0.000 2017-12-17 22:32:49; Factorio 0.16.5 (build 34419, mac, steam) 0.000 Operating system: macOS 10.13.2 0.000 Program arguments: "/Users/toddtm/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/toddtm/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/toddtm/Library/Application Support/factorio [1871167/2727509MB] 0.000 Binaries path: /Users/toddtm/Library/Application Support/Steam/SteamApps/common 0.053 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 8192MB] 0.057 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.057 Available display adapters: 2 0.057 [0]: resolution 2560x1440px at [0,0] 0.057 [1]: resolution 1920x1080px at [-1920,360] 0.057 Create display on adapter 0. Size 1280x720 at position [630, 342]. 0.125 [OpenGL] glClear in ogl_clear:0: GL_INVALID_FRAMEBUFFER_OPERATION 0.142 Initialised OpenGL:[0] AMD Radeon R9 M395X OpenGL Engine; driver: 2.1 ATI-1.60.24 0.142 Dedicated video memory size 1536 MB 0.368 Graphics settings preset: high 0.368 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 51%] [DXT: false] [Shader: 1] 0.368 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0] 0.449 Loading mod core 0.0.0 (data.lua) 0.477 Loading mod base 0.16.5 (data.lua) 0.609 Loading mod base 0.16.5 (data-updates.lua) 0.665 Checksum for core: 3081778054 0.665 Checksum of base: 1679652734 0.798 Loading sounds... 0.986 Info PlayerData.cpp:67: Local player-data.json unavailable 0.986 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513530181 1.104 Loaded shader file /Users/toddtm/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl 1.106 Loaded shader file /Users/toddtm/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 1.108 Loaded shader file /Users/toddtm/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/alpha-mask.glsl 1.109 Crop bitmaps. 47.247 Initial atlas bitmap size is 16384 47.271 Created atlas bitmap 16384x16381 [none] 47.272 Created atlas bitmap 16384x4253 [none] 47.273 Created atlas bitmap 16384x9581 [shadow] 47.273 Created atlas bitmap 16384x2104 [decal] 47.273 Created atlas bitmap 8192x5568 [mipmap] 47.273 Created atlas bitmap 8192x800 [mipmap, smoke] 47.273 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain] 47.273 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light] 47.274 Created atlas bitmap 8192x924 [alpha-mask] 76.740 Sprites loaded 76.741 Convert atlas 8192x5568 to: mipmap 77.182 Convert atlas 8192x800 to: mipmap 77.282 Convert atlas 8192x8168 to: min-linear 78.114 Convert atlas 8192x2092 to: trilinear-filtering 78.324 Convert atlas 8192x924 to: alpha-mask 78.457 Custom inputs active: 0 78.531 Factorio initialised 150.134 Loading map /Users/toddtm/Library/Application Support/factorio/saves/_Bubba B16 Replace both underground pipes.zip: 4313381 bytes. 150.154 Loading Level.dat: 9261925 bytes. 150.157 Info Scenario.cpp:135: Map version 0.16.4-0 150.345 Info BlueprintLibrary.cpp:232: Loaded library shelves: 150.345 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records: 150.345 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 60; timestamp = 1513453505; records: (id: 0, 13; label: "Defense", preview: false, empty: false; book [id: 0, 14; label: "Picket", preview: false, empty: false] [id: 0, 9; label: "Redoubt", preview: false, empty: false] [id: 0, 2; label: "Turrets", preview: false, empty: false]) (id: 0, 32; label: "Produce", preview: false, empty: false; book [id: 0, 25; label: "2-Resource Line", preview: false, empty: false] [id: 0, 26; label: "4-resource Line", preview: false, empty: false] [id: 0, 30; label: "Blue boards", preview: false, empty: false] [id: 0, 33; label: "Drills", preview: false, empty: false] [id: 0, 57; label: "Electric Engines", preview: false, empty: false] [id: 0, 35; label: "Engines", preview: false, empty: false] [id: 0, 28; label: "Expedite", preview: false, empty: false] [id: 0, 36; label: "Forge", preview: false, empty: false] [id: 0, 58; label: "Green boards", preview: false, empty: false] [id: 0, 34; label: "MiniFactory", preview: false, empty: false] [id: 0, 31; label: "Red boards", preview: false, empty: false] [id: 0, 29; label: "Yellow and Red Ammo", preview: false, empty: false]) (id: 0, 16; label: "Science", preview: false, empty: false; book [id: 0, 18; label: "Red and