0.000 2017-06-01 18:14:42; Factorio 0.15.17 (build 30140, mac, alpha) 0.000 Operating system: Mac OS X 10.12.5 0.000 Program arguments: "/Applications/factorio.app" 0.000 Read data path: /Applications/factorio.app/Contents/data 0.000 Write data path: /Users/Sebbe/Library/Application Support/factorio 0.000 Binaries path: / 0.005 System info: [CPU: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz, 8 cores, RAM: 16384MB] 0.011 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 83%] [MultiSampling: OFF] [Screen: 255] 0.011 Available display adapters: 1 0.011 [0]: resolution 1440x900px at [0,0] 0.011 Create display on adapter 0. Size 1280x720 at position [70, 72]. 0.080 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.17.5 355.10.05.45f01 0.145 Graphics settings preset: medium 0.145 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] 0.282 Loading mod core 0.0.0 (data.lua) 0.287 Loading mod base 0.15.17 (data.lua) 0.368 Loading mod autofill 1.4.8 (data.lua) 0.389 Loading mod EvoGUI 0.4.202 (data.lua) 0.412 Loading mod Fast Replace Underground Belt 1.5.3 (data.lua) 0.435 Loading mod LightedPolesPlus 0.1.2 (data.lua) 0.457 Loading mod base 0.15.17 (data-updates.lua) 0.481 Loading mod LightedPolesPlus 0.1.2 (data-updates.lua) 0.511 Checksum for core: 368996287 0.511 Checksum of base: 876298631 0.511 Checksum of AutoDeconstruct: 0 0.511 Checksum of autofill: 3086359458 0.511 Checksum of EvoGUI: 1040096666 0.511 Checksum of Fast Replace Underground Belt: 2285029824 0.511 Checksum of LightedPolesPlus: 324847196 0.783 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496323355 0.783 Info PlayerData.cpp:63: Cloud player-data.json unavailable 0.922 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl 0.923 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 0.934 Initial atlas bitmap size is 16384 0.938 Created atlas bitmap 16384x5046 0.939 Created atlas bitmap 8192x2101 0.940 Created atlas bitmap 8192x1443 0.940 Created atlas bitmap 4096x3640 0.941 Created atlas bitmap 4096x1568 0.941 Created atlas bitmap 4096x1860 18.143 Sprites loaded 18.143 Convert atlas 4096x3640 to: mipmap 18.441 Convert atlas 4096x1568 to: mipmap 18.537 Convert atlas 4096x1860 to: trilinear-filtering 18.634 Loading sounds... 20.814 Custom inputs active: 5 20.815 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=sebb0&token=&apiVersion=2 21.884 0 packages available to download (experimental updates enabled). 22.081 Factorio initialised 28.112 Loading map /Users/Sebbe/Library/Application Support/factorio/saves/_autosave3.zip: 6963223 bytes. 28.131 Loading Level.dat: 15053843 bytes. 28.135 Info Scenario.cpp:134: Map version 0.15.17-3 28.505 Info BlueprintLibrary.cpp:190: Loaded library shelves: 28.505 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1495534792; records: (id: 65535, 0; label: "", preview: false, empty: false; single) 28.505 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496330600; records: 28.534 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1496333710; records: 28.534 Loading script.dat: 3455 bytes. 28.535 Checksum for script /Users/Sebbe/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324 28.537 Checksum for script __AutoDeconstruct__/control.lua: 3034658017 28.541 Checksum for script __autofill__/control.lua: 428222097 28.543 Checksum for script __EvoGUI__/control.lua: 673999729 28.544 Checksum for script __Fast Replace Underground Belt__/control.lua: 1428816299 28.545 Checksum for script __LightedPolesPlus__/control.lua: 260157021 193.840 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x000000010095e812 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x000000010094f1cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x000000010094f15e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #4 0x00007fffcfc6139e in 0x00007fffcfc6139e #5 0x0000000100c6f2ff in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4077) #6 0x0000000100c6ec83 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #7 