function print_to_string(var) game.print(tostring(var)) end function to_string(var) local var = tostring(var) end script.on_event(defines.events.on_tick,function(event) if game.tick % 1800 == 0 then game.print('Printing tostring') print_to_string({}) print_to_string(game.players[1]) end if (game.tick+900) % 1800 == 0 then game.print('Not Printing tostring') to_string({}) to_string(game.players[1]) end end)