0.043 2017-12-30 00:15:13; Factorio 0.16.9 (build 34692, win64, steam) 0.045 Operating system: Windows 10 (version 1709) 0.086 Program arguments: "G:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.086 Read data path: G:/Games/Steam/steamapps/common/Factorio/data 0.086 Write data path: C:/Users/Chris/AppData/Roaming/Factorio [18925/99548MB] 0.086 Binaries path: G:/Games/Steam/steamapps/common/Factorio/bin 0.097 System info: [CPU: AMD Phenom(tm) II X2 555 Processor, 2 cores, RAM: 16383MB] 0.098 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.256 Available display adapters: 1 0.256 [0]: \\.\DISPLAY1 - AMD Radeon R7 200 Series {0x05, [0,0], 1680x1050, 32bit, 60Hz} 0.257 Create display on adapter 0. Size 1280x720 at position [190, 147]. 0.518 Initialised Direct3D:[0] AMD Radeon R7 200 Series; driver: aticfx64.dll 22.19.677.257 0.525 Video memory size (dedicated video/dedicated system/shared system/available): 1004/0/8191/4092 MB 0.597 DSound: Starting _dsound_update thread 0.597 DSound: Enter _dsound_update; tid=9512 0.598 Device reset internal. 0.603 Desktop composition is active. 0.603 Graphics settings preset: medium-with-low-vram 0.604 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 70.0758%] [DXT: false] [Shader: 1] 0.604 [Parallel sprite loading: 1] [Max texture size: 0/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1] 0.776 Loading mod core 0.0.0 (data.lua) 0.800 Loading mod base 0.16.9 (data.lua) 1.067 Loading mod base 0.16.9 (data-updates.lua) 1.197 Checksum for core: 111085053 1.198 Checksum of base: 803823609 1.467 Loading sounds... 1.633 Info PlayerData.cpp:67: Local player-data.json unavailable 1.633 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514585128 1.873 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso 1.874 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso 1.874 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso 1.901 Initial atlas bitmap size is 16384 1.904 Created atlas bitmap 16384x1514 [none] 1.905 Created atlas bitmap 8192x1812 [terrain] 1.906 Created atlas bitmap 8192x1073 [shadow] 1.923 Created atlas bitmap 8192x761 [smoke] 1.924 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light] 1.925 Created atlas bitmap 4096x476 [alpha-mask] 53.883 Sprites loaded 53.883 Convert atlas 4096x1868 to: trilinear-filtering 53.934 Convert atlas 4096x476 to: alpha-mask 54.038 Custom inputs active: 0 54.108 Factorio initialised 60.413 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\Its a rail world.zip: 12654606 bytes. 60.551 Loading Level.dat: 30046650 bytes. 60.558 Info Scenario.cpp:135: Map version 0.16.9-0 61.671 Info BlueprintLibrary.cpp:232: Loaded library shelves: 61.671 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 6; timestamp = 1501947863; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 5; label: "Enricher", preview: false, empty: false; single) (id: 65535, 4; label: "The Cloverleaf", preview: false, empty: false; single) 61.671 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 6; timestamp = 1507751888; records: (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 1; label: "Counter", preview: false, empty: false; single) (id: 0, 5; label: "Enricher", preview: false, empty: false; single) (id: 0, 2; label: "Erz zu Stahl", preview: false, empty: false; single) 62.006 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json 62.008 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 6; timestamp = 1507751888; records: (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 1; label: "Counter", preview: false, empty: false; single) (id: 0, 5; label: "Enricher", preview: false, empty: false; single) (id: 0, 2; label: "Erz zu Stahl", preview: false, empty: false; single) 62.009 Loading script.dat: 175 bytes. 62.013 Checksum for script C:/Users/Chris/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108 63.120 Device reset internal. Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-j7sigf\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (371): Logger::writeStacktrace c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (470): Logger::logStacktrace c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (78): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (73): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-j7sigf\src\util\container\flatmap.hpp (57): FlatMap,LogisticNetwork::RequestsForItem,1>::at c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticpoint.cpp (935): LogisticPoint::onFilterToBeCleared c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticpointfilters.cpp (187): LogisticPointFilters::setLogisticFilter c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticpoint.cpp (307): LogisticPoint::setLogisticFilter c:\cygwin64\tmp\factorio-j7sigf\src\input\commonactionhandler.cpp (1143): CommonActionHandler::setLogisticFilterItem c:\cygwin64\tmp\factorio-j7sigf\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed c:\cygwin64\tmp\factorio-j7sigf\src\input\inputhandler.cpp (54): InputHandler::flushActions c:\cygwin64\tmp\factorio-j7sigf\src\gameactionhandler.cpp (305): GameActionHandler::update c:\cygwin64\tmp\factorio-j7sigf\src\mainloop.cpp (979): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-j7sigf\src\mainloop.cpp (852): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-j7sigf\src\util\workerthread.cpp (36): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95FAE1FE4) 00007FF95FAE1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95FF8EF91) 00007FF95FF8EF91 (ntdll): (filename not available): RtlUserThreadStart 100.999 Error FlatMap.hpp:57: Key not present. Logger::writeStacktrace skipped. 100.999 Error CrashHandler.cpp:128: Map tick at moment of crash: 16566808 100.999 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.