0.003 2026-09-01 02:16:42; Factorio 2.1.17 (build 87315, win64, steam, space-age) 0.003 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.005 Config path: C:/Users/jcrot/AppData/Roaming/Factorio/config/config.ini 0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.005 Write data path: C:/Users/jcrot/AppData/Roaming/Factorio [19062/412595MB] 0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.016 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 13801/32703 MB, page: 18557/37567 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB] 0.051 Memory info: 0.051 [0]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.051 [1]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.051 [2]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.051 [3]: 0215 CMY32GX3M4A2400C11 8192 MB 1333 MHz 1.5 v 64|64 0.089 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en] 0.177 Video driver: windows 0.177 Available displays: 1 0.177 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x80005, [0,0], 1920x1080, 32bit, 144Hz} 0.238 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.637 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f06; driver: nvldumdx.dll 32.0.15.8097 0.637 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.637 [Local Video Memory] Budget: 7238MB, CurrentUsage: 6MB, Reservation: 0/3747MB 0.637 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB 0.638 Tiled resources: Tier 2 0.638 Unified Memory Architecture: No 0.638 BGR 565 Supported: Yes 0.638 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.638 Graphics settings preset: very-high 0.638 Dedicated video memory size 8006 MB 0.712 Desktop composition is active. 0.712 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.712 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.805 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100 1.005 Info ModManager.cpp:450: FeatureFlag expansion = true 1.005 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 1.005 Info ModManager.cpp:450: FeatureFlag freezing = true 1.005 Info ModManager.cpp:450: FeatureFlag quality = true 1.005 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 1.005 Info ModManager.cpp:450: FeatureFlag segmented-units = true 1.005 Info ModManager.cpp:450: FeatureFlag space-travel = true 1.005 Info ModManager.cpp:450: FeatureFlag spoiling = true 1.756 Data stage cache loaded in: 0.751579 seconds. 1.771 Checksum for core: 1992290636 1.771 Checksum of base: 1823825898 1.771 Checksum of elevated-rails: 686110511 1.771 Checksum of recycler: 2113261148 1.771 Checksum of quality: 1474210499 1.771 Checksum of space-age: 3194106127 2.626 Prototype list checksum: 3041708406 2.681 Loading sounds... 3.657 Info PlayerData.cpp:564: Cloud player-data.json available 3.662 Post-data load graphics options: [Light occlusion: YES] 4.232 Initial atlas bitmap size is 16384 4.257 Created an atlas bitmap (size 16384x16384) [none] 4.284 Created an atlas bitmap (size 16384x16380) [none] 4.315 Created an atlas bitmap (size 16384x16384) [none] 4.319 Created an atlas bitmap (size 16384x14372) [none] 4.324 Created an atlas bitmap (size 16384x16032) [low-object] 4.329 Created an atlas bitmap (size 16384x16324) [corpse-decay] 4.329 Created an atlas bitmap (size 4096x2804) [corpse-decay] 4.330 Created an atlas bitmap (size 16384x9332) [decal] 4.332 Created an atlas bitmap (size 16384x5956) [none] 4.333 Created an atlas bitmap (size 8192x2800) [none] 4.334 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 4.334 Created an atlas bitmap (size 4096x1392) [none] 4.334 Created an atlas bitmap (size 1676x79) [not-compressed] 4.336 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.337 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 4.351 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level] 4.353 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level] 4.354 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.354 Created an atlas bitmap (size 8192x2800) [mipmap] 4.355 Created an atlas bitmap (size 8192x4544) [mipmap] 4.356 Created an atlas bitmap (size 8192x3408) [mipmap] 4.356 Created an atlas bitmap (size 3504x768) [mipmap] 4.356 Created an atlas bitmap (size 4096x3152) [mipmap] 4.357 Created an atlas bitmap (size 4096x3152) [mipmap] 4.357 Created an atlas bitmap (size 4096x3152) [mipmap] 4.358 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.361 Created an atlas bitmap (size 16384x10268) [alpha-mask] 4.392 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.398 Created an atlas bitmap (size 16384x16344) [shadow, linear-magnification, alpha-mask] 4.399 Created an atlas bitmap (size 16384x5160) [shadow, linear-magnification, alpha-mask] 4.400 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask] 