   0.000 2017-05-23 20:46:37; Factorio 0.15.13 (build 29946, mac, alpha)
   0.000 Operating system: Mac OS X 10.9.5
   0.000 Program arguments: "/Applications/factorio.app" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/hawk/Library/Application Support/factorio
   0.000 Binaries path: /
   0.008 System info: [CPU:       Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz, 8 cores, RAM: 8192MB]
   0.011 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.011 Available display adapters: 1
   0.011  [0]: resolution 1920x1200px at [0,0]
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.703 Initialised OpenGL:[0] AMD Radeon HD 6770M OpenGL Engine; driver: 2.1 ATI-1.24.38
   0.769 Graphics settings preset: medium
   0.769 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.841 Loading mod core 0.0.0 (data.lua)
   0.854 Loading mod base 0.15.13 (data.lua)
   0.996 Loading mod base 0.15.13 (data-updates.lua)
   1.118 Checksum for core: 2754918989
   1.118 Checksum of base: 2405345599
   1.271 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495568795
   1.271 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   1.385 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.390 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.414 Initial atlas bitmap size is 16384
   1.415 Created atlas bitmap 16384x5050
   1.416 Created atlas bitmap 8192x2101
   1.416 Created atlas bitmap 8192x1443
   1.416 Created atlas bitmap 4096x3652
   1.416 Created atlas bitmap 4096x1568
   1.416 Created atlas bitmap 4096x1860
  22.292 Sprites loaded
  22.292 Convert atlas 4096x3652 to: mipmap 
  22.460 Convert atlas 4096x1568 to: mipmap 
  22.557 Convert atlas 4096x1860 to: trilinear-filtering 
  22.653 Loading sounds...
  26.049 Custom inputs active: 0
  26.050 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=SupplyDepoo&token=<private>&apiVersion=2
  27.191 0 packages available to download (experimental updates enabled).
  27.250 Factorio initialised
  30.339 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 145.279 Info UDPSocket.cpp:234: Socket closed
 145.280 Joining game 0.0.0.0:34197
 145.280 Info UDPSocket.cpp:33: Opening socket
 145.280 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 145.308 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
 146.094 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
 146.587 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 146.587 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 148.570 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 148.570 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 148.612 Info UDPSocket.cpp:234: Socket closed
 149.239 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 154.551 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/get-game-details/2090585
 154.551 Info HttpSharedState.cpp:111: Status code: 404
 427.309 Info UDPSocket.cpp:234: Socket closed
 427.311 Joining game 46.251.234.94:16800
 427.311 Info UDPSocket.cpp:33: Opening socket
 427.311 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 427.424 Connection refused
 427.424 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 427.424 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 427.424 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 428.024 Info HttpSharedState.cpp:111: Status code: 200
 428.024 Info AuthServerConnector.cpp:136: Received key(S0Vkv2ZAJ3k8oqRfj95vxA==) for username(SupplyDepoo) from auth server.
 428.025 Info UDPSocket.cpp:234: Socket closed
 428.025 Joining game 46.251.234.94:16800
 428.025 Info UDPSocket.cpp:33: Opening socket
 428.026 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 428.175 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 428.175 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 428.175 Info ClientRouter.cpp:220: ConnectionAccepted
 428.308 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
 428.308 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (393699 B, 783 blocks)
 428.308 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 428.740 Finished download (0 s, 393 kB, 913 kB/s)
 428.744 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
 428.744 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 428.744 Loading map /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip: 393699 bytes.
 428.760 Loading Level.dat: 694645 bytes.
 428.763 Info Scenario.cpp:134: Map version 0.15.13-3
 428.786 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 428.786 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495568992; records:
 428.790 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 19; timestamp = 1495053087; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: false, empty: false; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: false, empty: false; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: false, empty: false; single) (id: 0, 1; label: "T-Junction", preview: false, empty: false; single) (id: 0, 4; label: "T-Junction", preview: false, empty: false; single) (id: 0, 0; label: "Tactical Pylon", preview: false, empty: false; single) (id: 0, 2; label: "Wavy Bypass", preview: false, empty: false; single)
 428.790 Loading script.dat: 286 bytes.
 428.792 Checksum for script /Users/hawk/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
 428.808 Info ClientMultiplayerManager.cpp:539: MapTick(1) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 428.825 Info ClientMultiplayerManager.cpp:539: MapTick(1) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 428.942 Info ClientMultiplayerManager.cpp:539: MapTick(1) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 428.975 Info GameActionHandler.cpp:3247: MapTick (3) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect ) 
 438.868 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 13 (nextTickToSend: 628, ticksClientWillJumpOver: 0 {})
 450.410 Info GameActionHandler.cpp:3247: MapTick (1285) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create ) 
 458.968 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
 458.968 Info ClientMultiplayerManager.cpp:539: MapTick(1798) changing state from(InGame) to(DisconnectScheduled)
 458.968 Info ClientSynchronizer.cpp:256: Changing local latency from 13 to 11 (nextTickToSend: 1811, ticksClientWillJumpOver: 0 {})
 458.968 Info ClientMultiplayerManager.cpp:539: MapTick(1798) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 459.068 Info ClientMultiplayerManager.cpp:539: MapTick(1798) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 459.068 Info ClientMultiplayerManager.cpp:775: Disconnect notification for peer (1)
 459.145 Info UDPSocket.cpp:234: Socket closed
 462.205 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 532.642 Info UDPSocket.cpp:234: Socket closed
 532.643 Joining game 163.172.182.249:34197
 532.643 Info UDPSocket.cpp:33: Opening socket
 532.644 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 532.751 Connection refused
 532.751 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 532.751 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 532.752 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 533.355 Info HttpSharedState.cpp:111: Status code: 200
 533.355 Info AuthServerConnector.cpp:136: Received key(ZcejmRkfJYf4GmPzim9XtQ==) for username(SupplyDepoo) from auth server.
 533.451 Info UDPSocket.cpp:234: Socket closed
 533.451 Joining game 163.172.182.249:34197
 533.451 Info UDPSocket.cpp:33: Opening socket
 533.451 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 533.551 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 533.552 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 533.552 Info ClientRouter.cpp:220: ConnectionAccepted
 533.768 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
 533.768 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (1168791 B, 2324 blocks)
 533.769 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 535.053 Finished download (1 s, 1.1 MB, 910 kB/s)
 535.074 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
 535.074 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 535.074 Loading map /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip: 1168791 bytes.
 535.096 Loading Level.dat: 1880755 bytes.
 535.102 Info Scenario.cpp:134: Map version 0.15.13-3
 535.156 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 535.156 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495569064; records:
 535.156 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495569097; records:
 535.161 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 19; timestamp = 1495053087; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: false, empty: false; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: false, empty: false; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: false, empty: false; single) (id: 0, 1; label: "T-Junction", preview: false, empty: false; single) (id: 0, 4; label: "T-Junction", preview: false, empty: false; single) (id: 0, 0; label: "Tactical Pylon", preview: false, empty: false; single) (id: 0, 2; label: "Wavy Bypass", preview: false, empty: false; single)
