0.001 2017-06-07 21:28:02; Factorio 0.15.18 (build 30150, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0.001 Read data path: C:/Program Files/Factorio/data 0.001 Write data path: C:/Users/Alex/AppData/Roaming/Factorio 0.001 Binaries path: C:/Program Files/Factorio/bin 0.021 System info: [CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, 4 cores, RAM: 8013MB] 0.022 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.023 Available display adapters: 1 0.023 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 3840x2160, 32bit, 60Hz} 0.023 Create display on adapter 0. Size 2560x1440 at position [630, 342]. 1.256 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvd3dumx.dll 21.21.13.7306 1.261 Video memory size (dedicated video/dedicated system/shared system/available): 4061/0/3960/4064 MB 1.311 DSound: Starting _dsound_update thread 1.311 DSound: Enter _dsound_update; tid=1660 1.311 Device reset internal. 1.312 Desktop composition is active. 1.312 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations. 1.312 Graphics settings preset: very-high 1.312 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] 1.616 Loading mod core 0.0.0 (data.lua) 1.651 Loading mod base 0.15.18 (data.lua) 2.050 Loading mod base 0.15.18 (data-updates.lua) 2.122 Checksum for core: 368996287 2.122 Checksum of base: 3838408653 2.532 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496872445 2.532 Info PlayerData.cpp:63: Cloud player-data.json unavailable 2.735 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso 2.738 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso 2.753 Initial atlas bitmap size is 16384 2.775 Created atlas bitmap 16384x16364 3.291 Created atlas bitmap 16384x1288 3.326 Created atlas bitmap 16384x3212 3.410 Created atlas bitmap 16384x4755 3.530 Created atlas bitmap 8192x1920 3.577 Created atlas bitmap 8192x800 3.587 Created atlas bitmap 8192x2028 18.676 Sprites loaded 18.676 Convert atlas 8192x1920 to: mipmap 18.777 Convert atlas 8192x800 to: mipmap 18.869 Convert atlas 8192x2028 to: trilinear-filtering 19.535 Loading sounds... 23.905 Custom inputs active: 0 23.912 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=mogurah&token=&apiVersion=2 24.337 0 packages available to download (experimental updates enabled). 24.441 Factorio initialised 35.096 Loading map C:\Users\Alex\AppData\Roaming\Factorio\saves\_autosave2.zip: 5478803 bytes. 35.510 Loading Level.dat: 12466231 bytes. 35.520 Info Scenario.cpp:134: Map version 0.15.18-0 36.096 Info BlueprintLibrary.cpp:190: Loaded library shelves: 36.096 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493338768; records: 36.096 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496883836; records: 36.148 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496885318; records: 36.148 Loading script.dat: 190 bytes. 36.167 Checksum for script C:/Users/Alex/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324 251.728 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-myuen1\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-myuen1\src\util\logger.cpp (364): Logger::writeStacktrace c:\cygwin64\tmp\factorio-myuen1\src\util\logger.cpp (421): Logger::logStacktrace c:\cygwin64\tmp\factorio-myuen1\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-myuen1\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start'::`1'::filt$0 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF70B3B00B8) 00007FF70B3B00B8 (factorio): (filename not available): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA41EAB9D) 00007FFCA41EAB9D (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4189913) 00007FFCA4189913 (ntdll): (filename not available): RtlImageNtHeaderEx ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA41E9CBA) 00007FFCA41E9CBA (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-myuen1\src\graphics\spritedraworder.cpp (109): SpriteDrawOrder::render c:\cygwin64\tmp\factorio-myuen1\src\graphics\drawengine.cpp (391): DrawEngine::drawEntities c:\cygwin64\tmp\factorio-myuen1\src\graphics\drawengine.cpp (128): DrawEngine::render c:\cygwin64\tmp\factorio-myuen1\src\graphics\gamerenderer.cpp (190): GameRenderer::render c:\cygwin64\tmp\factorio-myuen1\src\gameview.cpp (912): GameView::render c:\cygwin64\tmp\factorio-myuen1\src\mainloop.cpp (893): MainLoop::render c:\cygwin64\tmp\factorio-myuen1\src\mainloop.cpp (423): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-myuen1\src\mainloop.cpp (241): MainLoop::run c:\cygwin64\tmp\factorio-myuen1\src\main.cpp (988): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA3C28364) 00007FFCA3C28364 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA41A70D1) 00007FFCA41A70D1 (ntdll): (filename not available): RtlUserThreadStart 254.010 Error CrashHandler.cpp:106: Map tick at moment of crash: 4641606 254.010 Error Util.cpp:80: Unexpected error occurred. 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