0.003 2026-09-01 00:06:02; Factorio 2.1.17 (build 87315, win64, steam, space-age) 0.003 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Config path: C:/Users/jcrot/AppData/Roaming/Factorio/config/config.ini 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.004 Write data path: C:/Users/jcrot/AppData/Roaming/Factorio [19361/412595MB] 0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.024 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 13216/32703 MB, page: 18261/37567 MB, virtual: 4345/134217727 MB, extended virtual: 0 MB] 0.066 Memory info: 0.066 [0]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.066 [1]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.066 [2]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.066 [3]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.111 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en] 0.204 Video driver: windows 0.204 Available displays: 1 0.204 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x80005, [0,0], 1920x1080, 32bit, 144Hz} 0.260 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.604 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f06; driver: nvldumdx.dll 32.0.15.8097 0.604 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.604 [Local Video Memory] Budget: 7238MB, CurrentUsage: 6MB, Reservation: 0/3747MB 0.604 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB 0.604 Tiled resources: Tier 2 0.604 Unified Memory Architecture: No 0.604 BGR 565 Supported: Yes 0.604 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.605 Graphics settings preset: very-high 0.605 Dedicated video memory size 8006 MB 0.656 Desktop composition is active. 0.656 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.656 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.727 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100 0.914 Info ModManager.cpp:450: FeatureFlag expansion = true 0.914 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 0.915 Info ModManager.cpp:450: FeatureFlag freezing = true 0.915 Info ModManager.cpp:450: FeatureFlag quality = true 0.915 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 0.915 Info ModManager.cpp:450: FeatureFlag segmented-units = true 0.915 Info ModManager.cpp:450: FeatureFlag space-travel = true 0.915 Info ModManager.cpp:450: FeatureFlag spoiling = true 1.937 Data stage cache loaded in: 1.021983 seconds. 1.951 Checksum for core: 1992290636 1.951 Checksum of base: 1823825898 1.951 Checksum of elevated-rails: 686110511 1.951 Checksum of recycler: 2113261148 1.951 Checksum of quality: 1474210499 1.951 Checksum of space-age: 3194106127 2.691 Prototype list checksum: 3041708406 2.725 Loading sounds... 3.837 Info PlayerData.cpp:564: Cloud player-data.json available 3.843 Post-data load graphics options: [Light occlusion: YES] 4.321 Initial atlas bitmap size is 16384 4.340 Created an atlas bitmap (size 16384x16384) [none] 4.363 Created an atlas bitmap (size 16384x16380) [none] 4.386 Created an atlas bitmap (size 16384x16384) [none] 4.389 Created an atlas bitmap (size 16384x14372) [none] 4.393 Created an atlas bitmap (size 16384x16032) [low-object] 4.398 Created an atlas bitmap (size 16384x16324) [corpse-decay] 4.398 Created an atlas bitmap (size 4096x2804) [corpse-decay] 4.399 Created an atlas bitmap (size 16384x9332) [decal] 4.400 Created an atlas bitmap (size 16384x5956) [none] 4.401 Created an atlas bitmap (size 8192x2800) [none] 4.401 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 4.402 Created an atlas bitmap (size 4096x1392) [none] 4.402 Created an atlas bitmap (size 1676x79) [not-compressed] 4.403 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.404 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 4.414 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level] 4.416 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level] 4.416 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.417 Created an atlas bitmap (size 8192x2800) [mipmap] 4.417 Created an atlas bitmap (size 8192x4544) [mipmap] 4.418 Created an atlas bitmap (size 8192x3408) [mipmap] 4.418 Created an atlas bitmap (size 3504x768) [mipmap] 4.418 Created an atlas bitmap (size 4096x3152) [mipmap] 4.419 Created an atlas bitmap (size 4096x3152) [mipmap] 4.419 Created an atlas bitmap (size 4096x3152) [mipmap] 4.421 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.423 Created an atlas bitmap (size 16384x10268) [alpha-mask] 4.447 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.452 Created an atlas bitmap (size 16384x16344) [shadow, linear-magnification, alpha-mask] 4.453 Created an atlas bitmap (size 16384x5160) [shadow, linear-magnification, alpha-mask] 4.453 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask] 4.454 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.454 Loading 3D bitmaps: 21 4.474 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.518 Parallel sprite loader initialized (threads: 7, bitmaps: 8791) 42.403 Sprites loaded 42.427 Generated mipmaps (4) for atlas [4] of size 16384x16032 42.439 Generated mipmaps (3) for atlas [13] of size 16384x4368 42.450 Generated mipmaps (3) for atlas [14] of size 4096x3040 42.461 Generated mipmaps (3) for atlas [15] of size 16384x16368 42.473 Generated mipmaps (3) for atlas [16] of size 16384x10752 42.484 Generated mipmaps (3) for atlas [17] of size 8192x6096 42.559 Generated mipmaps (3) for atlas [18] of size 8192x2800 42.630 Generated mipmaps (3) for atlas [19] of size 8192x4544 42.663 Generated mipmaps (3) for atlas [20] of size 8192x3408 42.674 Generated mipmaps (3) for atlas [21] of size 3504x768 42.685 Generated mipmaps (3) for atlas [22] of size 4096x3152 42.726 Generated mipmaps (3) for atlas [23] of size 4096x3152 42.737 Generated mipmaps (3) for atlas [24] of size 4096x3152 42.747 Generated mipmaps (5) for atlas [25] of size 8192x3904 42.759 Generated mipmaps (3) for atlas [30] of size 8192x5216 42.810 Custom mipmaps uploaded (3515) 42.854 Estimated VRAM usage for textures: 3963.35 MB (Atlases: 3755.80 MB, Textures: 207.56 MB) 42.854 Real VRAM usage for the whole program: 4261.92 MB 42.968 Factorio initialised 42.972 Steam Storage Quota: 21850/23841 44.594 Loading map C:\Users\jcrot\AppData\Roaming\Factorio\saves\Boogieman problems.zip: 39733157 bytes. 44.782 Loading level.dat: 124050904 bytes. 44.782 Info Scenario.cpp:152: Map version 2.1.17-0 46.402 Loading blueprint storage: Local timestamp 1787899960, Cloud timestamp 1787899958 46.415 Loading script.dat: 1222 bytes. 46.422 Checksum for script __level__/control.lua: 816093757 57.610 Info AppManagerStates.cpp:1454: Deleting active scenario. 57.988 Loading map C:\Users\jcrot\AppData\Roaming\Factorio\saves\_autosave1.zip: 39288226 bytes. 58.184 Loading level.dat: 123044850 bytes. 58.184 Info Scenario.cpp:152: Map version 2.1.17-0 59.806 Loading blueprint storage: Local timestamp 1787899960, Cloud timestamp 1787899958 59.821 Loading script.dat: 1222 bytes. 59.827 Checksum for script __level__/control.lua: 816093757 98.222 Info AppManagerStates.cpp:1454: Deleting active scenario. 98.609 Loading map C:\Users\jcrot\AppData\Roaming\Factorio\saves\_autosave1.zip: 39288226 bytes. 98.804 Loading level.dat: 123044850 bytes. 98.804 Info Scenario.cpp:152: Map version 2.1.17-0 100.724 Loading blueprint storage: Local timestamp 1787899960, Cloud timestamp 1787899958 100.740 Loading script.dat: 1222 bytes. 100.749 Checksum for script __level__/control.lua: 816093757 401.652 Info AppManager.cpp:335: Saving to _autosave2 (blocking). 402.504 Info AppManagerStates.cpp:2131: Saving finished 702.585 Info AppManager.cpp:335: Saving to _autosave3 (blocking). 703.476 Info AppManagerStates.cpp:2131: Saving finished 948.542 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 949.451 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 1003.501 Info AppManager.cpp:335: Saving to _autosave1 (blocking). 1004.379 Info AppManagerStates.cpp:2131: Saving finished 1323.702 Info AppManager.cpp:335: Saving to _autosave2 (blocking). 1324.553 Info AppManagerStates.cpp:2131: Saving finished 2246.364 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 2261.261 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 2262.331 Info AppManagerStates.cpp:2131: Saving finished 2989.402 Info AppManager.cpp:335: Saving to _autosave3 (blocking). 2990.289 Info AppManagerStates.cpp:2131: Saving finished 3271.719 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 3273.139 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 3290.918 Info AppManager.cpp:335: Saving to _autosave1 (blocking). 3291.777 Info AppManagerStates.cpp:2131: Saving finished 3877.850 Info AppManager.cpp:335: Saving to _autosave2 (blocking). 3877.983 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 3878.713 Info AppManagerStates.cpp:2131: Saving finished 3880.034 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 3926.017 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 3927.700 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 5225.918 Info AppManager.cpp:335: Saving to _autosave3 (blocking). 5226.870 Info AppManagerStates.cpp:2131: Saving finished 5241.760 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 5264.954 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 5265.875 Info AppManagerStates.cpp:2131: Saving finished 5355.153 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 5364.000 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 5674.851 Info AppManager.cpp:335: Saving to _autosave1 (blocking). 