0x0000000100c6ec83 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #8 0x00000001006d440a in std::__1::vector, float>, std::__1::allocator, float> > > getSortedCounts, float>(std::__1::map, float, std::__1::less >, std::__1::allocator const, float> > > const&, bool) (in factorio) (IDWithCount.cpp:17) #9 0x0000000100271a13 in LogisticPoint::addToDescription(Description&) const (in factorio) (LogisticPoint.cpp:192) #10 0x0000000100489f97 in EntityInfo::update(Entity const*, ForceData const*, bool) (in factorio) (EntityInfo.cpp:32) #11 0x0000000100376cb0 in GameView::update() (in factorio) (GameView.cpp:666) #12 0x00000001006f3a42 in MainLoop::prepare() (in factorio) (MainLoop.cpp:651) #13 0x00000001006f2f5a in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:412) #14 0x00000001006ee72e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:241) #15 0x00000001006e8c1b in _al_mangled_main (in factorio) (Main.cpp:988) #16 0x0000000100dcdfe7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #17 0x00007fffd5e36b3d in 0x00007fffd5e36b3d #18 0x00007fffe9da693b in 0x00007fffe9da693b #19 0x00007fffe9da6887 in 0x00007fffe9da6887 #20 0x00007fffe9da608d in 0x00007fffe9da608d 199.042 Error CrashHandler.cpp:106: Map tick at moment of crash: 3264132 199.043 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 202.498 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x000000010095e812 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x000000010094f1cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x000000010094f15e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #4 0x0000000000312b0a in 0x00312b0a (in factorio) #5 0x00007fffe9d0f472 in 0x00007fffe9d0f472 #6 0x00007fffe9d1143e in 0x00007fffe9d1143e #7 0x00007fffe9d11d7f in 0x00007fffe9d11d7f #8 0x00007fffe929c39c in 0x00007fffe929c39c #9 0x00007fffe929c32b in 0x00007fffe929c32b #10 0x00007fffe929bb55 in 0x00007fffe929bb55 #11 0x00007fffe929b1de in 0x00007fffe929b1de #12 0x00007fffe929aad4 in 0x00007fffe929aad4 #13 0x00007fffd21802d8 in 0x00007fffd21802d8 #14 0x00007fffd1f20e87 in 0x00007fffd1f20e87 #15 0x00007fffd21dec2b in 0x00007fffd21dec2b #16 0x00007fffd4508f9b in 0x00007fffd4508f9b #17 0x00007fffe929d3bd in 0x00007fffe929d3bd #18 0x00007fffd43d2026 in 0x00007fffd43d2026 #19 0x00007fffd5e75877 in 0x00007fffd5e75877 #20 0x00007fffd4433321 in 0x00007fffd4433321 #21 0x00007fffd441421d in 0x00007fffd441421d #22 0x00007fffd4413716 in 0x00007fffd4413716 #23 0x00007fffd4413114 in 0x00007fffd4413114 #24 0x00007fffd3974ebc in 0x00007fffd3974ebc #25 0x00007fffd3974cf1 in 0x00007fffd3974cf1 #26 0x00007fffd3974b26 in 0x00007fffd3974b26 #27 0x00007fffd1f0da54 in 0x00007fffd1f0da54 #28 0x00007fffd26897ee in 0x00007fffd26897ee #29 0x00007fffd1f023db in 0x00007fffd1f023db #30 0x0000000100dce631 in _al_osx_run_main (in factorio) (osx_app_delegate.m:353) #31 0x0000000100f0d0b0 in main (in factorio) (osx_main.m:35) #32 0x00000001000016d4 in start (in factorio) + 52 #33 0x0000000000000001 in 0x00000001 (in factorio) 207.929 Error CrashHandler.cpp:106: Map tick at moment of crash: 3264132 207.929 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 207.929 Error CrashHandler.cpp:232: Received SIGILL Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x000000010095e812 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x000000010094f1cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x000000010094f15e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #4 (nil) in 0x0 #5 0x00007fffe9d26f8d in 0x00007fffe9d26f8d #6 0x0000000100d36d0e in al_destroy_bitmap (in factorio) (bitmap.c:242) #7 0x00000001003dc2f2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:334) #8 0x000000010003693f in AchievementPrototype::~AchievementPrototype() (in factorio) (AchievementPrototype.cpp:59) #9 0x0000000100045397 in ProducePerHourAchievementPrototype::~ProducePerHourAchievementPrototype() (in factorio) (ProducePerHourAchievementPrototype.cpp:19) #10 