0.003 2026-09-01 02:12:59; Factorio 2.1.17 (build 87315, win64, steam, space-age) 0.003 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.005 Config path: C:/Users/jcrot/AppData/Roaming/Factorio/config/config.ini 0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.005 Write data path: C:/Users/jcrot/AppData/Roaming/Factorio [19071/412595MB] 0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.109 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 13889/32703 MB, page: 18658/37567 MB, virtual: 4343/134217727 MB, extended virtual: 0 MB] 0.167 Memory info: 0.167 [0]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.168 [1]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.168 [2]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.168 [3]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.650 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en] 0.825 Video driver: windows 0.825 Available displays: 1 0.825 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x80005, [0,0], 1920x1080, 32bit, 144Hz} 0.887 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.243 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f06; driver: nvldumdx.dll 32.0.15.8097 1.243 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.243 [Local Video Memory] Budget: 7238MB, CurrentUsage: 6MB, Reservation: 0/3747MB 1.243 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB 1.243 Tiled resources: Tier 2 1.243 Unified Memory Architecture: No 1.243 BGR 565 Supported: Yes 1.243 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.244 Graphics settings preset: very-high 1.244 Dedicated video memory size 8006 MB 1.366 Desktop composition is active. 1.366 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.366 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.436 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100 1.829 Info ModManager.cpp:450: FeatureFlag expansion = true 1.829 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 1.829 Info ModManager.cpp:450: FeatureFlag freezing = true 1.829 Info ModManager.cpp:450: FeatureFlag quality = true 1.829 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 1.829 Info ModManager.cpp:450: FeatureFlag segmented-units = true 1.829 Info ModManager.cpp:450: FeatureFlag space-travel = true 1.829 Info ModManager.cpp:450: FeatureFlag spoiling = true 18.514 Data stage cache loaded in: 16.684889 seconds. 18.595 Checksum for core: 1992290636 18.595 Checksum of base: 1823825898 18.595 Checksum of elevated-rails: 686110511 18.595 Checksum of recycler: 2113261148 18.595 Checksum of quality: 1474210499 18.595 Checksum of space-age: 3194106127 19.239 Prototype list checksum: 3041708406 19.273 Loading sounds... 41.416 Info PlayerData.cpp:564: Cloud player-data.json available 41.464 Post-data load graphics options: [Light occlusion: YES] 41.964 Initial atlas bitmap size is 16384 41.983 Created an atlas bitmap (size 16384x16384) [none] 42.010 Created an atlas bitmap (size 16384x16380) [none] 42.040 Created an atlas bitmap (size 16384x16384) [none] 42.044 Created an atlas bitmap (size 16384x14372) [none] 42.046 Created an atlas bitmap (size 16384x16032) [low-object] 42.051 Created an atlas bitmap (size 16384x16324) [corpse-decay] 42.052 Created an atlas bitmap (size 4096x2804) [corpse-decay] 42.054 Created an atlas bitmap (size 16384x9332) [decal] 42.055 Created an atlas bitmap (size 16384x5956) [none] 42.056 Created an atlas bitmap (size 8192x2800) [none] 42.056 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 42.056 Created an atlas bitmap (size 4096x1392) [none] 42.057 Created an atlas bitmap (size 1676x79) [not-compressed] 42.058 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level] 42.059 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 42.072 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level] 42.073 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level] 42.074 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 42.077 Created an atlas bitmap (size 8192x2800) [mipmap] 42.078 Created an atlas bitmap (size 8192x4544) [mipmap] 42.078 Created an atlas bitmap (size 8192x3408) [mipmap] 42.079 Created an atlas bitmap (size 3504x768) [mipmap] 42.079 Created an atlas bitmap (size 4096x3152) [mipmap] 42.080 Created an atlas bitmap (size 4096x3152) [mipmap] 42.081 Created an atlas bitmap (size 4096x3152) [mipmap] 42.084 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 42.086 Created an atlas bitmap (size 16384x10268) [alpha-mask] 42.143 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 42.149 Created an atlas bitmap (size 16384x16344) [shadow, linear-magnification, alpha-mask] 42.150 Created an atlas bitmap (size 16384x5160) [shadow, linear-magnification, alpha-mask] 42.150 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask] 42.152 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 42.152 Loading 3D bitmaps: 21 42.196 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 42.258 Parallel sprite loader initialized (threads: 7, bitmaps: 8791) 79.197 Sprites loaded 79.230 Generated mipmaps (4) for atlas [4] of size 16384x16032 79.242 Generated mipmaps (3) for atlas [13] of size 16384x4368 79.253 Generated mipmaps (3) for atlas [14] of size 4096x3040 79.275 Generated mipmaps (3) for atlas [15] of size 16384x16368 79.286 Generated mipmaps (3) for atlas [16] of size 16384x10752 79.298 Generated mipmaps (3) for atlas [17] of size 8192x6096 79.370 Generated mipmaps (3) for atlas [18] of size 8192x2800 79.449 Generated mipmaps (3) for atlas [19] of size 8192x4544 79.462 Generated mipmaps (3) for atlas [20] of size 8192x3408 79.472 Generated mipmaps (3) for atlas [21] of size 3504x768 79.484 Generated mipmaps (3) for atlas [22] of size 4096x3152 79.536 Generated mipmaps (3) for atlas [23] of size 4096x3152 79.547 Generated mipmaps (3) for atlas [24] of size 4096x3152 79.557 Generated mipmaps (5) for atlas [25] of size 8192x3904 79.568 Generated mipmaps (3) for atlas [30] of size 8192x5216 79.617 Custom mipmaps uploaded (3515) 79.655 Estimated VRAM usage for textures: 3963.35 MB (Atlases: 3755.80 MB, Textures: 207.56 MB) 79.655 Real VRAM usage for the whole program: 4253.48 MB 79.789 Factorio initialised 79.827 Steam Storage Quota: 21774/23841 115.772 Loading map C:\Users\jcrot\AppData\Roaming\Factorio\saves\_autosave3.zip: 39621269 bytes. 115.979 Loading level.dat: 123775157 bytes. 115.979 Info Scenario.cpp:152: Map version 2.1.17-0 117.887 Loading blueprint storage: Local timestamp 1787899960, Cloud timestamp 1787899958 117.902 Loading script.dat: 1222 bytes. 117.908 Checksum for script __level__/control.lua: 816093757 128.606 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff6b504eced ModuleBase: 0x00007ff6b4090000, ImageSize: 030fe000, RelativeAddress: 00fbeced 128.606 Error CrashHandler.cpp:482: Access Violation: Read at address 0000000000000008 128.606 Error CrashHandler.cpp:496: Exception Context: rax=0000000000000000, rbx=0000014149e60390, rcx=0000000000000000, rdx=000001417ba7da78, rsi=0000014179994e60, rdi=0000000000000000, rip=00007ff6b504eced, rsp=0000001bdc2ae780, rbp=00000141974068c0, r8=000000000000004c, r9=0000000000000001, r10=0000000000000001, r11=0000001bdc2ae5e0, r12=00000000000007b8, r13=00000141974068c0, r14=000001404da41170, r15=0000000000000000 128.606 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b4090000 - 0x00007ff6b718e000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(343): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(385): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A22C507) 00007FFF7A22C507 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D58D8) 00007FFF7C4D58D8 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4BCE46) 00007FFF7C4BCE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D296F) 00007FFF7C4D296F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C482554) 00007FFF7C482554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D147E) 00007FFF7C4D147E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestLogic.cpp(24): TransitionalRequestLogic::clearRequest C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(269): TransitionalRequestBuffers::refreshUnfulfilledRequests C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(41): TransitionalRequestBuffers::processHub C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\OrbitalLogistics.cpp(200): OrbitalLogistics::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Force\ForceData.cpp(1030): ForceData::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Map\Map.cpp(1350): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Game.cpp(226): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1222): Scenario::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1130): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1456): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1263): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7ABB7374) 00007FFF7ABB7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C47CC91) 00007FFF7C47CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 133.073 Error CrashHandler.cpp:163: Map tick at moment of crash: 70200634 133.168 Info CrashHandler.cpp:291: Executable CRC: 2394221926 133.168 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 137.304 Uploading log file 137.327 Error CrashHandler.cpp:243: Heap validation: success. 137.329 Creating crash dump. 137.670 CrashDump success