---0.1.12
-added bobgreenhouse as optional dependency
-added a dedicated lubricant recipe to oil processing
-change catalysts to be 4 generic ones, which have to be refilled after use

---0.1.11
-replaced bobs liquid-air with petrochem compressed air
-removed bobs air to nitrogen recipe
-re-ordered placement of building recipes in the crafting menu

---0.1.10
-changed optional dependency on angels refining and bob plates to fixed dependency
-added optional dependency for bio industries and marathon to fix issues with load order and overrides
-added aluminium catalyst recipe back in

---0.1.9
-fixed an override issue
-moved liquifier mk2 to advanced chemistry tech
-added unlocks for liquifier mk3 and mk4

---0.1.8
-added rocket fuel chain and solid fuel from hydrazine
-changed production times (increased, 2 sec basic chemistry, 4 sec advanced chemistry and cracking, 6 sec fractioning and refining) on most recipes from the setup value of (1)
-overrides should now be complete
-updated splitter and flare stack recipes

---0.1.7
-added solid fuel recipes
-added purified water from hydrogen and oxygen recipe
-added synthesis gas from hydrogen and carbon-monoxide recipe

---0.1.6
-added specific icons for glycerol recipes
-changed another override
-added missing recipes to flare stack

---0.1.5
-fixed an error with the overrides it produced because of replacing sulfur processing
-added more localization strings

---0.1.4
-added overrides to bobs
-moved heavy-pump to addon mod along with the full barrel recipes
-added small coal processing line
-added electrolyser
-added new recipes along the bob override

---0.1.3
-added technologies
-added heavy-pump

---0.1.2
-changed splitter to work in stop mode
-added temporary barrel recipes for all fluids

---0.1.1
-initial release