function fillVanillaConfig() config["iron-ore"] = { type="resource-ore", -- general spawn params allotment=100, -- how common resource is spawns_per_region={min=1, max=1}, --number of chunks richness=16000, -- resource_ore has only one richness value - resource-liquid has min/max size={min=30, max=30}, -- rough radius of area, too high value can produce square shaped areas min_amount=1, -- resource provided at starting location -- probability: 1 = 100% chance to be in starting area -- 0 = resource is not in starting area starting={richness=8000, size=25, probability=1}, multi_resource_chance=0.20, -- absolute value multi_resource={ ["iron-ore"] = 2, -- ["resource_name"] = allotment ['copper-ore'] = 4, ["coal"] = 4, ["stone"] = 4, } } config["copper-ore"] = { type="resource-ore", allotment=100, spawns_per_region={min=1, max=1}, richness=16000, size={min=30, max=30}, min_amount=1, starting={richness=6000, size=25, probability=1}, multi_resource_chance=0.20, multi_resource={ ["iron-ore"] = 4, ['copper-ore'] = 2, ["coal"] = 4, ["stone"] = 4, } } config["coal"] = { type="resource-ore", allotment=80, spawns_per_region={min=1, max=1}, size={min=30, max=30}, richness=13000, min_amount=1, starting={richness=6000, size=20, probability=1}, multi_resource_chance=0.30, multi_resource={ ["crude-oil"] = 1, ["iron-ore"] = 3, ['copper-ore'] = 3, } } config["stone"] = { type="resource-ore", allotment=50, spawns_per_region={min=1, max=1}, richness=11000, size={min=30, max=30}, min_amount=1, starting={richness=4000, size=16, probability=1}, multi_resource_chance=0.30, multi_resource={ ["coal"] = 4, ["iron-ore"] = 3, ['copper-ore'] = 3, } } config["crude-oil"] = { type="resource-liquid", minimum_amount=5000, allotment=80, spawns_per_region={min=1, max=1}, richness={min=10000, max=30000}, -- richness per resource spawn size={min=5, max=6}, starting={richness=5000, size=4, probability=1}, multi_resource_chance=0.20, multi_resource={ ["coal"] = 4, } } end