0.000 2017-03-02 20:36:47; Factorio 0.14.22 (build 25342, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.000 Program arguments: "/Users/madkinder/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/madkinder/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/madkinder/Library/Application Support/factorio 0.000 Binaries path: /Users/madkinder/Library/Application Support/Steam/steamapps/common 0.026 System info: [CPU: Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, 8 cores, RAM: 16384MB] 0.045 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.045 Available display adapters: 1 0.045 [0]: resolution 1440x900px at [0,0] 0.045 Create display on adapter 0. Size 1280x720 at position [70, 72]. 1.103 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.10.13 310.42.25f01 1.185 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] 1.341 Loading mod core 0.0.0 (data.lua) 1.349 Loading mod base 0.14.22 (data.lua) 1.491 Checksum for core: 1291735968 1.491 Checksum for mod base: 786624017 1.826 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1488479806 1.826 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1488479786 1.969 Initial atlas bitmap size is 16384 1.972 Created atlas bitmap 16384x5591 1.973 Created atlas bitmap 4096x968 1.973 Created atlas bitmap 4096x3652 15.744 Sprites loaded 15.745 Convert atlas 4096x968 to: trilinear-filtering 15.787 Convert atlas 4096x3652 to: mipmap 15.971 Loading sounds... 17.667 Custom inputs active: 0 17.723 Factorio initialised 76.437 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/create-user 78.260 Info HttpSharedState.cpp:111: Status code: 200 78.269 Error CrashHandler.cpp:230: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391) #1 0x00000001006dcf29 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106) #2 0x00000001006dcebe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235) #3 0x00007fff95f1e52a in 0x00007fff95f1e52a #4 0x0000000190b3eb20 in 0x0000000190b3eb20 #5 0x0000000100520122 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:277) #6 0x000000010051d77e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:208) #7 0x0000000100519d94 in _al_mangled_main (in factorio) (Main.cpp:808) #8 0x0000000100a837e7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229) #9 0x00007fff909bfe64 in 0x00007fff909bfe64 #10 0x00007fff8b38699d in 0x00007fff8b38699d #11 0x00007fff8b38691a in 0x00007fff8b38691a #12 0x00007fff8b384351 in 0x00007fff8b384351 80.859 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.