4.400 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.400 Loading 3D bitmaps: 21 4.426 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.477 Parallel sprite loader initialized (threads: 7, bitmaps: 8791) 41.122 Sprites loaded 41.156 Generated mipmaps (4) for atlas [4] of size 16384x16032 41.168 Generated mipmaps (3) for atlas [13] of size 16384x4368 41.179 Generated mipmaps (3) for atlas [14] of size 4096x3040 41.190 Generated mipmaps (3) for atlas [15] of size 16384x16368 41.202 Generated mipmaps (3) for atlas [16] of size 16384x10752 41.213 Generated mipmaps (3) for atlas [17] of size 8192x6096 41.285 Generated mipmaps (3) for atlas [18] of size 8192x2800 41.353 Generated mipmaps (3) for atlas [19] of size 8192x4544 41.365 Generated mipmaps (3) for atlas [20] of size 8192x3408 41.376 Generated mipmaps (3) for atlas [21] of size 3504x768 41.387 Generated mipmaps (3) for atlas [22] of size 4096x3152 41.427 Generated mipmaps (3) for atlas [23] of size 4096x3152 41.438 Generated mipmaps (3) for atlas [24] of size 4096x3152 41.449 Generated mipmaps (5) for atlas [25] of size 8192x3904 41.461 Generated mipmaps (3) for atlas [30] of size 8192x5216 41.504 Custom mipmaps uploaded (3515) 41.543 Estimated VRAM usage for textures: 3963.35 MB (Atlases: 3755.80 MB, Textures: 207.56 MB) 41.543 Real VRAM usage for the whole program: 4261.92 MB 41.654 Factorio initialised 41.692 Steam Storage Quota: 21774/23841 43.833 Loading map C:\Users\jcrot\AppData\Roaming\Factorio\saves\_autosave3.zip: 39621269 bytes. 44.010 Loading level.dat: 123775157 bytes. 44.010 Info Scenario.cpp:152: Map version 2.1.17-0 45.649 Loading blueprint storage: Local timestamp 1787899960, Cloud timestamp 1787899958 45.663 Loading script.dat: 1222 bytes. 45.669 Checksum for script __level__/control.lua: 816093757 54.496 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff6b504eced ModuleBase: 0x00007ff6b4090000, ImageSize: 030fe000, RelativeAddress: 00fbeced 54.496 Error CrashHandler.cpp:482: Access Violation: Read at address 0000000000000008 54.496 Error CrashHandler.cpp:496: Exception Context: rax=0000000000000000, rbx=000001c449a13730, rcx=0000000000000000, rdx=000001c48a2e6528, rsi=000001c4893614f0, rdi=0000000000000000, rip=00007ff6b504eced, rsp=0000003a9511eac0, rbp=000001c499931350, r8=000000000000004c, r9=0000000000000001, r10=0000000000000001, r11=0000003a9511e920, r12=00000000000007b8, r13=000001c499931350, r14=000001c30fa17c90, r15=0000000000000000 54.496 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b4090000 - 0x00007ff6b718e000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(343): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\Logger.cpp(385): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A22C507) 00007FFF7A22C507 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D58D8) 00007FFF7C4D58D8 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4BCE46) 00007FFF7C4BCE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D296F) 00007FFF7C4D296F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C482554) 00007FFF7C482554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C4D147E) 00007FFF7C4D147E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestLogic.cpp(24): TransitionalRequestLogic::clearRequest C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(269): TransitionalRequestBuffers::refreshUnfulfilledRequests C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\TransitionalRequestBuffers.cpp(41): TransitionalRequestBuffers::processHub C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Space\OrbitalLogistics.cpp(200): OrbitalLogistics::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Force\ForceData.cpp(1030): ForceData::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Map\Map.cpp(1350): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Game.cpp(226): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1222): Scenario::update C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Scenario\Scenario.cpp(1130): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1456): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\MainLoop.cpp(1263): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-sJw8gH\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7ABB7374) 00007FFF7ABB7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7C47CC91) 00007FFF7C47CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 58.914 Error CrashHandler.cpp:163: Map tick at moment of crash: 70200523 59.008 Info CrashHandler.cpp:291: Executable CRC: 2394221926 59.008 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 61.188 Uploading log file 61.210 Error CrashHandler.cpp:243: Heap validation: success. 61.213 Creating crash dump. 61.562 CrashDump success