
 819.927 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 959.934 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 959.934 Info HttpSharedState.cpp:125: Downloading https://multiplayer.factorio.com/get-games?username=Anzhion&token=<private>
 959.934 Info HttpSharedState.cpp:127: Status code: 0
1006.623 Info UDPSocket.cpp:206: Closing socket
1006.623 Info UDPSocket.cpp:236: Socket closed
1006.623 Info UDPSocket.cpp:206: Closing socket
1271.985 Loading map /antonfries/data/personal/private/factorio/factorio_external/saves/Anton_124.zip: 10017889 bytes.
1272.023 Loading Level.dat: 27078636 bytes.
1272.027 Info Scenario.cpp:135: Map version 0.16.12-0
1272.906 Applying migration: Base Mod: 2018-01-04_Factorio_0.16.13.lua
1273.075 Loading script.dat: 175 bytes.
1273.078 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 2309010108
1273.134 Script @/antonfries/data/personal/private/factorio/factorio_external/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
1273.134 Script @/antonfries/data/personal/private/factorio/factorio_external/data/core/lualib/silo-script.lua:118: Executing silo script migration - Mod gui from left to top
1292.606 Info BlueprintShelf.cpp:628: Saving blueprint storage.
1292.852 Info AppManagerStates.cpp:1528: Saving finished
1402.893 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
1414.336 Info UDPSocket.cpp:206: Closing socket
1414.336 Info UDPSocket.cpp:236: Socket closed
1414.336 Info UDPSocket.cpp:206: Closing socket
1414.341 Joining game 88.130.62.220:59715
1414.341 Info UDPSocket.cpp:33: Opening socket
1414.343 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
1414.553 Connection refused
1414.553 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
1414.553 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
1414.553 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
1415.121 Info HttpSharedState.cpp:127: Status code: 200
1415.121 Info AuthServerConnector.cpp:139: Received key(MFiXQ/TI1yed25PlUihumw==) for username(Anzhion) from auth server.
1415.169 Info UDPSocket.cpp:206: Closing socket
1415.169 Info UDPSocket.cpp:236: Socket closed
1415.169 Joining game 88.130.62.220:59715
1415.169 Info UDPSocket.cpp:33: Opening socket
1415.171 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
1415.419 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1415.419 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1415.419 Info ClientRouter.cpp:238: ConnectionAccepted
1416.085 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
1416.085 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (9474176 B, 18836 blocks)
1416.088 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1422.388 Finished download (6 s, 9.4 MB, 1.5 MB/s)
1422.424 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
1422.424 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1422.424 Loading map /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip: 9474176 bytes.
1422.436 Loading Level.dat: 27114455 bytes.
1422.441 Info Scenario.cpp:135: Map version 0.16.15-0
1423.273 Loading script.dat: 175 bytes.
1423.275 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 2309010108
1423.304 Info ClientMultiplayerManager.cpp:573: MapTick(19832799) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1423.402 Info ClientMultiplayerManager.cpp:573: MapTick(19832854) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1423.502 Info ClientMultiplayerManager.cpp:573: MapTick(19832854) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1423.586 Info GameActionHandler.cpp:3371: MapTick (19832859) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect ) 
1430.835 Info ClientSynchronizer.cpp:279: Changing local latency from 32 to 14 (nextTickToSend: 19833326, ticksClientWillJumpOver: 0 {})
1440.852 Info ClientSynchronizer.cpp:279: Changing local latency from 14 to 20 (nextTickToSend: 19833910, ticksClientWillJumpOver: 0 {})
1450.857 Info ClientSynchronizer.cpp:279: Changing local latency from 20 to 12 (nextTickToSend: 19834517, ticksClientWillJumpOver: 0 {})
1455.818 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 19834808, ticksClientWillJumpOver: 0 {})
1460.852 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 9 (nextTickToSend: 19835109, ticksClientWillJumpOver: 0 {})
1486.518 Info ClientSynchronizer.cpp:279: Changing local latency from 9 to 18 (nextTickToSend: 19836607, ticksClientWillJumpOver: 0 {})
1496.502 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 10 (nextTickToSend: 19837214, ticksClientWillJumpOver: 0 {})
1506.497 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 11 (nextTickToSend: 19837806, ticksClientWillJumpOver: 0 {})
1516.530 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 10 (nextTickToSend: 19838409, ticksClientWillJumpOver: 0 {})
1541.507 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 20 (nextTickToSend: 19839907, ticksClientWillJumpOver: 0 {})
1551.525 Info ClientSynchronizer.cpp:279: Changing local latency from 20 to 12 (nextTickToSend: 19840517, ticksClientWillJumpOver: 0 {})
1556.508 Info ClientSynchronizer.cpp:279: Changing local latency from 12 to 11 (nextTickToSend: 19840808, ticksClientWillJumpOver: 0 {})
1566.522 Info ClientSynchronizer.cpp:279: Changing local latency from 11 to 10 (nextTickToSend: 19841409, ticksClientWillJumpOver: 0 {})
1606.527 Info ClientSynchronizer.cpp:279: Changing local latency from 10 to 18 (nextTickToSend: 19843808, ticksClientWillJumpOver: 0 {})
1616.530 Info ClientSynchronizer.cpp:279: Changing local latency from 18 to 10 (nextTickToSend: 19844416, ticksClientWillJumpOver: 0 {})
1641.452 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845892) serverCRC(4213364530) localCRC(3579318171)
1641.452 Info ClientMultiplayerManager.cpp:573: MapTick(19845893) changing state from(InGame) to(DesyncedWaitingForMap)
1641.468 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845893) serverCRC(650845117) localCRC(2788797211)
