; version=2 ; This is INI file: https://en.wikipedia.org/wiki/INI_file#Format ; Semicolons (;) at the beginning of the line indicate a comment. Comment lines are ignored. [path] read-data=__PATH__executable__\..\..\data write-data=__PATH__executable__\..\.. [general] locale= [other] ; Options: true, false ; verbose-logging=false ; tooltip-delay=0.040000 ; output-console-delay=1200 autosave-interval=15 ; autosave-slots=3 ; minimum-latency-in-multiplayer=0 ; port=34197 ; proxy= ; proxy-username= ; proxy-password= ; Options: true, false ; check-updates=true ; Options: true, false enable-experimental-updates=true ; Options: true, false ; force-default-logistic-filter-count-to-one=false ; Options: true, false show-tips-and-tricks=false ; Options: true, false show-tutorial-notifications=false ; Options: true, false ; autosort-inventory=true ; Options: true, false ; research-finished-stops-game=true ; Options: true, false ; use-item-groups=true ; Options: true, false ; use-item-subgroups=true ; Options: true, false ; enable-new-mods=true ; Options: true, false ; use-version-filter-in-browse-games-gui=true ; Options: true, false use-mod-settings-per-save=false ; Options: true, false ; disable-minimal-mode=false [controls] ; move-up=W ; move-right=D ; move-left=A ; move-down=S ; open-character-gui=E ; open-technology-gui=T ; close-gui=E ; mine=mouse-button-2 ; build=mouse-button-1 ; build-ghost=SHIFT + mouse-button-1 ; remove-pole-cables=SHIFT + mouse-button-1 ; copy-entity-settings=SHIFT + mouse-button-2 ; paste-entity-settings=SHIFT + mouse-button-1 ; select-for-blueprint=mouse-button-1 ; select-for-cancel-deconstruct=SHIFT + mouse-button-1 ; open-gui=mouse-button-1 ; show-info=ALT ; next-weapon=TAB ; pick-item=mouse-button-1 ; stack-transfer=SHIFT + mouse-button-1 ; inventory-transfer=CONTROL + mouse-button-1 ; fast-entity-transfer=CONTROL + mouse-button-1 ; toggle-filter=mouse-button-3 ; quickbar-1=1 ; quickbar-2=2 ; quickbar-3=3 ; quickbar-4=4 ; quickbar-5=5 ; cursor-split=mouse-button-2 ; stack-split=SHIFT + mouse-button-2 ; inventory-split=CONTROL + mouse-button-2 ; fast-entity-split=CONTROL + mouse-button-2 ; change-active-quickbar=X ; open-item=mouse-button-2 ; quickbar-6=SHIFT + 1 ; quickbar-7=SHIFT + 2 ; quickbar-8=SHIFT + 3 ; quickbar-9=SHIFT + 4 ; quickbar-10=SHIFT + 5 ; clean-cursor=Q ; smart-pipette=Q ; drop-cursor=Z ; rotate=R ; reverse-rotate=SHIFT + R ; pick-items=F ; shoot-enemy=SPACE ; shoot-selected=C ; toggle-driving=ENTER ; cycle-blueprint-forwards=SHIFT + mouse-wheel-up ; cycle-blueprint-backwards=SHIFT + mouse-wheel-down ; zoom-in=mouse-wheel-up ; zoom-out=mouse-wheel-down ; alt-zoom-in=mouse-wheel-up ; alt-zoom-out=mouse-wheel-down ; toggle-menu=ESCAPE ; production-statistics=P ; kill-statistics=K ; logistic-networks=L ; toggle-map=M ; toggle-blueprint-library=B ; confirm-message=TAB ; connect-train=G ; disconnect-train=V ; pause-game=SHIFT + SPACE ; larger-terrain-building-area=PAD + ; smaller-terrain-building-area=PAD - ; focus-search=CONTROL + F ; previous-technology=BACKSPACE toggle-console=KEY62 ; drag-map=mouse-button-1 ; craft=mouse-button-1 ; craft-5=mouse-button-2 ; craft-all=SHIFT + mouse-button-1 ; cancel-craft=mouse-button-1 ; cancel-craft-5=mouse-button-2 ; cancel-craft-all=SHIFT + mouse-button-1 ; editor-tool-primary-action=mouse-button-1 ; editor-tool-secondary-action=mouse-button-2 ; editor-remove-entity=X ; editor-edit-entity-details=T ; editor-show-all-difficulties=F8 ; editor-show-easy-difficulty=F9 ; editor-show-normal-difficulty=F10 ; editor-show-hard-difficulty=F11 ; bottleneck-hotkey=SHIFT + ALT + L ; kblueprints_flip_horizontally=SHIFT + R ; kblueprints_flip_vertically=ALT + R [sound] master-volume=0.000000 ; music-volume=0.400000 ; game-effects-volume=0.700000 ; gui-effects-volume=0.700000 ; walking-sound-volume=0.300000 ; environment-sounds-volume=0.450000 ; alerts-volume=0.550000 ; audible-distance=40.000000 ; environment-audible-distance=15.000000 ; maximum-environment-sounds=15 ; active-gui-volume-modifier=1.300000 ; active-gui-environment-volume-modifier=0.600000 ; ambient-music-pause-mean-seconds=45.000000 ; ambient-music-pause-variance-seconds=30.000000 ; Options: main-tracks-only, interleave-main-tracks-with-interludes, randomize-all ; ambient-music-mode=interleave-main-tracks-with-interludes [map-view] ; Options: true, false ; show-logistic-network=false ; Options: true, false ; show-electric-network=false ; Options: true, false ; show-turret-range=false ; Options: true, false show-pollution=false ; Options: true, false show-train-station-names=false ; Options: true, false show-player-names=false ; Options: true, false ; show-networkless-logistic-members=false ; Options: true, false show-non-standard-map-info=true [debug] force=player ; Options: always, basic, detailed, full, never show-fps=always ; Options: always, basic, detailed, full, never show-detailed-info=detailed ; Options: always, basic, detailed, full, never show-time-usage=full ; Options: always, basic, detailed, full, never show-sprite-counts=full ; Options: always, basic, detailed, full, never show-multiplayer-waiting-icon=full ; Options: always, basic, detailed, full, never show-multiplayer-statistics=full ; Options: always, basic, detailed, full, never ; show-tile-grid=full ; Options: always, basic, detailed, full, never show-collision-rectangles=full ; Options: always, basic, detailed, full, never show-selection-rectangles=full ; Options: always, basic, detailed, full, never ; show-paths=full ; Options: always, basic, detailed, full, never ; show-next-waypoint-bb=full ; Options: always, basic, detailed, full, never ; show-target=full ; Options: always, basic, detailed, full, never ; show-unit-group-info=full ; Options: always, basic, detailed, full, never ; show-unit-behavior-info=full ; Options: always, basic, detailed, full, never ; show-last-path-detail=full ; Options: always, basic, detailed, full, never ; show-path-cache=full ; Options: always, basic, detailed, full, never ; show-path-cache-paths=full ; Options: always, basic, detailed, full, never ; show-rail-paths=full ; Options: always, basic, detailed, full, never ; show-rolling-stock-count=full ; Options: always, basic, detailed, full, never show-rail-connections=full ; Options: always, basic, detailed, full, never show-rail-segments=full ; Options: always, basic, detailed, full, never show-rail-blocks=full ; Options: always, basic, detailed, full, never show-rail-joints=full ; Options: always, basic, detailed, full, never show-train-stop-point=full ; Options: always, basic, detailed, full, never ; show-train-braking-distance=full ; Options: always, basic, detailed, full, never ; show-train-signals=full ; Options: always, basic, detailed, full, never show-network-connected-entities=full ; Options: always, basic, detailed, full, never show-circuit-network-numbers=full ; Options: always, basic, detailed, full, never show-energy-sources-networks=full ; Options: always, basic, detailed, full, never show-active-state=full ; Options: always, basic, detailed, full, never show-wakeup-lists=full ; Options: always, basic, detailed, full, never ; show-pollution-values=full ; Options: always, basic, detailed, full, never ; show-active-entities-on-chunk-counts=full ; Options: always, basic, detailed, full, never ; show-active-chunks=full ; Options: always, basic, detailed, full, never show-polluted-chunks=basic ; Options: always, basic, detailed, full, never show-enemy-expansion-candidate-chunks=detailed ; Options: always, basic, detailed, full, never ; show-enemy-expansion-candidate-chunk-values=full ; Options: always, basic, detailed, full, never ; show-bad-attack-chunks=full ; Options: always, basic, detailed, full, never ; show-tile-variations=full ; Options: always, basic, detailed, full, never ; show-raw-tile-transitions=never ; Options: always, basic, detailed, full, never ; show-tile-correction-previews=never ; Options: always, basic, detailed, full, never show-fluid-box-fluid-info=full ; Options: always, basic, detailed, full, never show-environment-sound-info=full ; Options: always, basic, detailed, full, never ; show-logistic-robot-targets=full ; Options: always, basic, detailed, full, never ; show-fire-info=full ; Options: always, basic, detailed, full, never ; show-sticker-info=full ; Options: always, basic, detailed, full, never ; show-map-generator-info=full [multiplayer-lobby] name=someone1337's game ; description= ; Options: true, false visibility-public=false ; Options: true, false ; visibility-lan=true ; max-players=0 ; Options: true, false ; ignore-player-limit-when-returning=false ; max-upload-in-kilobytes-per-second=0 ; password= tag-list= ; afk-auto-kick=0 ; Options: true, false, admins-only allowed-commands=false ; Options: true, false ; only-admins-can-pause=true ; Options: true, false ; autosave-only-on-server=true ; Options: true, false verify-user-identity=false [graphics] ; lights-render-quality=0.250000 custom-ui-scale=0.804516 ; multisampling-level=0 ; preferred-screen-index=255 ; screenshots-queue-size=10 ; screenshots-threads-count=1 ; debug-font-size=18 ; max-texture-size=0 ; max-threads=4 ; Options: high, normal, low, very-low graphics-quality=low ; Options: true, false full-screen=false ; Options: true, false system-ui-scale=false ; Options: true, false ; show-minimap=true ; Options: true, false ; show-turret-radius-when-blueprinting=false ; Options: true, false ; show-item-labels-in-cursor=true ; Options: true, false show-grid-when-paused=false ; Options: true, false ; show-smoke=true ; Options: true, false show-clouds=false ; Options: true, false ; show-decoratives=true ; Options: true, false show-item-shadows=false ; Options: true, false show-inserter-shadows=false ; Options: true, false ; show-inserter-arrows-when-selected=true ; Options: true, false ; show-inserter-arrows-when-detailed-info-is-on=false ; Options: true, false ; show-pump-arrows-when-detailed-info-is-on=true ; Options: true, false ; show-mining-drill-arrows-when-detailed-info-is-on=true ; Options: true, false ; show-combinator-settings-when-detailed-info-is-on=false ; Options: true, false ; force-opengl=false ; Options: true, false ; cache-sprite-atlas=false ; Options: true, false ; v-sync=false ; Options: true, false ; tree-sprite-mipmaps=false ; Options: true, false ; trilinear-filtering=true ; Options: true, false ; shader-enabled=true ; Options: true, false ; atlas-specialization=true ; Options: true, false ; skip-vram-detection=false ; Options: true, false ; runtime-sprite-reload=false ; Options: all, high, medium, low ; video-memory-usage=low ; Options: false, true, auto texture-compression=auto ; Options: false, true, auto ; disable-fma3=auto