 535.161 Loading script.dat: 190 bytes.
 535.162 Checksum for script /Users/hawk/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
 535.168 Info ClientMultiplayerManager.cpp:539: MapTick(13452) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 535.184 Info ClientMultiplayerManager.cpp:539: MapTick(13452) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 535.768 Info ClientMultiplayerManager.cpp:539: MapTick(13452) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 535.770 Info GameActionHandler.cpp:3247: MapTick (13457) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create ) 
 535.968 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 43 (nextTickToSend: 13517, ticksClientWillJumpOver: 0 {})
 550.980 Info ClientSynchronizer.cpp:256: Changing local latency from 43 to 30 (nextTickToSend: 14428, ticksClientWillJumpOver: 0 {})
 556.535 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 21 (nextTickToSend: 14718, ticksClientWillJumpOver: 0 {})
 560.971 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 42 (nextTickToSend: 15012, ticksClientWillJumpOver: 0 {})
 561.005 Info ClientSynchronizer.cpp:256: Changing local latency from 42 to 54 (nextTickToSend: 15035, ticksClientWillJumpOver: 0 {})
 576.001 Info ClientSynchronizer.cpp:256: Changing local latency from 54 to 20 (nextTickToSend: 15944, ticksClientWillJumpOver: 0 {})
 580.955 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 16 (nextTickToSend: 16210, ticksClientWillJumpOver: 0 {})
 581.006 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 16211, ticksClientWillJumpOver: 0 {})
 591.434 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 37 (nextTickToSend: 16816, ticksClientWillJumpOver: 0 {})
 605.977 Info ClientSynchronizer.cpp:256: Changing local latency from 37 to 24 (nextTickToSend: 17720, ticksClientWillJumpOver: 0 {})
 610.964 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 18 (nextTickToSend: 18012, ticksClientWillJumpOver: 0 {})
 615.985 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 18312, ticksClientWillJumpOver: 0 {})
 616.152 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 18318, ticksClientWillJumpOver: 0 {})
 630.965 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 19209, ticksClientWillJumpOver: 0 {})
 630.981 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 19209, ticksClientWillJumpOver: 0 {})
 645.986 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 21 (nextTickToSend: 20111, ticksClientWillJumpOver: 0 {})
 655.969 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 19 (nextTickToSend: 20712, ticksClientWillJumpOver: 0 {})
 660.990 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 15 (nextTickToSend: 21012, ticksClientWillJumpOver: 0 {})
 665.978 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 21309, ticksClientWillJumpOver: 0 {})
 666.011 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 21312, ticksClientWillJumpOver: 0 {})
 676.119 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 30 (nextTickToSend: 21918, ticksClientWillJumpOver: 0 {})
 690.965 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 19 (nextTickToSend: 22818, ticksClientWillJumpOver: 0 {})
 695.988 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 16 (nextTickToSend: 23112, ticksClientWillJumpOver: 0 {})
 700.992 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 23410, ticksClientWillJumpOver: 0 {})
 715.969 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 24310, ticksClientWillJumpOver: 0 {})
 720.991 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 34 (nextTickToSend: 24610, ticksClientWillJumpOver: 0 {})
 721.024 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 36 (nextTickToSend: 24630, ticksClientWillJumpOver: 0 {})
 729.082 Info GameActionHandler.cpp:3247: MapTick (25059) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect ) 
 736.227 Info ClientSynchronizer.cpp:256: Changing local latency from 36 to 18 (nextTickToSend: 25524, ticksClientWillJumpOver: 0 {})
 741.260 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 15 (nextTickToSend: 25811, ticksClientWillJumpOver: 0 {})
 745.329 Info ClientMultiplayerManager.cpp:775: Disconnect notification for peer (3)
 746.230 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 26108, ticksClientWillJumpOver: 0 {})
 746.263 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 19 (nextTickToSend: 26111, ticksClientWillJumpOver: 0 {})
 761.259 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 16 (nextTickToSend: 27012, ticksClientWillJumpOver: 0 {})
 761.291 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 27012, ticksClientWillJumpOver: 0 {})
 766.229 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 38 (nextTickToSend: 27309, ticksClientWillJumpOver: 0 {})
 781.225 Info ClientSynchronizer.cpp:256: Changing local latency from 38 to 21 (nextTickToSend: 28224, ticksClientWillJumpOver: 0 {})
 786.247 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 17 (nextTickToSend: 28512, ticksClientWillJumpOver: 0 {})
 791.235 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 28810, ticksClientWillJumpOver: 0 {})
 796.272 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 18 (nextTickToSend: 29111, ticksClientWillJumpOver: 0 {})
 806.247 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 35 (nextTickToSend: 29708, ticksClientWillJumpOver: 6 {29708, 29709, 29710, 29711, 29712, 29713})
 821.243 Info ClientSynchronizer.cpp:256: Changing local latency from 35 to 19 (nextTickToSend: 30623, ticksClientWillJumpOver: 0 {})
 824.713 Info ClientMultiplayerManager.cpp:539: MapTick(30790) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 828.633 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 828.633 Info ClientMultiplayerManager.cpp:539: MapTick(30790) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 828.709 Info UDPSocket.cpp:234: Socket closed
 837.273 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 853.875 Info UDPSocket.cpp:234: Socket closed
 853.875 Joining game 78.182.89.247:38458
 853.875 Info UDPSocket.cpp:33: Opening socket
 853.876 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 855.221 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 855.221 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 855.840 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 855.840 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 855.888 Info UDPSocket.cpp:234: Socket closed
 856.656 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 861.910 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/get-game-details/2090784
 861.910 Info HttpSharedState.cpp:111: Status code: 404
 867.722 Info UDPSocket.cpp:234: Socket closed
 867.723 Joining game 78.182.89.247:38458
 867.723 Info UDPSocket.cpp:33: Opening socket
 867.724 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 869.068 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 869.069 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 869.619 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 869.619 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 869.636 Info UDPSocket.cpp:234: Socket closed
 870.319 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 880.906 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
 890.218 Info UDPSocket.cpp:234: Socket closed
 890.219 Joining game 78.182.89.247:38458
 890.219 Info UDPSocket.cpp:33: Opening socket
 890.220 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 891.535 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 891.535 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 892.437 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 892.437 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 892.534 Info UDPSocket.cpp:234: Socket closed
 893.305 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 910.068 Info UDPSocket.cpp:234: Socket closed
 910.068 Joining game 163.172.182.249:34197
 910.068 Info UDPSocket.cpp:33: Opening socket
 910.068 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 910.185 Connection refused
 910.186 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 910.186 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 910.186 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 910.853 Info HttpSharedState.cpp:111: Status code: 200
 910.853 Info AuthServerConnector.cpp:136: Received key(xSyOQ31hnj935ojtvo/cog==) for username(SupplyDepoo) from auth server.
 910.876 Info UDPSocket.cpp:234: Socket closed
 910.876 Joining game 163.172.182.249:34197
 910.876 Info UDPSocket.cpp:33: Opening socket
 910.876 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 910.969 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 910.969 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 910.969 Info ClientRouter.cpp:220: ConnectionAccepted
 911.169 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
 911.169 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (628606 B, 1250 blocks)
 911.169 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 912.137 Finished download (0 s, 628 kB, 650 kB/s)
 912.142 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
 912.143 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 912.143 Loading map /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip: 628606 bytes.
 912.158 Loading Level.dat: 915860 bytes.
 912.163 Info Scenario.cpp:134: Map version 0.15.13-3
 912.187 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 912.187 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495569659; records:
 912.192 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 19; timestamp = 1495053087; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: false, empty: false; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: false, empty: false; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: false, empty: false; single) (id: 0, 1; label: "T-Junction", preview: false, empty: false; single) (id: 0, 4; label: "T-Junction", preview: false, empty: false; single) (id: 0, 0; label: "Tactical Pylon", preview: false, empty: false; single) (id: 0, 2; label: "Wavy Bypass", preview: false, empty: false; single)
 912.192 Loading script.dat: 190 bytes.
 912.193 Checksum for script /Users/hawk/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
 912.204 Info ClientMultiplayerManager.cpp:539: MapTick(0) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 912.220 Info ClientMultiplayerManager.cpp:539: MapTick(0) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 912.337 Info ClientMultiplayerManager.cpp:539: MapTick(0) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 912.370 Info GameActionHandler.cpp:3247: MapTick (2) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create ) 
 923.048 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
 923.049 Info ClientMultiplayerManager.cpp:539: MapTick(583) changing state from(InGame) to(DisconnectScheduled)
 923.068 Info ClientMultiplayerManager.cpp:539: MapTick(583) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 923.168 Info ClientMultiplayerManager.cpp:539: MapTick(583) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 923.168 Info ClientMultiplayerManager.cpp:775: Disconnect notification for peer (1)
 923.247 Info UDPSocket.cpp:234: Socket closed
 927.451 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
1710.753 Info UDPSocket.cpp:234: Socket closed
1710.755 Joining game 163.172.182.249:34197
1710.755 Info UDPSocket.cpp:33: Opening socket
1710.755 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1710.851 Connection refused
1710.851 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
1710.851 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
1710.852 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
1711.543 Info HttpSharedState.cpp:111: Status code: 200
1711.543 Info AuthServerConnector.cpp:136: Received key(IHzETlCXGGqftpeT4iCQjg==) for username(SupplyDepoo) from auth server.
1711.548 Info UDPSocket.cpp:234: Socket closed
1711.548 Joining game 163.172.182.249:34197
1711.548 Info UDPSocket.cpp:33: Opening socket
1711.548 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1711.618 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
1711.618 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
1711.618 Info ClientRouter.cpp:220: ConnectionAccepted
1711.835 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
1711.835 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (813434 B, 1618 blocks)
1711.835 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1712.721 Finished download (0 s, 813 kB, 918 kB/s)
1712.739 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
1712.739 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1712.739 Loading map /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip: 813434 bytes.
1712.759 Loading Level.dat: 1337651 bytes.
1712.765 Info Scenario.cpp:134: Map version 0.15.13-3
1712.802 Info BlueprintLibrary.cpp:190: Loaded library shelves:
1712.802 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495569659; records:
1712.802 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 19; timestamp = 1495569709; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: true, empty: true; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: true, empty: true; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: true, empty: true; single) (id: 0, 1; label: "T-Junction", preview: true, empty: true; single) (id: 0, 4; label: "T-Junction", preview: true, empty: true; single) (id: 0, 0; label: "Tactical Pylon", preview: true, empty: true; single) (id: 0, 2; label: "Wavy Bypass", preview: true, empty: true; single)
1712.802 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495569812; records:
1712.807 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 19; timestamp = 1495053087; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: false, empty: false; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: false, empty: false; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: false, empty: false; single) (id: 0, 1; label: "T-Junction", preview: false, empty: false; single) (id: 0, 4; label: "T-Junction", preview: false, empty: false; single) (id: 0, 0; label: "Tactical Pylon", preview: false, empty: false; single) (id: 0, 2; label: "Wavy Bypass", preview: false, empty: false; single)
1712.807 Loading script.dat: 190 bytes.
1712.808 Checksum for script /Users/hawk/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
1712.818 Info ClientMultiplayerManager.cpp:539: MapTick(3808) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1712.835 Info ClientMultiplayerManager.cpp:539: MapTick(3808) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1712.952 Info ClientMultiplayerManager.cpp:539: MapTick(3808) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1713.045 Info GameActionHandler.cpp:3247: MapTick (3813) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect ) 
1717.289 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
1717.289 Info ClientMultiplayerManager.cpp:539: MapTick(4069) changing state from(InGame) to(DisconnectScheduled)
1717.322 Info ClientMultiplayerManager.cpp:539: MapTick(4069) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1718.923 Info ClientMultiplayerManager.cpp:539: MapTick(4069) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1718.943 Info UDPSocket.cpp:234: Socket closed
1721.479 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
2283.093 Info UDPSocket.cpp:234: Socket closed
2283.094 Joining game 0.0.0.0:34197
2283.094 Info UDPSocket.cpp:33: Opening socket
2283.094 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
2283.376 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
2283.640 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
2283.907 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
2284.174 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
2284.435 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
2284.435 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
2285.435 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
2285.435 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2285.480 Info UDPSocket.cpp:234: Socket closed
2285.923 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
2293.125 Info UDPSocket.cpp:234: Socket closed
2293.126 Joining game 75.185.15.189:34197
2293.126 Info UDPSocket.cpp:33: Opening socket
2293.126 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
2294.051 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 75.185.15.189:34197: invalid state (WaitingForAccept) for packet type
2294.051 Connection refused
2294.051 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
2294.051 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
2294.052 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
2295.104 Info HttpSharedState.cpp:111: Status code: 200
2295.104 Info AuthServerConnector.cpp:136: Received key(qy+1SklkLbYe5pVSp6DxPA==) for username(SupplyDepoo) from auth server.
2295.158 Info UDPSocket.cpp:234: Socket closed
2295.159 Joining game 75.185.15.189:34197
2295.159 Info UDPSocket.cpp:33: Opening socket
2295.159 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
2297.183 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
2297.183 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
2298.117 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
2298.117 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
2298.179 Info UDPSocket.cpp:234: Socket closed
2298.617 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
2303.638 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/get-game-details/2090921
2303.638 Info HttpSharedState.cpp:111: Status code: 404
2328.642 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type NatPunchRequest) received from 88.80.190.64:34197: unexpected packet type
2368.725 Info UDPSocket.cpp:234: Socket closed
2368.726 Joining game 24.235.62.61:34197
2368.726 Info UDPSocket.cpp:33: Opening socket
2368.726 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
2369.360 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 24.235.62.61:34197: invalid state (WaitingForAccept) for packet type
2369.377 Connection refused
2369.377 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
2369.377 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
2369.378 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
2369.978 Info HttpSharedState.cpp:111: Status code: 200
2369.978 Info AuthServerConnector.cpp:136: Received key(pbrDu5NW0nO1FMUOqLIjMA==) for username(SupplyDepoo) from auth server.
2370.078 Info UDPSocket.cpp:234: Socket closed
2370.078 Joining game 24.235.62.61:34197
2370.078 Info UDPSocket.cpp:33: Opening socket
2370.078 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
2370.862 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
2370.862 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
2370.862 Info ClientRouter.cpp:220: ConnectionAccepted
2371.178 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
2371.178 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (3426619 B, 6813 blocks)
2371.181 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2376.763 Finished download (5 s, 3.4 MB, 613 kB/s)
2376.794 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
2376.794 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2376.794 Loading map /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip: 3426619 bytes.
2376.826 Loading Level.dat: 6803122 bytes.
2376.829 Info Scenario.cpp:134: Map version 0.15.13-3
2377.039 Info BlueprintLibrary.cpp:190: Loaded library shelves:
2377.039 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495567194; records:
2377.039 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 3; timestamp = 1495567281; records: (id: 0, 0; label: "", preview: false, empty: false; book) (id: 0, 2; label: "", preview: false, empty: false; single)
2377.052 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 19; timestamp = 1495053087; records: (id: 0, 11; label: "2:1 Lane Balancer", preview: false, empty: false; single) (id: 0, 12; label: "2:2 Lane Balancer", preview: false, empty: false; single) (id: 0, 18; label: "2:2 Lane Balancer (Express)", preview: false, empty: false; single) (id: 0, 13; label: "3:2 Belt Balancer (Express)", preview: false, empty: false; single) (id: 0, 3; label: "4-Way Intersection", preview: false, empty: false; single) (id: 0, 17; label: "4-way Intersection (Celtic Knot style)", preview: false, empty: false; single) (id: 0, 15; label: "Belt Filter (for removing junk from belts)", preview: false, empty: false; single) (id: 0, 14; label: "Bot Mining (the constant combinator is for the optional indicator lamp only. Legend: purple light = there are items in the active prodiver chest. green light = active prodiver chest is being filled. wiring help: red wire is decider combinator output. green wire are other outputs. usage tips: ensure you have a redundant amount of logistic bots in the network. change the circuit signal in the arithmetic combinator and the indicator lamp to whichever resource you're mining. adjust the logistic condition on the inserters to however much storage space you want to dedicate)", preview: false, empty: false; single) (id: 0, 9; label: "Direct Smelting Layout", preview: false, empty: false; single) (id: 0, 6; label: "Return Loop", preview: false, empty: false; single) (id: 0, 5; label: "Roundabout", preview: false, empty: false; single) (id: 0, 10; label: "Safe Railroad Crossing v2", preview: false, empty: false; single) (id: 0, 16; label: "Solar+Accumulator Field with Roboport (Ratio: 1.14)", preview: false, empty: false; single) (id: 0, 1; label: "T-Junction", preview: false, empty: false; single) (id: 0, 4; label: "T-Junction", preview: false, empty: false; single) (id: 0, 0; label: "Tactical Pylon", preview: false, empty: false; single) (id: 0, 2; label: "Wavy Bypass", preview: false, empty: false; single)
2377.052 Loading script.dat: 190 bytes.
2377.053 Checksum for script /Users/hawk/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
2377.068 Info ClientMultiplayerManager.cpp:539: MapTick(235101) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2377.618 Info ClientMultiplayerManager.cpp:539: MapTick(235459) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2377.818 Info ClientMultiplayerManager.cpp:539: MapTick(235459) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2378.001 Info GameActionHandler.cpp:3247: MapTick (235470) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create ) 
2378.318 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 39 (nextTickToSend: 235521, ticksClientWillJumpOver: 0 {})
2393.318 Info ClientSynchronizer.cpp:256: Changing local latency from 39 to 25 (nextTickToSend: 236428, ticksClientWillJumpOver: 0 {})
2398.323 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 24 (nextTickToSend: 236715, ticksClientWillJumpOver: 0 {})
2403.309 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 37 (nextTickToSend: 237013, ticksClientWillJumpOver: 0 {})
2413.318 Info ClientSynchronizer.cpp:256: Changing local latency from 37 to 21 (nextTickToSend: 237635, ticksClientWillJumpOver: 0 {})
2418.774 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 16 (nextTickToSend: 237917, ticksClientWillJumpOver: 0 {})
2433.768 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 30 (nextTickToSend: 238812, ticksClientWillJumpOver: 0 {})
2443.774 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 16 (nextTickToSend: 239426, ticksClientWillJumpOver: 0 {})
2448.762 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 26 (nextTickToSend: 239708, ticksClientWillJumpOver: 0 {})
2463.874 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 41 (nextTickToSend: 240623, ticksClientWillJumpOver: 0 {})
2463.874 Info ClientSynchronizer.cpp:256: Changing local latency from 41 to 43 (nextTickToSend: 240638, ticksClientWillJumpOver: 0 {})
2478.757 Info ClientSynchronizer.cpp:256: Changing local latency from 43 to 21 (nextTickToSend: 241533, ticksClientWillJumpOver: 0 {})
2493.769 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 39 (nextTickToSend: 242412, ticksClientWillJumpOver: 3 {242412, 242413, 242414})
2508.768 Info ClientSynchronizer.cpp:256: Changing local latency from 39 to 23 (nextTickToSend: 243330, ticksClientWillJumpOver: 0 {})
2513.768 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 21 (nextTickToSend: 243614, ticksClientWillJumpOver: 0 {})
2523.759 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 34 (nextTickToSend: 244211, ticksClientWillJumpOver: 0 {})
2533.768 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 20 (nextTickToSend: 244832, ticksClientWillJumpOver: 0 {})
2538.756 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 14 (nextTickToSend: 245117, ticksClientWillJumpOver: 0 {})
2548.765 Info ClientSynchronizer.cpp:256: Changing local latency from 14 to 15 (nextTickToSend: 245711, ticksClientWillJumpOver: 0 {})
2553.803 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 31 (nextTickToSend: 246014, ticksClientWillJumpOver: 0 {})
2568.768 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 17 (nextTickToSend: 246929, ticksClientWillJumpOver: 0 {})
2573.771 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 247214, ticksClientWillJumpOver: 0 {})
2578.756 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 247512, ticksClientWillJumpOver: 0 {})
2583.760 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 247811, ticksClientWillJumpOver: 0 {})
2593.770 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 17 (nextTickToSend: 248426, ticksClientWillJumpOver: 0 {})
2598.756 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 15 (nextTickToSend: 248713, ticksClientWillJumpOver: 0 {})
2613.835 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 24 (nextTickToSend: 249612, ticksClientWillJumpOver: 0 {})
2618.790 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 117 (nextTickToSend: 249916, ticksClientWillJumpOver: 0 {})
2623.795 Info ClientSynchronizer.cpp:256: Changing local latency from 117 to 145 (nextTickToSend: 250309, ticksClientWillJumpOver: 0 {})
2628.801 Info ClientSynchronizer.cpp:256: Changing local latency from 145 to 179 (nextTickToSend: 250638, ticksClientWillJumpOver: 0 {})
2643.762 Info ClientSynchronizer.cpp:256: Changing local latency from 179 to 37 (nextTickToSend: 251569, ticksClientWillJumpOver: 0 {})
2648.785 Info ClientSynchronizer.cpp:256: Changing local latency from 37 to 23 (nextTickToSend: 251730, ticksClientWillJumpOver: 0 {})
2653.788 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 19 (nextTickToSend: 252021, ticksClientWillJumpOver: 0 {})
2658.776 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 15 (nextTickToSend: 252316, ticksClientWillJumpOver: 0 {})
2673.773 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 253211, ticksClientWillJumpOver: 0 {})
2683.779 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 253825, ticksClientWillJumpOver: 0 {})
2693.790 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 254413, ticksClientWillJumpOver: 0 {})
2703.778 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 31 (nextTickToSend: 255011, ticksClientWillJumpOver: 0 {})
2713.771 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 21 (nextTickToSend: 255622, ticksClientWillJumpOver: 0 {})
2733.770 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 31 (nextTickToSend: 256818, ticksClientWillJumpOver: 0 {})
2743.779 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 15 (nextTickToSend: 257428, ticksClientWillJumpOver: 0 {})
2758.774 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 258311, ticksClientWillJumpOver: 0 {})
2763.812 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 30 (nextTickToSend: 258614, ticksClientWillJumpOver: 0 {})
2779.242 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 15 (nextTickToSend: 259527, ticksClientWillJumpOver: 0 {})
2794.239 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 28 (nextTickToSend: 260411, ticksClientWillJumpOver: 0 {})
2799.277 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 72 (nextTickToSend: 260716, ticksClientWillJumpOver: 0 {})
2814.240 Info ClientSynchronizer.cpp:256: Changing local latency from 72 to 25 (nextTickToSend: 261658, ticksClientWillJumpOver: 0 {})
2834.244 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 22 (nextTickToSend: 262819, ticksClientWillJumpOver: 0 {})
2839.251 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 17 (nextTickToSend: 263120, ticksClientWillJumpOver: 0 {})
2844.251 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 15 (nextTickToSend: 263414, ticksClientWillJumpOver: 0 {})
2854.256 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 25 (nextTickToSend: 264009, ticksClientWillJumpOver: 1 {264009})
2864.251 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 33 (nextTickToSend: 264618, ticksClientWillJumpOver: 0 {})
2874.240 Info ClientSynchronizer.cpp:256: Changing local latency from 33 to 20 (nextTickToSend: 265225, ticksClientWillJumpOver: 0 {})
2884.235 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 19 (nextTickToSend: 265812, ticksClientWillJumpOver: 0 {})
2894.241 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 30 (nextTickToSend: 266416, ticksClientWillJumpOver: 0 {})
2904.251 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 38 (nextTickToSend: 267016, ticksClientWillJumpOver: 0 {})
2904.285 Info ClientSynchronizer.cpp:256: Changing local latency from 38 to 40 (nextTickToSend: 267026, ticksClientWillJumpOver: 0 {})
2919.252 Info ClientSynchronizer.cpp:256: Changing local latency from 40 to 28 (nextTickToSend: 267925, ticksClientWillJumpOver: 0 {})
2924.239 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 38 (nextTickToSend: 268214, ticksClientWillJumpOver: 0 {})
2934.247 Info ClientSynchronizer.cpp:256: Changing local latency from 38 to 25 (nextTickToSend: 268829, ticksClientWillJumpOver: 0 {})
2939.236 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 22 (nextTickToSend: 269120, ticksClientWillJumpOver: 0 {})
2944.237 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 16 (nextTickToSend: 269419, ticksClientWillJumpOver: 0 {})
2949.241 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 269713, ticksClientWillJumpOver: 0 {})
2954.245 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 30 (nextTickToSend: 270012, ticksClientWillJumpOver: 0 {})
2964.238 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 73 (nextTickToSend: 270608, ticksClientWillJumpOver: 7 {270608, 270609, 270610, 270611, 270612, 270613, 270614})
2979.351 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 40 (nextTickToSend: 271558, ticksClientWillJumpOver: 0 {})
2984.252 Info ClientSynchronizer.cpp:256: Changing local latency from 40 to 41 (nextTickToSend: 271821, ticksClientWillJumpOver: 0 {})
2994.247 Info ClientSynchronizer.cpp:256: Changing local latency from 41 to 31 (nextTickToSend: 272426, ticksClientWillJumpOver: 0 {})
2999.238 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 27 (nextTickToSend: 272721, ticksClientWillJumpOver: 0 {})
3004.235 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 22 (nextTickToSend: 273020, ticksClientWillJumpOver: 0 {})
3009.246 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 21 (nextTickToSend: 273314, ticksClientWillJumpOver: 0 {})
3014.252 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 34 (nextTickToSend: 273618, ticksClientWillJumpOver: 0 {})
3024.239 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 16 (nextTickToSend: 274231, ticksClientWillJumpOver: 0 {})
3029.244 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 71 (nextTickToSend: 274508, ticksClientWillJumpOver: 1 {274508})
3044.237 Info ClientSynchronizer.cpp:256: Changing local latency from 71 to 37 (nextTickToSend: 275460, ticksClientWillJumpOver: 0 {})
3054.246 Info ClientSynchronizer.cpp:256: Changing local latency from 37 to 24 (nextTickToSend: 276030, ticksClientWillJumpOver: 0 {})
3059.248 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 19 (nextTickToSend: 276319, ticksClientWillJumpOver: 0 {})
3064.236 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 17 (nextTickToSend: 276614, ticksClientWillJumpOver: 0 {})
3074.244 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 70 (nextTickToSend: 277209, ticksClientWillJumpOver: 0 {})
3089.241 Info ClientSynchronizer.cpp:256: Changing local latency from 70 to 20 (nextTickToSend: 278162, ticksClientWillJumpOver: 0 {})
3104.253 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 35 (nextTickToSend: 279013, ticksClientWillJumpOver: 0 {})
3114.243 Info ClientSynchronizer.cpp:256: Changing local latency from 35 to 20 (nextTickToSend: 279631, ticksClientWillJumpOver: 0 {})
3119.247 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 17 (nextTickToSend: 279915, ticksClientWillJumpOver: 0 {})
3129.339 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 25 (nextTickToSend: 280515, ticksClientWillJumpOver: 0 {})
3134.443 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 29 (nextTickToSend: 280826, ticksClientWillJumpOver: 0 {})
3149.746 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 281726, ticksClientWillJumpOver: 0 {})
3164.737 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 30 (nextTickToSend: 282612, ticksClientWillJumpOver: 0 {})
3174.714 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 17 (nextTickToSend: 283226, ticksClientWillJumpOver: 0 {})
3179.734 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 28 (nextTickToSend: 283510, ticksClientWillJumpOver: 0 {})
3179.768 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 31 (nextTickToSend: 283523, ticksClientWillJumpOver: 0 {})
3194.746 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 35 (nextTickToSend: 284424, ticksClientWillJumpOver: 0 {})
3204.738 Info ClientSynchronizer.cpp:256: Changing local latency from 35 to 20 (nextTickToSend: 285028, ticksClientWillJumpOver: 0 {})
3210.108 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 25 (nextTickToSend: 285311, ticksClientWillJumpOver: 0 {})
3210.142 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 29 (nextTickToSend: 285318, ticksClientWillJumpOver: 0 {})
3212.560 Info GameActionHandler.cpp:3247: MapTick (285438) processed PlayerJoinGame peerID(2) playerIndex(2) mode(create ) 
3225.555 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 17 (nextTickToSend: 286226, ticksClientWillJumpOver: 0 {})
3230.560 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 286514, ticksClientWillJumpOver: 0 {})
3241.487 Info ClientMultiplayerManager.cpp:775: Disconnect notification for peer (2)
3255.551 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 80 (nextTickToSend: 288009, ticksClientWillJumpOver: 0 {})
3255.585 Info ClientSynchronizer.cpp:256: Changing local latency from 80 to 83 (nextTickToSend: 288075, ticksClientWillJumpOver: 0 {})
3270.561 Info ClientSynchronizer.cpp:256: Changing local latency from 83 to 53 (nextTickToSend: 288943, ticksClientWillJumpOver: 0 {})
3275.564 Info ClientSynchronizer.cpp:256: Changing local latency from 53 to 38 (nextTickToSend: 289229, ticksClientWillJumpOver: 0 {})
3280.556 Info ClientSynchronizer.cpp:256: Changing local latency from 38 to 31 (nextTickToSend: 289521, ticksClientWillJumpOver: 0 {})
3285.559 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 42 (nextTickToSend: 289817, ticksClientWillJumpOver: 0 {})
3295.550 Info ClientSynchronizer.cpp:256: Changing local latency from 42 to 27 (nextTickToSend: 290431, ticksClientWillJumpOver: 0 {})
3300.570 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 132 (nextTickToSend: 290716, ticksClientWillJumpOver: 0 {})
3310.561 Info ClientSynchronizer.cpp:256: Changing local latency from 132 to 25 (nextTickToSend: 291420, ticksClientWillJumpOver: 0 {})
3315.552 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 24 (nextTickToSend: 291615, ticksClientWillJumpOver: 0 {})
3315.585 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 30 (nextTickToSend: 291616, ticksClientWillJumpOver: 0 {})
3330.561 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 23 (nextTickToSend: 292520, ticksClientWillJumpOver: 0 {})
3340.555 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 21 (nextTickToSend: 293121, ticksClientWillJumpOver: 0 {})
3345.559 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 28 (nextTickToSend: 293419, ticksClientWillJumpOver: 0 {})
3355.551 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 16 (nextTickToSend: 294026, ticksClientWillJumpOver: 0 {})
3365.560 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 294614, ticksClientWillJumpOver: 0 {})
3375.551 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 32 (nextTickToSend: 295212, ticksClientWillJumpOver: 0 {})
3385.558 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 17 (nextTickToSend: 295828, ticksClientWillJumpOver: 0 {})
3420.554 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 15 (nextTickToSend: 297915, ticksClientWillJumpOver: 0 {})
3435.568 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 298814, ticksClientWillJumpOver: 0 {})
3445.558 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 299426, ticksClientWillJumpOver: 0 {})
3455.535 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 17 (nextTickToSend: 300012, ticksClientWillJumpOver: 0 {})
3465.559 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 300614, ticksClientWillJumpOver: 0 {})
3475.551 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 31 (nextTickToSend: 301214, ticksClientWillJumpOver: 0 {})
3485.562 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 16 (nextTickToSend: 301828, ticksClientWillJumpOver: 0 {})
3490.565 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 197 (nextTickToSend: 302109, ticksClientWillJumpOver: 0 {})
3490.583 Info ClientSynchronizer.cpp:256: Changing local latency from 197 to 199 (nextTickToSend: 302291, ticksClientWillJumpOver: 1 {302291})
3506.048 Info ClientSynchronizer.cpp:256: Changing local latency from 199 to 31 (nextTickToSend: 303196, ticksClientWillJumpOver: 0 {})
3511.070 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 15 (nextTickToSend: 303330, ticksClientWillJumpOver: 0 {})
3526.062 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 304213, ticksClientWillJumpOver: 0 {})
3541.047 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 15 (nextTickToSend: 305126, ticksClientWillJumpOver: 0 {})
3556.059 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 306013, ticksClientWillJumpOver: 0 {})
3566.062 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 34 (nextTickToSend: 306614, ticksClientWillJumpOver: 0 {})
3576.054 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 16 (nextTickToSend: 307232, ticksClientWillJumpOver: 0 {})
3581.077 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 307515, ticksClientWillJumpOver: 0 {})
3596.053 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 27 (nextTickToSend: 308414, ticksClientWillJumpOver: 0 {})
3596.086 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 29 (nextTickToSend: 308428, ticksClientWillJumpOver: 0 {})
3611.053 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 309327, ticksClientWillJumpOver: 0 {})
3616.054 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 309614, ticksClientWillJumpOver: 0 {})
3626.063 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 310212, ticksClientWillJumpOver: 0 {})
3636.055 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 310827, ticksClientWillJumpOver: 0 {})
3641.058 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 311114, ticksClientWillJumpOver: 0 {})
3656.189 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 54 (nextTickToSend: 311967, ticksClientWillJumpOver: 34 {311967, 311968, 311969, 311970, 311971, 311972, 311973, 311974, 311975, 311976, 311977, 311978, 311979, 311980, 311981, 311982, 311983, 311984, 311985, 311986, 311987, 311988, 311989, 311990, 311991, 311992, 311993, 311994, 311995, 311996, 311997, 311998, 311999, 312000})
3656.190 Info ClientSynchronizer.cpp:256: Changing local latency from 54 to 56 (nextTickToSend: 312006, ticksClientWillJumpOver: 36 {312006, 312007, 312008, 312009, 312010, 312011, 312012, 312013, 312014, 312015, 312016, 312017, 312018, 312019, 312020, 312021, 312022, 312023, 312024, 312025, 312026, 312027, 312028, 312029, 312030, 312031, 312032, 312033, 312034, 312035, 312036, 312037, 312038, 312039, 312040, 312041})
3661.058 Info ClientSynchronizer.cpp:256: Changing local latency from 56 to 75 (nextTickToSend: 312329, ticksClientWillJumpOver: 0 {})
3676.054 Info ClientSynchronizer.cpp:256: Changing local latency from 75 to 71 (nextTickToSend: 313239, ticksClientWillJumpOver: 0 {})
3681.059 Info ClientSynchronizer.cpp:256: Changing local latency from 71 to 72 (nextTickToSend: 313537, ticksClientWillJumpOver: 0 {})
3691.052 Info ClientSynchronizer.cpp:256: Changing local latency from 72 to 48 (nextTickToSend: 314138, ticksClientWillJumpOver: 0 {})
3696.056 Info ClientSynchronizer.cpp:256: Changing local latency from 48 to 36 (nextTickToSend: 314425, ticksClientWillJumpOver: 0 {})
3701.059 Info ClientSynchronizer.cpp:256: Changing local latency from 36 to 30 (nextTickToSend: 314719, ticksClientWillJumpOver: 0 {})
3706.063 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 27 (nextTickToSend: 315017, ticksClientWillJumpOver: 0 {})
3711.052 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 25 (nextTickToSend: 315316, ticksClientWillJumpOver: 0 {})
3716.056 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 37 (nextTickToSend: 315614, ticksClientWillJumpOver: 0 {})
3726.065 Info ClientSynchronizer.cpp:256: Changing local latency from 37 to 19 (nextTickToSend: 316236, ticksClientWillJumpOver: 0 {})
3731.054 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 15 (nextTickToSend: 316517, ticksClientWillJumpOver: 0 {})
3746.049 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 317412, ticksClientWillJumpOver: 0 {})
3756.055 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 318026, ticksClientWillJumpOver: 0 {})
3761.060 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 318314, ticksClientWillJumpOver: 0 {})
3776.055 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 29 (nextTickToSend: 319212, ticksClientWillJumpOver: 0 {})
3786.049 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 16 (nextTickToSend: 319826, ticksClientWillJumpOver: 0 {})
3796.056 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 131 (nextTickToSend: 320409, ticksClientWillJumpOver: 1 {320409})
3811.054 Info ClientSynchronizer.cpp:256: Changing local latency from 131 to 21 (nextTickToSend: 321423, ticksClientWillJumpOver: 0 {})
3826.051 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 16 (nextTickToSend: 322219, ticksClientWillJumpOver: 0 {})
3831.054 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 322514, ticksClientWillJumpOver: 0 {})
3836.058 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 28 (nextTickToSend: 322812, ticksClientWillJumpOver: 0 {})
3846.052 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 17 (nextTickToSend: 323425, ticksClientWillJumpOver: 0 {})
3851.055 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 323714, ticksClientWillJumpOver: 0 {})
3886.518 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 29 (nextTickToSend: 325812, ticksClientWillJumpOver: 0 {})
3896.526 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 21 (nextTickToSend: 326420, ticksClientWillJumpOver: 0 {})
3916.526 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 23 (nextTickToSend: 327611, ticksClientWillJumpOver: 0 {})
3926.520 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 29 (nextTickToSend: 328219, ticksClientWillJumpOver: 0 {})
3926.553 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 31 (nextTickToSend: 328227, ticksClientWillJumpOver: 0 {})
3941.518 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 17 (nextTickToSend: 329128, ticksClientWillJumpOver: 0 {})
3946.520 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 329414, ticksClientWillJumpOver: 0 {})
3946.554 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 29 (nextTickToSend: 329415, ticksClientWillJumpOver: 0 {})
3961.514 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 15 (nextTickToSend: 330326, ticksClientWillJumpOver: 0 {})
3993.145 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 23 (nextTickToSend: 332095, ticksClientWillJumpOver: 5 {332095, 332096, 332097, 332098, 332099})
3993.145 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 26 (nextTickToSend: 332106, ticksClientWillJumpOver: 4 {332106, 332107, 332108, 332109})
3996.563 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 134 (nextTickToSend: 332416, ticksClientWillJumpOver: 0 {})
4011.526 Info ClientSynchronizer.cpp:256: Changing local latency from 134 to 38 (nextTickToSend: 333422, ticksClientWillJumpOver: 0 {})
4016.513 Info ClientSynchronizer.cpp:256: Changing local latency from 38 to 24 (nextTickToSend: 333625, ticksClientWillJumpOver: 0 {})
4026.521 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 76 (nextTickToSend: 334212, ticksClientWillJumpOver: 0 {})
4036.513 Info ClientSynchronizer.cpp:256: Changing local latency from 76 to 26 (nextTickToSend: 334862, ticksClientWillJumpOver: 0 {})
4041.518 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 25 (nextTickToSend: 335114, ticksClientWillJumpOver: 0 {})
4047.224 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 83 (nextTickToSend: 335375, ticksClientWillJumpOver: 35 {335375, 335376, 335377, 335378, 335379, 335380, 335381, 335382, 335383, 335384, 335385, 335386, 335387, 335388, 335389, 335390, 335391, 335392, 335393, 335394, 335395, 335396, 335397, 335398, 335399, 335400, 335401, 335402, 335403, 335404, 335405, 335406, 335407, 335408, 335409})
4047.225 Info ClientSynchronizer.cpp:256: Changing local latency from 83 to 86 (nextTickToSend: 335435, ticksClientWillJumpOver: 35 {335435, 335436, 335437, 335438, 335439, 335440, 335441, 335442, 335443, 335444, 335445, 335446, 335447, 335448, 335449, 335450, 335451, 335452, 335453, 335454, 335455, 335456, 335457, 335458, 335459, 335460, 335461, 335462, 335463, 335464, 335465, 335466, 335467, 335468, 335469})
4051.560 Info ClientSynchronizer.cpp:256: Changing local latency from 86 to 136 (nextTickToSend: 335746, ticksClientWillJumpOver: 0 {})
4066.522 Info ClientSynchronizer.cpp:256: Changing local latency from 136 to 74 (nextTickToSend: 336693, ticksClientWillJumpOver: 0 {})
4071.528 Info ClientSynchronizer.cpp:256: Changing local latency from 74 to 49 (nextTickToSend: 336937, ticksClientWillJumpOver: 0 {})
4076.529 Info ClientSynchronizer.cpp:256: Changing local latency from 49 to 36 (nextTickToSend: 337226, ticksClientWillJumpOver: 0 {})
4081.518 Info ClientSynchronizer.cpp:256: Changing local latency from 36 to 30 (nextTickToSend: 337522, ticksClientWillJumpOver: 0 {})
4086.521 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 27 (nextTickToSend: 337821, ticksClientWillJumpOver: 0 {})
4091.527 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 21 (nextTickToSend: 338123, ticksClientWillJumpOver: 0 {})
4096.515 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 27 (nextTickToSend: 338418, ticksClientWillJumpOver: 0 {})
4096.549 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 30 (nextTickToSend: 338426, ticksClientWillJumpOver: 0 {})
4116.530 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 18 (nextTickToSend: 339625, ticksClientWillJumpOver: 0 {})
4126.522 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 32 (nextTickToSend: 340212, ticksClientWillJumpOver: 0 {})
4136.514 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 21 (nextTickToSend: 340824, ticksClientWillJumpOver: 0 {})
4141.518 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 20 (nextTickToSend: 341116, ticksClientWillJumpOver: 0 {})
4146.523 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 17 (nextTickToSend: 341417, ticksClientWillJumpOver: 0 {})
4161.523 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 16 (nextTickToSend: 342314, ticksClientWillJumpOver: 0 {})
4181.518 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 27 (nextTickToSend: 343513, ticksClientWillJumpOver: 0 {})
4181.552 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 29 (nextTickToSend: 343526, ticksClientWillJumpOver: 0 {})
4196.518 Info ClientSynchronizer.cpp:256: Changing local latency from 29 to 19 (nextTickToSend: 344425, ticksClientWillJumpOver: 0 {})
4201.520 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 17 (nextTickToSend: 344715, ticksClientWillJumpOver: 0 {})
4216.636 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 33 (nextTickToSend: 345611, ticksClientWillJumpOver: 0 {})
4227.145 Info ClientSynchronizer.cpp:256: Changing local latency from 33 to 17 (nextTickToSend: 346229, ticksClientWillJumpOver: 0 {})
4242.291 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 180 (nextTickToSend: 347013, ticksClientWillJumpOver: 93 {347013, 347014, 347015, 347016, 347017, 347018, 347019, 347020, 347021, 347022, 347023, 347024, 347025, 347026, 347027, 347028, 347029, 347030, 347031, 347032, 347033, 347034, 347035, 347036, 347037, 347038, 347039, 347040, 347041, 347042, 347043, 347044, 347045, 347046, 347047, 347048, 347049, 347050, 347051, 347052, 347053, 347054, 347055, 347056, 347057, 347058, 347059, 347060, 347061, 347062, 347063, 347064, 347065, 347066, 347067, 347068, 347069, 347070, 347071, 347072, 347073, 347074, 347075, 347076, 347077, 347078, 347079, 347080, 347081, 347082, 347083, 347084, 347085, 347086, 347087, 347088, 347089, 347090, 347091, 347092, 347093, 347094, 347095, 347096, 347097, 347098, 347099, 347100, 347101, 347102, 347103, 347104, 347105})
4242.291 Info ClientSynchronizer.cpp:256: Changing local latency from 180 to 184 (nextTickToSend: 347176, ticksClientWillJumpOver: 95 {347176, 347177, 347178, 347179, 347180, 347181, 347182, 347183, 347184, 347185, 347186, 347187, 347188, 347189, 347190, 347191, 347192, 347193, 347194, 347195, 347196, 347197, 347198, 347199, 347200, 347201, 347202, 347203, 347204, 347205, 347206, 347207, 347208, 347209, 347210, 347211, 347212, 347213, 347214, 347215, 347216, 347217, 347218, 347219, 347220, 347221, 347222, 347223, 347224, 347225, 347226, 347227, 347228, 347229, 347230, 347231, 347232, 347233, 347234, 347235, 347236, 347237, 347238, 347239, 347240, 347241, 347242, 347243, 347244, 347245, 347246, 347247, 347248, 347249, 347250, 347251, 347252, 347253, 347254, 347255, 347256, 347257, 347258, 347259, 347260, 347261, 347262, 347263, 347264, 347265, 347266, 347267, 347268, 347269, 347270})
4248.209 Info ClientSynchronizer.cpp:256: Changing local latency from 184 to 196 (nextTickToSend: 347465, ticksClientWillJumpOver: 0 {})
4262.153 Info ClientSynchronizer.cpp:256: Changing local latency from 196 to 110 (nextTickToSend: 348400, ticksClientWillJumpOver: 0 {})
4267.157 Info ClientSynchronizer.cpp:256: Changing local latency from 110 to 69 (nextTickToSend: 348657, ticksClientWillJumpOver: 0 {})
4272.161 Info ClientSynchronizer.cpp:256: Changing local latency from 69 to 73 (nextTickToSend: 348937, ticksClientWillJumpOver: 0 {})
4282.143 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 46 (nextTickToSend: 349540, ticksClientWillJumpOver: 0 {})
4288.196 Info ClientSynchronizer.cpp:256: Changing local latency from 46 to 35 (nextTickToSend: 349846, ticksClientWillJumpOver: 0 {})
4292.151 Info ClientSynchronizer.cpp:256: Changing local latency from 35 to 63 (nextTickToSend: 350120, ticksClientWillJumpOver: 0 {})
4292.185 Info ClientSynchronizer.cpp:256: Changing local latency from 63 to 76 (nextTickToSend: 350150, ticksClientWillJumpOver: 0 {})
4307.177 Info ClientSynchronizer.cpp:256: Changing local latency from 76 to 43 (nextTickToSend: 351061, ticksClientWillJumpOver: 0 {})
4312.151 Info ClientSynchronizer.cpp:256: Changing local latency from 43 to 30 (nextTickToSend: 351327, ticksClientWillJumpOver: 0 {})
4317.136 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 27 (nextTickToSend: 351615, ticksClientWillJumpOver: 0 {})
4322.140 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 25 (nextTickToSend: 351916, ticksClientWillJumpOver: 0 {})
4327.127 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 23 (nextTickToSend: 352218, ticksClientWillJumpOver: 0 {})
4332.131 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 28 (nextTickToSend: 352519, ticksClientWillJumpOver: 0 {})
4352.130 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 22 (nextTickToSend: 353718, ticksClientWillJumpOver: 0 {})
4377.135 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 28 (nextTickToSend: 355212, ticksClientWillJumpOver: 0 {})
4387.127 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 71 (nextTickToSend: 355814, ticksClientWillJumpOver: 0 {})
4387.161 Info ClientSynchronizer.cpp:256: Changing local latency from 71 to 73 (nextTickToSend: 355859, ticksClientWillJumpOver: 0 {})
4402.140 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 25 (nextTickToSend: 356760, ticksClientWillJumpOver: 0 {})
4412.119 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 24 (nextTickToSend: 357313, ticksClientWillJumpOver: 0 {})
4422.139 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 23 (nextTickToSend: 357914, ticksClientWillJumpOver: 0 {})
4427.127 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 32 (nextTickToSend: 358217, ticksClientWillJumpOver: 0 {})
4432.233 Info ClientSynchronizer.cpp:256: Changing local latency from 32 to 63 (nextTickToSend: 358506, ticksClientWillJumpOver: 14 {358506, 358507, 358508, 358509, 358510, 358511, 358512, 358513, 358514, 358515, 358516, 358517, 358518, 358519})
4437.170 Info ClientSynchronizer.cpp:256: Changing local latency from 63 to 73 (nextTickToSend: 358835, ticksClientWillJumpOver: 0 {})
4452.133 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 71 (nextTickToSend: 359737, ticksClientWillJumpOver: 0 {})
4452.149 Info ClientSynchronizer.cpp:256: Changing local latency from 71 to 73 (nextTickToSend: 359737, ticksClientWillJumpOver: 0 {})
4467.129 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 49 (nextTickToSend: 360638, ticksClientWillJumpOver: 0 {})
4472.132 Info ClientSynchronizer.cpp:256: Changing local latency from 49 to 39 (nextTickToSend: 360925, ticksClientWillJumpOver: 0 {})
4477.136 Info ClientSynchronizer.cpp:256: Changing local latency from 39 to 31 (nextTickToSend: 361221, ticksClientWillJumpOver: 0 {})
4482.141 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 27 (nextTickToSend: 361517, ticksClientWillJumpOver: 0 {})
4487.145 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 25 (nextTickToSend: 361819, ticksClientWillJumpOver: 0 {})
4492.135 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 20 (nextTickToSend: 362121, ticksClientWillJumpOver: 0 {})
4497.136 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 15 (nextTickToSend: 362417, ticksClientWillJumpOver: 0 {})
4512.135 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 18 (nextTickToSend: 363311, ticksClientWillJumpOver: 2 {363311, 363312})
4517.205 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 123 (nextTickToSend: 363542, ticksClientWillJumpOver: 67 {363542, 363543, 363544, 363545, 363546, 363547, 363548, 363549, 363550, 363551, 363552, 363553, 363554, 363555, 363556, 363557, 363558, 363559, 363560, 363561, 363562, 363563, 363564, 363565, 363566, 363567, 363568, 363569, 363570, 363571, 363572, 363573, 363574, 363575, 363576, 363577, 363578, 363579, 363580, 363581, 363582, 363583, 363584, 363585, 363586, 363587, 363588, 363589, 363590, 363591, 363592, 363593, 363594, 363595, 363596, 363597, 363598, 363599, 363600, 363601, 363602, 363603, 363604, 363605, 363606, 363607, 363608})
4522.162 Info ClientSynchronizer.cpp:256: Changing local latency from 123 to 133 (nextTickToSend: 363964, ticksClientWillJumpOver: 0 {})
4537.138 Info ClientSynchronizer.cpp:256: Changing local latency from 133 to 73 (nextTickToSend: 364872, ticksClientWillJumpOver: 0 {})
4542.125 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 47 (nextTickToSend: 365137, ticksClientWillJumpOver: 0 {})
4547.130 Info ClientSynchronizer.cpp:256: Changing local latency from 47 to 34 (nextTickToSend: 365426, ticksClientWillJumpOver: 0 {})
4552.136 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 30 (nextTickToSend: 365718, ticksClientWillJumpOver: 0 {})
4557.141 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 27 (nextTickToSend: 366016, ticksClientWillJumpOver: 0 {})
4562.129 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 24 (nextTickToSend: 366314, ticksClientWillJumpOver: 0 {})
4567.131 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 23 (nextTickToSend: 366617, ticksClientWillJumpOver: 0 {})
4572.136 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 19 (nextTickToSend: 366920, ticksClientWillJumpOver: 0 {})
4577.140 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 71 (nextTickToSend: 367211, ticksClientWillJumpOver: 0 {})
4577.340 Info ClientSynchronizer.cpp:256: Changing local latency from 71 to 74 (nextTickToSend: 367272, ticksClientWillJumpOver: 0 {})
4592.652 Info ClientSynchronizer.cpp:256: Changing local latency from 74 to 16 (nextTickToSend: 368171, ticksClientWillJumpOver: 0 {})
4598.140 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 30 (nextTickToSend: 368386, ticksClientWillJumpOver: 15 {368386, 368387, 368388, 368389, 368390, 368391, 368392, 368393, 368394, 368395, 368396, 368397, 368398, 368399, 368400})
4598.140 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 34 (nextTickToSend: 368400, ticksClientWillJumpOver: 17 {368400, 368401, 368402, 368403, 368404, 368405, 368406, 368407, 368408, 368409, 368410, 368411, 368412, 368413, 368414, 368415, 368416})
4602.646 Info ClientSynchronizer.cpp:256: Changing local latency from 34 to 74 (nextTickToSend: 368718, ticksClientWillJumpOver: 0 {})
4617.643 Info ClientSynchronizer.cpp:256: Changing local latency from 74 to 28 (nextTickToSend: 369658, ticksClientWillJumpOver: 0 {})
4622.651 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 26 (nextTickToSend: 369916, ticksClientWillJumpOver: 0 {})
4627.653 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 25 (nextTickToSend: 370220, ticksClientWillJumpOver: 0 {})
4632.639 Info ClientSynchronizer.cpp:256: Changing local latency from 25 to 19 (nextTickToSend: 370523, ticksClientWillJumpOver: 0 {})
4637.642 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 16 (nextTickToSend: 370816, ticksClientWillJumpOver: 0 {})
4642.644 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 371113, ticksClientWillJumpOver: 0 {})
4657.642 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 14 (nextTickToSend: 372013, ticksClientWillJumpOver: 0 {})
4667.651 Info ClientSynchronizer.cpp:256: Changing local latency from 14 to 15 (nextTickToSend: 372612, ticksClientWillJumpOver: 1 {372612})
4717.643 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 73 (nextTickToSend: 375609, ticksClientWillJumpOver: 1 {375609})
4732.642 Info ClientSynchronizer.cpp:256: Changing local latency from 73 to 20 (nextTickToSend: 376567, ticksClientWillJumpOver: 0 {})
4737.644 Info ClientSynchronizer.cpp:256: Changing local latency from 20 to 18 (nextTickToSend: 376814, ticksClientWillJumpOver: 0 {})
4742.651 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 19 (nextTickToSend: 377113, ticksClientWillJumpOver: 1 {377113})
4753.176 Info ClientSynchronizer.cpp:256: Changing local latency from 19 to 90 (nextTickToSend: 377652, ticksClientWillJumpOver: 52 {377652, 377653, 377654, 377655, 377656, 377657, 377658, 377659, 377660, 377661, 377662, 377663, 377664, 377665, 377666, 377667, 377668, 377669, 377670, 377671, 377672, 377673, 377674, 377675, 377676, 377677, 377678, 377679, 377680, 377681, 377682, 377683, 377684, 377685, 377686, 377687, 377688, 377689, 377690, 377691, 377692, 377693, 377694, 377695, 377696, 377697, 377698, 377699, 377700, 377701, 377702, 377703})
4753.191 Info ClientSynchronizer.cpp:256: Changing local latency from 90 to 94 (nextTickToSend: 377733, ticksClientWillJumpOver: 44 {377733, 377734, 377735, 377736, 377737, 377738, 377739, 377740, 377741, 377742, 377743, 377744, 377745, 377746, 377747, 377748, 377749, 377750, 377751, 377752, 377753, 377754, 377755, 377756, 377757, 377758, 377759, 377760, 377761, 377762, 377763, 377764, 377765, 377766, 377767, 377768, 377769, 377770, 377771, 377772, 377773, 377774, 377775, 377776})
4757.645 Info ClientSynchronizer.cpp:256: Changing local latency from 94 to 132 (nextTickToSend: 378048, ticksClientWillJumpOver: 0 {})
4772.639 Info ClientSynchronizer.cpp:256: Changing local latency from 132 to 75 (nextTickToSend: 378969, ticksClientWillJumpOver: 0 {})
4777.645 Info ClientSynchronizer.cpp:256: Changing local latency from 75 to 49 (nextTickToSend: 379239, ticksClientWillJumpOver: 0 {})
4782.651 Info ClientSynchronizer.cpp:256: Changing local latency from 49 to 36 (nextTickToSend: 379527, ticksClientWillJumpOver: 0 {})
4787.640 Info ClientSynchronizer.cpp:256: Changing local latency from 36 to 30 (nextTickToSend: 379821, ticksClientWillJumpOver: 0 {})
4792.645 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 26 (nextTickToSend: 380120, ticksClientWillJumpOver: 0 {})
4797.652 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 22 (nextTickToSend: 380422, ticksClientWillJumpOver: 0 {})
4802.651 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 18 (nextTickToSend: 380721, ticksClientWillJumpOver: 0 {})
4807.652 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 381016, ticksClientWillJumpOver: 0 {})
4812.656 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 381314, ticksClientWillJumpOver: 0 {})
4827.653 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 382213, ticksClientWillJumpOver: 0 {})
4857.677 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 23 (nextTickToSend: 384011, ticksClientWillJumpOver: 5 {384011, 384012, 384013, 384014, 384015})
4872.655 Info ClientSynchronizer.cpp:256: Changing local latency from 23 to 21 (nextTickToSend: 384916, ticksClientWillJumpOver: 0 {})
4892.640 Info ClientSynchronizer.cpp:256: Changing local latency from 21 to 18 (nextTickToSend: 386118, ticksClientWillJumpOver: 0 {})
4897.644 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 386415, ticksClientWillJumpOver: 0 {})
4912.641 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 387314, ticksClientWillJumpOver: 0 {})
4932.641 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 14 (nextTickToSend: 388513, ticksClientWillJumpOver: 0 {})
4943.101 Info ClientSynchronizer.cpp:256: Changing local latency from 14 to 15 (nextTickToSend: 389111, ticksClientWillJumpOver: 1 {389111})
4948.138 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 18 (nextTickToSend: 389414, ticksClientWillJumpOver: 0 {})
4963.104 Info ClientSynchronizer.cpp:256: Changing local latency from 18 to 16 (nextTickToSend: 390314, ticksClientWillJumpOver: 0 {})
4973.092 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 15 (nextTickToSend: 390912, ticksClientWillJumpOver: 0 {})
4983.084 Info ClientSynchronizer.cpp:256: Changing local latency from 15 to 16 (nextTickToSend: 391511, ticksClientWillJumpOver: 0 {})
4988.153 Info ClientSynchronizer.cpp:256: Changing local latency from 16 to 30 (nextTickToSend: 391811, ticksClientWillJumpOver: 1 {391811})
5003.102 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 28 (nextTickToSend: 392716, ticksClientWillJumpOver: 0 {})
5003.135 Info ClientSynchronizer.cpp:256: Changing local latency from 28 to 30 (nextTickToSend: 392716, ticksClientWillJumpOver: 0 {})
5018.097 Info ClientSynchronizer.cpp:256: Changing local latency from 30 to 27 (nextTickToSend: 393615, ticksClientWillJumpOver: 0 {})
5023.101 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 26 (nextTickToSend: 393915, ticksClientWillJumpOver: 0 {})
5028.103 Info ClientSynchronizer.cpp:256: Changing local latency from 26 to 24 (nextTickToSend: 394216, ticksClientWillJumpOver: 0 {})
5033.091 Info ClientSynchronizer.cpp:256: Changing local latency from 24 to 22 (nextTickToSend: 394518, ticksClientWillJumpOver: 0 {})
5038.112 Info ClientSynchronizer.cpp:256: Changing local latency from 22 to 17 (nextTickToSend: 394820, ticksClientWillJumpOver: 0 {})
5043.302 Info ClientSynchronizer.cpp:256: Changing local latency from 17 to 27 (nextTickToSend: 395116, ticksClientWillJumpOver: 2 {395116, 395117})
5043.302 Info ClientSynchronizer.cpp:256: Changing local latency from 27 to 31 (nextTickToSend: 395126, ticksClientWillJumpOver: 3 {395126, 395127, 395128})
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196671) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 27 02 3f 00 03 00 02 ca 07 06 00 02 16 01 7c a4 e4 4b c9 07 06 00 cb 07 06 00 02 16 01 1d 02 67 4c ca 07 06 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196672) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 27 02 40 00 03 00 02 cc 07 06 00 04 1f 01 68 16 00 2b f7 b6 58 cb 07 06 00 cd 07 06 00 02 16 01 31 0f 50 cc cc 07 06 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196675) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 27 02 43 00 03 00 02 d2 07 06 00 02 16 01 ef 55 14 3c d1 07 06 00 d3 07 06 00 02 16 01 44 15 05 5b d2 07 06 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196677) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 07 02 45 00 03 00 02 d6 07 06 00 02 16 01 f0 d7 3d 1e d5 07 06 00 d7 07 06 00 04 0d 01 16 00 48 cb 41 ab d6 07 06 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196678) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 07 02 46 00 03 00 02 d8 07 06 00 02 16 01 cf 22 bc 10 d7 07 06 00 d9 07 06 00 04 23 01 16 00 b5 79 11 e0 d8 07 06 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196679) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 47 00 03 00 02 da 07 06 00 02 16 01 0a 54 e6 a0 d9 07 06 00 db 07 06 00 04 16 01 61 be a0 fa da 07 06 00 99 01 01 10 db 07 06 00 00 00
5047.690 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196680) outside latency window [196729, 197329)
5047.690 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 48 00 03 00 02 dc 07 06 00 04 16 01 b9 d9 e1 2e db 07 06 00 99 01 dd 07 06 00 04 16 01 f7 76 18 dd dc 07 06 00 99 01 02 10 dc 07 06 00 00 00 10 dd 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196681) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 27 12 49 00 03 00 02 de 07 06 00 04 16 01 d6 09 7e ba dd 07 06 00 99 01 df 07 06 00 04 16 01 74 a2 e1 e7 de 07 06 00 99 01 02 10 de 07 06 00 00 00 10 df 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196682) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 4a 00 03 00 02 e0 07 06 00 04 16 01 a7 fd 2b 51 df 07 06 00 99 01 e1 07 06 00 04 16 01 33 24 e0 6c e0 07 06 00 99 01 02 10 e0 07 06 00 00 00 10 e1 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196683) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 4b 00 03 00 02 e2 07 06 00 04 16 01 f1 bd 0d f6 e1 07 06 00 99 01 e3 07 06 00 04 16 01 5d 6b 1c ab e2 07 06 00 99 01 02 10 e2 07 06 00 00 00 10 e3 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196684) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 27 12 4c 00 03 00 02 e4 07 06 00 04 16 01 d2 7b 36 d5 e3 07 06 00 99 01 e5 07 06 00 04 16 01 eb b3 a6 3e e4 07 06 00 99 01 02 10 e4 07 06 00 00 00 10 e5 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196685) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 4d 00 03 00 02 e6 07 06 00 04 16 01 f9 d6 a3 9e e5 07 06 00 99 01 e7 07 06 00 04 16 01 92 76 26 4f e6 07 06 00 99 01 02 10 e6 07 06 00 00 00 10 e7 07 06 00 00 00
5047.754 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 24.235.62.61:34197: heartbeat sequence number (196686) outside latency window [196729, 197329)
5047.754 Info UnparsedNetworkMessage.cpp:98: Message data: 27 12 4e 00 03 00 02 e8 07 06 00 04 16 01 69 62 73 59 e7 07 06 00 99 01 e9 07 06 00 04 16 01 61 e0 5e b6 e8 07 06 00 99 01 02 10 e8 07 06 00 00 00 10 e9 07 06 00 00 00
5048.606 Info ClientSynchronizer.cpp:256: Changing local latency from 31 to 121 (nextTickToSend: 395406, ticksClientWillJumpOver: 26 {395406, 395407, 395408, 395409, 395410, 395411, 395412, 395413, 395414, 395415, 395416, 395417, 395418, 395419, 395420, 395421, 395422, 395423, 395424, 395425, 395426, 395427, 395428, 395429, 395430, 395431})
5062.968 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396232) serverCRC(1877305931) localCRC(-1067828559)
5062.969 Info ClientMultiplayerManager.cpp:539: MapTick(396233) changing state from(InGame) to(DesyncedWaitingForMap)
5062.984 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396233) serverCRC(2117537779) localCRC(-779591927)
5063.017 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396234) serverCRC(-829293128) localCRC(1630448962)
5063.018 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396235) serverCRC(1575207065) localCRC(-228814749)
5063.050 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396236) serverCRC(246343676) localCRC(-1592674554)
5063.051 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396237) serverCRC(-1360106040) localCRC(22101298)
5063.068 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396238) serverCRC(-36457595) localCRC(1382867839)
5063.084 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396239) serverCRC(-679956808) localCRC(2026372674)
5063.101 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396240) serverCRC(-836602310) localCRC(1637689024)
5063.133 Info ClientSynchronizer.cpp:256: Changing local latency from 121 to 107 (nextTickToSend: 0, ticksClientWillJumpOver: 0 {})
5063.133 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396241) serverCRC(1943889600) localCRC(-597543366)
5063.134 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396242) serverCRC(1436511358) localCRC(-98550652)
5063.134 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396243) serverCRC(1005825685) localCRC(-1806893457)
5063.134 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396244) serverCRC(-1690653067) localCRC(881196687)
5063.134 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396245) serverCRC(-1767850971) localCRC(958393567)
5063.135 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396246) serverCRC(1860372587) localCRC(-1050912623)
5063.135 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396247) serverCRC(-1742447524) localCRC(932908198)
5063.136 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396248) serverCRC(1953031794) localCRC(-606620024)
5063.167 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396249) serverCRC(1794680731) localCRC(-985139359)
5063.168 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396250) serverCRC(791598087) localCRC(-2137946883)
5063.184 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396251) serverCRC(-851846123) localCRC(1652985071)
5063.201 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396252) serverCRC(272287620) localCRC(-1081763970)
5063.234 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396253) serverCRC(-214022854) localCRC(1551963584)
5063.235 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396254) serverCRC(-152829112) localCRC(1499157426)
5063.268 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396255) serverCRC(-600998910) localCRC(1938959608)
5063.268 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396256) serverCRC(-1039045314) localCRC(1840135620)
5063.284 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396257) serverCRC(-1039630168) localCRC(1840762962)
5063.302 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396258) serverCRC(706547779) localCRC(-2052964167)
5063.318 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396259) serverCRC(854894380) localCRC(-1655965738)
5063.334 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396260) serverCRC(-70899925) localCRC(1417246673)
5063.351 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396261) serverCRC(1571833702) localCRC(-233891940)
5063.368 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396262) serverCRC(661438063) localCRC(-1999376747)
5063.384 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396263) serverCRC(1081974703) localCRC(-272445611)
5063.401 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396264) serverCRC(-1497056707) localCRC(159115975)
5063.418 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396265) serverCRC(-1193574912) localCRC(392441594)
5063.434 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396266) serverCRC(476312369) localCRC(-1277385781)
5063.451 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396267) serverCRC(1311118403) localCRC(-510049095)
5063.468 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396268) serverCRC(2029464916) localCRC(-683115090)
5063.485 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396269) serverCRC(-987353824) localCRC(1788444122)
5063.501 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396270) serverCRC(-1316816523) localCRC(507357583)
5063.518 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396271) serverCRC(-1902259449) localCRC(555910141)
5063.535 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396272) serverCRC(1104843595) localCRC(-295320655)
5063.551 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396273) serverCRC(-1953761613) localCRC(607430217)
5063.568 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396274) serverCRC(-378948241) localCRC(1188488597)
5063.584 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396275) serverCRC(-1697138783) localCRC(896067419)
5063.601 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396276) serverCRC(1855221550) localCRC(-1054130220)
5063.618 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396277) serverCRC(1210323544) localCRC(-409255262)
5063.635 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396278) serverCRC(-897798063) localCRC(1707335851)
5063.651 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396279) serverCRC(1930160406) localCRC(-592135700)
5063.668 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396280) serverCRC(-586212138) localCRC(1924156460)
5063.684 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396281) serverCRC(1382542786) localCRC(-36127432)
5063.701 Info ClientMultiplayerManager.cpp:664: mapTick(396283) received player (1) desynced
5063.701 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396282) serverCRC(-1264397126) localCRC(454919232)
5063.718 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396283) serverCRC(-1324598316) localCRC(515074862)
5063.735 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396284) serverCRC(1611169313) localCRC(-810078501)
5063.751 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396285) serverCRC(-16686656) localCRC(1354641722)
5063.768 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396286) serverCRC(1209109471) localCRC(-407971035)
5063.784 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396287) serverCRC(-101848261) localCRC(1448262593)
5063.801 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396288) serverCRC(1744301373) localCRC(-934756921)
5063.818 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396289) serverCRC(-1002505673) localCRC(1803659981)
5063.835 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396290) serverCRC(-799187721) localCRC(2145520653)
5063.852 Error GameActionHandler.cpp:2481: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(396291) serverCRC(-1427246813) localCRC(89301465)
5067.718 Info ClientMultiplayerManager.cpp:670: Received mapReadyForDownload
5067.718 Info ClientMultiplayerManager.cpp:539: MapTick(396335) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
5067.720 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
5071.734 Downloading file /Users/hawk/Library/Application Support/factorio/temp/mp-download.zip (20373951 B, 40505 blocks)
5071.742 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
5113.408 Finished download (41 s, 20 MB, 489 kB/s)
5113.615 Info ClientMultiplayerManager.cpp:651: mapTick(-1) map download finished creating scenario
5113.615 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
