Version 0.1.4:
	- New:
		- Added descriptions about the possible values for inventory size related config. If invalid values are provided, they will be automatically corrected and thus no error will be shown.
		- Grouped the entities into different fast replaceable groups as follow:
			- Item Source, Item Void, Duplicator
			- Duplicating Chest, Duplicating Provider Chest, Void Requester Chest => container, the same group as the vanilla chests.
			- Grouped Creative Chest, Creative Provider Chest
			- Fluid Source, Fluid Void
			- Active Energy Source, Passive Energy Source, Active Energy Void, Passive Energy Void
		- Added one extra slot in the creative chests for conveniently voiding unwanted items. But the maximum usable slots becomes 254 (from 255).
		- Copy-and-paste can work across Creative Chest and Creative Provider Chest.
		- Added an option in the Creative Chest and Creative Provider Chest config GUI for changing the group of contents (item group) in the chest.
	- Fixes:
		- Fixed error if instant blueprint is enabled but it fails to instant build a blueprinted entity due to, for example, an obstacle at that position.
		- Copy-and-pasting the creative chests now also has effect on their inventory display mode.
	- Changes:
		- Removed the config of creative_mode_config.creative_provider_chest.clear_non_used_slots. Creative chests now always clear the unused slots.

Version 0.1.3:
	- New:
		- Added a command to enable or disable the instant blueprint cheat: /c remote.call("creative-mode", "instant-blueprint", true|false)
		- Added a command to enable or disable the instant deconstruction cheat: /c remote.call("creative-mode", "instant-deconstruction", true|false)
			- These 2 cheats can be enabled only when Creative Mode is also enabled.
		- Instant blueprint can instantly supply modules according to the blueprint.
		- Added compatibility to mods that can unmark entities for deconstruction right after they are marked by the deconstruction planned, like Filtered Deconstruction Planner.
	- Fixes:
		- Fixed error if player_index is not provided when any entity is marked for deconstruction.
		- Fixed possible error in case Instant Blueprint is updated to also raise the on_entity_built and on_entity_died game events.
		- Corrected the "disable" command shown in the "help" command: don't need to add double quotes in its optional Boolean parameter.

Version 0.1.2:
	- New:
		- New entities: Creative Chest, Duplicating Chest, Duplicating Provider Chest, Void Requester Chest, Passive Energy Source
		- The contents of Creative Provider Chest, as well as the new Creative Chest, are now configurable.
		- New cheats: Instant Blueprint, Instant Deconstruction (Thanks Nexela for the code snippet!)
			- They are automatically enabled if you load an existing game with this mod older than v0.1.2 under the following conditions:
				1) Creative Mode is enabled, and
				2) cheat_mode is enabled for player 1.
	- Fixes:
		- A bug in the previous version causing performance to be worse than before when Item Source, Item Void and Duplicator are working on static entities with inventory.
		- The toggle-all button on the enable/disable cheats popups did not affect the toggle for increasing/resetting character running speed.
	- Changes:
		- Factorio version is now required to be equal or higher than 0.13.17 (from 0.13.11).
		- Energy Source is renamed to Active Energy Source, in contrast to the new Passive Energy Source.
		- Updated descriptions about Energy Source (now Active Energy Source) and Passive Energy Void.

Version 0.1.1:
	- New:
		- New option in config.lua: auto_enable.
	- Fixes:
		- Fixed error when starting a multiplayer game with this mod installed.
		- Item source, Item Void and Duplicator now do not work on and interfere logistic robots and construction robots.
	- Changes:
		- Factorio version is now required to be equal or higher than 0.13.11 (from 0.13.3).
	- Minor Changes:
		- Slightly updated the mod description to reflect the popup for enabling Creative Mode introduced since version 0.0.2.
		- Improved the performance for Item Source, Item Void and Duplicator when they are working on any transport belt, static entities with inventory or static entities with fluidbox.

Version 0.1.0:
	- New:
		- New entities: Duplicator, Passive Energy Void.
		- Now you can permanently disable Creative Mode by using the parameter in the disable command: /c remote.call("creative-mode", "disable", true)
		- Item Source and Item Void can now cooperate with circuit signal and different circuit operation modes.
		- Item Source and Item Void can now work with belts, underground belts or splitters that are in front of them and perpendicular to their directions! Same as the Duplicator.
		- Item Void now has a filter slot. If filter is set, the Item Void will only remove items that match the filter.
		- Grouped the popups for enabling/disabling cheats into a giant popup. Increasing/resetting player reach and mining speed are also included.
		- You can now also choose to enable/disable loaders, the cancelled overpowered vanilla entities. (See FFF #128)
		- You can now also choose to increase/reset character running speed.
	- Fixes:
		- Creative Mode was improperly automatically enabled after any mod is updated or added.
		- Version 0.0.3 failed to reset player mining speed when Creative Mode is disabled even if config is set to true.
		- In the previous versions, resetting player mining speed wasn't properly reset to the initial speed. If you are loading for an existing game which has increased player mining speed before and want to reset it, type: /c game.player.character_mining_speed_modifier = 0
		- Item Source and Item Void can now work with underground belts and splitters. But due to the API limitation, they cannot create compressed belts directly on underground belts or splitters.
	- Changes:
		- Energy Void is renamed to Active Energy Void, in contrast to the new Passive Energy Void.
	- Minor Changes:
		- Due to the new popup, increase_player_reach_when_enabled, increase_player_mining_speed_when_enabled, reset_player_reach_when_disabled and reset_player_mining_speed_when_disabled are removed from config.lua.
		- Slightly adjusted the color of Item Void. It is completely gray-scale now.
	
Version 0.0.3:
	- New:
		- Added "Yes for all" buttons on the popups for enabling or disabling multiple cheats at once.
		- Now you can copy-and-paste between creative provider chests for changing their contents.
		- Changing the inventory size of Creative Provider Chest and/or whether hidden items should be included inside will automatically trigger item regrouping, which updates the number of chests required for each item cycle.
		- Added command for checking how many Creative Provider Chests are needed for one item cycle: /c remote.call("creative-mode", "creative_chest_per_cycle")
		- Added an option to preserve the configurable settings for each game. See preserve_settings in config.lua for details.
		- To encounter the previous feature, a new command is added for updating the preserved settings: /c remote.call("creative-mode", "update_config")
		- Added command for checking all available commands for this mod: /c remote.call("creative-mode", "help")
		- Added on_disabled script event.
	- Fixes:
		- Fixed compatibility with god-mode (e.g. the sandbox scenario).
		- Fixed compatibility with Test Mode.
		- Fixed compatibility with Factorio 0.13.5.
		- Item Source might be able to create fully compressed belt now.
		- Fixed zh_CN localizations.
	- Changes:
		- All cheats are applied to all players.
		- Due to a performance issue when hovering the creative provider chests, the default value of creative_mode_config.creative_provider_chest.inventory_size is tuned down to 150 (from 250).
		- Slots that are not used for providing in-game items in the creative provider chests will be cleared by default. This can be turned off in config.lua.
		- show_popups_for_more_features_when_enabled and show_popups_for_reset_features_when_disabled are removed from config.lua due to the new "Yes for all" buttons.
	- Minor changes:
		- The name of player who enabled/disabled Creative Mode is also included in the message.
		- Removed the parameter in the on_enabled script event.
		- Updated the localized names of the recipes for free fluids.

Version 0.0.2:
	- New:
		- New entity: Creative Provider Chest.
		- Added a popup for you to turn on Creative Mode in new game. This popup can be disabled in config.
		- Added a command to disable Creative Mode: /c remote.call("creative-mode", "disable")
	- Fixes:
		- Placing Super Electric Poles could cause lag.
		- Item Void could cause the game freeze.
	- Changes:
		- Reduced the maximum wire distance of Super Electric Poles to 150 (from 1000) but increased its supply area radius to 100 (from 50).
		- New sprites and icons for Item Void and Item Source to indicate the fact that they are not chests.
		- Changed the names of some configurable settings for consistency.
	- Minor changes:
		- Fluid Void, Energy Source and Energy Void now stop updating if they are marked for deconstruction, as being consistent with vanilla entities.
		- Adjusted item and entity descriptions.
		- Adjusted the zh_TW and zh_CN localizations to be consistent with the vanilla localized names.
		- Updated mod info.

Version 0.0.1:
	- The first version for Factorio 0.13. Actually made many changes from the original mod.