0.002 2017-06-01 13:52:48; Factorio 0.15.17 (build 30140, mac, steam) 0.002 Operating system: Mac OS X 10.12.5 0.002 Program arguments: "/Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.002 Read data path: /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.002 Write data path: /Users/elindberg/Library/Application Support/factorio 0.002 Binaries path: /Users/elindberg/Library/Application Support/Steam/steamapps/common 0.013 System info: [CPU: Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, 8 cores, RAM: 16384MB] 0.040 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0] 0.041 Available display adapters: 2 0.041 [0]: resolution 1440x900px at [0,0] 0.041 [1]: resolution 2560x1440px at [-536,-1440] 0.041 Create display on adapter 0. Size 1280x720 at position [70, 72]. 0.176 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.17.5 355.10.05.45f01 0.239 Graphics settings preset: medium 0.239 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto] 0.413 Loading mod core 0.0.0 (data.lua) 0.424 Loading mod base 0.15.17 (data.lua) 0.552 Loading mod base 0.15.17 (data-updates.lua) 0.605 Checksum for core: 368996287 0.605 Checksum of base: 876298631 1.005 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496266312 1.005 Info PlayerData.cpp:63: Cloud player-data.json unavailable 1.188 Loaded shader file /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl 1.190 Loaded shader file /Users/elindberg/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 1.197 Crop bitmaps. 9.408 Initial atlas bitmap size is 16384 9.412 Created atlas bitmap 16384x4756 9.413 Created atlas bitmap 8192x2101 9.416 Created atlas bitmap 4096x4096 9.417 Created atlas bitmap 4096x3984 9.419 Created atlas bitmap 4096x4056 9.419 Created atlas bitmap 4096x2704 9.419 Created atlas bitmap 4096x1384 9.420 Created atlas bitmap 4096x1860 27.621 Sprites loaded 27.622 Convert atlas 4096x4096 to: compressed 27.893 Convert atlas 4096x3984 to: compressed 28.136 Convert atlas 4096x4056 to: compressed 28.363 Convert atlas 4096x2704 to: compressed 28.528 Convert atlas 4096x1384 to: compressed 28.661 Convert atlas 4096x1860 to: trilinear-filtering 28.782 Loading sounds... 31.290 Custom inputs active: 0 31.563 Factorio initialised 35.224 Loading map /Users/elindberg/Library/Application Support/factorio/saves/lazy5done015.zip: 11226933 bytes. 35.237 Loading Level.dat: 26244757 bytes. 35.242 Info Scenario.cpp:134: Map version 0.15.16-1 35.980 Info BlueprintLibrary.cpp:190: Loaded library shelves: 35.981 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493131390; records: 35.981 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496264953; records: 36.098 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496350404; records: 36.101 Loading script.dat: 190 bytes. 36.105 Checksum for script /Users/elindberg/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324 206.843 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x0000000100955912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x0000000100945a4d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x00000001009459de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffc112bb3a in 0x00007fffc112bb3a #4 (nil) in 0x0 #5 0x0000000100c65f0f in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4077) #6 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #7 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #8 0x0000000100c65906 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4068) #9 0x00000001006d161a in std::__1::vector, float>, std::__1::allocator, float> > > getSortedCounts, float>(std::__1::map, float, std::__1::less >, std::__1::allocator const, float> > > const&, bool) (in factorio) (IDWithCount.cpp:17) #10 0x0000000100270513 in LogisticPoint::addToDescription(Description&) const (in factorio) (LogisticPoint.cpp:192) #11 0x00000001004888a7 in EntityInfo::update(Entity const*, ForceData const*, bool) (in factorio) (EntityInfo.cpp:32) #12 0x00000001003756a0 in GameView::update() (in factorio) (GameView.cpp:666) #13 0x00000001006f08b2 in MainLoop::prepare() (in factorio) (MainLoop.cpp:651) #14 0x00000001006efdca in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:412) #15 0x00000001006eb6be in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:241) #16 0x00000001006e5a4a in _al_mangled_main (in factorio) (Main.cpp:988) #17 0x0000000100dc4bf7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #18 0x00007fffad1c5b3d in 0x00007fffad1c5b3d #19 0x00007fffc113593b in 0x00007fffc113593b #20 0x00007fffc1135887 in 0x00007fffc1135887 #21 0x00007fffc113508d in 0x00007fffc113508d 209.543 Error CrashHandler.cpp:106: Map tick at moment of crash: 9267884 209.543 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ...