1.3.16a
-Hotkey support, hover over an entity and CTRL-F to autofill

1.3.16a Current known issues:
Bob's Batteries are not getting inserted in tank-3 and OMG I can't figure out why
Removing a mod which has a fuel item in the autofill table will cause crash on next autofill. /c remote.call("af","resetUser") might fix for now.
Ammo is not prioritized correctly for bob's if you have piercing rounds and nuke bullets in your inventory it will prefer the piercing rounds.
No migration scripts
Hotkey Filling will not fill fuel if fuel in inv has a higher value then fuel in entity
Hotkey Filling will fill trunk space if vehicle is full

1.3.16
-Add YI defaultsets
-Force Reset of sets

1.3.15
-shuttle train support
-removed color coding locos since it is not needed for factorio .13
-Added support for bobs ammos, tanks, artillery, laser batterys, cannon shells
-added support for uranium power
-Existing autofill users will have to run /c remote.call("af", "resetMod") to add in all of the changes. This will erase any sets you have manually added so use with caution.

1.3.14 - jakimfett
-Changes from jakimfett to make it compatible with factorio .13
-Add checks for valid item before attempting to autofill

1.3.13
-fixed fuel item updating
-ammobox turret name change

1.3.12
-loader.extendItemArray overwriting multiple extensions -fix
-added license to info.json

1.3.11
-fuel_value of coal is used instead of static 8 MJ value to find high fuels.
-Added Aircraft mod (unofficial)
-Added "ammo-rockets" -item array

1.3.10
-Added loader.extendItemArray. Use to add items to exiting arrays.
-Added wildcard character * that can be used in set definitions. if entity name has * character(s) the name is convert to pattern.
 * are changed to .+ and - are changed to %- 
-Added AmmoBox turrets and ammoboxes
-Added color coding locos
-Added Yuoki's gun turrets