0x000000010061a53f in std::__1::vector >, std::__1::allocator > > >::~vector() (in factorio) (iterator:1386) #11 0x00007fffe9c22178 in 0x00007fffe9c22178 #12 0x00007fffe9c224b2 in 0x00007fffe9c224b2 #13 0x000000010094f168 in 0x000000010094f168 (in factorio) #14 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #15 0x0000000000312b0a in 0x00312b0a (in factorio) #16 0x00007fffe9d0f472 in 0x00007fffe9d0f472 #17 0x00007fffe9d1143e in 0x00007fffe9d1143e #18 0x00007fffe9d11d7f in 0x00007fffe9d11d7f #19 0x00007fffe929c39c in 0x00007fffe929c39c #20 0x00007fffe929c32b in 0x00007fffe929c32b #21 0x00007fffe929bb55 in 0x00007fffe929bb55 #22 0x00007fffe929b1de in 0x00007fffe929b1de #23 0x00007fffe929aad4 in 0x00007fffe929aad4 #24 0x00007fffd21802d8 in 0x00007fffd21802d8 #25 0x00007fffd1f20e87 in 0x00007fffd1f20e87 #26 0x00007fffd21dec2b in 0x00007fffd21dec2b #27 0x00007fffd4508f9b in 0x00007fffd4508f9b #28 0x00007fffe929d3bd in 0x00007fffe929d3bd #29 0x00007fffd43d2026 in 0x00007fffd43d2026 #30 0x00007fffd5e75877 in 0x00007fffd5e75877 #31 0x00007fffd4433321 in 0x00007fffd4433321 #32 0x00007fffd441421d in 0x00007fffd441421d #33 0x00007fffd4413716 in 0x00007fffd4413716 #34 0x00007fffd4413114 in 0x00007fffd4413114 #35 0x00007fffd3974ebc in 0x00007fffd3974ebc #36 0x00007fffd3974cf1 in 0x00007fffd3974cf1 #37 0x00007fffd3974b26 in 0x00007fffd3974b26 #38 0x00007fffd1f0da54 in 0x00007fffd1f0da54 #39 0x00007fffd26897ee in 0x00007fffd26897ee #40 0x00007fffd1f023db in 0x00007fffd1f023db #41 0x0000000100dce631 in _al_osx_run_main (in factorio) (osx_app_delegate.m:353) #42 0x0000000100f0d0b0 in main (in factorio) (osx_main.m:35) #43 0x00000001000016d4 in start (in factorio) + 52 #44 0x0000000000000001 in 0x00000001 (in factorio) 213.218 Error CrashHandler.cpp:106: Map tick at moment of crash: 3264132 213.218 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x000000010095e812 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x000000010094f1cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x000000010094f15e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #4 0x000061000007b140 in 0x000061000007b140 #5 0x00007fffe9c21420 in 0x00007fffe9c21420 #6 0x00007fffe9d10fe7 in 0x00007fffe9d10fe7 #7 0x00007fffe9c224ab in 0x00007fffe9c224ab #8 0x000000010094f168 in 0x000000010094f168 (in factorio) #9 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #10 (nil) in 0x0 #11 0x00007fffe9d26f8d in 0x00007fffe9d26f8d #12 0x0000000100d36d0e in al_destroy_bitmap (in factorio) (bitmap.c:242) #13 0x00000001003dc2f2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:334) #14 0x000000010003693f in AchievementPrototype::~AchievementPrototype() (in factorio) (AchievementPrototype.cpp:59) #15 0x0000000100045397 in ProducePerHourAchievementPrototype::~ProducePerHourAchievementPrototype() (in factorio) (ProducePerHourAchievementPrototype.cpp:19) #16 0x000000010061a53f in std::__1::vector >, std::__1::allocator > > >::~vector() (in factorio) (iterator:1386) #17 0x00007fffe9c22178 in 0x00007fffe9c22178 #18 0x00007fffe9c224b2 in 0x00007fffe9c224b2 #19 0x000000010094f168 in 0x000000010094f168 (in factorio) #20 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #21 0x0000000000312b0a in 0x00312b0a (in factorio) #22 0x00007fffe9d0f472 in 0x00007fffe9d0f472 #23 0x00007fffe9d1143e in 0x00007fffe9d1143e #24 0x00007fffe9d11d7f in 0x00007fffe9d11d7f #25 0x00007fffe929c39c in 0x00007fffe929c39c #26 0x00007fffe929c32b in 0x00007fffe929c32b #27 0x00007fffe929bb55 in 0x00007fffe929bb55 #28 0x00007fffe929b1de in 0x00007fffe929b1de #29 0x00007fffe929aad4 in 0x00007fffe929aad4 #30 0x00007fffd21802d8 in 0x00007fffd21802d8 #31 0x00007fffd1f20e87 in 0x00007fffd1f20e87 #32 0x00007fffd21dec2b in 0x00007fffd21dec2b #33 0x00007fffd4508f9b in 0x00007fffd4508f9b #34 0x00007fffe929d3bd in 0x00007fffe929d3bd #35 0x00007fffd43d2026 in 0x00007fffd43d2026 #36 0x00007fffd5e75877 in 0x00007fffd5e75877 #37 0x00007fffd4433321 in 0x00007fffd4433321 #38 0x00007fffd441421d in 