0.12.14
Added liquids to filltool
Fixed removal of gui elements

0.12.13
removed ---- string from searchfield
changed instant_deconstruction state to "shared/global" value

0.12.12
Item search performance fix
GUI layout split. button to top and frame to left
Blueprint options

0.12.11
New icon for missing stone-axe

0.12.10
Factorio 0.12.12 changes

0.12.9
Factorio 0.12.11 changes
Name change marker to tm-marker

0.12.8
Added infinited resources
Added stack valid_for_read -check for cursorstack.
Added Autorefill option for filler.
Tweaked Click-drag-release method. Single click not adequate for selection.

0.12.7
MP desync fix

0.12.6
Hopefully fixed "bad player index" -notice
Added global structure guard
Tool change. Click-drag-release fuction for filler and selector -mode.


0.12.5
Fixed solar panel's energy usage_priority
Enabled newly made recipe viewer.

0.12.4
Fixed error on build when test mode not active.
Activation command can again also be used for deactivation. "/c remote.call("testmode","activate", game.player.name)"
Factorio 0.12.x changes.
Character can use the tool outside build rangelimit.
Disabled unusable recipe viewer for this release.

0.12.3
Added Item and recipe counting for recipe viewer.
Fixed chunkgeneration printing.
Changed color setting interface.
Added resource selection for resource spawning tool.
Added force selection in build options.

0.12.2
Searching & selecting another item from itemlist to ingredient/product viewer made possible.
Recepies in color frames.

0.12.1
added "Made of" and "Used in" buttons to view crafting diagram (prototype)
added fluid icon button styles

0.11.7
Rearrange game settings tab.
Added build options and kill all enemies button.

0.11.6
Added keys research and train in print events.
tm-electric-pole's supply area toned down to 16

0.11.5
Warp to player should be ok now.
Edited event printing. Hopefully desync fix.


0.11.4
Itemlist: Items can be viewed in groups instead item types
Itemlist: Added scroll buttons if more then 6 groups


0.11.3
Taking use of onplayercreated event


0.11.2
fix of LuaPlayer: username => name


0.11.1
Tool uses onbuiltentity -event and so the range is limited in character. God mode crashes in Factorio 0.11.1
Player data is saved with username instead index
Fix remote call. remote.call("testmode", "activate", username). In single player username is ""


0.11.0 (test version)
update to factorio 0.11.x
Player list
Warp list
Peacefulmode toggle


0.10.3
test mode solar/pole. search word "test" in itemlist.
Toggle god mode in freeplay (game settings)
Some code overhaul.


0.10.2
zip/folder name change


0.10.1
Postprocessor fix


0.10.0
Itemlist has icons
Name change. 2pointlasso -> Selector
Selector has pattern option to copy selection and paste it multiple times in all axis directions
Mod loading order does not matter anymore.
Small textfield bug fix


0.9.3
Fixed some bad entity positioning when pasting.
Added resizerowtowidth like kovarex suggested


0.9.2
Increased table width by 2.
Fixed express item buttons.
Moved search field below item types.


0.9.1
the search textfield is now in same window as itemlist. I think I forgot to check the case if you push one of the item type buttons while you have used the search box, but I think it should work in overall.
added 1 in textfield when asked about stacksize.
disabled the red x marker


0.9.0
Activation popup on start of game.
Old cleaner is now Cut/Copy/Paste/Remove -multitool. I think I named i "2 Point Lasso" for some reason... I made 10s markers for corners and deleted entities.I can't garantee all entities paste fine, but you can choose what entities to copy by name. Paste placement depends on top left corner position. Excluded types player, decoration, particle and corpse for now.
Filler has option to fill with material that was use last time.


0.8.2
itemlist has search option. When clicked, popup will ask search key.
textfield to enter item/stack counts


0.8.1
Restore mode inserts item if player is out of them -> ON/OFF- button
Tool works again.


0.8.0
Popup GUIs. This is used when user needs to select stacksize or itemtype.
Container filler. When active and container is build, popup gui will provide several options to fill the container. (some raw material for quick access, select from bigger list or cancel)
Item lists are once again sorted.
Script now takes advantage of new player.cursorstack -method instead counting all content of inventories.