local mods = { sanctorio = "", } local regulars = { helpower2 = "", } function is_mod(player_name) return not (mods[player_name] == nil) end function is_regular(player_name) return not (regulars[player_name] == nil) end function add_regular(player_name) if is_regular(player_name) then game.player.print(player_name .. " was already a regular.") else game.print(game.player.name .. " promoted " .. player_name .. " to regular.") end regulars[player_name] = "" end function add_mod(player_name) if is_mod(player_name) then game.player.print(player_name .. " was already a moderator.") else game.print(game.player.name .. " promoted " .. player_name .. " to moderator.") end mods[player_name] = "" end function remove_regular(player_name) if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. game.player.name .. ".") end regulars[player_name] = nil end function remove_mod(player_name) if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. game.player.name .. ".") end mods[player_name] = nil end function print_regulars() for k,_ in pairs(regulars) do game.player.print(k) end end function print_mods() for k,_ in pairs(mods) do game.player.print(k) end end