0.000 2017-06-01 14:14:29; Factorio 0.15.17 (build 30140, mac, steam) 0.000 Operating system: Mac OS X 10.12.5 0.000 Program arguments: "/Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/elindberg/Library/Application Support/factorio 0.000 Binaries path: /Users/elindberg/Library/Application Support/Steam/steamapps/common 0.007 System info: [CPU: Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, 8 cores, RAM: 16384MB] 0.012 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0] 0.012 Available display adapters: 2 0.012 [0]: resolution 1440x900px at [0,0] 0.012 [1]: resolution 2560x1440px at [-536,-1440] 0.012 Create display on adapter 0. Size 1280x720 at position [70, 72]. 0.191 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.17.5 355.10.05.45f01 0.238 Graphics settings preset: medium 0.238 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto] 0.402 Loading mod core 0.0.0 (data.lua) 0.424 Loading mod base 0.15.17 (data.lua) 0.544 Loading mod base 0.15.17 (data-updates.lua) 0.584 Checksum for core: 368996287 0.584 Checksum of base: 876298631 0.882 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496266312 0.882 Info PlayerData.cpp:63: Cloud player-data.json unavailable 1.056 Loaded shader file /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl 1.058 Loaded shader file /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 1.070 Initial atlas bitmap size is 16384 1.074 Created atlas bitmap 16384x4756 1.075 Created atlas bitmap 8192x2101 1.077 Created atlas bitmap 4096x4096 1.078 Created atlas bitmap 4096x3984 1.080 Created atlas bitmap 4096x4056 1.089 Created atlas bitmap 4096x2704 1.089 Created atlas bitmap 4096x1384 1.090 Created atlas bitmap 4096x1860 18.000 Sprites loaded 18.001 Convert atlas 4096x4096 to: compressed 18.259 Convert atlas 4096x3984 to: compressed 18.492 Convert atlas 4096x4056 to: compressed 18.694 Convert atlas 4096x2704 to: compressed 18.855 Convert atlas 4096x1384 to: compressed 19.059 Convert atlas 4096x1860 to: trilinear-filtering 19.160 Loading sounds... 21.645 Custom inputs active: 0 21.693 Factorio initialised 28.593 Info HttpSharedState.cpp:44: Downloading https://mods.factorio.com/api/mods?page_size=max 49.077 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 49.077 Info HttpSharedState.cpp:111: Status code: 0 49.077 Error ModPortal.cpp:159: Mod portal API call failed: status 0, content: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 49.081 Error BrowseModsGui.cpp:263: Failed to fetch mods: API call failed: (path: 'api/mods', status: 0) 437.837 Loading map /Users/elindberg/Library/Application Support/factorio/saves/crash2.zip: 11414938 bytes. 437.850 Loading Level.dat: 26259217 bytes. 437.855 Info Scenario.cpp:134: Map version 0.15.17-3 438.542 Info BlueprintLibrary.cpp:190: Loaded library shelves: 438.542 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493131390; records: 438.542 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496351261; records: 438.615 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496352108; records: 438.620 Loading script.dat: 190 bytes. 438.623 Checksum for script /Users/elindberg/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324 Factorio crashed. Generating symbolized stacktrace, please wait ... 451.509 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x0000000100955912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x0000000100945a4d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x00000001009459de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffc112bb3a in 0x00007fffc112bb3a #4 0x00007fffffffffff in 0x00007fffffffffff #5 0x00007fffc10462cc in 0x00007fffc10462cc #6 0x00007fffc06391b2 in 0x00007fffc06391b2 #0 0x0000000100955912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #7 0x00007fffc063904d in 0x00007fffc063904d #1 0x0000000100945a4d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #8 0x00007fffc0643f8a in 0x00007fffc0643f8a #2 0x00000001009459de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #9 0x00007fffc062be8f in 0x00007fffc062be8f #3 0x00007fffc112bb3a in 0x00007fffc112bb3a #4 0x00007fffa6ff039e in #10 0x00007fffc0efd2160x00007fffa6ff039e in 0x00007fffc0efd216#5 0x0000000100c65f0f in #11 0x00007fffc0f0027avoid std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4077) in 0x00007fffc0f0027a #6 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #12 0x00007fffc113547b in 0x00007fffc113547b #7 0x0000000100c65906 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4068) #13 0x00007fffc113507d in 0x00007fffc113507d #8 0x00000001006d161a in std::__1::vector, float>, std::__1::allocator, float> > > getSortedCounts, float>(std::__1::map, float, std::__1::less >, std::__1::allocator const, float> > > const&, bool) (in factorio) (IDWithCount.cpp:17) #9 0x0000000100270513 in LogisticPoint::addToDescription(Description&) const (in factorio) (LogisticPoint.cpp:192) #10 0x00000001004888a7 in EntityInfo::update(Entity const*, ForceData const*, bool) (in factorio) (EntityInfo.cpp:32) #11 0x00000001003756a0 in GameView::update() (in factorio) (GameView.cpp:666) #12 0x00000001006f08b2 in MainLoop::prepare() (in factorio) (MainLoop.cpp:651) #13 0x00000001006efdca in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:412) #14 0x00000001006eb6be in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:241) #15 0x00000001006e5a4a in _al_mangled_main (in factorio) (Main.cpp:988) #16 0x0000000100dc4bf7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #17 0x00007fffad1c5b3d in 0x00007fffad1c5b3d #18 0x00007fffc113593b in 0x00007fffc113593b #19 0x00007fffc1135887 in 0x00007fffc1135887 #20 0x00007fffc113508d in 0x00007fffc113508d Factorio crashed. Generating symbolized stacktrace, please wait ... 454.023 Error CrashHandler.cpp:106: Map tick at moment of crash: 9267459 454.023 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ...