0.6
- map rework
- suicide penality via global.suicide_penality 
- leaderboard total kill + total round
- land mines time to live via global.landmine_ttl (in seconds)
0.5
- loot chest rework : chest name is associated to a specific loot table with per item probability 
- can restrict specific tile types from the spawn position generation in random_spawn_exclude_tiles
- map rework
- added turrets, default health editable with global.turret_default_health (must be lower than default=400)
0.4
- better code
- add gui some style first pass
- admin gui
- better spawn generator (on the fly, more random)
0.3
- player items reset on new round
- chest respawn delay
- chest first fill delay
0.2
- tweaked loot table
- added game rounds system
- gui rework : current round gui + overall "leaderboard" gui
- map rework, bigger, more chests
- random spawns
0.1 features : 
- basic ffa pvp
- kill count gui
- respawnable (spammable) loot chests