##0.3.2##
* Fixed crash when placing a combinator after reloading a game ([5908](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/5908))

##0.3.1##
* Fixed wrong path for no-icon icon and an error in migration script ([5869](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/5869))

##0.3.0##
* Completely rewritten code
* Moved special cases to the locale mod
+ Added support for external special case and icon definitions
+ Added an invisible active provider chest where the items from the assembler are put when recipe changes

##0.2.2##
+ Added crafting time to recipe combinator output (thanks to [LuziferSenpai](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4654))

##0.2.1##
* Fixed a crash when removing a recipe combinator in a new game ([4644](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4644))

##0.2.0##
* Moved localisation into another mod
+ Added recipe combinator (thanks to [Igie](https://mods.factorio.com/mods/theRustyKnife/crafting_combinator/discussion/4421))

##0.1.4##
* Changed to work with any and all (hopefully) crafting machine (chemplants, refineries too)
+ Added locale for some mods

##0.1.3##
* Recipe for combinator is enabled when the mod is added to the game

##0.1.2##
+ Added a special case system to solve a recipe naming problem
+ Translations for vanilla virtual recipes

##0.1.1##
+ Initial release
