0.001 2017-12-19 14:59:24; Factorio 0.16.6 (build 34439, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "D:\foo\Factorio_0.16.0\bin\x64\factorio.exe" "--wait-to-close" "15860" 0.001 Read data path: D:/foo/Factorio_0.16.0/data 0.002 Write data path: D:/foo/Factorio_0.16.0 [1136899/1430796MB] 0.002 Binaries path: D:/foo/Factorio_0.16.0/bin 0.010 System info: [CPU: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz, 8 cores, RAM: 12279MB] 0.010 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.011 Available display adapters: 1 0.011 [0]: \\.\DISPLAY1 - AMD Radeon HD 5700 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz} 0.014 Create display on adapter 0. Size 1280x720 at position [310, 222]. 0.069 Initialised Direct3D:[0] AMD Radeon HD 5700 Series; driver: aticfx64.dll 8.17.10.1433 0.070 Video memory size (dedicated video/dedicated system/shared system/available): 1010/0/3840/4092 MB 0.106 DSound: Starting _dsound_update thread 0.106 DSound: Enter _dsound_update; tid=2352 0.106 0.109 Desktop composition is active. 0.109 Graphics settings preset: medium-with-low-vram 0.109 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1] 0.110 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1] 0.174 Loading mod core 0.0.0 (data.lua) 0.196 Loading mod base 0.16.6 (data.lua) 0.377 Loading mod base 0.16.6 (data-updates.lua) 0.439 Checksum for core: 1649222139 0.439 Checksum of base: 1679652734 0.580 Loading sounds... 0.691 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1513655957 0.691 Info PlayerData.cpp:72: Cloud player-data.json unavailable 0.811 Loaded shader file D:/foo/Factorio_0.16.0/data/core/graphics/shaders/game.cso 0.812 Loaded shader file D:/foo/Factorio_0.16.0/data/core/graphics/shaders/zoom-to-world.cso 0.812 Loaded shader file D:/foo/Factorio_0.16.0/data/core/graphics/shaders/alpha-mask.cso 0.818 Crop bitmaps. 4.541 Initial atlas bitmap size is 4096 4.545 Created atlas bitmap 4096x4093 [none] 4.545 Created atlas bitmap 4096x1559 [none] 4.546 Created atlas bitmap 4096x3560 [terrain] 4.546 Created atlas bitmap 4096x1952 [shadow] 4.546 Created atlas bitmap 4096x1374 [smoke] 4.546 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light] 4.547 Created atlas bitmap 4096x476 [alpha-mask] 25.917 Sprites loaded 25.917 Convert atlas 4096x1868 to: trilinear-filtering 25.960 Convert atlas 4096x476 to: alpha-mask 26.149 Custom inputs active: 0 26.157 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Zavian&token=&apiVersion=2 29.997 0 packages available to download (experimental updates enabled). 30.063 Factorio initialised 714.075 Loading map D:\foo\Factorio_0.16.0\saves\create.1.zip: 5982173 bytes. 714.217 Loading Level.dat: 11003349 bytes. 714.221 Info Scenario.cpp:135: Map version 0.16.4-0 714.570 Info BlueprintLibrary.cpp:232: Loaded library shelves: 714.570 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 0; records: (id: 65535, 0; label: "", preview: false, empty: false; single) 714.570 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 45; timestamp = 1512414045; records: (id: 0, 12; label: "", preview: false, empty: false; book) (id: 0, 8; label: "", preview: false, empty: false; single) (id: 0, 9; label: "", preview: false, empty: false; single) (id: 0, 11; label: "", preview: false, empty: false; single) (id: 0, 13; label: "", preview: false, empty: false; single) (id: 0, 14; label: "", preview: false, empty: false; single) (id: 0, 15; label: "", preview: false, empty: false; single) (id: 0, 17; label: "", preview: false, empty: false; single) (id: 0, 18; label: "", preview: false, empty: false; single) (id: 0, 19; label: "", preview: false, empty: false; single) (id: 0, 20; label: "", preview: false, empty: false; single) (id: 0, 21; label: "", preview: false, empty: false; single) (id: 0, 23; label: "", preview: false, empty: false; single) (id: 0, 24; label: "", preview: false, empty: false; single) (id: 0, 25; label: "", preview: false, empty: false; single) (id: 0, 26; label: "", preview: false, empty: false; single) (id: 0, 27; label: "", preview: false, empty: false; single) (id: 0, 28; label: "", preview: false, empty: false; single) (id: 0, 29; label: "", preview: false, empty: false; single) (id: 0, 30; label: "", preview: false, empty: false; single) (id: 0, 31; label: "", preview: false, empty: false; single) (id: 0, 32; label: "", preview: false, empty: false; single) (id: 0, 33; label: "", preview: false, empty: false; single) (id: 0, 34; label: "", preview: false, empty: false; single) (id: 0, 35; label: "", preview: false, empty: false; single) (id: 0, 36; label: "", preview: false, empty: false; single) (id: 0, 44; label: "", preview: false, empty: false; single) (id: 0, 37; label: "2.4GW Nuclear Reactor", preview: false, empty: false; single) (id: 0, 38; label: "Accumulator bank", preview: false, empty: false; single) (id: 0, 39; label: "Circuits 1Beacon", preview: false, empty: false; single) (id: 0, 7; label: "Green Circuits", preview: false, empty: false; single) (id: 0, 40; label: "Modular refinery++", preview: false, empty: false; single) (id: 0, 16; label: "Oil_Processing", preview: false, empty: false; single) (id: 0, 41; label: "Power pole", preview: false, empty: false; single) (id: 0, 5; label: "Red Circuits", preview: false, empty: false; single) (id: 0, 42; label: "Refinery block", preview: false, empty: false; single) (id: 0, 43; label: "Refinery block", preview: false, empty: false; single) (id: 0, 10; label: "Steel Furnace 2x21", preview: false, empty: false; single Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-oztsuc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-oztsuc\src\util\logger.cpp (371): Logger::writeStacktrace c:\cygwin64\tmp\factorio-oztsuc\src\util\logger.cpp (470): Logger::logStacktrace c:\cygwin64\tmp\factorio-oztsuc\src\util\logging.cpp (78): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-oztsuc\src\util\logging.cpp (73): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-oztsuc\src\energy\electricsubnetwork.cpp (1027): ElectricSubNetwork::removeAdditionalSource c:\cygwin64\tmp\factorio-oztsuc\src\energy\electricenergysource.cpp (182): ElectricEnergySource::disconnectNetwork c:\cygwin64\tmp\factorio-oztsuc\src\energy\reorderelectricenergysourceloadhelper.cpp (19): ReorderElectricEnergySourceLoadHelper::reconnectPrimaryNetwork c:\cygwin64\tmp\factorio-oztsuc\src\map\mapdeserialiser.cpp (63): MapDeserialiser::setupLoadHelpers c:\cygwin64\tmp\factorio-oztsuc\src\map\map.cpp (738): Map::setupEntities c:\cygwin64\tmp\factorio-oztsuc\src\scenario\scenario.cpp (210): Scenario::loadFactory c:\cygwin64\tmp\factorio-oztsuc\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA79DB8364) 00007FFA79DB8364 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA7C0B7091) 00007FFA7C0B7091 (ntdll): (filename not available): RtlUserThreadStart 716.598 Error ElectricSubNetwork.cpp:1027: Energy source to migrate not found. Logger::writeStacktrace skipped. 716.598 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 924.084 Creating crash dump. 924.275 CrashDump success