0.000 2017-06-01 11:58:36; Factorio 0.15.17 (build 30140, mac, steam) 0.000 Operating system: Mac OS X 10.12.5 0.000 Program arguments: "/Users/jmdubois/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/jmdubois/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/jmdubois/Library/Application Support/factorio 0.000 Binaries path: /Users/jmdubois/Library/Application Support/Steam/steamapps/common 0.005 System info: [CPU: Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, 8 cores, RAM: 16384MB] 0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.012 Available display adapters: 1 0.012 [0]: resolution 1920x1200px at [0,0] 0.012 Create display on adapter 0. Size 1280x720 at position [310, 222]. 0.558 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.17.5 355.10.05.45f01 0.611 Graphics settings preset: medium 0.611 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] 0.735 Loading mod settings FactorioMaps 0.15.3 (settings.lua) 0.735 Loading mod settings creative-mode 0.3.7 (settings.lua) 0.740 Loading mod core 0.0.0 (data.lua) 0.745 Loading mod base 0.15.17 (data.lua) 0.824 Loading mod FactorioMaps 0.15.3 (data.lua) 0.847 Loading mod auto-research 3.3.1 (data.lua) 0.867 Loading mod creative-mode 0.3.7 (data.lua) 0.897 Loading mod base 0.15.17 (data-updates.lua) 0.925 Loading mod auto-research 3.3.1 (data-final-fixes.lua) 0.956 Loading mod creative-mode 0.3.7 (data-final-fixes.lua) 0.989 Checksum for core: 368996287 0.989 Checksum of base: 876298631 0.989 Checksum of FactorioMaps: 1917618207 0.989 Checksum of auto-research: 1568893371 0.989 Checksum of creative-mode: 2833724636 1.267 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496332202 1.267 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1493849069 1.394 Loaded shader file /Users/jmdubois/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl 1.396 Loaded shader file /Users/jmdubois/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl 1.407 Initial atlas bitmap size is 16384 1.410 Created atlas bitmap 16384x5157 1.411 Created atlas bitmap 8192x2101 1.419 Created atlas bitmap 8192x1443 1.420 Created atlas bitmap 4096x3640 1.420 Created atlas bitmap 4096x1568 1.421 Created atlas bitmap 4096x1892 16.184 Sprites loaded 16.184 Convert atlas 4096x3640 to: mipmap 16.359 Convert atlas 4096x1568 to: mipmap 16.448 Convert atlas 4096x1892 to: trilinear-filtering 16.537 Loading sounds... 18.549 Custom inputs active: 1 18.587 Factorio initialised 24.588 Loading map /Users/jmdubois/Library/Application Support/factorio/saves/_autosave1.zip: 19510638 bytes. 24.601 Loading Level.dat: 42877290 bytes. 24.606 Info Scenario.cpp:134: Map version 0.15.17-3 25.630 Info BlueprintLibrary.cpp:190: Loaded library shelves: 25.630 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1494041116; records: 25.630 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 104; timestamp = 1496151747; records: (id: 0, 16; label: "DOUBLE-LOAD", preview: false, empty: false; book [id: 0, 101; label: "", preview: false, empty: false] [id: 0, 74; label: "4-to-1", preview: false, empty: false] [id: 0, 61; label: "NODE", preview: false, empty: false] [id: 0, 91; label: "O-RING", preview: false, empty: false] [id: 0, 92; label: "SEGMENT", preview: false, empty: false] [id: 0, 94; label: "SINGLE-UNLOAD", preview: false, empty: false] [id: 0, 93; label: "U-Turn", preview: false, empty: false]) (id: 0, 12; label: "ELECTRICITY", preview: false, empty: false; book [id: 0, 7; label: "S-CUBE1", preview: false, empty: false]) (id: 0, 95; label: "Production", preview: false, empty: false; book [id: 0, 90; label: "GreenCardProdUnit", preview: false, empty: false]) (id: 0, 99; label: "SPACE", preview: false, empty: false; book [id: 0, 100; label: "", preview: false, empty: false]) (id: 0, 96; label: "Smelting", preview: false, empty: false; book [id: 0, 97; label: "", preview: false, empty: false] [id: 0, 98; label: "", preview: false, empty: false]) (id: 0, 39; label: "UTILS", preview: false, empty: false; book [id: 0, 103; label: "2-digits", preview: false, empty: false] [id: 0, 84; label: "4-Lane-Balancer", preview: false, empty: false] [id: 0, 50; label: "4-digits", preview: false, empty: false] [id: 0, 87; label: "4-digits-blck", preview: false, empty: false] [id: 0, 88; label: "Arrow", preview: false, empty: false] [id: 0, 80; label: "LiquidStore", preview: false, empty: false] [id: 0, 73; label: "ResearchUnit", preview: false, empty: false]) (id: 0, 102; label: "", preview: false, empty: false; single) 25.630 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1494793488; records: 26.262 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 104; timestamp = 1496151747; records: (id: 0, 16; label: "DOUBLE-LOAD", preview: false, empty: false; book [id: 0, 101; label: "", preview: false, empty: false] [id: 0, 74; label: "4-to-1", preview: false, empty: false] [id: 0, 61; label: "NODE", preview: false, empty: false] [id: 0, 91; label: "O-RING", preview: false, empty: false] [id: 0, 92; label: "SEGMENT", preview: false, empty: false] [id: 0, 94; label: "SINGLE-UNLOAD", preview: false, empty: false] [id: 0, 93; label: "U-Turn", preview: false, empty: false]) (id: 0, 12; label: "ELECTRICITY", preview: false, empty: false; book [id: 0, 7; label: "S-CUBE1", preview: false, empty: false]) (id: 0, 95; label: "Production", preview: false, empty: false; book [id: 0, 90; label: "GreenCardProdUnit", preview: false, empty: false]) (id: 0, 99; label: "SPACE", preview: false, empty: false; book [id: 0, 100; label: "", preview: false, empty: false]) (id: 0, 96; label: "Smelting", preview: false, empty: false; book [id: 0, 97; label: "", preview: false, empty: false] [id: 0, 98; label: "", preview: false, empty: false]) (id: 0, 39; label: "UTILS", preview: false, empty: false; book [id: 0, 103; label: "2-digits", preview: false, empty: false] [id: 0, 84; label: "4-Lane-Balancer", preview: false, empty: false] [id: 0, 50; label: "4-digits", preview: false, empty: false] [id: 0, 87; label: "4-digits-blck", preview: false, empty: false] [id: 0, 88; label: "Arrow", preview: false, empty: false] [id: 0, 80; label: "LiquidStore", preview: false, empty: false] [id: 0, 73; label: "ResearchUnit", preview: false, empty: false]) (id: 0, 102; label: "", preview: false, empty: false; single) 26.262 Loading script.dat: 21583 bytes. 26.263 Checksum for script /Users/jmdubois/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324 26.268 Checksum for script __FactorioMaps__/control.lua: 180632950 26.270 Checksum for script __auto-research__/control.lua: 169197032 26.294 Checksum for script __creative-mode__/control.lua: 3979402691 268.683 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x0000000100955912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421) #1 0x0000000100945a4d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105) #2 0x00000001009459de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237) #3 0x00007fff978f8b3a in 0x00007fff978f8b3a #4 0x00007000032a8db0 in 0x00007000032a8db0 #5 0x0000000100c65f0f in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4077) #6 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #7 0x0000000100c65893 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4072) #8 0x0000000100c65906 in void std::__1::__sort, float>, IDWithCount, float> >&, std::__1::reverse_iterator, float>*> > >(std::__1::reverse_iterator, float>*> >, std::__1::reverse_iterator, float>*> >, std::__1::__less, float>, IDWithCount, float> >&) (in factorio) (algorithm:4068) #9 0x00000001006d161a in std::__1::vector, float>, std::__1::allocator, float> > > getSortedCounts, float>(std::__1::map, float, std::__1::less >, std::__1::allocator const, float> > > const&, bool) (in factorio) (IDWithCount.cpp:17) #10 0x0000000100270513 in LogisticPoint::addToDescription(Description&) const (in factorio) (LogisticPoint.cpp:192) #11 0x00000001004888a7 in EntityInfo::update(Entity const*, ForceData const*, bool) (in factorio) (EntityInfo.cpp:32) #12 0x0000000100371ff0 in EntityInfoRenderer::update(Entity const*, ForceData const*, GameViewBase*, bool) (in factorio) (EntityInfoRenderer.cpp:41) #13 0x00000001003756a0 in GameView::update() (in factorio) (GameView.cpp:666) #14 0x00000001006f08b2 in MainLoop::prepare() (in factorio) (MainLoop.cpp:651) #15 0x00000001006efdca in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:412) #16 0x00000001006eb6be in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:241) #17 0x00000001006e5a4a in _al_mangled_main (in factorio) (Main.cpp:988) #18 0x0000000100dc4bf7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #19 0x00007fff83992b3d in 0x00007fff83992b3d #20 0x00007fff9790293b in 0x00007fff9790293b #21 0x00007fff97902887 in 0x00007fff97902887 #22 0x00007fff9790208d in 0x00007fff9790208d 270.146 Error CrashHandler.cpp:106: Map tick at moment of crash: 17869964 270.146 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ...