return { civ = { assist_mode = true, update_interval = 1 * GAMEDAY, status_interval = 7 * GAMEDAY, max_hh_per_city = 1500, tiers = { {value = 0, title = "Failed State", renown = "Abandoned Venture" }, {value = 1000, title = "Colony World", renown = "Galactic Backwater" }, {value = 2000, title = "Colony World", renown = "Up and Coming Venture" }, {value = 4000, title = "Member System", renown = "Successful Venture" }, {value = 6000, title = "Member System", renown = "Galactic Destination" }, {value = 8000, title = "Regional Capital", renown = "Galactic Authority" }, {value = 10000, title = "Regional Capital", renown = "Hallmark of Civilization"}, {value = 20000, title = "Sector Capital", renown = "Galactic Paradise" } }, needs = { "k2cp-crate-meals", "k2cp-crate-house", "k2cp-crate-energy", "k2cp-crate-medical", "k2cp-crate-school", "k2cp-crate-military", "k2cp-crate-pleasure", "k2cp-crate-const" } } }