5675.728 Info AppManagerStates.cpp:2131: Saving finished 5775.585 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 5776.800 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 5974.102 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 5975.169 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 6027.951 Info AppManager.cpp:335: Saving to _autosave2 (blocking). 6028.819 Info AppManagerStates.cpp:2131: Saving finished 6371.401 Info AppManager.cpp:335: Saving to _autosave3 (blocking). 6372.260 Info AppManagerStates.cpp:2131: Saving finished 6551.569 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 6558.319 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 6560.135 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 6564.433 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 6674.284 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 6683.784 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 6798.801 Info AppManager.cpp:335: Saving to _autosave1 (blocking). 6799.661 Info AppManagerStates.cpp:2131: Saving finished 6828.500 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 6829.535 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 6950.704 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 6951.750 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 7013.985 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 7014.952 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 7062.454 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 7067.169 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 7100.152 Info AppManager.cpp:335: Saving to _autosave2 (blocking). 7100.994 Info AppManagerStates.cpp:2131: Saving finished 7304.534 Error SteamContext.cpp:739: SteamUtils::ShowFLoatingGamepadTextInput failed. 7306.286 Error SteamContext.cpp:749: SteamUtils::DismissFloatingGamepadTextInput failed. 7401.101 Info AppManager.cpp:335: Saving to _autosave3 (blocking). 7402.341 Info AppManagerStates.cpp:2131: Saving finished 7478.900 Time travel logging: 57.610 Scenario is being deleted 98.222 Scenario is being deleted 7478.900 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff6b504eced ModuleBase: 0x00007ff6b4090000, ImageSize: 030fe000, RelativeAddress: 00fbeced 7478.900 Error CrashHandler.cpp:482: Access Violation: Read at address 0000000000000008 7478.900 Error CrashHandler.cpp:496: Exception Context: rax=0000000000000000, rbx=00000215935fc340, rcx=0000000000000000, rdx=000002158886b738, rsi=0000021599a5d3e0, rdi=0000000000000000, rip=00007ff6b504eced, rsp=00000050065fe930, rbp=0000021544780430, r8=000000000000004c, r9=0000000000000001, r10=0000000000000001, r11=00000050065fe790, r12=00000000000007b8, r13=0000021544780430, r14=000002159148b190, r15=0000000000000000 7478.900 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b4090000 - 0x00007ff6b718e000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(343): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(385): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A22C507) 00007FFF7A22C507 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D58D8) 00007FFF7C4D58D8 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4BCE46) 00007FFF7C4BCE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D296F) 00007FFF7C4D296F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C482554) 00007FFF7C482554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D147E) 00007FFF7C4D147E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestLogic.cpp(24): TransitionalRequestLogic::clearRequest C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(269): TransitionalRequestBuffers::refreshUnfulfilledRequests C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(41): TransitionalRequestBuffers::processHub C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\OrbitalLogistics.cpp(200): OrbitalLogistics::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Force\ForceData.cpp(1030): ForceData::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Map\Map.cpp(1350): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Game.cpp(226): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1222): Scenario::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1130): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1456): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1263): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7ABB7374) 00007FFF7ABB7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C47CC91) 00007FFF7C47CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 7483.539 Error CrashHandler.cpp:163: Map tick at moment of crash: 70204594 7486.175 Info CrashHandler.cpp:291: Executable CRC: 2394221926 7486.175 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 7495.792 Uploading log file 7495.820 Error CrashHandler.cpp:243: Heap validation: success. 7495.822 Creating crash dump. 7496.267 CrashDump success