1.0.22 = new icons for dynamite level 2-4 and sulfur dynamite, thanks to Jiryx !
1.0.21 = corrects a migration version compare mistake, item name factorio bug reported, corrected in next factorio version
1.0.20 = adds a mining tab. add support for angel ores. add dynamite tiers. change injector anim (add barrel).
1.0.18 = minor bug correction
1.0.17 = new utils integration
1.0.16 = disable forgotten debug feature. Minor fixes.
1.0.15 = 0.13 compatible. rework of initialisation routines. Custom license. Hide injection recipe in logistics.
1.0.14 = correct a bug with global.ores not correctly fed in some cases. Change water-injection recipe : enable it but hide it (to be compatible with mod blueprint-string)
1.0.13 = delete potential remaining gui. pops a message when injecting the same zone.
1.0.12 = wipe dynamite disappeared from last version... reintegrate it !
1.0.11 = integrate 5dim ores and correct a bug while loading new ores, rewrite the whole new resources detection. Update dynamite icons.
1.0.10 = intermediate test version, not released.
1.0.9 = Improves multiplayer compatibility. Adds support to dark matter replicator mod and tenemut ore.
1.0.8 = Correct json dependencies, that can cause problem with some player configuration.
1.0.7 = Add support to moded ores (mods : Bob ores, Nucular, Thorium Mod, Crafted Artifacts, reactor). Increase zone radius if more ores types. Improve ore generation. Correct a bug when trying to remove oil with dynamite. Wiping dynamite does not explode anymore if no resource under them. Update german locale.
1.0.6 = correct a bug when trying to place dynamite with robots.
1.0.5 = correct a bug when a mined dynamite still explodes. Prevents opening of dynamite entity. Correction of the german locale.
1.0.4 = Adds locale for german (thanks to Apcnc).
1.0.3 = Prevents the player to exploit twice the same zone with the Water Injector.
1.0.2 = Initial release.