1641.485 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845894) serverCRC(2373661113) localCRC(988309567)
1641.502 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845895) serverCRC(3424391705) localCRC(1674758127)
1641.519 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845896) serverCRC(4125065901) localCRC(534058361)
1641.535 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845897) serverCRC(935095852) localCRC(2945525967)
1641.552 Info ClientMultiplayerManager.cpp:739: mapTick(19845899) received player (1) desynced
1641.552 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845898) serverCRC(5378218) localCRC(319796349)
1641.568 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19845899) serverCRC(1242190225) localCRC(384378173)
1646.635 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
1646.635 Info ClientMultiplayerManager.cpp:573: MapTick(19845901) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1646.637 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1651.602 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (44945663 B, 89356 blocks)
1651.621 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1682.326 Finished download (30 s, 44.9 MB, 1.4 MB/s)
1682.413 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
1682.413 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
1686.863 Info ParallelDesyncReportCreator.cpp:65: Created desync report
1686.868 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
1686.868 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
1686.885 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1686.969 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Desynchronisiert."
1686.969 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(WaitingForUserToSaveOrQuitAfterServerLeft)
1686.969 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer (1)
1693.550 Info UDPSocket.cpp:206: Closing socket
1693.550 Info UDPSocket.cpp:236: Socket closed
1693.550 Joining game 88.130.62.220:59715
1693.550 Info UDPSocket.cpp:33: Opening socket
1693.551 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
1693.652 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1693.652 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1693.652 Info ClientRouter.cpp:238: ConnectionAccepted
1694.352 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
1694.352 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (9452777 B, 18793 blocks)
1694.362 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1694.362 Warning ClientMultiplayerManager.cpp:767: receivedScriptChecksums isn't empty when download starting.
1700.779 Finished download (6 s, 9.4 MB, 1.4 MB/s)
1700.809 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
1700.809 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1700.809 Loading map /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip: 9452777 bytes.
1700.865 Loading Level.dat: 27020605 bytes.
1700.871 Info Scenario.cpp:135: Map version 0.16.15-0
1701.654 Loading script.dat: 175 bytes.
1701.656 Checksum for script /antonfries/data/personal/private/factorio/factorio_external/temp/currently-playing/control.lua: 2309010108
1701.670 Info ClientMultiplayerManager.cpp:573: MapTick(19846171) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1701.782 Info ClientMultiplayerManager.cpp:573: MapTick(19846225) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1701.902 Info ClientMultiplayerManager.cpp:573: MapTick(19846225) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1702.002 Info GameActionHandler.cpp:3371: MapTick (19846230) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
1708.985 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846648) serverCRC(1248108230) localCRC(61194043)
1708.985 Info ClientMultiplayerManager.cpp:573: MapTick(19846649) changing state from(InGame) to(DesyncedWaitingForMap)
1709.002 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846649) serverCRC(2126694432) localCRC(3222221514)
1709.019 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846650) serverCRC(4189910542) localCRC(4197801859)
1709.035 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846651) serverCRC(3478377886) localCRC(2370968813)
1709.051 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846652) serverCRC(481298805) localCRC(3437722218)
1709.069 Info ClientMultiplayerManager.cpp:739: mapTick(19846654) received player (2) desynced
1709.069 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846653) serverCRC(4112386824) localCRC(401849921)
1709.085 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846654) serverCRC(4288921366) localCRC(2614839821)
1709.102 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846655) serverCRC(2849584932) localCRC(3923286599)
1709.119 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846656) serverCRC(1286592385) localCRC(3878334071)
1709.135 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846657) serverCRC(479977073) localCRC(3447427553)
1709.152 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846658) serverCRC(163126868) localCRC(1320680180)
1709.168 Error GameActionHandler.cpp:2590: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(19846659) serverCRC(559368761) localCRC(1448768261)
1714.169 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
1714.169 Info ClientMultiplayerManager.cpp:573: MapTick(19846661) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1714.170 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1719.202 Downloading file /antonfries/data/personal/private/factorio/factorio_external/temp/mp-download.zip (44946850 B, 89358 blocks)
1719.215 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1751.513 Finished download (32 s, 44.9 MB, 1.3 MB/s)
1751.597 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
1751.597 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