0x00007fffd441421d #39 0x00007fffd4413716 in 0x00007fffd4413716 #40 0x00007fffd4413114 in 0x00007fffd4413114 #41 0x00007fffd3974ebc in 0x00007fffd3974ebc #42 0x00007fffd3974cf1 in 0x00007fffd3974cf1 #43 0x00007fffd3974b26 in 0x00007fffd3974b26 #44 0x00007fffd1f0da54 in 0x00007fffd1f0da54 #45 0x00007fffd26897ee in 0x00007fffd26897ee #46 0x00007fffd1f023db in 0x00007fffd1f023db #47 0x0000000100dce631 in _al_osx_run_main (in factorio) (osx_app_delegate.m:353) #48 0x0000000100f0d0b0 in main (in factorio) (osx_main.m:35) #49 0x00000001000016d4 in start (in factorio) + 52 #50 0x0000000000000001 in 0x00000001 (in factorio) 218.294 Error CrashHandler.cpp:106: Map tick at moment of crash: 3264132 218.294 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x000000010095e812 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x000000010094f1cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x000000010094f15e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #4 0x00000001f0057400 in 0x00000001f0057400 #5 0x00007fffe9c21420 in 0x00007fffe9c21420 #6 0x00007fffe9d10fe7 in 0x00007fffe9d10fe7 #7 0x00007fffe9c224ab in 0x00007fffe9c224ab #8 0x000000010094f168 in 0x000000010094f168 (in factorio) #9 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #10 0x000061000007b140 in 0x000061000007b140 #11 0x00007fffe9c21420 in 0x00007fffe9c21420 #12 0x00007fffe9d10fe7 in 0x00007fffe9d10fe7 #13 0x00007fffe9c224ab in 0x00007fffe9c224ab #14 0x000000010094f168 in 0x000000010094f168 (in factorio) #15 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #16 (nil) in 0x0 #17 0x00007fffe9d26f8d in 0x00007fffe9d26f8d #18 0x0000000100d36d0e in al_destroy_bitmap (in factorio) (bitmap.c:242) #19 0x00000001003dc2f2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:334) #20 0x000000010003693f in AchievementPrototype::~AchievementPrototype() (in factorio) (AchievementPrototype.cpp:59) #21 0x0000000100045397 in ProducePerHourAchievementPrototype::~ProducePerHourAchievementPrototype() (in factorio) (ProducePerHourAchievementPrototype.cpp:19) #22 0x000000010061a53f in std::__1::vector >, std::__1::allocator > > >::~vector() (in factorio) (iterator:1386) #23 0x00007fffe9c22178 in 0x00007fffe9c22178 #24 0x00007fffe9c224b2 in 0x00007fffe9c224b2 #25 0x000000010094f168 in 0x000000010094f168 (in factorio) #26 0x00007fffe9d9cb3a in 0x00007fffe9d9cb3a #27 0x0000000000312b0a in 0x00312b0a (in factorio) #28 0x00007fffe9d0f472 in 0x00007fffe9d0f472 #29 0x00007fffe9d1143e in 0x00007fffe9d1143e #30 0x00007fffe9d11d7f in 0x00007fffe9d11d7f #31 0x00007fffe929c39c in 0x00007fffe929c39c #32 0x00007fffe929c32b in 0x00007fffe929c32b #33 0x00007fffe929bb55 in 0x00007fffe929bb55 #34 0x00007fffe929b1de in 0x00007fffe929b1de #35 0x00007fffe929aad4 in 0x00007fffe929aad4 #36 0x00007fffd21802d8 in 0x00007fffd21802d8 #37 0x00007fffd1f20e87 in 0x00007fffd1f20e87 #38 0x00007fffd21dec2b in 0x00007fffd21dec2b #39 0x00007fffd4508f9b in 0x00007fffd4508f9b #40 0x00007fffe929d3bd in 0x00007fffe929d3bd #41 0x00007fffd43d2026 in 0x00007fffd43d2026 #42 0x00007fffd5e75877 in 0x00007fffd5e75877 #43 0x00007fffd4433321 in 0x00007fffd4433321 #44 0x00007fffd441421d in 0x00007fffd441421d #45 0x00007fffd4413716 in 0x00007fffd4413716 #46 0x00007fffd4413114 in 0x00007fffd4413114 #47 0x00007fffd3974ebc in 0x00007fffd3974ebc #48 0x00007fffd3974cf1 in 0x00007fffd3974cf1 #49 0x00007fffd3974b26 in 0x00007fffd3974b26 #50 0x00007fffd1f0da54 in 0x00007fffd1f0da54 #51 0x00007fffd26897ee in 0x00007fffd26897ee #52 0x00007fffd1f023db in 0x00007fffd1f023db #53 0x0000000100dce631 in _al_osx_run_main (in factorio) (osx_app_delegate.m:353) #54 0x0000000100f0d0b0 in main (in factorio) (osx_main.m:35) #55 0x00000001000016d4 in start (in factorio) + 52 #56 0x0000000000000001 in 0x00000001 (in factorio) 223.651 Error CrashHandler.cpp:106: Map tick at moment of crash: 3264132 223.651 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ... Factorio crashed. Generating symbolized stacktrace, please wait ...