0.000 2017-04-15 10:11:52; Factorio 0.14.22 (build 25342, mac, steam) 0.000 Operating system: Mac OS X 10.12.4 0.000 Program arguments: "/Users/NorthCarpenter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/NorthCarpenter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/NorthCarpenter/Library/Application Support/factorio 0.000 Binaries path: /Users/NorthCarpenter/Library/Application Support/Steam/steamapps/common 0.012 System info: [CPU: Intel(R) Core(TM) i7-5557U CPU @ 3.10GHz, 4 cores, RAM: 16384MB] 0.017 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.017 Available display adapters: 1 0.017 [0]: resolution 1280x800px at [0,0] 0.017 Create display on adapter 0. Size 1280x720 at position [0, 22]. 0.090 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.24.45 0.249 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] 0.324 Loading mod core 0.0.0 (data.lua) 0.329 Loading mod base 0.14.22 (data.lua) 0.440 Checksum for core: 1291735968 0.440 Checksum for mod base: 786624017 0.798 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1492203521 0.798 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1491030415 0.977 Initial atlas bitmap size is 16384 0.979 Created atlas bitmap 16384x5591 0.979 Created atlas bitmap 4096x968 0.990 Created atlas bitmap 4096x3652 10.734 Sprites loaded 10.734 Convert atlas 4096x968 to: trilinear-filtering 10.786 Convert atlas 4096x3652 to: mipmap 10.993 Loading sounds... 12.322 Custom inputs active: 0 12.366 Factorio initialised 188.587 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 188.588 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame) 188.588 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame) 188.588 Loading map /Users/NorthCarpenter/Library/Application Support/factorio/saves/_autosave2.zip 188.590 Error FileUtil.cpp:284: Can't remove /Users/NorthCarpenter/Library/Application Support/factorio/temp/currently-playing: No such file or directory 188.611 Info Scenario.cpp:152: Map version 0.14.22-0 189.098 Checksum for script /Users/NorthCarpenter/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497 189.121 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) 189.121 Hosting game at 0.0.0.0:34197 189.121 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock 193.153 Info HttpSharedState.cpp:111: Status code: 200 193.153 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (Hb4ib6fM2Omj9nn4ZfGC7Gpea3qTjZC1) from the auth server. 193.153 Info ServerMultiplayerManager.cpp:658: mapTick(1324801) changing state from(CreatingGame) to(InGame) 193.153 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 193.285 Info UDPSocket.cpp:39: Opening socket for broadcast 193.289 Info GameActionHandler.cpp:2556: MapTick(1324801) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 193.382 Info ServerRouter.cpp:497: Own address is 81.195.16.187:34197 194.410 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed 203.289 Info UDPSocket.cpp:334: Sendto failed (but can be probably ignored): No route to host Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391) #1 0x00000001005a6dc1 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79) #2 0x00000001006f3175 in TaskManager::run() (in factorio) (TaskManager.cpp:83) #3 0x000000010095dca5 in void* std::__1::__thread_proxy >, std::__1::__bind > >(void*) (in factorio) (thread:358) #4 0x00007fff96b0e9af in 0x00007fff96b0e9af #5 0x00007fff96b0e8fb in 0x00007fff96b0e8fb #6 0x00007fff96b0e101 in 0x00007fff96b0e101 206.482 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (169.254.255.255:34196) failed (64: Host is down Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391) #1 0x00000001006dcf29 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106) #2 0x00000001006dcebe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235) #3 0x00007fff96b04b3a in 0x00007fff96b04b3a #4 0x0000000000000003 in 0x00000003 (in factorio) #5 0x00007fff96989420 in 0x00007fff96989420 #6 0x00000001005a6db6 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79) #7 0x00000001006f3175 in TaskManager::run() (in factorio) (TaskManager.cpp:83) #8 0x000000010095dca5 in void* std::__1::__thread_proxy >, std::__1::__bind > >(void*) (in factorio) (thread:358) #9 0x00007fff96b0e9af in 0x00007fff96b0e9af #10 0x00007fff96b0e8fb in 0x00007fff96b0e8fb #11 0x00007fff96b0e101 in 0x00007fff96b0e101 207.594 Error CrashHandler.cpp:106: Map tick at moment of crash: 1325660 207.594 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391) #1 0x00000001006dcf29 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106) #2 0x00000001006dcebe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235) #3 0x00007fff96b04b3a in 0x00007fff96b04b3a #4 0x00007fff9f7eb240 in 0x00007fff9f7eb240 #5 0x00007fff96989420 in 0x00007fff96989420 #6 0x00007fff954df84a in 0x00007fff954df84a #7 0x00007fff955031b2 in 0x00007fff955031b2 #8 0x00000001002b5b1e in Player::fillRenderParametersShowFlags(RenderParameters&) const (in factorio) (Player.cpp:978) #9 0x0000000100294bf5 in GameView::prepareRender() (in factorio) (GameView.cpp:756) #10 0x0000000100520d1f in MainLoop::prepare() (in factorio) (MainLoop.cpp:576) #11 0x00000001005201d4 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:365) #12 0x000000010051d77e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:208) #13 0x0000000100519d94 in _al_mangled_main (in factorio) (Main.cpp:808) #14 0x0000000100a837e7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #15 0x00007fff82bb4bcd in 0x00007fff82bb4bcd #16 0x00007fff96b0e9af in 0x00007fff96b0e9af #17 0x00007fff96b0e8fb in 0x00007fff96b0e8fb #18 0x00007fff96b0e101 in 0x00007fff96b0e101 218.608 Error CrashHandler.cpp:106: Map tick at moment of crash: 1326246 218.608 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.