green science", preview: false, empty: false] [id: 0, 17; label: "Red Science", preview: false, empty: false]) (id: 0, 59; label: "Start", preview: false, empty: false; book [id: 0, 52; label: "Gears and Belts", preview: false, empty: false] 150.374 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 60; timestamp = 1513453505; records: (id: 0, 13; label: "Defense", preview: false, empty: false; book [id: 0, 14; label: "Picket", preview: false, empty: false] [id: 0, 9; label: "Redoubt", preview: false, empty: false] [id: 0, 2; label: "Turrets", preview: false, empty: false]) (id: 0, 32; label: "Produce", preview: false, empty: false; book [id: 0, 25; label: "2-Resource Line", preview: false, empty: false] [id: 0, 26; label: "4-resource Line", preview: false, empty: false] [id: 0, 30; label: "Blue boards", preview: false, empty: false] [id: 0, 33; label: "Drills", preview: false, empty: false] [id: 0, 57; label: "Electric Engines", preview: false, empty: false] [id: 0, 35; label: "Engines", preview: false, empty: false] [id: 0, 28; label: "Expedite", preview: false, empty: false] [id: 0, 36; label: "Forge", preview: false, empty: false] [id: 0, 58; label: "Green boards", preview: false, empty: false] [id: 0, 34; label: "MiniFactory", preview: false, empty: false] [id: 0, 31; label: "Red boards", preview: false, empty: false] [id: 0, 29; label: "Yellow and Red Ammo", preview: false, empty: false]) (id: 0, 16; label: "Science", preview: false, empty: false; book [id: 0, 18; label: "Red and green science", preview: false, empty: false] [id: 0, 17; label: "Red Science", preview: false, empty: false]) (id: 0, 59; label: "Start", preview: false, empty: false; book [id: 0, 52; label: "Gears and Belts", preview: false, empty: false] 150.376 Loading script.dat: 175 bytes. 150.379 Checksum for script /Users/toddtm/Library/Application Support/factorio/temp/currently-playing/control.lua: 2309010108 965.202 Info AppManager.cpp:259: Saving to _autosave3 (blocking). 965.644 Info AppManagerStates.cpp:1527: Saving finished 1267.227 Info AppManager.cpp:259: Saving to _autosave1 (blocking). 1267.626 Info AppManagerStates.cpp:1527: Saving finished 1324.784 Error CrashHandler.cpp:419: Received SIGSEGV1324.784 Error CrashHandler.cpp:419: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001009b5702 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471) #1 0x00000001009a405f in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127) #2 0x00000001009a3fe2 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421) #3 0x00007fff5ba8df5a in 0x00007fff5ba8df5a #4 (nil) in 0x0 #5 0x00000001003f4400 in EntityRenderer::prepareRow(RenderData const&, int) (in factorio) (EntityRenderer.cpp:267) #6 0x00000001003f3984 in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:174) #7 0x00000001009d18d4 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36) #8 0x0000000100c6ca0e in void* std::__1::__thread_proxy >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354) #9 0x00007fff5ba976c1 in 0x00007fff5ba976c1 #10 0x00007fff5ba9756d in 0x00007fff5ba9756d #11 0x00007fff5ba96c5d in 0x00007fff5ba96c5d #0 0x00000001009b5702 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471) #1 0x00000001009a405f in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127) #2 0x00000001009a3fe2 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421) #3 0x00007fff5ba8df5a in 0x00007fff5ba8df5a #4 0x0000000000000001 in 0x00000001 (in factorio) #5 0x00000001003f4400 in EntityRenderer::prepareRow(RenderData const&, int) (in factorio) (EntityRenderer.cpp:267) #6 0x00000001003f3984 in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:174) #7 0x00000001009d18d4 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36) #8 0x0000000100c6ca0e in void* std::__1::__thread_proxy >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354) #9 0x00007fff5ba976c1 in 0x00007fff5ba976c1 #10 0x00007fff5ba9756d in 0x00007fff5ba9756d #11 0x00007fff5ba96c5d in 0x00007fff5ba96c5d 1327.053 Error CrashHandler.cpp:128: Map tick at moment of crash: 3639429 1327.054 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 1327.056 Error CrashHandler.cpp:128: Map tick at moment of crash: 3639429 1327.056 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.