0.000 2016-08-05 19:28:14; Factorio 0.13.14 (build 23840, linux64, headless) 0.096 Operating system: Linux (Ubuntu 16.04) 0.096 Program arguments: "./bin/x64/factorio" "--start-server" "data/saves/NEWMP.zip" 0.096 Read data path: /opt/factorio/factorio-updater-master/factorio/data 0.096 Write data path: /opt/factorio/factorio-updater-master/factorio 0.096 Binaries path: /opt/factorio/factorio-updater-master/factorio/bin 0.112 Running in headless mode 0.116 Loading mod core 0.0.0 (data.lua) 0.122 Loading mod base 0.13.14 (data.lua) 0.274 Checksum for core: 2228900852 0.275 Checksum for mod base: 2626002353 0.818 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1470438481 0.819 Info PlayerData.cpp:52: Cloud player-data.json unavailable 0.821 Custom inputs active: 0 0.823 Factorio initialised 0.825 Info Router.cpp:558: Router peerID(65535) shutting down. 0.825 Info Router.cpp:594: Router state -> Disconnected 0.829 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame) 0.829 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame) 0.830 Loading map /opt/factorio/factorio-updater-master/factorio/data/saves/NEWMP.zip 0.860 Info Scenario.cpp:127: Map version 0.13.13-0 2.900 Checksum for script /opt/factorio/factorio-updater-master/factorio/temp/currently-playing/control.lua: 900459546 2.938 Info PosixUDPSocket.cpp:50: Opening socket at port 34197 2.939 Info Router.cpp:594: Router state -> Connected 2.939 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6). 2.940 Hosting game at port 34197, peerID 0, session magic 156 2.940 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock 3.199 Info HttpSharedState.cpp:108: Status code: 200 3.199 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (cILCeYNcx8svQ1KQO8blsOhZFjgvvOQy) from the auth server. 3.200 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(5037083) changing state from(CreatingGame) to(InGame) 3.200 Info NetworkInputHandler.cpp:45: mapTick(5037083) networkTick(0) initialized NetworkInputHandler local peer(0). 3.325 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(). 3.326 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(5037083) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame) 3.326 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(5037083) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame) 9.399 Connection request(type(ConnectionRequest) applicationVersion(0.13.14 (build 23840, linux64, headless)) activeMods((base 0.13.14) ) hasPassword(no) connectionRequestID(18043)) from(99.247.9.102:57160) 9.400 Refusing connection for address(99.247.9.102:57160). User verification is required for this game. 9.789 Connection request(type(ConnectionRequest) applicationVersion(0.13.14 (build 23840, linux64, headless)) activeMods((base 0.13.14) ) hasPassword(no) connectionRequestID(52180)) from(99.247.9.102:62858) 9.790 Info Router.cpp:687: NetworkTick(394) replying to connectionRequest for address(99.247.9.102:62858). 9.898 Info Router.cpp:913: networkTick(400) adding peer(1) address(99.247.9.102:62858) sending connectionAccept(true) 9.898 Info Router.cpp:721: networkTick(400) sending connectionAccept to address(99.247.9.102:62858) connectionRequestID(52180) newPeerID(1) 9.899 Info Synchronizer.cpp:522: networkTick(400) adding peer(1) success(true). 10.207 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(). 10.208 Info MultiplayerManager.cpp:1143: networkTick(406) mapTick(5037094) received stateChanged peerID(0) oldState(InGame) newState(InGame) 10.208 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(JackBauWSer). 10.209 Info MultiplayerManager.cpp:1143: networkTick(406) mapTick(5037094) received stateChanged peerID(1) oldState(Ready) newState(Connecting) 10.209 Info NetworkInputHandler.cpp:524: expectedMapTick(5037094) adding peer(1). 10.210 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(JackBauWSer). 10.210 Info MultiplayerManager.cpp:1143: networkTick(406) mapTick(5037094) received stateChanged peerID(1) oldState(Connecting) newState(Connecting) 10.210 Info MultiplayerManager.cpp:1143: networkTick(406) mapTick(5037094) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection) 10.425 Info MultiplayerManager.cpp:1143: networkTick(419) mapTick(5037095) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap) 10.426 Info MultiplayerManager.cpp:996: networkTick(419) mapTick(5037095) changing state from(InGame) to(InGameAligning) 10.426 Info MultiplayerManager.cpp:1818: networkTick(419) mapTick(5037095) starting mapAlign 10.532 Info MultiplayerManager.cpp:1143: networkTick(425) mapTick(5037095) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning) 10.533 Info MultiplayerManager.cpp:1752: networkTick(425) mapTick(5037095) sending mapAlignAction 10.623 Info MultiplayerManager.cpp:1390: networkTick(431) mapTick(5037095) received MapAlignAction from peer(0), mapAlignTick(5037096) appliedTickClosuresCount(0) 10.623 Info MultiplayerManager.cpp:1834: networkTick(432) mapTick(5037095) mapAlign finished targetTick(5037096) updating map and running the tasks ... 10.624 Info MultiplayerManager.cpp:1706: networkTick(432) mapTick(5037095) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5037096)) ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1)) ) 10.628 Info MultiplayerManager.cpp:1853: maptick(5037096) crc before applying all ticks: -812258992 10.629 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(5037096) lastTickApplied(5037087) referenceMapTick(5037096) networkTick(432) 10.629 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037088) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.630 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037089) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.630 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037090) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.630 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037091) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.631 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037092) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.631 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037093) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.631 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037094) inputActions((CheckCRCHeuristic) ) ) for peer(0) 10.632 Info MultiplayerManager.cpp:1861: maptick(5037096) crc after applying all ticks: -812258992 10.632 Info MultiplayerManager.cpp:996: networkTick(432) mapTick(5037096) changing state from(InGameAligning) to(InGameAligned) 10.633 Info MultiplayerManager.cpp:996: networkTick(432) mapTick(5037096) changing state from(InGameAligned) to(InGameSavingMap) 10.753 Info MultiplayerManager.cpp:1143: networkTick(438) mapTick(5037096) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned) 10.754 Info MultiplayerManager.cpp:1143: networkTick(438) mapTick(5037096) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap) 12.822 Info MultiplayerManager.cpp:996: networkTick(563) mapTick(5037096) changing state from(InGameSavingMap) to(InGameSendingMap) 12.865 Info MultiplayerManager.cpp:1260: MapTick(5037096) Serving map(/opt/factorio/factorio-updater-master/factorio/temp/mp-download.zip) for peer(1) size(10918590) crc(-83763878) 12.936 Info MultiplayerManager.cpp:1143: networkTick(569) mapTick(5037096) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap) 13.041 Info MultiplayerManager.cpp:1143: networkTick(575) mapTick(5037096) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 63.606 Info MultiplayerManager.cpp:1143: networkTick(3576) mapTick(5037096) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 63.607 Canceling serving for peer 1 63.608 Info MultiplayerManager.cpp:996: networkTick(3576) mapTick(5037096) changing state from(InGameSendingMap) to(InGameWaitingForOthers) 63.715 Info MultiplayerManager.cpp:1143: networkTick(3582) mapTick(5037096) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers) 65.185 Info MultiplayerManager.cpp:1143: networkTick(3670) mapTick(5037096) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers) 65.186 Info MultiplayerManager.cpp:1342: networkTick(3670) mapTick(5037096) stopping mapAlign 65.187 Info MultiplayerManager.cpp:996: networkTick(3670) mapTick(5037096) changing state from(InGameWaitingForOthers) to(InGame) 65.187 Info MultiplayerManager.cpp:1706: networkTick(3670) mapTick(5037096) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1)) ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1)) ) 65.297 Info MultiplayerManager.cpp:1143: networkTick(3676) mapTick(5037102) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame) 65.298 Info MultiplayerManager.cpp:1143: networkTick(3676) mapTick(5037102) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame) 65.325 Info NetworkInputHandler.cpp:608: assigning playerIndex(3) to peer(1) 65.326 Info GameActionHandler.cpp:2663: MapTick(5037105) processed PlayerJoinGame peerID(1) playerIndex(3) mode(connect) 74.683 Connection request(type(ConnectionRequest) applicationVersion(0.13.14 (build 23840, linux64, headless)) activeMods((base 0.13.14) ) hasPassword(no) connectionRequestID(13338)) from(192.168.1.1:36690) 74.684 Refusing connection for address(192.168.1.1:36690). User verification is required for this game. 74.952 Connection request(type(ConnectionRequest) applicationVersion(0.13.14 (build 23840, linux64, headless)) activeMods((base 0.13.14) ) hasPassword(no) connectionRequestID(5853)) from(192.168.1.1:49465) 74.952 Info Router.cpp:687: NetworkTick(4256) replying to connectionRequest for address(192.168.1.1:49465). 75.057 Info Router.cpp:913: networkTick(4262) adding peer(2) address(192.168.1.1:49465) sending connectionAccept(true) 75.058 Info Router.cpp:721: networkTick(4262) sending connectionAccept to address(192.168.1.1:49465) connectionRequestID(5853) newPeerID(2) 75.058 Info Synchronizer.cpp:522: networkTick(4262) adding peer(2) success(true). 75.182 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(). 75.182 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(0) oldState(InGame) newState(InGame) 75.183 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(JackBauWSer). 75.184 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(1) oldState(InGame) newState(InGame) 75.184 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(leetpeet). 75.184 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(2) oldState(Ready) newState(Connecting) 75.185 Info NetworkInputHandler.cpp:524: expectedMapTick(5037695) adding peer(2). 75.185 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(leetpeet). 75.186 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(2) oldState(Connecting) newState(Connecting) 75.186 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(leetpeet). 75.187 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(2) oldState(Connecting) newState(Connecting) 75.187 Info MultiplayerManager.cpp:1143: networkTick(4268) mapTick(5037695) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection) 75.385 Info MultiplayerManager.cpp:1143: networkTick(4281) mapTick(5037696) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap) 75.385 Info MultiplayerManager.cpp:996: networkTick(4281) mapTick(5037696) changing state from(InGame) to(InGameAligning) 75.386 Info MultiplayerManager.cpp:1818: networkTick(4281) mapTick(5037696) starting mapAlign 75.491 Info MultiplayerManager.cpp:1143: networkTick(4287) mapTick(5037696) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning) 75.492 Info MultiplayerManager.cpp:1143: networkTick(4287) mapTick(5037696) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning) 75.492 Info MultiplayerManager.cpp:1752: networkTick(4287) mapTick(5037696) sending mapAlignAction 75.599 Info MultiplayerManager.cpp:1390: networkTick(4293) mapTick(5037696) received MapAlignAction from peer(0), mapAlignTick(5037697) appliedTickClosuresCount(0) 75.599 Info MultiplayerManager.cpp:1390: networkTick(4293) mapTick(5037696) received MapAlignAction from peer(1), mapAlignTick(5037697) appliedTickClosuresCount(19) 75.600 Info MultiplayerManager.cpp:1834: networkTick(4294) mapTick(5037696) mapAlign finished targetTick(5037697) updating map and running the tasks ... 75.600 Info MultiplayerManager.cpp:1706: networkTick(4294) mapTick(5037696) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5037697)) ((peerID(1) state(InGameAligning) mapAlignTick(5037697)) ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1)) ) 75.605 Info MultiplayerManager.cpp:1853: maptick(5037697) crc before applying all ticks: 493059920 75.606 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(5037697) lastTickApplied(5037688) referenceMapTick(5037697) networkTick(4294) 75.606 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037689) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.606 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037689) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.607 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037690) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.607 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037690) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.608 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037691) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.608 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037691) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.608 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037692) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.609 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037692) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.610 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037693) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.610 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037693) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.610 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037694) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.610 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037694) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.611 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037695) inputActions((CheckCRCHeuristic) ) ) for peer(0) 75.611 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(5037695) inputActions((CheckCRCHeuristic) ) ) for peer(1) 75.611 Info MultiplayerManager.cpp:1861: maptick(5037697) crc after applying all ticks: 493059920 75.611 Info MultiplayerManager.cpp:996: networkTick(4294) mapTick(5037697) changing state from(InGameAligning) to(InGameAligned) 75.611 Info MultiplayerManager.cpp:996: networkTick(4294) mapTick(5037697) changing state from(InGameAligned) to(InGameSavingMap) 75.715 Info MultiplayerManager.cpp:1143: networkTick(4300) mapTick(5037697) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned) 75.715 Info MultiplayerManager.cpp:1143: networkTick(4300) mapTick(5037697) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap) 75.715 Info MultiplayerManager.cpp:1143: networkTick(4300) mapTick(5037697) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned) 75.716 Info MultiplayerManager.cpp:1143: networkTick(4300) mapTick(5037697) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers) 77.840 Info MultiplayerManager.cpp:996: networkTick(4429) mapTick(5037697) changing state from(InGameSavingMap) to(InGameSendingMap) 77.884 Info MultiplayerManager.cpp:1260: MapTick(5037697) Serving map(/opt/factorio/factorio-updater-master/factorio/temp/mp-download.zip) for peer(2) size(10924015) crc(399342912) 77.954 Info MultiplayerManager.cpp:1143: networkTick(4435) mapTick(5037697) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap) 78.060 Info MultiplayerManager.cpp:1143: networkTick(4441) mapTick(5037697) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 79.979 Info MultiplayerManager.cpp:1143: networkTick(4552) mapTick(5037697) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 79.979 Canceling serving for peer 2 79.980 Info MultiplayerManager.cpp:996: networkTick(4552) mapTick(5037697) changing state from(InGameSendingMap) to(InGameWaitingForOthers) 80.084 Info MultiplayerManager.cpp:1143: networkTick(4558) mapTick(5037697) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers) 80.749 Info MultiplayerManager.cpp:1143: networkTick(4598) mapTick(5037697) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers) 80.750 Info MultiplayerManager.cpp:1342: networkTick(4598) mapTick(5037697) stopping mapAlign 80.750 Info MultiplayerManager.cpp:996: networkTick(4598) mapTick(5037697) changing state from(InGameWaitingForOthers) to(InGame) 80.751 Info MultiplayerManager.cpp:1706: networkTick(4598) mapTick(5037697) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1)) ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1)) ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1)) ) 80.835 Info MultiplayerManager.cpp:1143: networkTick(4604) mapTick(5037703) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame) 80.836 Info MultiplayerManager.cpp:1143: networkTick(4604) mapTick(5037703) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame) 80.836 Info MultiplayerManager.cpp:1143: networkTick(4604) mapTick(5037703) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame) 80.880 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(2) 80.882 Info GameActionHandler.cpp:2663: MapTick(5037706) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 135.769 Error CrashHandler.cpp:210: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 135.788 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread) #0 0x916b1d #1 0x5052ab #2 0x505524 #3 0x7f68531934a0 #4 0x498559 #5 0x8708a9 #6 0x48935c #7 0x489428 #8 0xc088d3 #9 0xc25dbd #10 0xc9e5d8 #11 0x7f685317e830 #12 0x406a69 135.813 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread) 135.816 Error CrashHandler.cpp:106: Map tick at moment of crash: 5040845 135.817 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.