-0.0.7
  - fix: incorrect setting of idle power draw

-0.0.6
  - fix: loss of inputs when not enough power
  - fix: handling of multiple types of inputs/outputs
  - added logistic requester/passive provider chests
  - using standard beacon/furnace graphics for speed/batch entities
  - new graphics for: core, input, output, known issue: the buildings perspective is out of place compared to the beacon/electric furnace graphics
  - fix: power draw accounts for amount of ore used in the batch cycle
  - new icons

-0.0.5
  - Early test for variation changing
  - 0.15.12 is the minimum required version (for the production graph)
  - limited groups to 360 total (4 million copper/iron plates per min.)
  - fix: existing usage check
  - fix: production graph now displays properly
  - fix: power draw ammounts now correct.
  - fix: steel usage
  - fix: new method for handling furnace groups
-0.0.4
  - improved debug readouts
-0.0.3
  - Simplified creation logic: 
     -blueprint item selects the furnace group and add's it to the backend scripts
     -removing or losing 1 furnace piece will lose the current cycle of materials and disable the furnace group
  - one furnace group will process a cycle every 6 seconds, yielding up to 1152 plates (fully laden) off 960 plates intake.
  - a battery backup allows the mod to assume 100% power usage while the mod will switch to 33% usage of there isn't enough electricity.
    about 4 million plates/minute on .02 ms script time (on my i5-4670k) with 360 furnace groups processing.
known issues:
  - Electrical network values incorrect
  - the consumption/output statistics show up only in the all section. no graph, no nothing. 
    lua request made here: https://forums.factorio.com/47462

-0.0.2
  -changed how furnace pieces are added and removed from the backend scripts
    a. removing one piece loses the furnace contents and the entire furnace 

-0.0.1
  -initial testing