0000000000000000000000000000000000000000 2ef133bc5cf491f9f21f19e172ddedce8221935e Mark Sanders <mark.something@gmail.com> 1495898170 +0200	commit (initial): Initial release. Only does certain tree stumps.
2ef133bc5cf491f9f21f19e172ddedce8221935e cba2dbc8b8800d96dc4c685319c4342f6097da50 Mark Sanders <mark.something@gmail.com> 1495931292 +0200	commit: WIP: Adding more corpse like entities and making it all configurable.
cba2dbc8b8800d96dc4c685319c4342f6097da50 8a2c24debac11a2f657a8e259d4cdd4c0ef66f84 Mark Sanders <mark.something@gmail.com> 1496019175 +0200	commit: Added more fade out control. You can now control the corpses of trees, biters, spitters, spawners, buildings, rails and the player character. All settings default to disabled (0) so this will do absolutely nothing when you don't configure them.
8a2c24debac11a2f657a8e259d4cdd4c0ef66f84 7a2356f6482b3b65209bf6986b286df6f4c5d329 Mark Sanders <mark.something@gmail.com> 1496019622 +0200	commit: A little code cleanup and checking if we need to do anything before looping through parts of data.raw.
7a2356f6482b3b65209bf6986b286df6f4c5d329 367f48830ee0a2200fcc689c8cc5604719bb25b0 Mark Sanders <mark.something@gmail.com> 1496188395 +0200	commit: Small logic optimization.
