0.001 2017-06-01 15:53:19; Factorio 0.15.17 (build 30140, mac, steam) 0.001 Operating system: Mac OS X 10.12.5 0.001 Program arguments: "/Users/aforbes/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.001 Read data path: /Users/aforbes/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.001 Write data path: /Users/aforbes/Library/Application Support/factorio 0.001 Binaries path: /Users/aforbes/Library/Application Support/Steam/steamapps/common 0.011 System info: [CPU: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz, 8 cores, RAM: 16384MB] 0.039 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.040 Available display adapters: 1 0.040 [0]: resolution 1440x900px at [0,0] 0.040 Create display on adapter 0. Size 1280x720 at position [70, 72]. 0.146 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.25.13 0.342 Graphics settings preset: medium 0.342 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] 0.855 Loading mod core 0.0.0 (data.lua) 0.864 Loading mod base 0.15.17 (data.lua) 0.990 Loading mod base 0.15.17 (data-updates.lua) 1.054 Checksum for core: 368996287 1.054 Checksum of base: 876298631 1.577 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496161940 1.577 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1494537598 1.777 Loaded shader file /Users/aforbes/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl 1.779 Loaded shader file /Users/aforbes/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 1.786 Crop bitmaps. 10.823 Initial atlas bitmap size is 16384 10.826 Created atlas bitmap 16384x5048 10.826 Created atlas bitmap 8192x2101 10.827 Created atlas bitmap 8192x1443 10.827 Created atlas bitmap 4096x3652 10.827 Created atlas bitmap 4096x1568 10.828 Created atlas bitmap 4096x1860 25.716 Sprites loaded 25.716 Convert atlas 4096x3652 to: mipmap 25.990 Convert atlas 4096x1568 to: mipmap 26.135 Convert atlas 4096x1860 to: trilinear-filtering 26.277 Loading sounds... 28.981 Custom inputs active: 0 29.403 Factorio initialised 34.164 Loading map /Users/aforbes/Library/Application Support/factorio/saves/15-2.zip: 9340911 bytes. 35.029 Loading Level.dat: 20418004 bytes. 35.034 Info Scenario.cpp:134: Map version 0.15.16-1 35.698 Info BlueprintLibrary.cpp:190: Loaded library shelves: 35.698 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493646384; records: 35.698 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496214467; records: 35.762 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496328835; records: 35.765 Loading script.dat: 190 bytes. 35.770 Checksum for script /Users/aforbes/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324 3116.786 [OpenGL] ogl_flush_vertex_cache entered without cleared GL errors:0: GL_INVALID_OPERATION 7970.856 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x0000000100955912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x0000000100945a4d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x00000001009459de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffd83ccb3a in 0x00007fffd83ccb3a #4 (nil) in 0x0 #5 0x0000000100c65f0f in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4077) #6 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #7 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #8 0x00000001006d161a in std::__1::vector, float>, std::__1::allocator, float> > > getSortedCounts, float>(std::__1::map, float, std::__1::less >, std::__1::allocator const, float> > > const&, bool) (in factorio) (IDWithCount.cpp:17) #9 0x0000000100270513 in LogisticPoint::addToDescription(Description&) const (in factorio) (LogisticPoint.cpp:192) #10 0x00000001004888a7 in EntityInfo::update(Entity const*, ForceData const*, bool) (in factorio) (EntityInfo.cpp:32) #11 0x00000001003756a0 in GameView::update() (in factorio) (GameView.cpp:666) #12 0x00000001006f08b2 in MainLoop::prepare() (in factorio) (MainLoop.cpp:651) #13 0x00000001006efdca in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:412) #14 0x00000001006eb6be in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:241) #15 0x00000001006e5a4a in _al_mangled_main (in factorio) (Main.cpp:988) #16 0x0000000100dc4bf7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #17 0x00007fffc4466b3d in 0x00007fffc4466b3d #18 0x00007fffd83d693b in 0x00007fffd83d693b #19 0x00007fffd83d6887 in 0x00007fffd83d6887 #20 0x00007fffd83d608d in 0x00007fffd83d608d 7973.316 Error CrashHandler.cpp:106: Map tick at moment of crash: 20453921 7973.316 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ...