Version 0.1.3 [Shrooblord Edit]
Date 13.06.2016
  -Added Sprouts that are Blueprintable for automated treefarms using the
	Recursive Blueprints mod or similar: bots can now place sapling babies.
	Sprouts will grow into saplings within 60 seconds or more, so you have that amount of
	time to lay out and create your blueprint of the sprouts before they become 
	unblueprintable saplings.
  -Changed description of Research flavour text.
  -Changed recipe of Saplings and crafting time for balancing.
  -Changed growth mechanics for more finetuned control.
  -Added behaviour to check whether the growing entity is currently still alive; reduces 
	overhead and catches potential future bugs pointing to a non-existing entity.
  -Changed Sapling mining to drop raw wood to make creation/harvesting of Saplings more worthwhile in (automated treefarm) processes.
  -New control.lua behaviour was set up from scratch. The old script uses local variables that would,
 	ultimately, with enough trees, lead to unreadable save files
	(Factorio throws an error: too many local variables (limit is 200)).
	New behaviour is based on pseudo-random number generation and growth state tracking by way of different
	growth state entities instead of by keeping score of it all with local variables.
  -Removed recipe for growing Saplings; they can now only be grown from Sprouts.
  -Added item and entity sorting definitions.
  -Added new technologies for the new items.
  -Changed descriptions of items and technology.

Version: 0.1.2
Date: 22.03.2016
 Bugfixes:
  -Fixed breaking saplings as before they would not stop growing even after destroyed